11 research outputs found
Efecto de lo videojuego sobre el rendimiento de la prueba de conocimiento a los estudiantes de la disciplina " práctica profesional y ética en fisioterapia " de la Universidad de Brasilia
O presente estudo teve como objetivo avaliar o efeito de longo prazo do vídeo game educacional (VGE) no desempenho em teste de conhecimentos específicos (TCE), opinião de satisfação com a disciplina (SAT) e percepção de aprendizagem dos conteúdos (PA) de uma disciplina da graduação em fisioterapia da Universidade de Brasília. Trata-se de um ensaio clínico randomizado com dois grupos: Grupo Experimental (GE): aulas presencias e uso semanal do VGE extraclasse; Grupo Controle (GC): apenas aulas presenciais. As aulas presenciais ocorreram uma vez por semana com ambos os grupos presentes. Os alunos do GE precisaram acessar a plataforma do VGE uma vez por semana. Após 17 semanas foram aplicados os instrumentos de avaliação das variáveis dependentes: (I) TCE; (2) SAT; (3) PA. Utilizamos o teste t Student para comparar as médias do TCE entre os grupos e frequências absolutas e relativas para reportar as escalas SAT e PA. Os dados foram analisados com nível de significância 5%. A amostra foi composta por um total de 71 alunos (22,83 [±3,35] anos de idade), sendo 62 indivíduos do sexo feminino (87,3%) e 09 do sexo masculinos (12,7%). Houve diferença estatisticamente significante entre GE e GC no TCE (p = 0.006), apresentando o GE maior média que o GC. Em relação aos desfechos secundários O GE apresentou 100% das respostas nas categorias 4 e 5, enquanto, o GC também apresentou respostas na categoria 3. Os resultados da pesquisa indicaram que o VGE foi capaz de melhorar o desempenho em teste de conhecimentos específicos. Os resultados de opinião parecem indicar que a utilização do VGE pode aumentar a satisfação com a disciplina e a percepção de aprendizados do conteúdo.The current study had the objective of evaluate the long term effect of the educational video game (EVG) in the specific knowledge test (SKT) performance, opinion of satisfaction with the discipline (SAT) and learning perception of the subject matter (LP) of a graduation discipline in the Physiotherapy course of the University of Brasília (UNB). This study is a randomized clinical trial with two groups: Experimental Group (EG): Attending instead presential classes with extra time for EVG. Control Group (CG): only attending regular timeclasses. The classes occurred once a week with the presence of both groups. Students allocated in EG needed to access the EVG platform once a week. After 17 weeks, the assessment tools were applied for the dependent variables: (I) SKT, (2) SAT and (3) LP. The Student t test was used to compare the SKT means between groups and for the absolute and relative frequencies, were used to report SAT and LP scales. The data was analyzed with statistical significance of 5%. The sample consisted of a total of 71 students (22,83 [±3,35] years old), including 62 females (87,3%) and 9 males (12,7%) individuals. There was a significant statistical difference between EG and CG in SKT (p=0.006), with the EG having higher means than CG. Regarding the secondary endpoints EG had 100% answers in categories 4 and 5, while the GC also showed responses in category 3. The study results points that de EVG was able to improve the performance in the SKT. The SAT results may indicate that the use of the EVG can increase the satisfaction with the discipline and the learning perception of the subject matter.El estudio tuvo como objetivo evaluar el efecto a largo plazo del videojuego educativo (VJE) en la realización de la prueba de conocimientos específicos (TCE), opinión de la satisfacción con la disciplina (SAT) y la percepción de los contenidos de aprendizaje (PCA) del curso de graduación en fisioterapia en la Universidad de Brasilia. Se trata de un ensayo clínico aleatorizado con dos grupos: grupo experimental (GE): clases presenciales y uso semanal de VJE extra clase; Grupo control (GC): sólo las clases presenciales. Las clases ocurrieran una vez por semana con los dos grupos presentes. Los estudiantes del grupo GE necesitaban acesar a la plataforma VJE una vez a la semana. Después de 17 semanas, se aplicaron los instrumentos de evaluación de las variables dependientes: TCE (I); (2) SAT; (3) PCA. Se utilizó el Test t de Student para comparar las medias del TCE entre los grupos y las frecuencias absolutas y relativas, para informar las escalas del SAT y PCA. Los datos se analizaron con nivel de significación de 5%. La muestra estuvo constituida por un total de 71 estudiantes (22,83 [± 3,35] años), 62 mujeres (87,3%) y 09 hombres (12,7%). No hubo diferencias significativas entre GE y GC en el TCE (p = 0,006), con GE teniendo medias superiores a GC. Mientras los criterios de valoración secundarios GE tuvo 100% de las respuestas en las categorías 4 y 5, mientras que el GC también mostró respuestas en la categoría 3. Los resultados indicaron que el VJE fue capaz de mejorar el rendimiento en la prueba de conocimientos específicos. Los resultados de laopiniones parecen indicar que la utilización del VJE puede aumentar la satisfacción con la disciplina y la percepción de los contenidos de aprendizaje
ATLANTIC EPIPHYTES: a data set of vascular and non-vascular epiphyte plants and lichens from the Atlantic Forest
Epiphytes are hyper-diverse and one of the frequently undervalued life forms in plant surveys and biodiversity inventories. Epiphytes of the Atlantic Forest, one of the most endangered ecosystems in the world, have high endemism and radiated recently in the Pliocene. We aimed to (1) compile an extensive Atlantic Forest data set on vascular, non-vascular plants (including hemiepiphytes), and lichen epiphyte species occurrence and abundance; (2) describe the epiphyte distribution in the Atlantic Forest, in order to indicate future sampling efforts. Our work presents the first epiphyte data set with information on abundance and occurrence of epiphyte phorophyte species. All data compiled here come from three main sources provided by the authors: published sources (comprising peer-reviewed articles, books, and theses), unpublished data, and herbarium data. We compiled a data set composed of 2,095 species, from 89,270 holo/hemiepiphyte records, in the Atlantic Forest of Brazil, Argentina, Paraguay, and Uruguay, recorded from 1824 to early 2018. Most of the records were from qualitative data (occurrence only, 88%), well distributed throughout the Atlantic Forest. For quantitative records, the most common sampling method was individual trees (71%), followed by plot sampling (19%), and transect sampling (10%). Angiosperms (81%) were the most frequently registered group, and Bromeliaceae and Orchidaceae were the families with the greatest number of records (27,272 and 21,945, respectively). Ferns and Lycophytes presented fewer records than Angiosperms, and Polypodiaceae were the most recorded family, and more concentrated in the Southern and Southeastern regions. Data on non-vascular plants and lichens were scarce, with a few disjunct records concentrated in the Northeastern region of the Atlantic Forest. For all non-vascular plant records, Lejeuneaceae, a family of liverworts, was the most recorded family. We hope that our effort to organize scattered epiphyte data help advance the knowledge of epiphyte ecology, as well as our understanding of macroecological and biogeographical patterns in the Atlantic Forest. No copyright restrictions are associated with the data set. Please cite this Ecology Data Paper if the data are used in publication and teaching events. © 2019 The Authors. Ecology © 2019 The Ecological Society of Americ
Catálogo Taxonômico da Fauna do Brasil: setting the baseline knowledge on the animal diversity in Brazil
The limited temporal completeness and taxonomic accuracy of species lists, made available in a traditional manner in scientific publications, has always represented a problem. These lists are invariably limited to a few taxonomic groups and do not represent up-to-date knowledge of all species and classifications. In this context, the Brazilian megadiverse fauna is no exception, and the Catálogo Taxonômico da Fauna do Brasil (CTFB) (http://fauna.jbrj.gov.br/), made public in 2015, represents a database on biodiversity anchored on a list of valid and expertly recognized scientific names of animals in Brazil. The CTFB is updated in near real time by a team of more than 800 specialists. By January 1, 2024, the CTFB compiled 133,691 nominal species, with 125,138 that were considered valid. Most of the valid species were arthropods (82.3%, with more than 102,000 species) and chordates (7.69%, with over 11,000 species). These taxa were followed by a cluster composed of Mollusca (3,567 species), Platyhelminthes (2,292 species), Annelida (1,833 species), and Nematoda (1,447 species). All remaining groups had less than 1,000 species reported in Brazil, with Cnidaria (831 species), Porifera (628 species), Rotifera (606 species), and Bryozoa (520 species) representing those with more than 500 species. Analysis of the CTFB database can facilitate and direct efforts towards the discovery of new species in Brazil, but it is also fundamental in providing the best available list of valid nominal species to users, including those in science, health, conservation efforts, and any initiative involving animals. The importance of the CTFB is evidenced by the elevated number of citations in the scientific literature in diverse areas of biology, law, anthropology, education, forensic science, and veterinary science, among others
Efeito do jogo educacional ITAE no desempenho em teste de conhecimento, satisfação e percepção de aprendizagem de alunos da disciplina “Exercício profissional e deontologia em fisioterapia” da Universidade de Brasília
Monografia (graduação)—Universidade de Brasília, Faculdade de Ceilândia, Curso de Fisioterapia, 2014.A informática é algo do cotidiano das pessoas atualmente, e o educador, não somente para motivar, mas para alcançar atenção e aprendizagem, entende que é indicado adequar suas metodologias a este contexto social e cultural, incentivando o processo de aprendizagem lúdico e interativo através de jogos educacionais. O presente estudo teve como objetivo verificar o efeito de jogo educacional ITAE no desempenho em teste de conhecimento, satisfação e percepção de aprendizagem de alunos da disciplina Exercício Profissional e Deontologia em Fisioterapia da Universidade de Brasília. A pesquisa foi de intervenção randomizada em dois grupos: Grupo Jogo e Grupo Controle, realizada durante os dois semestre letivos de 2014. Os resultados indicaram que o jogo ITAE foi capaz de acusar diferença estatística entre os grupos em testes de desempenho e entre satisfação com a metodologia e percepção de aprendizagem de conteúdos, bem como foi possível sugerir relações entre desempenho, satisfação e percepção de aprendizagem
The effects of a video game on student performance in the knowledge test in the discipline "Professional Practice and Ethics in Physiotherapy" from the University of Brasilia
The current study aimed the evaluation of the long term effect of the educational video game (EVG) in the specific knowledge test (SKT) performance, opinion of satisfaction with the discipline (OSD) and learning perception of the subject matter (LP) of a graduation discipline in the Physiotherapy course of the Universidade de Brasília (UnB). This study is a randomized clinical trial with two groups: Experimental Group (EG): presential classes with extra class use of the EVG; Control Group (CG): only presential classes. Classes occurred once a week with the presence of both groups. Students allocated in EG accessed the EVG platform at least once a week. After 17 weeks the assessment tools were applied for the dependent variables: (I) SKT, (2) OSD, (3) LP. The Student t test was used to compare the SKT means between groups and absolute and relative frequencies were used to report SOD and LP scales. Data was analyzed with significance level of 5%. The sample consisted of a total of 71 students (22,83 [±3,35] years), composed by 62 female (87,3%) and 09 male (12,7%) individuals. There was significant statistical difference between EG and CG in SKT (p=0.006), with EG having higher means than CG. Regarding the secondary endpoints, EG had 100% answers in categories 4 and 5, while GC also showed responses in category 3. Results points that the EVG improved the performance in SKT. The opinion results indicate that the use of the EVG can increase the satisfaction with the discipline and LP
Modelling the Relationship Between NBA Draft and the Career Longevity of Players Using Generalized Additive Models
Draft is an annual event, which distributes players coming from college and overseas among a pool of eligible teams. Selecting a player in the draft is probably one of the most important decisions for NBA front offices. In this study we examined the relationships between NBA draft order of selection and career longevity between 1978 and 1998 using generalized additive models. Retrospective data of 1091 players selected in the NBA draft from 1978 to 1998 was considered. Data was extracted from the NBA official website (http://stats.nba.com/draft/history/) and from a specialized website in basketball (https://www.basketball-reference.com/). The variables considered for analysis were order of player's selection pick, years played in the league and the year of the NBA Draft. We assumed the possibility of non-linear patterns in the relations between Draft pick order, career longevity and years of draft selection, hence modeling these variables using a bivariate tensor spline. On average, players selected in the first five picks of the NBA had a longer career (~14 career years). Controlling for draft years, a non-linear trend of career longevity was observed with a decrease in the career longevity from the first pick until the 30th pick, leveling of thereafter. When accounting for draft pick, a non-linear trend was observed for career longevity per draft year. Career longevity increased between 1978 and 1985, leveling between 1985 and 1993 and increasing in the following years until 1998. Overall, the longevity of NBA careers has increased for players selected in the first picks of the NBA drafts of the most recent draft years.Draft es un evento anual, que distribuye a los jugadores procedentes de la universidad y del extranjero entre un grupo de equipos elegibles. La selección de un jugador en el draft es probablemente una de las decisiones más importantes para los directores de la NBA. El objetivo fue la asociación entre la longevidad de la carrera y el orden de selección en el draft de la NBA entre 1978 y 1998, adoptando un enfoque bayesiano multinivel. Para este estudio longitudinal retrospectivo, se recogieron datos de 1091 jugadores seleccionados en el draft de la NBA de 1978 a 1998, con edades comprendidas entre los 17.2 y los 27.3 años. A través del recurso oficial en línea de la liga profesional, el sitio (http://stats.nba.com/draft/history/) y el sitio web especializado en baloncesto (https://www.basketball-reference.com/). Las variables fueron el orden de selección del jugador, los años jugados en la liga y el año del Draft de la NBA. El promedio de años de los seleccionados en las primeras cinco selecciones de la NBA Draft tiene una carrera más larga (~ 14 años de carrera) y cuando las selecciones disminuyen hay una disminución en la longevidad de la carrera y desde la selección 25 los años de carrera se estabilizan (~ 4 años), este comportamiento se mantiene controlando el Año de Draft. Al controlar la selección del draft, podemos observar que hubo un crecimiento en el tiempo de la carrera a medida que pasaron los años, teniendo una estabilidad de los años 1990 a 1993. Por lo tanto, se vio que las primeras elecciones tienen más éxito en su carrera y los atletas tienen más longevidad en la carrera con el curso de los Draft anuales.Draft é um evento anual, que distribui jogadores vindos da faculdade e do exterior entre um grupo de equipes elegíveis. Selecionar um jogador no draft é provavelmente uma das decisões mais importantes para os diretores das franquias da NBA. O objetivo do estudo foi a associação entre longevidade na carreira e ordem de seleção no draft da NBA entre 1978 e 1998, adotando uma abordagem Bayesiana em vários níveis. Para este estudo longitudinal retrospectivo, foram coletados dados de 1091 jogadores selecionados no draft da NBA de 1978 a 1998, com idade de 17.2 a 27.3 anos. Através do recurso online oficial da liga profissional do site (http://stats.nba.com/draft/history/) e do site especializado em basquete (https:// www.basketball-reference.com/). As variáveis analisadas foram ordem de seleção de jogador, anos jogados na liga e ano do Draft. Os atletas selecionados nas primeiras cinco escolhas da NBA tem uma média de carreira mais longa (~ 14 anos de carreira) e conforme a ordem das escolhas regridem, há uma diminuição na longevidade da carreira, ocorrendo, a partir da escolha 25, há uma estabilização na média de anos de carreira (~ 4 anos), esse comportamento é observado quando controlado o Ano do draft. Ao controlar a ordem da escolha do draft, podemos observar que houve um aumento nos anos de carreira com o passar dos anos, tendo uma estabilidade dos anos de 1990 a 1993. Assim, foi visto que as primeiras escolhas têm mais sucesso em sua carreira e os atletas têm maior longevidade na carreira conforme o passar dos Drafts
Seminário de Dissertação (2024)
Página da disciplina de Seminário de Dissertação (MPPP, UFPE, 2022)
Lista de participantes == https://docs.google.com/spreadsheets/d/1mrULe1y04yPxHUBaF50jhaM1OY8QYJ3zva4N4yvm198/edit#gid=
Brazilian Flora 2020: Leveraging the power of a collaborative scientific network
International audienceThe shortage of reliable primary taxonomic data limits the description of biological taxa and the understanding of biodiversity patterns and processes, complicating biogeographical, ecological, and evolutionary studies. This deficit creates a significant taxonomic impediment to biodiversity research and conservation planning. The taxonomic impediment and the biodiversity crisis are widely recognized, highlighting the urgent need for reliable taxonomic data. Over the past decade, numerous countries worldwide have devoted considerable effort to Target 1 of the Global Strategy for Plant Conservation (GSPC), which called for the preparation of a working list of all known plant species by 2010 and an online world Flora by 2020. Brazil is a megadiverse country, home to more of the world's known plant species than any other country. Despite that, Flora Brasiliensis, concluded in 1906, was the last comprehensive treatment of the Brazilian flora. The lack of accurate estimates of the number of species of algae, fungi, and plants occurring in Brazil contributes to the prevailing taxonomic impediment and delays progress towards the GSPC targets. Over the past 12 years, a legion of taxonomists motivated to meet Target 1 of the GSPC, worked together to gather and integrate knowledge on the algal, plant, and fungal diversity of Brazil. Overall, a team of about 980 taxonomists joined efforts in a highly collaborative project that used cybertaxonomy to prepare an updated Flora of Brazil, showing the power of scientific collaboration to reach ambitious goals. This paper presents an overview of the Brazilian Flora 2020 and provides taxonomic and spatial updates on the algae, fungi, and plants found in one of the world's most biodiverse countries. We further identify collection gaps and summarize future goals that extend beyond 2020. Our results show that Brazil is home to 46,975 native species of algae, fungi, and plants, of which 19,669 are endemic to the country. The data compiled to date suggests that the Atlantic Rainforest might be the most diverse Brazilian domain for all plant groups except gymnosperms, which are most diverse in the Amazon. However, scientific knowledge of Brazilian diversity is still unequally distributed, with the Atlantic Rainforest and the Cerrado being the most intensively sampled and studied biomes in the country. In times of “scientific reductionism”, with botanical and mycological sciences suffering pervasive depreciation in recent decades, the first online Flora of Brazil 2020 significantly enhanced the quality and quantity of taxonomic data available for algae, fungi, and plants from Brazil. This project also made all the information freely available online, providing a firm foundation for future research and for the management, conservation, and sustainable use of the Brazilian funga and flora