31,395 research outputs found

    Efficient Processing of Spatial Joins Using R-Trees

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    Abstract: In this paper, we show that spatial joins are very suitable to be processed on a parallel hardware platform. The parallel system is equipped with a so-called shared virtual memory which is well-suited for the design and implementation of parallel spatial join algorithms. We start with an algorithm that consists of three phases: task creation, task assignment and parallel task execu-tion. In order to reduce CPU- and I/O-cost, the three phases are processed in a fashion that pre-serves spatial locality. Dynamic load balancing is achieved by splitting tasks into smaller ones and reassigning some of the smaller tasks to idle processors. In an experimental performance compar-ison, we identify the advantages and disadvantages of several variants of our algorithm. The most efficient one shows an almost optimal speed-up under the assumption that the number of disks is sufficiently large. Topics: spatial database systems, parallel database systems

    A storage and access architecture for efficient query processing in spatial database systems

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    Due to the high complexity of objects and queries and also due to extremely large data volumes, geographic database systems impose stringent requirements on their storage and access architecture with respect to efficient query processing. Performance improving concepts such as spatial storage and access structures, approximations, object decompositions and multi-phase query processing have been suggested and analyzed as single building blocks. In this paper, we describe a storage and access architecture which is composed from the above building blocks in a modular fashion. Additionally, we incorporate into our architecture a new ingredient, the scene organization, for efficiently supporting set-oriented access of large-area region queries. An experimental performance comparison demonstrates that the concept of scene organization leads to considerable performance improvements for large-area region queries by a factor of up to 150

    A global database for metacommunity ecology, integrating species, traits, environment and space

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    The use of functional information in the form of species traits plays an important role in explaining biodiversity patterns and responses to environmental changes. Although relationships between species composition, their traits, and the environment have been extensively studied on a case-by-case basis, results are variable, and it remains unclear how generalizable these relationships are across ecosystems, taxa and spatial scales. To address this gap, we collated 80 datasets from trait-based studies into a global database for metaCommunity Ecology: Species, Traits, Environment and Space; “CESTES”. Each dataset includes four matrices: species community abundances or presences/absences across multiple sites, species trait information, environmental variables and spatial coordinates of the sampling sites. The CESTES database is a live database: it will be maintained and expanded in the future as new datasets become available. By its harmonized structure, and the diversity of ecosystem types, taxonomic groups, and spatial scales it covers, the CESTES database provides an important opportunity for synthetic trait-based research in community ecology

    3D performance capture for facial animation

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    This work describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a human face, which is extracted from a sequence of 3D models captured at TV frame rate. Initially the positions of a set of landmarks on the face are extracted. These landmarks are then used to provide motion data in two different ways. First, a high level description of the movements is extracted, and these can be used as input to a procedural animation package (i.e. CreaToon). Second the landmarks can be used as registration points for a conformation process where the model to be animated is modified to match the captured model. This approach gives a new sequence of models, which have the structure of the drawn model but the movement of the captured sequence

    Neural Dynamics of Motion Perception: Direction Fields, Apertures, and Resonant Grouping

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    A neural network model of global motion segmentation by visual cortex is described. Called the Motion Boundary Contour System (BCS), the model clarifies how ambiguous local movements on a complex moving shape are actively reorganized into a coherent global motion signal. Unlike many previous researchers, we analyse how a coherent motion signal is imparted to all regions of a moving figure, not only to regions at which unambiguous motion signals exist. The model hereby suggests a solution to the global aperture problem. The Motion BCS describes how preprocessing of motion signals by a Motion Oriented Contrast Filter (MOC Filter) is joined to long-range cooperative grouping mechanisms in a Motion Cooperative-Competitive Loop (MOCC Loop) to control phenomena such as motion capture. The Motion BCS is computed in parallel with the Static BCS of Grossberg and Mingolla (1985a, 1985b, 1987). Homologous properties of the Motion BCS and the Static BCS, specialized to process movement directions and static orientations, respectively, support a unified explanation of many data about static form perception and motion form perception that have heretofore been unexplained or treated separately. Predictions about microscopic computational differences of the parallel cortical streams V1 --> MT and V1 --> V2 --> MT are made, notably the magnocellular thick stripe and parvocellular interstripe streams. It is shown how the Motion BCS can compute motion directions that may be synthesized from multiple orientations with opposite directions-of-contrast. Interactions of model simple cells, complex cells, hypercomplex cells, and bipole cells are described, with special emphasis given to new functional roles in direction disambiguation for endstopping at multiple processing stages and to the dynamic interplay of spatially short-range and long-range interactions.Air Force Office of Scientific Research (90-0175); Defense Advanced Research Projects Agency (90-0083); Office of Naval Research (N00014-91-J-4100

    Performance comparison of point and spatial access methods

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    In the past few years a large number of multidimensional point access methods, also called multiattribute index structures, has been suggested, all of them claiming good performance. Since no performance comparison of these structures under arbitrary (strongly correlated nonuniform, short "ugly") data distributions and under various types of queries has been performed, database researchers and designers were hesitant to use any of these new point access methods. As shown in a recent paper, such point access methods are not only important in traditional database applications. In new applications such as CAD/CIM and geographic or environmental information systems, access methods for spatial objects are needed. As recently shown such access methods are based on point access methods in terms of functionality and performance. Our performance comparison naturally consists of two parts. In part I we w i l l compare multidimensional point access methods, whereas in part I I spatial access methods for rectangles will be compared. In part I we present a survey and classification of existing point access methods. Then we carefully select the following four methods for implementation and performance comparison under seven different data files (distributions) and various types of queries: the 2-level grid file, the BANG file, the hB-tree and a new scheme, called the BUDDY hash tree. We were surprised to see one method to be the clear winner which was the BUDDY hash tree. It exhibits an at least 20 % better average performance than its competitors and is robust under ugly data and queries. In part I I we compare spatial access methods for rectangles. After presenting a survey and classification of existing spatial access methods we carefully selected the following four methods for implementation and performance comparison under six different data files (distributions) and various types of queries: the R-tree, the BANG file, PLOP hashing and the BUDDY hash tree. The result presented two winners: the BANG file and the BUDDY hash tree. This comparison is a first step towards a standardized testbed or benchmark. We offer our data and query files to each designer of a new point or spatial access method such that he can run his implementation in our testbed

    The Zurich case study of UrbanSim

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    Abstract-- UrbanSim is an open-source software being developed by Waddell and colleagues(Waddell and Ulfarsson, 2004), simulating land use-development in cities based on the choices of households, businesses, land owners and developers, interacting in urban Real Estate markets and with the option to be connected to a transportation simulation. SustainCity is an EU-funded project with twelve European research-institutions1, coordinated by the IVT of the Swiss Federal Institute of Technology Zurich (ETHZ). Within the project of SustainCity2, UrbanSim is being adapted to European conditions by creation of a European version (UrbanSimE) with new calibration of choice-models and additional models for households, demographics and firmographics. Focus will be on the data-structure in Europe as well as the different behaviour of companies, residents and developers. For this UrbanSim will be used in three case studies: Brussels, Paris and Zurich. Although previous studies have been implemented in all of those region, the previous study in Zurich can be considered as a new set up as it uses another version of UrbanSim. This paper will report on the implementation of this parcel-based version of UrbanSim within the Zurich case study of SustainCity. It will refer to the data acquired and necessary as basis for the simulation, discuss the approach of data preparation through PostGIS and report on the new structure of the data-models defined within UrbanSim. Finally the first results of the UrbanSim runs of the Zurich case study will be presented and compared to the runs of previous versions. Keywords: UrbanSim; Urban Simulation; SustainCity; Zurich case study 02.03.2011
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