44 research outputs found

    Handling Scheduling Problems with Controllable Parameters by Methods of Submodular Optimization

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    In this paper, we demonstrate how scheduling problems with controllable processing times can be reformulated as maximization linear programming problems over a submodular polyhedron intersected with a box. We explain a decomposition algorithm for solving the latter problem and discuss its implications for the relevant problems of preemptive scheduling on a single machine and parallel machines

    Open Shop Scheduling with Synchronization

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    In this paper, we study open shop scheduling problems with synchronization. This model has the same features as the classical open shop model, where each of the n jobs has to be processed by each of the m machines in an arbitrary order. Unlike the classical model, jobs are processed in synchronous cycles, which means that the m operations of the same cycle start at the same time. Within one cycle, machines which process operations with smaller processing times have to wait until the longest operation of the cycle is finished before the next cycle can start. Thus, the length of a cycle is equal to the maximum processing time of its operations. In this paper, we continue the line of research started by Weiß et al. (Discrete Appl Math 211:183–203, 2016). We establish new structural results for the two-machine problem with the makespan objective and use them to formulate an easier solution algorithm. Other versions of the problem, with the total completion time objective and those which involve due dates or deadlines, turn out to be NP-hard in the strong sense, even for m=2 machines. We also show that relaxed models, in which cycles are allowed to contain less than m jobs, have the same complexity status

    Minimising the number of gap-zeros in binary matrices

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    We study a problem of minimising the total number of zeros in the gaps between blocks of consecutive ones in the columns of a binary matrix by permuting its rows. The problem is referred to as the Consecutive Ones Matrix Augmentation Problem, and is known to be NP-hard. An analysis of the structure of an optimal solution allows us to focus on a restricted solution space, and to use an implicit representation for searching the space. We develop an exact solution algorithm, which is linear-time in the number of rows if the number of columns is constant, and two constructive heuristics to tackle instances with an arbitrary number of columns. The heuristics use a novel solution representation based upon row sequencing. In our computational study, all heuristic solutions are either optimal or close to an optimum. One of the heuristics is particularly effective, especially for problems with a large number of rows

    An iterated multi-stage selection hyper-heuristic

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    There is a growing interest towards the design of reusable general purpose search methods that are applicable to different problems instead of tailored solutions to a single particular problem. Hyper-heuristics have emerged as such high level methods that explore the space formed by a set of heuristics (move operators) or heuristic components for solving computationally hard problems. A selection hyper-heuristic mixes and controls a predefined set of low level heuristics with the goal of improving an initially generated solution by choosing and applying an appropriate heuristic to a solution in hand and deciding whether to accept or reject the new solution at each step under an iterative framework. Designing an adaptive control mechanism for the heuristic selection and combining it with a suitable acceptance method is a major challenge, because both components can influence the overall performance of a selection hyper-heuristic. In this study, we describe a novel iterated multi-stage hyper-heuristic approach which cycles through two interacting hyper-heuristics and operates based on the principle that not all low level heuristics for a problem domain would be useful at any point of the search process. The empirical results on a hyper-heuristic benchmark indicate the success of the proposed selection hyper-heuristic across six problem domains beating the state-of-the-art approach

    Solving high school timetabling problems worldwide using selection hyper-heuristics

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    High school timetabling is one of those recurring NP-hard real-world combinatorial optimisation problems that has to be dealt with by many educational institutions periodically, and so has been of interest to practitioners and researchers. Solving a high school timetabling problem requires scheduling of resources and events into time slots subject to a set of constraints. Recently, an international competition, referred to as ITC 2011 was organised to determine the state-of-the-art approach for high school timetabling. The problem instances, obtained from eight different countries across the world used in this competition became a benchmark for further research in the field. Selection hyper-heuristics are general-purpose improvement methodologies that control/mix a given set of low level heuristics during the search process. In this study, we evaluate the performance of a range of selection hyper-heuristics combining different reusable components for high school timetabling. The empirical results show the success of the approach which embeds an adaptive great-deluge move acceptance method on the ITC 2011 benchmark instances. This selection hyper-heuristic ranks the second among the previously proposed approaches including the ones competed at ITC 2011

    A grouping hyper-heuristic framework: application on graph colouring

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    Grouping problems are hard to solve combinatorial optimisation problems which require partitioning of objects into a minimum number of subsets while a given objective is simultaneously optimised. Selection hyper-heuristics are high level general purpose search methodologies that operate on a space formed by a set of low level heuristics rather than solutions. Most of the recently proposed selection hyper-heuristics are iterative and make use of two key methods which are employed successively; heuristic selection and move acceptance. In this study, we present a novel generic selection hyper-heuristic framework containing a fixed set of reusable grouping low level heuristics and an unconventional move acceptance mechanism for solving grouping problems. This framework deals with one solution at a time at any given decision point during the search process. Also, a set of high quality solutions, capturing the trade-off between the number of groups and the additional objective for the given grouping problem, is maintained. The move acceptance mechanism embeds a local search approach which is capable of progressing improvements on those trade-off solutions. The performance of different selection hyper-heuristics with various components under the proposed framework is investigated on graph colouring as a representative grouping problem. Then, the top performing hyper-heuristics are applied to a benchmark of examination timetabling instances. The empirical results indicate the effectiveness and generality of the proposed framework enabling grouping hyper-heuristics to achieve high quality solutions in both domains. ©2015 Elsevier Ltd. All rights reserved

    A tensor-based selection hyper-heuristic for cross-domain heuristic search

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    Hyper-heuristics have emerged as automated high level search methodologies that manage a set of low level heuristics for solving computationally hard problems. A generic selection hyper-heuristic combines heuristic selection and move acceptance methods under an iterative single point-based search framework. At each step, the solution in hand is modified after applying a selected heuristic and a decision is made whether the new solution is accepted or not. In this study, we represent the trail of a hyper-heuristic as a third order tensor. Factorization of such a tensor reveals the latent relationships between the low level heuristics and the hyper-heuristic itself. The proposed learning approach partitions the set of low level heuristics into two subsets where heuristics in each subset are associated with a separate move acceptance method. Then a multi-stage hyper-heuristic is formed and while solving a given problem instance, heuristics are allowed to operate only in conjunction with the associated acceptance method at each stage. To the best of our knowledge, this is the first time tensor analysis of the space of heuristics is used as a data science approach to improve the performance of a hyper-heuristic in the prescribed manner. The empirical results across six different problem domains from a benchmark indeed indicate the success of the proposed approach

    CHAMP: Creating Heuristics via Many Parameters for online bin packing

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    The online bin packing problem is a well-known bin packing variant which requires immediate decisions to be made for the placement of a lengthy sequence of arriving items of various sizes one at a time into fixed capacity bins without any overflow. The overall goal is maximising the average bin fullness. We investigate a ‘policy matrix’ representation which assigns a score for each decision option independently and the option with the highest value is chosen for one dimensional online bin packing. A policy matrix might also be considered as a heuristic with many parameters, where each parameter value is a score. We hence investigate a framework which can be used for creating heuristics via many parameters. The proposed framework combines a Genetic Algorithm optimiser, which searches the space of heuristics in policy matrix form, and an online bin packing simulator, which acts as the evaluation function. The empirical results indicate the success of the proposed approach, providing the best solutions for almost all item sequence generators used during the experiments. We also present a novel fitness landscape analysis on the search space of policies. This study hence gives evidence of the potential for automated discovery by intelligent systems of powerful heuristics for online problems; reducing the need for expensive use of human expertise
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