163,986 research outputs found

    Traditional and new principles of perceptual grouping

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    Perceptual grouping refers to the process of determining which regions and parts of the visual scene belong together as parts of higher order perceptual units such as objects or patterns. In the early 20th century, Gestalt psychologists identified a set of classic grouping principles which specified how some image features lead to grouping between elements given that all other factors were held constant. Modern vision scientists have expanded this list to cover a wide range of image features but have also expanded the importance of learning and other non-image factors. Unlike early Gestalt accounts which were based largely on visual demonstrations, modern theories are often explicitly quantitative and involve detailed models of how various image features modulate grouping. Work has also been done to understand the rules by which different grouping principles integrate to form a final percept. This chapter gives an overview of the classic principles, modern developments in understanding them, and new principles and the evidence for them. There is also discussion of some of the larger theoretical issues about grouping such as at what stage of visual processing it occurs and what types of neural mechanisms may implement grouping principles

    Texture Segregation By Visual Cortex: Perceptual Grouping, Attention, and Learning

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    A neural model is proposed of how laminar interactions in the visual cortex may learn and recognize object texture and form boundaries. The model brings together five interacting processes: region-based texture classification, contour-based boundary grouping, surface filling-in, spatial attention, and object attention. The model shows how form boundaries can determine regions in which surface filling-in occurs; how surface filling-in interacts with spatial attention to generate a form-fitting distribution of spatial attention, or attentional shroud; how the strongest shroud can inhibit weaker shrouds; and how the winning shroud regulates learning of texture categories, and thus the allocation of object attention. The model can discriminate abutted textures with blurred boundaries and is sensitive to texture boundary attributes like discontinuities in orientation and texture flow curvature as well as to relative orientations of texture elements. The model quantitatively fits a large set of human psychophysical data on orientation-based textures. Object boundar output of the model is compared to computer vision algorithms using a set of human segmented photographic images. The model classifies textures and suppresses noise using a multiple scale oriented filterbank and a distributed Adaptive Resonance Theory (dART) classifier. The matched signal between the bottom-up texture inputs and top-down learned texture categories is utilized by oriented competitive and cooperative grouping processes to generate texture boundaries that control surface filling-in and spatial attention. Topdown modulatory attentional feedback from boundary and surface representations to early filtering stages results in enhanced texture boundaries and more efficient learning of texture within attended surface regions. Surface-based attention also provides a self-supervising training signal for learning new textures. Importance of the surface-based attentional feedback in texture learning and classification is tested using a set of textured images from the Brodatz micro-texture album. Benchmark studies vary from 95.1% to 98.6% with attention, and from 90.6% to 93.2% without attention.Air Force Office of Scientific Research (F49620-01-1-0397, F49620-01-1-0423); National Science Foundation (SBE-0354378); Office of Naval Research (N00014-01-1-0624

    Texture Segregation, Surface Representation, and Figure-ground Separation

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    A widespread view is that most of texture segregation can be accounted for by differences in the spatial frequency content of texture regions. Evidence from both psychophysical and physiological studies indicate, however, that beyond these early filtering stages,there are stages of 3-D boundary segmentation and surface representation that are used to segregate textures. Chromatic segregation of element-arrangement patterns as studied by Beck and colleagues - cannot be completely explained by the filtering mechanisms previously employed to account for achromatic segregation. An element arrangement pattern is composed of two types of elements that are arranged differently in different image regions (e.g., vertically on top and diagonally on bottom). FACADE theory mechanisms that have previously been used to explain data about 3-D vision and figure-ground separation are here used to simulate chromatic texture segregation data, in eluding data with equiluminant elements on dark or light homogenous backgrounds, or backgrounds composed of vertical and horizontal dark or light stripes, or horizontal notched stripes. These data include the fact that segregation of patterns composed of red and blue squares decreases with inereasing luminance of the interspaces. Asymmetric segregation properties under 3-D viewing conditions with the cquiluminant element;; dose or far arc abo simulated. Two key model properties arc a spatial impenetrability property that inhibits boundary grouping across regions with noncolinear texture elements, and a boundary-surface consistency property that uses feedback between boundary and surface representations to eliminate spurious boundary groupings and separate figures from their backgrounds.Office of Naval Research (N00014-95-1-0409, N00014-95-1-0657, ONR N00014-91-J-4100); CNPq/Brazil (520419/96-0); Air Force Office of Scientific Research (F49620-92-J-0334

    Multi Resonant Boundary Contour System

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    Object Edge Contour Localisation Based on HexBinary Feature Matching

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    This paper addresses the issue of localising object edge contours in cluttered backgrounds to support robotics tasks such as grasping and manipulation and also to improve the potential perceptual capabilities of robot vision systems. Our approach is based on coarse-to-fine matching of a new recursively constructed hierarchical, dense, edge-localised descriptor, the HexBinary, based on the HexHog descriptor structure first proposed in [1]. Since Binary String image descriptors [2]– [5] require much lower computational resources, but provide similar or even better matching performance than Histogram of Orientated Gradient (HoG) descriptors, we have replaced the HoG base descriptor fields used in HexHog with Binary Strings generated from first and second order polar derivative approximations. The ALOI [6] dataset is used to evaluate the HexBinary descriptors which we demonstrate to achieve a superior performance to that of HexHoG [1] for pose refinement. The validation of our object contour localisation system shows promising results with correctly labelling ~86% of edgel positions and mis-labelling ~3%

    Neural Models of Seeing and Thinking

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    Air Force Office of Scientific Research (F49620-01-1-0397); Office of Naval Research (N00014-01-1-0624

    A laminar cortical model of stereopsis and 3D surface perception: Closure and da Vinci stereopsis

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    A laminar cortical model of stereopsis and 3D surface perception is developed and simulated. The model describes how monocular and binocular oriented filtering interact with later stages of 3D boundary formation and surface filling-in in the LGN and cortical areas VI, V2, and V 4. It proposes how interactions between layers 4, 3B, and 2/3 in V 1 and V2 contribute to stereopsis, and how binocular and monocular information combine to form 3D boundary and surface representations. The model includes two main new developments: (1) It clarifies how surface-toboundary feedback from V2 thin stripes to pale stripes helps to explain data about stereopsis. This feedback has previously been used to explain data about 3D figure-ground perception. (2) It proposes that the binocular false match problem is subsumed under the Gestalt grouping problem. In particular, the disparity filter, which helps to solve the correspondence problem by eliminating false matches, is realized using inhibitory intemeurons as part of the perceptual grouping process by horizontal connections in layer 2/3 of cortical area V2. The enhanced model explains all the psychophysical data previously simulated by Grossberg and Howe (2003), such as contrast variations of dichoptic masking and the correspondence problem, the effect of interocular contrast differences on stereoacuity, Panum's limiting case, the Venetian blind illusion, stereopsis with polarity-reversed stereograms, and da Vinci stereopsis. It also explains psychophysical data about perceptual closure and variations of da Vinci stereopsis that previous models cannot yet explain
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