26 research outputs found

    Getting virtual 3D landscapes out of the lab

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    Increasingly realistic virtual three dimensional (3D) models have been created that demonstrate a variety of landscape designs. They have supported a more collaborative and participative approach in planning and design. However, these 3D landscape models are often developed for use in bespoke virtual reality labs that tie the models to expensive graphics hardware, or complex arrays of screens, with the viewer spatially detached from the actual site. Given the increase in prevalence of advanced “smartphone” and tablet technology with GPS and compass functionality, this paper demonstrates two methods for on-demand dissemination of existing virtual 3D landscape models using: (1) a touch based interface with integrated mapping; (2) a standard web browser interface on mobile phones. The latter method demonstrates the potential to reduce the complexity of accessing an existing 3D landscape model on-site to simply pointing a smartphone in a particular direction, loading a web page and seeing the relevant view of the model as an image. A prototype system was developed to demonstrate both methods successfully, but it was also ascertained that the accuracy of GPS positional data can have a negative effect on the browser based method. Finally, potential developments are presented exploring the future of the technology underpinning the method and possible extensions to the prototype as a technique for increasing public participation in planning and design

    A survey of 5G technologies: regulatory, standardization and industrial perspectives

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    In recent years, there have been significant developments in the research on 5th Generation (5G) networks. Several enabling technologies are being explored for the 5G mobile system era. The aim is to evolve a cellular network that is intrinsically flexible and remarkably pushes forward the limits of legacy mobile systems across all dimensions of performance metrics. All the stakeholders, such as regulatory bodies, standardization authorities, industrial fora, mobile operators and vendors, must work in unison to bring 5G to fruition. In this paper, we aggregate the 5G-related information coming from the various stakeholders, in order to i) have a comprehensive overview of 5G and ii) to provide a survey of the envisioned 5G technologies; their development thus far from the perspective of those stakeholders will open up new frontiers of services and applications for next-generation wireless networks. Keywords: 5G, ITU, Next-generation wireless network

    Regulating contemporary children’s television: how digitisation is re-shaping compliance norms and production practices

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    Since its inception, the relationship between television and the child audience has been the subject of public concern and regulatory attention. Little is known, however, about the recent impact of digitisation on the unfashionable but influential practice of television compliance, that is, the industry’s application of state regulations and broadcasters’ own editorial standards to children’s programmes. Drawing on extended interviews with broadcasters and producers, this article maps developing trends in UK and Australian compliance systems, focusing on their impact on the children’s television produced by public service broadcasters. It demonstrates that multi-platform delivery and dedicated children’s channels have caused a re-calibration of compliance standards, encouraging conservatism and risk aversion in programme production. Furthermore, as public service broadcasters abandon their efforts to attract teenage viewers, the live action drama series at which Australian producers have traditionally excelled are far less likely to be commissioned because their content and themes are considered unsuitable for young children

    Representing citizens and consumers in media and communications regulation

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    What do citizens need from the media, and how should this be regulated? Western democracies are witnessing a changing regulatory regime, from "command-andcontrol" government to discursive, multistakeholder governance. In the United Kingdom, the Office of Communications (Ofcom) is required to further the interests of citizens and consumers, which it does in part by aligning them as the citizen-consumer. What is meant by this term, and whether it captures the needs of citizens or subordinates them to those of consumers, has been contested by civil society groups as well as occasioning some soul-searching within the regulator. By triangulating a discursive analysis of the Communications Act 2003, key actor interviews with the regulator and civil society bodies, and focus groups among the public, the authors seek to understand how these terms ("citizen," "consumer," and "citizen-consumer") are used to promote stakeholder interests in the media and communications sector, not always to the benefit of citizens
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