1,388 research outputs found
How can spatial language be learned?
How languages are learned is one of the deepest mysteries of cognitive science. This question can be addressed from multiple perspectives. This position paper considers two of them: (1) How do people learn spatial language? (2) Given the wide range of spatial terms in language, how might we bootstrap the linguistic capabilities of intelligent systems that need spatial language to achieve wide and accurate coverage? We discuss each question in turn
How should depiction be represented and reasoned about?
Interpreting a scene requires understanding how its visual properties and context yield evidence about the spatial and conceptual properties of what it depicts. Depiction is intimately tied to spatial language, since describing a scene
linguistically, or imagining a scene described in language, involves connecting linguistic and spatial knowledge. We focus here on scenes described via sketching
Using a Visual Routine to Model the Computation of Positional Relationships
Modeling the encoding of visual stimuli is a complex, and often ignored, problem in computational models of visual and spatial problem solving. This paper outlines a toolkit for exploring encoding for two-dimensional visual scenes, Visual Routines for Sketches. The utility of this approach is shown by a new model for computing positional relationships, the Vector Symmetry model, that explains data from seven experiments and is more parsimonious than Regier & Carlson’s (2001) AVS model
Proposal For a Study of Commonsense Physical Reasoning
This report describes research done at the Artificial Intelligence Laboratory of the Massachusetts Institute of Technology. Support for the laboratory's artificial intelligence research is provided in part by the Advanced Research Projects Agency of the Department of Defense under Office of Naval Research contract N00014-80-C-0505.Our common sense views of physics are the first coin in our intellectual capital; understanding precisely what they contain could be very important both for understanding ourselves and for making machines more like us. This proposal describes a domain that has been designed for studying reasoning about constrained motion and describes my theories about performing such reasoning. The issues examined include qualitative reasoning about shape and physical processes, as well as ways of using knowledge about motion other than "envisioning". Being a proposal, the treatment of these issues is necessarily cursory and incomplete.MIT Artificial Intelligence Laboratory
Department of Defense Advanced Research Projects Agenc
Making intelligent systems team players: Case studies and design issues. Volume 1: Human-computer interaction design
Initial results are reported from a multi-year, interdisciplinary effort to provide guidance and assistance for designers of intelligent systems and their user interfaces. The objective is to achieve more effective human-computer interaction (HCI) for systems with real time fault management capabilities. Intelligent fault management systems within the NASA were evaluated for insight into the design of systems with complex HCI. Preliminary results include: (1) a description of real time fault management in aerospace domains; (2) recommendations and examples for improving intelligent systems design and user interface design; (3) identification of issues requiring further research; and (4) recommendations for a development methodology integrating HCI design into intelligent system design
Evaluating the Effectiveness of tutorial dialogue instruction in a Explotary learning context
[Proceedings of] ITS 2006, 8th International Conference on Intelligent Tutoring Systems, 26-30 June 2006, Jhongli, Taoyuan County, TaiwanIn this paper we evaluate the instructional effectiveness of tutorial dialogue agents in an exploratory learning setting. We hypothesize that the creative nature of an exploratory learning environment creates an opportunity for the benefits of tutorial dialogue to be more clearly evidenced than in previously published studies. In a previous study we showed an advantage for tutorial dialogue support in an exploratory learning environment where that support was administered by human tutors [9]. Here, using a similar experimental setup and materials, we evaluate the effectiveness of tutorial dialogue agents modeled after the human tutors from that study. The results from this study provide evidence of a significant learning benefit of the dialogue agentsThis project is supported by ONR Cognitive and Neural Sciences Division, Grant number N000140410107proceedingPublicad
Towards distributed diagnosis of the Tennessee Eastman process benchmark
A distributed hybrid strategy is outlined for the isolation of faults and disturbances in the Tennessee Eastman process, which would build on existing structures for distributed control systems, so should be easy to implement, be cheap and be widely applicable. The main emphasis in the paper is on one component of the strategy, a steady-state-based approach. Results obtained by applying this approach are presented and knowledge limitations are discussed. In particular a way in which a knowledge-base might evolve to improve isolation capabilities is suggested and the role of the operator is briefly discussed
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How does predicate invention affect human comprehensibility?
During the 1980s Michie defined Machine Learning in terms of two orthogonal axes of performance: predictive accuracy and comprehensibility of generated hypotheses. Since predictive accuracy was readily measurable and comprehensibility not so, later definitions in the 1990s, such as that of Mitchell, tended to use a one-dimensional approach to Machine Learning based solely on predictive accuracy, ultimately favouring statistical over symbolic Machine Learning approaches. In this paper we provide a definition of comprehensibility of hypotheses which can be estimated using human participant trials. We present the results of experiments testing human comprehensibility of logic programs learned with and without predicate invention. Results indicate that comprehensibility is affected not only by the complexity of the presented program but also by the existence of anonymous predicate symbols
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