4,794 research outputs found
Spectral/hp element methods: recent developments, applications, and perspectives
The spectral/hp element method combines the geometric flexibility of the
classical h-type finite element technique with the desirable numerical
properties of spectral methods, employing high-degree piecewise polynomial
basis functions on coarse finite element-type meshes. The spatial approximation
is based upon orthogonal polynomials, such as Legendre or Chebychev
polynomials, modified to accommodate C0-continuous expansions. Computationally
and theoretically, by increasing the polynomial order p, high-precision
solutions and fast convergence can be obtained and, in particular, under
certain regularity assumptions an exponential reduction in approximation error
between numerical and exact solutions can be achieved. This method has now been
applied in many simulation studies of both fundamental and practical
engineering flows. This paper briefly describes the formulation of the
spectral/hp element method and provides an overview of its application to
computational fluid dynamics. In particular, it focuses on the use the
spectral/hp element method in transitional flows and ocean engineering.
Finally, some of the major challenges to be overcome in order to use the
spectral/hp element method in more complex science and engineering applications
are discussed
Simulating water-entry/exit problems using Eulerian-Lagrangian and fully-Eulerian fictitious domain methods within the open-source IBAMR library
In this paper we employ two implementations of the fictitious domain (FD)
method to simulate water-entry and water-exit problems and demonstrate their
ability to simulate practical marine engineering problems. In FD methods, the
fluid momentum equation is extended within the solid domain using an additional
body force that constrains the structure velocity to be that of a rigid body.
Using this formulation, a single set of equations is solved over the entire
computational domain. The constraint force is calculated in two distinct ways:
one using an Eulerian-Lagrangian framework of the immersed boundary (IB) method
and another using a fully-Eulerian approach of the Brinkman penalization (BP)
method. Both FSI strategies use the same multiphase flow algorithm that solves
the discrete incompressible Navier-Stokes system in conservative form. A
consistent transport scheme is employed to advect mass and momentum in the
domain, which ensures numerical stability of high density ratio multiphase
flows involved in practical marine engineering applications. Example cases of a
free falling wedge (straight and inclined) and cylinder are simulated, and the
numerical results are compared against benchmark cases in literature.Comment: The current paper builds on arXiv:1901.07892 and re-explains some
parts of it for the reader's convenienc
A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics
This paper presents a survey of ocean simulation and rendering methods in
computer graphics. To model and animate the ocean's surface, these methods
mainly rely on two main approaches: on the one hand, those which approximate
ocean dynamics with parametric, spectral or hybrid models and use empirical
laws from oceanographic research. We will see that this type of methods
essentially allows the simulation of ocean scenes in the deep water domain,
without breaking waves. On the other hand, physically-based methods use
Navier-Stokes Equations (NSE) to represent breaking waves and more generally
ocean surface near the shore. We also describe ocean rendering methods in
computer graphics, with a special interest in the simulation of phenomena such
as foam and spray, and light's interaction with the ocean surface
Boundary-Conforming Free-Surface Flow Computations: Interface Tracking for Linear, Higher-Order and Isogeometric Finite Elements
The simulation of certain flow problems requires a means for modeling a free
fluid surface; examples being viscoelastic die swell or fluid sloshing in
tanks. In a finite-element context, this type of problem can, among many other
options, be dealt with using an interface-tracking approach with the
Deforming-Spatial-Domain/Stabilized-Space-Time (DSD/SST) formulation. A
difficult issue that is connected with this type of approach is the
determination of a suitable coupling mechanism between the fluid velocity at
the boundary and the displacement of the boundary mesh nodes. In order to avoid
large mesh distortions, one goal is to keep the nodal movements as small as
possible; but of course still compliant with the no-penetration boundary
condition. Standard displacement techniques are full velocity, velocity in a
specific coordinate direction, and velocity in normal direction. In this work,
we investigate how the interface-tracking approach can be combined with
isogeometric analysis for the spatial discretization. If NURBS basis functions
of sufficient order are used for both the geometry and the solution, both a
continuous normal vector as well as the velocity are available on the entire
boundary. This circumstance allows the weak imposition of the no-penetration
boundary condition. We compare this option with an alternative that relies on
strong imposition at discrete points. Furthermore, we examine several coupling
methods between the fluid equations, boundary conditions, and equations for the
adjustment of interior control point positions.Comment: 20 pages, 16 figure
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