22,950 research outputs found
Read, Watch, and Move: Reinforcement Learning for Temporally Grounding Natural Language Descriptions in Videos
The task of video grounding, which temporally localizes a natural language
description in a video, plays an important role in understanding videos.
Existing studies have adopted strategies of sliding window over the entire
video or exhaustively ranking all possible clip-sentence pairs in a
pre-segmented video, which inevitably suffer from exhaustively enumerated
candidates. To alleviate this problem, we formulate this task as a problem of
sequential decision making by learning an agent which regulates the temporal
grounding boundaries progressively based on its policy. Specifically, we
propose a reinforcement learning based framework improved by multi-task
learning and it shows steady performance gains by considering additional
supervised boundary information during training. Our proposed framework
achieves state-of-the-art performance on ActivityNet'18 DenseCaption dataset
and Charades-STA dataset while observing only 10 or less clips per video.Comment: AAAI 201
How active perception and attractor dynamics shape perceptual categorization: A computational model
We propose a computational model of perceptual categorization that fuses elements of grounded and sensorimotor theories of cognition with dynamic models of decision-making. We assume that category information consists in anticipated patterns of agent–environment interactions that can be elicited through overt or covert (simulated) eye movements, object manipulation, etc. This information is firstly encoded when category information is acquired, and then re-enacted during perceptual categorization. The perceptual categorization consists in a dynamic competition between attractors that encode the sensorimotor patterns typical of each category; action prediction success counts as ‘‘evidence’’ for a given category and contributes to falling into the corresponding attractor. The evidence accumulation process is guided by an active perception loop, and the active exploration of objects (e.g., visual exploration) aims at eliciting expected sensorimotor patterns that count as evidence for the object category. We present a computational model incorporating these elements and describing action prediction, active perception, and attractor dynamics as key elements of perceptual categorizations. We test the model in three simulated perceptual categorization tasks, and we discuss its relevance for grounded and sensorimotor theories of cognition.Peer reviewe
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