2,765 research outputs found

    Learning to Navigate Cloth using Haptics

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    We present a controller that allows an arm-like manipulator to navigate deformable cloth garments in simulation through the use of haptic information. The main challenge of such a controller is to avoid getting tangled in, tearing or punching through the deforming cloth. Our controller aggregates force information from a number of haptic-sensing spheres all along the manipulator for guidance. Based on haptic forces, each individual sphere updates its target location, and the conflicts that arise between this set of desired positions is resolved by solving an inverse kinematic problem with constraints. Reinforcement learning is used to train the controller for a single haptic-sensing sphere, where a training run is terminated (and thus penalized) when large forces are detected due to contact between the sphere and a simplified model of the cloth. In simulation, we demonstrate successful navigation of a robotic arm through a variety of garments, including an isolated sleeve, a jacket, a shirt, and shorts. Our controller out-performs two baseline controllers: one without haptics and another that was trained based on large forces between the sphere and cloth, but without early termination.Comment: Supplementary video available at https://youtu.be/iHqwZPKVd4A. Related publications http://www.cc.gatech.edu/~karenliu/Robotic_dressing.htm

    Sensorimotor representation learning for an "active self" in robots: A model survey

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    Safe human-robot interactions require robots to be able to learn how to behave appropriately in \sout{humans' world} \rev{spaces populated by people} and thus to cope with the challenges posed by our dynamic and unstructured environment, rather than being provided a rigid set of rules for operations. In humans, these capabilities are thought to be related to our ability to perceive our body in space, sensing the location of our limbs during movement, being aware of other objects and agents, and controlling our body parts to interact with them intentionally. Toward the next generation of robots with bio-inspired capacities, in this paper, we first review the developmental processes of underlying mechanisms of these abilities: The sensory representations of body schema, peripersonal space, and the active self in humans. Second, we provide a survey of robotics models of these sensory representations and robotics models of the self; and we compare these models with the human counterparts. Finally, we analyse what is missing from these robotics models and propose a theoretical computational framework, which aims to allow the emergence of the sense of self in artificial agents by developing sensory representations through self-exploration

    Sensorimotor Representation Learning for an “Active Self” in Robots: A Model Survey

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    Safe human-robot interactions require robots to be able to learn how to behave appropriately in spaces populated by people and thus to cope with the challenges posed by our dynamic and unstructured environment, rather than being provided a rigid set of rules for operations. In humans, these capabilities are thought to be related to our ability to perceive our body in space, sensing the location of our limbs during movement, being aware of other objects and agents, and controlling our body parts to interact with them intentionally. Toward the next generation of robots with bio-inspired capacities, in this paper, we first review the developmental processes of underlying mechanisms of these abilities: The sensory representations of body schema, peripersonal space, and the active self in humans. Second, we provide a survey of robotics models of these sensory representations and robotics models of the self; and we compare these models with the human counterparts. Finally, we analyze what is missing from these robotics models and propose a theoretical computational framework, which aims to allow the emergence of the sense of self in artificial agents by developing sensory representations through self-exploration.Deutsche Forschungsgemeinschaft http://dx.doi.org/10.13039/501100001659Deutsche Forschungsgemeinschaft http://dx.doi.org/10.13039/501100001659Deutsche Forschungsgemeinschaft http://dx.doi.org/10.13039/501100001659Deutsche Forschungsgemeinschaft http://dx.doi.org/10.13039/501100001659Deutsche Forschungsgemeinschaft http://dx.doi.org/10.13039/501100001659Deutsche Forschungsgemeinschaft http://dx.doi.org/10.13039/501100001659Projekt DEALPeer Reviewe

    Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control

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    Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ‘natural’) and allow interaction with the surroundings and other (virtual) humans. Current animation techniques differ in the trade-off they offer between motion naturalness and the control that can be exerted over the motion. We show mechanisms to parametrize, combine (on different body parts) and concatenate motions generated by different animation techniques. We discuss several aspects of motion naturalness and show how it can be evaluated. We conclude by showing the promise of combinations of different animation paradigms to enhance both naturalness and control

    Bayesian Nonparametric Learning of Cloth Models for Real-time State Estimation

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    Robotic solutions to clothing assistance can significantly improve quality of life for the elderly and disabled. Real-time estimation of the human-cloth relationship is crucial for efficient learning of motor skills for robotic clothing assistance. The major challenge involved is cloth-state estimation due to inherent nonrigidity and occlusion. In this study, we present a novel framework for real-time estimation of the cloth state using a low-cost depth sensor, making it suitable for a feasible social implementation. The framework relies on the hypothesis that clothing articles are constrained to a low-dimensional latent manifold during clothing tasks. We propose the use of manifold relevance determination (MRD) to learn an offline cloth model that can be used to perform informed cloth-state estimation in real time. The cloth model is trained using observations from a motion capture system and depth sensor. MRD provides a principled probabilistic framework for inferring the accurate motion-capture state when only the noisy depth sensor feature state is available in real time. The experimental results demonstrate that our framework is capable of learning consistent task-specific latent features using few data samples and has the ability to generalize to unseen environmental settings. We further present several factors that affect the predictive performance of the learned cloth-state model

    A virtual reality framework for fast dataset creation applied to cloth manipulation with automatic semantic labelling

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    © 2023 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Teaching complex manipulation skills, such as folding garments, to a bi-manual robot is a very challenging task, which is often tackled through learning from demonstration. The few datasets of garment-folding demonstrations available nowadays to the robotics research community have been either gathered from human demonstrations or generated through simulation. The former have the great difficulty of perceiving both cloth state and human action as well as transferring them to the dynamic control of the robot, while the latter require coding human motion into the simulator in open loop, i.e., without incorporating the visual feedback naturally used by people, resulting in far-from-realistic movements. In this article, we present an accurate dataset of human cloth folding demonstrations. The dataset is collected through our novel virtual reality (VR) framework, based on Unity’s 3D platform and the use of an HTC Vive Pro system. The framework is capable of simulating realistic garments while allowing users to interact with them in real time through handheld controllers. By doing so, and thanks to the immersive experience, our framework permits exploiting human visual feedback in the demonstrations while at the same time getting rid of the difficulties of capturing the state of cloth, thus simplifying data acquisition and resulting in more realistic demonstrations. We create and make public a dataset of cloth manipulation sequences, whose cloth states are semantically labeled in an automatic way by using a novel low-dimensional cloth representation that yields a very good separation between different cloth configurations.The research leading to these results receives funding from the European Research Council (ERC) from the European Union Horizon 2020 Programme under grant agreement no. 741930 (CLOTHILDE: CLOTH manIpulation Learning from DEmonstrations) and project SoftEnable (HORIZONCL4-2021-DIGITAL-EMERGING-01-101070600). Authors also received funding from project CHLOE-GRAPH (PID2020-118649RB-I00) funded by MCIN/ AEI /10.13039/501100011033 and COHERENT (PCI2020-120718-2) funded by MCIN/ AEI /10.13039/501100011033 and cofunded by the ”European Union NextGenerationEU/PRTR”.Peer ReviewedPostprint (author's final draft
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