26,455 research outputs found

    Modelling pyro-convection phenomenon during a mega-fire event in Portugal

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    The present study contributes to an increased understanding of pyro-convection phenomena by using a fire-atmosphere coupled simulation, and investigates in detail the large-scale meteorological conditions affecting Portugal during the occurrence of multiple mega-fires events on 15 October 2017. Two numerical simulations were performed using the MesoNH atmospheric model. The first simulation, was run for a large single domain (300 x 250 grid points) with a 15 km resolution. In the second one, the MesoNH was coupled to a fire propagation model (ForeFire) to study in detail the Quiaios's fire. To optimize both high resolution in the proximity of the fire region and computational efficiency, the simulation is set up using 3 nested domains (300 x 300 grid points) with horizontal resolution of 2000 m, 400 m, and 80 m respectively. The emission into the atmosphere of the heat and the water vapour fluxes caused by the evolving fire is managed by the ForeFire code. The fire spatio-temporal evolution is based on an assigned map, which follows what reported by public authorities. At the large scale, the simulation shows the evolution of the hurricane Ophelia, pointing out the influence of south/southwest winds on the rapid spread of active fires, as well as the subtropical moisture transport toward mainland Portugal in the early evening, when violent pyro-convective activity was observed in Central Portugal. The coupled simulation allowed to reproduce the formation of a PyroCu cloud inside the smoke plume. The convective updraughts caused by the fire led to the vertical transport of water vapour to higher levels and enhanced the development of a high-based cloud over a dry atmospheric layer within the smoke plume

    Dense Motion Estimation for Smoke

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    Motion estimation for highly dynamic phenomena such as smoke is an open challenge for Computer Vision. Traditional dense motion estimation algorithms have difficulties with non-rigid and large motions, both of which are frequently observed in smoke motion. We propose an algorithm for dense motion estimation of smoke. Our algorithm is robust, fast, and has better performance over different types of smoke compared to other dense motion estimation algorithms, including state of the art and neural network approaches. The key to our contribution is to use skeletal flow, without explicit point matching, to provide a sparse flow. This sparse flow is upgraded to a dense flow. In this paper we describe our algorithm in greater detail, and provide experimental evidence to support our claims.Comment: ACCV201

    Accelerating Eulerian Fluid Simulation With Convolutional Networks

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    Efficient simulation of the Navier-Stokes equations for fluid flow is a long standing problem in applied mathematics, for which state-of-the-art methods require large compute resources. In this work, we propose a data-driven approach that leverages the approximation power of deep-learning with the precision of standard solvers to obtain fast and highly realistic simulations. Our method solves the incompressible Euler equations using the standard operator splitting method, in which a large sparse linear system with many free parameters must be solved. We use a Convolutional Network with a highly tailored architecture, trained using a novel unsupervised learning framework to solve the linear system. We present real-time 2D and 3D simulations that outperform recently proposed data-driven methods; the obtained results are realistic and show good generalization properties.Comment: Significant revisio

    Deep Fluids: A Generative Network for Parameterized Fluid Simulations

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    This paper presents a novel generative model to synthesize fluid simulations from a set of reduced parameters. A convolutional neural network is trained on a collection of discrete, parameterizable fluid simulation velocity fields. Due to the capability of deep learning architectures to learn representative features of the data, our generative model is able to accurately approximate the training data set, while providing plausible interpolated in-betweens. The proposed generative model is optimized for fluids by a novel loss function that guarantees divergence-free velocity fields at all times. In addition, we demonstrate that we can handle complex parameterizations in reduced spaces, and advance simulations in time by integrating in the latent space with a second network. Our method models a wide variety of fluid behaviors, thus enabling applications such as fast construction of simulations, interpolation of fluids with different parameters, time re-sampling, latent space simulations, and compression of fluid simulation data. Reconstructed velocity fields are generated up to 700x faster than re-simulating the data with the underlying CPU solver, while achieving compression rates of up to 1300x.Comment: Computer Graphics Forum (Proceedings of EUROGRAPHICS 2019), additional materials: http://www.byungsoo.me/project/deep-fluids

    A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics

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    This paper presents a survey of ocean simulation and rendering methods in computer graphics. To model and animate the ocean's surface, these methods mainly rely on two main approaches: on the one hand, those which approximate ocean dynamics with parametric, spectral or hybrid models and use empirical laws from oceanographic research. We will see that this type of methods essentially allows the simulation of ocean scenes in the deep water domain, without breaking waves. On the other hand, physically-based methods use Navier-Stokes Equations (NSE) to represent breaking waves and more generally ocean surface near the shore. We also describe ocean rendering methods in computer graphics, with a special interest in the simulation of phenomena such as foam and spray, and light's interaction with the ocean surface
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