16 research outputs found

    Share - Publish - Store - Preserve. Methodologies, Tools and Challenges for 3D Use in Social Sciences and Humanities

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    Through this White Paper, which gathers contributions from experts of 3D data as well as professionals concerned with the interoperability and sustainability of 3D research data, the PARTHENOS project aims at highlighting some of the current issues they have to face, with possible specific points according to the discipline, and potential practices and methodologies to deal with these issues. During the workshop, several tools to deal with these issues have been introduced and confronted with the participants experiences, this White Paper now intends to go further by also integrating participants feedbacks and suggestions of potential improvements. Therefore, even if the focus is put on specific tools, the main goal is to contribute to the development of standardized good practices related to the sharing, publication, storage and long-term preservation of 3D data

    Reducing the environmental impact of surgery on a global scale: systematic review and co-prioritization with healthcare workers in 132 countries

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    Abstract Background Healthcare cannot achieve net-zero carbon without addressing operating theatres. The aim of this study was to prioritize feasible interventions to reduce the environmental impact of operating theatres. Methods This study adopted a four-phase Delphi consensus co-prioritization methodology. In phase 1, a systematic review of published interventions and global consultation of perioperative healthcare professionals were used to longlist interventions. In phase 2, iterative thematic analysis consolidated comparable interventions into a shortlist. In phase 3, the shortlist was co-prioritized based on patient and clinician views on acceptability, feasibility, and safety. In phase 4, ranked lists of interventions were presented by their relevance to high-income countries and low–middle-income countries. Results In phase 1, 43 interventions were identified, which had low uptake in practice according to 3042 professionals globally. In phase 2, a shortlist of 15 intervention domains was generated. In phase 3, interventions were deemed acceptable for more than 90 per cent of patients except for reducing general anaesthesia (84 per cent) and re-sterilization of ‘single-use’ consumables (86 per cent). In phase 4, the top three shortlisted interventions for high-income countries were: introducing recycling; reducing use of anaesthetic gases; and appropriate clinical waste processing. In phase 4, the top three shortlisted interventions for low–middle-income countries were: introducing reusable surgical devices; reducing use of consumables; and reducing the use of general anaesthesia. Conclusion This is a step toward environmentally sustainable operating environments with actionable interventions applicable to both high– and low–middle–income countries

    Archeologia Pubblica in Italia (Florence, 2012)

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    Unintended Collaborations: interpreting archaeology on social media

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    This article analyses the online reactions to a 'viral' video of an Egyptian artefact displayed in the Manchester Museum. It discusses the circulation of the video and the interpretations of this episode emerging from casual online conversations. Behind professionally led initiatives, audiences are contributing in a variety of ways on social media to disseminate and interpret archaeological news. This article discusses how user-generated data could support research on the public understanding of archaeology and it argues for more research on these casual and unintended collaborations on social media. However, while emphasising the potential for research of these data, the article also considers the impact of these unintended contributions on heritage professionals and the difficulties in negotiating competing and dissenting narratives on social media

    Contemporary Collecting in a Pandemic: Challenges and Solutions for Documenting the COVID-19 Pandemic in Memory Organizations

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    This paper draws on a survey of contemporary collecting projects aiming to document the COVID-19 pandemic in museums and other memory organizations. The survey focused on European memory organizations and investigated the practices they adopted in collecting, accessioning, recording, preserving, and displaying material and immaterial witnesses of the pandemic. This paper presents the results of the survey, with a particular attention on the challenges faced by these projects in relation to born-digital objects. It discusses how organizations were able to quickly launch initiatives aimed at collecting memories of the pandemic, drawing on different collection methods, adapting to the circumstances, and using a proactive attitude to reach out to different communities. The paper highlights the solutions adopted to ensure legal compliance in these projects and discusses the need for ethical considerations in relation to the collection of traumatic memories. It suggests that these collecting projects are likely to face significant challenges in the subsequent processing of this material—due to its volume and the need for new digital curation and preservation workflows. Therefore, the paper argues that these projects could also lead to a renewed attention and collaboration across the heritage sector on issues of digital curation and preservation

    Theorizing Born Digital Objects: Museums and Contemporary Materialities

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    This paper explores the characteristics of born digital objects and how their materiality is framed and transformed in the musealization process. It draws on vibrant materialism and web archiving, framing born digital objects as assemblages and proposing a distinction between these and reborn digital objects, i.e. their collected counterparts. The paper relates this new framing of digital objects to established museological frameworks, such as analyses of the musealization process through the lenses of semiotics and research on authenticity in relation to digital reproductions, in order to unpick the ontological and epistemological transformation this contemporary form of heritage undergoes in entering the museum

    Data in Museums: Digital Practices and Contemporary Heritage

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    Abstract of paper 0958 presented at the Digital Humanities Conference 2019 (DH2019), Utrecht , the Netherlands 9-12 July, 2019

    Paradise Lost – and Found Again METRO 2033, the Ghosts of the Past, Moral Choices,and Game Rewards

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    This article focuses on memories of the past and moral values in the video gameMetro 2033: Redux (4A Games / Deep Silver, UA/AT 2014). The game, situated in a postapocalypticMoscow and based on a book by the Russian author Dmitry Glukhovsky,is focused on the adventures of Artyom, with whom the player identifies, in the metrosystem. On their journeys, players face different situations and decisions, to whichthey can choose how to react. Furthermore, in this dystopian world the player notonly travels through different tunnels, but also encounters memories of a lost pastand different belief systems. Unbeknownst to the gamer, almost every segment of thisjourney holds an invisible moral evaluation, which will grant the player “moral points”if passed. The balance of moral points then defines the possible endings of the game.Drawing on approaches in the study of historical narratives in video games, this articleanalyses the romanticisation and criticism of the past shown in the game as wellas the various categories and situations in which moral points are awarded, exploringhow they are related to moral values and how they affect the gaming experience. Inaddition, characters with different belief systems are present both in the book and, toa limited extent, in the game, and this article will reflect on the representations androle of beliefs throughout the Metro series
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