13 research outputs found

    A Consumer-tier based Visual-Brain Machine Interface for Augmented Reality Glasses Interactions

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    Objective.Visual-Brain Machine Interface(V-BMI) has provide a novel interaction technique for Augmented Reality (AR) industries. Several state-of-arts work has demonstates its high accuracy and real-time interaction capbilities. However, most of the studies employ EEGs devices that are rigid and difficult to apply in real-life AR glasseses application sceniraros. Here we develop a consumer-tier Visual-Brain Machine Inteface(V-BMI) system specialized for Augmented Reality(AR) glasses interactions. Approach. The developed system consists of a wearable hardware which takes advantages of fast set-up, reliable recording and comfortable wearable experience that specificized for AR glasses applications. Complementing this hardware, we have devised a software framework that facilitates real-time interactions within the system while accommodating a modular configuration to enhance scalability. Main results. The developed hardware is only 110g and 120x85x23 mm, which with 1 Tohm and peak to peak voltage is less than 1.5 uV, and a V-BMI based angry bird game and an Internet of Thing (IoT) AR applications are deisgned, we demonstrated such technology merits of intuitive experience and efficiency interaction. The real-time interaction accuracy is between 85 and 96 percentages in a commercial AR glasses (DTI is 2.24s and ITR 65 bits-min ). Significance. Our study indicates the developed system can provide an essential hardware-software framework for consumer based V-BMI AR glasses. Also, we derive several pivotal design factors for a consumer-grade V-BMI-based AR system: 1) Dynamic adaptation of stimulation patterns-classification methods via computer vision algorithms is necessary for AR glasses applications; and 2) Algorithmic localization to foster system stability and latency reduction.Comment: 15 pages,10 figure

    Deep-Sequencing Analysis of the Mouse Transcriptome Response to Infection with Brucella melitensis Strains of Differing Virulence

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    Brucella melitensis is an important zoonotic pathogen that causes brucellosis, a disease that affects sheep, cattle and occasionally humans. B. melitensis strain M5-90, a live attenuated vaccine cultured from B. melitensis strain M28, has been used as an effective tool in the control of brucellosis in goats and sheep in China. However, the molecular changes leading to attenuated virulence and pathogenicity in B. melitensis remain poorly understood. In this study we employed the Illumina Genome Analyzer platform to perform genome-wide digital gene expression (DGE) analysis of mouse peritoneal macrophage responses to B. melitensis infection. Many parallel changes in gene expression profiles were observed in M28- and M5-90-infected macrophages, suggesting that they employ similar survival strategies, notably the induction of anti-inflammatory and antiapoptotic factors. Moreover, 1019 differentially expressed macrophage transcripts were identified 4 h after infection with the different B. melitensis strains, and these differential transcripts notably identified genes involved in the lysosome and mitogen-activated protein kinase (MAPK) pathways. Further analysis employed gene ontology (GO) analysis: high-enrichment GOs identified endocytosis, inflammatory, apoptosis, and transport pathways. Path-Net and Signal-Net analysis highlighted the MAPK pathway as the key regulatory pathway. Moreover, the key differentially expressed genes of the significant pathways were apoptosis-related. These findings demonstrate previously unrecognized changes in gene transcription that are associated with B. melitensis infection of macrophages, and the central signaling pathways identified here merit further investigation. Our data provide new insights into the molecular attenuation mechanism of strain M5-90 and will facilitate the generation of new attenuated vaccine strains with enhanced efficacy

    An Open Dataset for Wearable SSVEP-Based Brain-Computer Interfaces

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    Brain-computer interfaces (BCIs) provide humans a new communication channel by encoding and decoding brain activities. Steady-state visual evoked potential (SSVEP)-based BCI stands out among many BCI paradigms because of its non-invasiveness, little user training, and high information transfer rate (ITR). However, the use of conductive gel and bulky hardware in the traditional Electroencephalogram (EEG) method hinder the application of SSVEP-based BCIs. Besides, continuous visual stimulation in long time use will lead to visual fatigue and pose a new challenge to the practical application. This study provides an open dataset, which is collected based on a wearable SSVEP-based BCI system, and comprehensively compares the SSVEP data obtained by wet and dry electrodes. The dataset consists of 8-channel EEG data from 102 healthy subjects performing a 12-target SSVEP-based BCI task. For each subject, 10 consecutive blocks were recorded using wet and dry electrodes, respectively. The dataset can be used to investigate the performance of wet and dry electrodes in SSVEP-based BCIs. Besides, the dataset provides sufficient data for developing new target identification algorithms to improve the performance of wearable SSVEP-based BCIs

    cVEP dataset

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    code modulated visual evoked potentials based brain compyter interface</p

    An Open Dataset for Wearable SSVEP-Based Brain-Computer Interfaces

    No full text
    Brain-computer interfaces (BCIs) provide humans a new communication channel by encoding and decoding brain activities. Steady-state visual evoked potential (SSVEP)-based BCI stands out among many BCI paradigms because of its non-invasiveness, little user training, and high information transfer rate (ITR). However, the use of conductive gel and bulky hardware in the traditional Electroencephalogram (EEG) method hinder the application of SSVEP-based BCIs. Besides, continuous visual stimulation in long time use will lead to visual fatigue and pose a new challenge to the practical application. This study provides an open dataset, which is collected based on a wearable SSVEP-based BCI system, and comprehensively compares the SSVEP data obtained by wet and dry electrodes. The dataset consists of 8-channel EEG data from 102 healthy subjects performing a 12-target SSVEP-based BCI task. For each subject, 10 consecutive blocks were recorded using wet and dry electrodes, respectively. The dataset can be used to investigate the performance of wet and dry electrodes in SSVEP-based BCIs. Besides, the dataset provides sufficient data for developing new target identification algorithms to improve the performance of wearable SSVEP-based BCIs

    An Open Dataset for Wearable SSVEP-Based Brain-Computer Interfaces

    No full text
    Brain-computer interfaces (BCIs) provide humans a new communication channel by encoding and decoding brain activities. Steady-state visual evoked potential (SSVEP)-based BCI stands out among many BCI paradigms because of its non-invasiveness, little user training, and high information transfer rate (ITR). However, the use of conductive gel and bulky hardware in the traditional Electroencephalogram (EEG) method hinder the application of SSVEP-based BCIs. Besides, continuous visual stimulation in long time use will lead to visual fatigue and pose a new challenge to the practical application. This study provides an open dataset, which is collected based on a wearable SSVEP-based BCI system, and comprehensively compares the SSVEP data obtained by wet and dry electrodes. The dataset consists of 8-channel EEG data from 102 healthy subjects performing a 12-target SSVEP-based BCI task. For each subject, 10 consecutive blocks were recorded using wet and dry electrodes, respectively. The dataset can be used to investigate the performance of wet and dry electrodes in SSVEP-based BCIs. Besides, the dataset provides sufficient data for developing new target identification algorithms to improve the performance of wearable SSVEP-based BCIs
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