26 research outputs found

    {IsMo-GAN}: {A}dversarial Learning for Monocular Non-Rigid {3D} Reconstruction

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    The majority of the existing methods for non-rigid 3D surface regression from monocular 2D images require an object template or point tracks over multiple frames as an input, and are still far from real-time processing rates. In this work, we present the Isometry-Aware Monocular Generative Adversarial Network (IsMo-GAN) - an approach for direct 3D reconstruction from a single image, trained for the deformation model in an adversarial manner on a light-weight synthetic dataset. IsMo-GAN reconstructs surfaces from real images under varying illumination, camera poses, textures and shading at over 250 Hz. In multiple experiments, it consistently outperforms several approaches in the reconstruction accuracy, runtime, generalisation to unknown surfaces and robustness to occlusions. In comparison to the state-of-the-art, we reduce the reconstruction error by 10-30% including the textureless case and our surfaces evince fewer artefacts qualitatively

    3D RECONSTRUCTION FROM STEREO/RANGE IMAGES

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    3D reconstruction from stereo/range image is one of the most fundamental and extensively researched topics in computer vision. Stereo research has recently experienced somewhat of a new era, as a result of publically available performance testing such as the Middlebury data set, which has allowed researchers to compare their algorithms against all the state-of-the-art algorithms. This thesis investigates into the general stereo problems in both the two-view stereo and multi-view stereo scopes. In the two-view stereo scope, we formulate an algorithm for the stereo matching problem with careful handling of disparity, discontinuity and occlusion. The algorithm works with a global matching stereo model based on an energy minimization framework. The experimental results are evaluated on the Middlebury data set, showing that our algorithm is the top performer. A GPU approach of the Hierarchical BP algorithm is then proposed, which provides similar stereo quality to CPU Hierarchical BP while running at real-time speed. A fast-converging BP is also proposed to solve the slow convergence problem of general BP algorithms. Besides two-view stereo, ecient multi-view stereo for large scale urban reconstruction is carefully studied in this thesis. A novel approach for computing depth maps given urban imagery where often large parts of surfaces are weakly textured is presented. Finally, a new post-processing step to enhance the range images in both the both the spatial resolution and depth precision is proposed

    D2-Net: A Trainable CNN for Joint Detection and Description of Local Features

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    In this work we address the problem of finding reliable pixel-level correspondences under difficult imaging conditions. We propose an approach where a single convolutional neural network plays a dual role: It is simultaneously a dense feature descriptor and a feature detector. By postponing the detection to a later stage, the obtained keypoints are more stable than their traditional counterparts based on early detection of low-level structures. We show that this model can be trained using pixel correspondences extracted from readily available large-scale SfM reconstructions, without any further annotations. The proposed method obtains state-of-the-art performance on both the difficult Aachen Day-Night localization dataset and the InLoc indoor localization benchmark, as well as competitive performance on other benchmarks for image matching and 3D reconstruction.Comment: Accepted at CVPR 201

    Optical techniques for 3D surface reconstruction in computer-assisted laparoscopic surgery

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    One of the main challenges for computer-assisted surgery (CAS) is to determine the intra-opera- tive morphology and motion of soft-tissues. This information is prerequisite to the registration of multi-modal patient-specific data for enhancing the surgeon’s navigation capabilites by observ- ing beyond exposed tissue surfaces and for providing intelligent control of robotic-assisted in- struments. In minimally invasive surgery (MIS), optical techniques are an increasingly attractive approach for in vivo 3D reconstruction of the soft-tissue surface geometry. This paper reviews the state-of-the-art methods for optical intra-operative 3D reconstruction in laparoscopic surgery and discusses the technical challenges and future perspectives towards clinical translation. With the recent paradigm shift of surgical practice towards MIS and new developments in 3D opti- cal imaging, this is a timely discussion about technologies that could facilitate complex CAS procedures in dynamic and deformable anatomical regions

    Viewpoint-Free Photography for Virtual Reality

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    Viewpoint-free photography, i.e., interactively controlling the viewpoint of a photograph after capture, is a standing challenge. In this thesis, we investigate algorithms to enable viewpoint-free photography for virtual reality (VR) from casual capture, i.e., from footage easily captured with consumer cameras. We build on an extensive body of work in image-based rendering (IBR). Given images of an object or scene, IBR methods aim to predict the appearance of an image taken from a novel perspective. Most IBR methods focus on full or near-interpolation, where the output viewpoints either lie directly between captured images, or nearby. These methods are not suitable for VR, where the user has significant range of motion and can look in all directions. Thus, it is essential to create viewpoint-free photos with a wide field-of-view and sufficient positional freedom to cover the range of motion a user might experience in VR. We focus on two VR experiences: 1) Seated VR experiences, where the user can lean in different directions. This simplifies the problem, as the scene is only observed from a small range of viewpoints. Thus, we focus on easy capture, showing how to turn panorama-style capture into 3D photos, a simple representation for viewpoint-free photos, and also how to speed up processing so users can see the final result on-site. 2) Room-scale VR experiences, where the user can explore vastly different perspectives. This is challenging: More input footage is needed, maintaining real-time display rates becomes difficult, view-dependent appearance and object backsides need to be modelled, all while preventing noticeable mistakes. We address these challenges by: (1) creating refined geometry for each input photograph, (2) using a fast tiled rendering algorithm to achieve real-time display rates, and (3) using a convolutional neural network to hide visual mistakes during compositing. Overall, we provide evidence that viewpoint-free photography is feasible from casual capture. We thoroughly compare with the state-of-the-art, showing that our methods achieve both a numerical improvement and a clear increase in visual quality for both seated and room-scale VR experiences

    Dense and Globally Consistent Multi-View Stereo

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    Multi-View Stereo (MVS) aims at reconstructing dense geometry of scenes from a set of overlapping images which are captured at different viewing angles. This thesis is devoted to addressing MVS problem by estimating depth maps, since 2D-space operations are trivially parallelizable in contrast to 3D volumetric techniques. Typical setup of depth-map-based MVS approaches consists of per-view calculation and multi-view merging. Most solutions primarily aim at the most precise and complete surfaces for individual views but relaxing the global geometry consistency. Therefore, the inconsistent estimates lead to heavy processing workload in the merging stage and diminish the final reconstruction. Another issue is the textureless areas where the photo-consistency constraint can not discriminate different depths. These matching ambiguities are normally handled by incorporating plane features or the smoothness assumption, that might produce segmentation effect or depends on accuracy and completeness of the calculated object edges. This thesis deals with two kinds of input data, photo collections and high-frame-rate videos, by developing distinct MVS algorithms based on their characteristics: For the sparsely sampled photos, we propose an advanced PatchMatch system that alternates between patch-based correlation maximization and pixel-based optimization of the cross-view consistency. Thereby we get a good trade-off between the photometric and geometric constraints. Moreover, our method achieves high efficiency by combining local pixel traversal and a hierarchical framework for fast depth propagation. For the densely sampled videos, we mainly focus on recovering the homogeneous surfaces, because the redundant scene information enables ray-level correlation which can generate shape depth discontinuities. Our approach infers smooth surfaces for the enclosed areas using perspective depth interpolation, and subsequently tackles the occlusion errors connecting the fore- and background edges. In addition, our edge depth estimation is more robust by accounting for unstructured camera trajectories. Exhaustively calculating depth maps is unfeasible when modeling large scenes from videos. This thesis further improves the reconstruction scalability using an incremental scheme via content-aware view selection and clustering. Our goal is to gradually eliminate the visibility conflicts and increase the surface coverage by processing a minimum subset of views. Constructing view clusters allows us to store merged and locally consistent points with the highest resolution, thus reducing the memory requirements. All approaches presented in the thesis do not rely on high-level techniques, so they can be easily parallelized. The evaluations on various datasets and the comparisons with existing algorithms demonstrate the superiority of our methods
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