181 research outputs found

    Affective Man-Machine Interface: Unveiling human emotions through biosignals

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    As is known for centuries, humans exhibit an electrical profile. This profile is altered through various psychological and physiological processes, which can be measured through biosignals; e.g., electromyography (EMG) and electrodermal activity (EDA). These biosignals can reveal our emotions and, as such, can serve as an advanced man-machine interface (MMI) for empathic consumer products. However, such a MMI requires the correct classification of biosignals to emotion classes. This chapter starts with an introduction on biosignals for emotion detection. Next, a state-of-the-art review is presented on automatic emotion classification. Moreover, guidelines are presented for affective MMI. Subsequently, a research is presented that explores the use of EDA and three facial EMG signals to determine neutral, positive, negative, and mixed emotions, using recordings of 21 people. A range of techniques is tested, which resulted in a generic framework for automated emotion classification with up to 61.31% correct classification of the four emotion classes, without the need of personal profiles. Among various other directives for future research, the results emphasize the need for parallel processing of multiple biosignals

    Exploring the design of interactive smart textiles for emotion regulation

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    The present study aims to investigate the design of interactive textiles for emotion regulation. In this work we proposed a design which allows users to visualize their physiological data and help regulate their emotions. We used the Research through Design method to explore how physiological data could be represented in four different interactive textiles and how movement-based interaction could be designed to support users’ understanding and regulation of their emotional state. After an initial user interview evaluation with several textile prototypes, light and vibration were selected as modalities within the biofeedback-based interaction. A smart interactive shawl that reacts to changes in emotional arousal was designed to help the users know their emotion and adjust it, if necessary, with the support of electrodermal activity sensor and pressure-based sensors. The results of the second study showed that the smart shawl could help the user to visualize their emotions and reduce their stress level by interacting with it. © 2020, Springer Nature Switzerland AG

    Towards unravelling the relationship between on-body, environmental and emotion data using sensor information fusion approach

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    Over the past few years, there has been a noticeable advancement in environmental models and information fusion systems taking advantage of the recent developments in sensor and mobile technologies. However, little attention has been paid so far to quantifying the relationship between environment changes and their impact on our bodies in real-life settings. In this paper, we identify a data driven approach based on direct and continuous sensor data to assess the impact of the surrounding environment and physiological changes and emotion. We aim at investigating the potential of fusing on-body physiological signals, environmental sensory data and on-line self-report emotion measures in order to achieve the following objectives: (1) model the short term impact of the ambient environment on human body, (2) predict emotions based on-body sensors and environmental data. To achieve this, we have conducted a real-world study ‘in the wild’ with on-body and mobile sensors. Data was collected from participants walking around Nottingham city centre, in order to develop analytical and predictive models. Multiple regression, after allowing for possible confounders, showed a noticeable correlation between noise exposure and heart rate. Similarly, UV and environmental noise have been shown to have a noticeable effect on changes in ElectroDermal Activity (EDA). Air pressure demonstrated the greatest contribution towards the detected changes in body temperature and motion. Also, significant correlation was found between air pressure and heart rate. Finally, decision fusion of the classification results from different modalities is performed. To the best of our knowledge this work presents the first attempt at fusing and modelling data from environmental and physiological sources collected from sensors in a real-world setting

    Psychophysiology in games

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    Psychophysiology is the study of the relationship between psychology and its physiological manifestations. That relationship is of particular importance for both game design and ultimately gameplaying. Players’ psychophysiology offers a gateway towards a better understanding of playing behavior and experience. That knowledge can, in turn, be beneficial for the player as it allows designers to make better games for them; either explicitly by altering the game during play or implicitly during the game design process. This chapter argues for the importance of physiology for the investigation of player affect in games, reviews the current state of the art in sensor technology and outlines the key phases for the application of psychophysiology in games.The work is supported, in part, by the EU-funded FP7 ICT iLearnRWproject (project no: 318803).peer-reviewe

    NeuroPlace: categorizing urban places according to mental states

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    Urban spaces have a great impact on how people’s emotion and behaviour. There are number of factors that impact our brain responses to a space. This paper presents a novel urban place recommendation approach, that is based on modelling in-situ EEG data. The research investigations leverages on newly affordable Electroencephalogram (EEG) headsets, which has the capability to sense mental states such as meditation and attention levels. These emerging devices have been utilized in understanding how human brains are affected by the surrounding built environments and natural spaces. In this paper, mobile EEG headsets have been used to detect mental states at different types of urban places. By analysing and modelling brain activity data, we were able to classify three different places according to the mental state signature of the users, and create an association map to guide and recommend people to therapeutic places that lessen brain fatigue and increase mental rejuvenation. Our mental states classifier has achieved accuracy of (%90.8). NeuroPlace breaks new ground not only as a mobile ubiquitous brain monitoring system for urban computing, but also as a system that can advise urban planners on the impact of specific urban planning policies and structures. We present and discuss the challenges in making our initial prototype more practical, robust, and reliable as part of our on-going research. In addition, we present some enabling applications using the proposed architecture

    Biosignals reflect pair-dynamics in collaborative work : EDA and ECG study of pair-programming in a classroom environment

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    Collaboration is a complex phenomenon, where intersubjective dynamics can greatly affect the productive outcome. Evaluation of collaboration is thus of great interest, and can potentially help achieve better outcomes and performance. However, quantitative measurement of collaboration is difficult, because much of the interaction occurs in the intersubjective space between collaborators. Manual observation and/or self-reports are subjective, laborious, and have a poor temporal resolution. The problem is compounded in natural settings where task-activity and response-compliance cannot be controlled. Physiological signals provide an objective mean to quantify intersubjective rapport (as synchrony), but require novel methods to support broad deployment outside the lab. We studied 28 student dyads during a self-directed classroom pair-programming exercise. Sympathetic and parasympathetic nervous system activation was measured during task performance using electrodermal activity and electrocardiography. Results suggest that (a) we can isolate cognitive processes (mental workload) from confounding environmental effects, and (b) electrodermal signals show role-specific but correlated affective response profiles. We demonstrate the potential for social physiological compliance to quantify pair-work in natural settings, with no experimental manipulation of participants required. Our objective approach has a high temporal resolution, is scalable, non-intrusive, and robust.Peer reviewe

    Towards estimating computer users' mood from interaction behaviour with keyboard and mouse

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    The purpose of this exploratory research was to study the relationship between the mood of computer users and their use of keyboard and mouse to examine the possibility of creating a generic or individualized mood measure. To examine this, a field study (n = 26) and a controlled study (n = 16) were conducted. In the field study, interaction data and self-reported mood measurements were collected during normal PC use over several days. In the controlled study, participants worked on a programming task while listening to high or low arousing background music. Besides subjective mood measurement, galvanic skin response (GSR) data was also collected. Results found no generic relationship between the interaction data and the mood data. However, the results of the studies found significant average correlations between mood measurement and personalized regression models based on keyboard and mouse interaction data. Together the results suggest that individualized mood prediction is possible from interaction behaviour with keyboard and mouse
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