166 research outputs found
Construction and Verification of a Solution of the 8th Global Trajectory Optimization Competition Problem. TEAM 13: GlasgowJena+
This paper describes the methodology to find and verify the solution to the 8th Global Trajectory Optimization Competition (GTOC) problem, developed by Team 13, GlasgowJena+. We chose a stochastic approach to quickly assess a large number (about 1010) of 3-spacecraft formations. A threshold was used to select promising solutions for further optimization. Our search algorithm (implemented in Java) is based on three C++ algorithms called via Java native interface (JNI). A great deal was given to the verification process, which became a core part of our solution. Our final solution has a performance index of 75.9710kmJ=×, 40 distinct observations, and the sum of the final masses of the three spacecraft is 5846.57 kg
Randomised Evaluations in Single Agent Search
We investigate randomised evaluation functions in single agent search
Multiple Choice Systems for Decision Support
Humans are able to think, to feel, and to sense. We are also able to compute but not very well. In contrast, computers are giants in computing. Yet, they can not do anything else besides computing. Appropriate combinations of the different gifts and strengths of human and computer may result in impressive performances. In the 3-Hirn approach one human and two computers are involved. On the computers different programs are running. The human starts the machines and inspects the solutions they propose. He compares these candidate solutions and finally decides for one of the alternatives. So, the human makes the final choice from a small number of computer proposals. In performance-oriented chess, 3-Hirn combinations consisting of an amateur player and commer-cial software have reached world class level. 3-Hirn is a Decision Support System with Multiple Choice Structure. Such Multiple Choice Systems will be exhibited and discussed
Fault-tolerant additive weighted geometric spanners
Let S be a set of n points and let w be a function that assigns non-negative
weights to points in S. The additive weighted distance d_w(p, q) between two
points p,q belonging to S is defined as w(p) + d(p, q) + w(q) if p \ne q and it
is zero if p = q. Here, d(p, q) denotes the (geodesic) Euclidean distance
between p and q. A graph G(S, E) is called a t-spanner for the additive
weighted set S of points if for any two points p and q in S the distance
between p and q in graph G is at most t.d_w(p, q) for a real number t > 1.
Here, d_w(p,q) is the additive weighted distance between p and q. For some
integer k \geq 1, a t-spanner G for the set S is a (k, t)-vertex fault-tolerant
additive weighted spanner, denoted with (k, t)-VFTAWS, if for any set S'
\subset S with cardinality at most k, the graph G \ S' is a t-spanner for the
points in S \ S'. For any given real number \epsilon > 0, we obtain the
following results:
- When the points in S belong to Euclidean space R^d, an algorithm to compute
a (k,(2 + \epsilon))-VFTAWS with O(kn) edges for the metric space (S, d_w).
Here, for any two points p, q \in S, d(p, q) is the Euclidean distance between
p and q in R^d.
- When the points in S belong to a simple polygon P, for the metric space (S,
d_w), one algorithm to compute a geodesic (k, (2 + \epsilon))-VFTAWS with
O(\frac{k n}{\epsilon^{2}}\lg{n}) edges and another algorithm to compute a
geodesic (k, (\sqrt{10} + \epsilon))-VFTAWS with O(kn(\lg{n})^2) edges. Here,
for any two points p, q \in S, d(p, q) is the geodesic Euclidean distance along
the shortest path between p and q in P.
- When the points in lie on a terrain T, an algorithm to compute a
geodesic (k, (2 + \epsilon))-VFTAWS with O(\frac{k n}{\epsilon^{2}}\lg{n})
edges.Comment: a few update
Polylogarithmic Supports are required for Approximate Well-Supported Nash Equilibria below 2/3
In an epsilon-approximate Nash equilibrium, a player can gain at most epsilon
in expectation by unilateral deviation. An epsilon well-supported approximate
Nash equilibrium has the stronger requirement that every pure strategy used
with positive probability must have payoff within epsilon of the best response
payoff. Daskalakis, Mehta and Papadimitriou conjectured that every win-lose
bimatrix game has a 2/3-well-supported Nash equilibrium that uses supports of
cardinality at most three. Indeed, they showed that such an equilibrium will
exist subject to the correctness of a graph-theoretic conjecture. Regardless of
the correctness of this conjecture, we show that the barrier of a 2/3 payoff
guarantee cannot be broken with constant size supports; we construct win-lose
games that require supports of cardinality at least Omega((log n)^(1/3)) in any
epsilon-well supported equilibrium with epsilon < 2/3. The key tool in showing
the validity of the construction is a proof of a bipartite digraph variant of
the well-known Caccetta-Haggkvist conjecture. A probabilistic argument shows
that there exist epsilon-well-supported equilibria with supports of cardinality
O(log n/(epsilon^2)), for any epsilon> 0; thus, the polylogarithmic cardinality
bound presented cannot be greatly improved. We also show that for any delta >
0, there exist win-lose games for which no pair of strategies with support
sizes at most two is a (1-delta)-well-supported Nash equilibrium. In contrast,
every bimatrix game with payoffs in [0,1] has a 1/2-approximate Nash
equilibrium where the supports of the players have cardinality at most two.Comment: Added details on related work (footnote 7 expanded
Light Spanners
A -spanner of a weighted undirected graph , is a subgraph
such that for all . The sparseness of
the spanner can be measured by its size (the number of edges) and weight (the
sum of all edge weights), both being important measures of the spanner's
quality -- in this work we focus on the latter.
Specifically, it is shown that for any parameters and ,
any weighted graph on vertices admits a
-stretch spanner of weight at most , where is the weight of a minimum
spanning tree of . Our result is obtained via a novel analysis of the
classic greedy algorithm, and improves previous work by a factor of .Comment: 10 pages, 1 figure, to appear in ICALP 201
Alternating plane graphs
A plane graph is called alternating if all adjacent vertices have different degrees, and all neighboring faces as well. Alternating plane graphs were introduced in 2008. This paper presents the previous research on alternating plane graphs.
There are two smallest alternating plane graphs, having 17 vertices and 17 faces each. There is no alternating plane graph with 18 vertices, but alternating plane graphs exist for all cardinalities from 19 on. From a small set of initial building blocks, alternating plane graphs can be constructed for all large cardinalities. Many of the small alternating plane graphs have been found with extensive computer help.
Theoretical results on alternating plane graphs are included where all degrees have to be from the set {3,4,5}. In addition, several classes of “weak alternating plane graphs” (with vertices of degree 2) are presented
Searching for Realizations of Finite Metric Spaces in Tight Spans
An important problem that commonly arises in areas such as internet
traffic-flow analysis, phylogenetics and electrical circuit design, is to find
a representation of any given metric on a finite set by an edge-weighted
graph, such that the total edge length of the graph is minimum over all such
graphs. Such a graph is called an optimal realization and finding such
realizations is known to be NP-hard. Recently Varone presented a heuristic
greedy algorithm for computing optimal realizations. Here we present an
alternative heuristic that exploits the relationship between realizations of
the metric and its so-called tight span . The tight span is a
canonical polytopal complex that can be associated to , and our approach
explores parts of for realizations in a way that is similar to the
classical simplex algorithm. We also provide computational results illustrating
the performance of our approach for different types of metrics, including
-distances and two-decomposable metrics for which it is provably possible
to find optimal realizations in their tight spans.Comment: 20 pages, 3 figure
On the Approximability and Hardness of the Minimum Connected Dominating Set with Routing Cost Constraint
In the problem of minimum connected dominating set with routing cost
constraint, we are given a graph , and the goal is to find the
smallest connected dominating set of such that, for any two
non-adjacent vertices and in , the number of internal nodes on the
shortest path between and in the subgraph of induced by is at most times that in . For general graphs, the only
known previous approximability result is an -approximation algorithm
() for by Ding et al. For any constant , we
give an -approximation
algorithm. When , we give an -approximation
algorithm. Finally, we prove that, when , unless , for any constant , the problem admits no
polynomial-time -approximation algorithm, improving
upon the bound by Du et al. (albeit under a stronger hardness
assumption)
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