814 research outputs found

    Sections of Coxeter Orbihedra

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    We study sections of high dimensional polytopes whose vertices form the orbit of a Coxeter group, and create “scans”of such polytopes in order to graphically visualise them for educational and public engagement purposes

    Hydrological aspects of the Mesoscale Alpine Programme: finding from field experiments and simulations

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    Proc. International Conference on Alpine Metorology, Zagreb 23-27 Ma

    Influence of natural surfactants on short wind waves in the coastal Peruvian waters

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    Results from measurements of wave slope statistics during the R/V Meteor M91 cruise in the coastal upwelling regions off the coast of Peru are reported. Wave slope probability distributions were measured with an instrument based on the reflection of light at the water surface and a method very similar to the Cox and Munk (1954b) sun glitter technique. During the cruise, the mean square slope (mss) of the waves was found to be very variable, despite the limited range of encountered wind speeds. The Cox and Munk (1954b) parameterization for clean water is found to overestimate mss, but most measurements fall in the range spanned by their clean water and slick parameterizations. The observed variability of mss is attributed to the wave damping effect of surface films, generated by increased biological production in the upwelling zones. The small footprint and high temporal resolution of the measurement allows for tracking abrupt changes in conditions caused by the often patchy structure of the surface films

    The Digital Image Correlation technique applied to the deformation behavior of welded sheet joints

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    The existence of a welded zone generally influences the local strain and stress distribution especially in case of welding defects. A method able to measure the local deformability can hence give many important information about the real stress and strain fields useful to improve the welded structure design. In this experimental work, some new generation automotive steels have been considered, because of the well known welding problems due to their unstable microstructural condition. Such materials, known as Q&P steels and available only as thin sheets, require a suitable quenching process able to give high mechanical resistance and satisfying deformability. Some sheet samples were welded by electron beam technique, because it is able to reduce the width of the heat affected zone where the main microstructural changes are concentrated. From such samples, tensile specimens were machined. During the tensile tests, the deformations were measured both by a traditional extensometer and by a 3D Digital Image Correlation (3D DIC) technique. A preliminary investigation of the melted and the heat affected zones resulted in small dimensions (about 10 mm) and hence the measuring setup has been optimized in order maximize the achievable measuring resolution minimizing the resulting uncertainty. This result can be achieved by a pattern generated by a suitable software and by an accurate preparation of the surface where the pattern will be deposited on

    COMPUTER SIMULATION IN SPORT DIDACTICS AND COACHING

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    Modern athletics and gymnastics are characterized by very complex exercises whose mechanics Is very often difficult to understand by intuition so t h a t some problems may arise in teaching ,and coaching. Moreover, many exercises include an aerial phase composed of different sub-phases; while learning, they are experimented separately by the athlete who rebuilds the whole exercise afterwards: a difficult coaching item concerns. for example. the variations of the movements which allow t o obtain the same sub-phases once they are linked in the full exercise, since the initial conditions of each sub-phase are in fact different. This kind of reasons gave recently impulse t o the development of computer simulation systems, especially oriented to sport biomechanics for teachers and coaches. BACKGROUND Starting from the Denavit(l975) approach to the kinematics of multi-body chains. which is based on the adoption of 4x4 matrices to define the relative position of bodies in 3D space. we introduced a set of six 4x4 special matrices. Our main goal is to face coherently. with the same matrix approach, the whole question of the mathematical analysis and synthesis of human motion: from the position analysis to the direct and inverse dynamics. Three out of those matrices are related t o kinematics (generalized position, velocity and acceleration matrices). while the other ones deal with dynamics (generalized action, momentum and Inertia matrices); all of them feature both linear and rotational components (eg.:linear and angular velocity; forces and couples; momentum and angular momentum). The structure and the properties of those matrices easily allow t o build computer programs for 3D direct and inverse dynamics of human motion. in which the equation structure is quite simple and clear. and efficient for computer handling. APPLICATIONS The system of programs f o r the simulation of sport exercises developed in our Department in connection with the University of Brescia. consists of a set of cooperating modules, each performing a particular task; the basic modules are: SPACE-LIB: a library of routines to perform the operations Involving the described matrices; ANTHROPM: to compute geometrical parameters and to build the Inertia matrix from as many data as they are available; DY-MAN: the main module. for the solution of the direct dynamic problem: from the knowledge of the relative motion of body segments and the external forces applied it calculates the athlete's body trajectory and orientation during an hypothetical exercise; GRAPIIMAN: a graphic 3D post-processor for dy_man output. This kind of software can help to solve some of the teaching problems described in the introduction, showing for instance to the athlete the effect of hypothetical variations of limbs’ movement on the whole body motion. It can also be very useful to plan complex athletic exercises without exposing the athlete to the danger of the preliminary set-up phase

    HIGH JUMP DIRECT DYNAMIC SIMULATION

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    INTRODUcrION High jumps are composed of a complex sequence of movements whose single contribution to the whole body motion cannot be intuitively predicted. While most of the movements are well learned by the elite athletes in order to reach the result, few are not effective or negative from the mechanical point of view and are probably performed for an erroneous feeling of their effects. The direct dynamic simulation of jumping can be useful in order to more fully understand the mechanics of high jump techniques; to explain to the athletes the consequences of some errors; and to test possible evolution of the exercise. When the external forces and the relative movements of the limbs are known, the calculation of the whole body trajectory and orientation is a direct dynamic problem
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