121 research outputs found

    Projections et distances discrètes

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    Le travail se situe dans le domaine de la géométrie discrète. La tomographie discrète sera abordée sous l'angle de ses liens avec la théorie de l'information, illustrés par l'application de la transformation Mojette et de la "Finite Radon Transform" au codage redondant d'information pour la transmission et le stockage distribué. Les distances discrètes seront exposées selon les points de vue théorique (avec une nouvelle classe de distances construites par des chemins à poids variables) et algorithmique (transformation en distance, axe médian, granulométrie) en particulier par des méthodes en un balayage d'image (en "streaming"). Le lien avec les séquences d'entiers non-décroissantes et l'inverse de Lambek-Moser sera mis en avant

    Human perception-oriented segmentation for triangle meshes

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    A segmentação de malhas é um tópico importante de investigação em computação gráfica, em particular em modelação geométrica. Isto deve-se ao facto de as técnicas de segmentaçãodemalhasteremváriasaplicações,nomeadamentenaproduçãodefilmes, animaçãoporcomputador, realidadevirtual, compressãodemalhas, assimcomoemjogosdigitais. Emconcreto, asmalhastriangularessãoamplamenteusadasemaplicações interativas, visto que sua segmentação em partes significativas (também designada por segmentação significativa, segmentação perceptiva ou segmentação perceptualmente significativa ) é muitas vezes vista como uma forma de acelerar a interação com o utilizador ou a deteção de colisões entre esses objetos 3D definidos por uma malha, bem como animar uma ou mais partes significativas (por exemplo, a cabeça de uma personagem) de um dado objeto, independentemente das restantes partes. Acontece que não se conhece nenhuma técnica capaz de segmentar correctamente malhas arbitrárias −ainda que restritas aos domínios de formas livres e não-livres− em partes significativas. Algumas técnicas são mais adequadas para objetos de forma não-livre (por exemplo, peças mecânicas definidas geometricamente por quádricas), enquanto outras são mais talhadas para o domínio dos objectos de forma livre. Só na literatura recente surgem umas poucas técnicas que se aplicam a todo o universo de objetos de forma livre e não-livre. Pior ainda é o facto de que a maioria das técnicas de segmentação não serem totalmente automáticas, no sentido de que quase todas elas exigem algum tipo de pré-requisitos e assistência do utilizador. Resumindo, estes três desafios relacionados com a proximidade perceptual, generalidade e automação estão no cerne do trabalho descrito nesta tese. Para enfrentar estes desafios, esta tese introduz o primeiro algoritmo de segmentação baseada nos contornos ou fronteiras dos segmentos, cuja técnica se inspira nas técnicas de segmentação baseada em arestas, tão comuns em análise e processamento de imagem,porcontraposiçãoàstécnicasesegmentaçãobaseadaemregiões. Aideiaprincipal é a de encontrar em primeiro lugar a fronteira de cada região para, em seguida, identificar e agrupar todos os seus triângulos internos. As regiões da malha encontradas correspondem a saliências e reentrâncias, que não precisam de ser estritamente convexas, nem estritamente côncavas, respectivamente. Estas regiões, designadas regiões relaxadamenteconvexas(ousaliências)eregiõesrelaxadamentecôncavas(oureentrâncias), produzem segmentações que são menos sensíveis ao ruído e, ao mesmo tempo, são mais intuitivas do ponto de vista da perceção humana; por isso, é designada por segmentação orientada à perceção humana (ou, human perception- oriented (HPO), do inglês). Além disso, e ao contrário do atual estado-da-arte da segmentação de malhas, a existência destas regiões relaxadas torna o algoritmo capaz de segmentar de maneira bastante plausível tanto objectos de forma não-livre como objectos de forma livre. Nesta tese, enfrentou-se também um quarto desafio, que está relacionado com a fusão de segmentação e multi-resolução de malhas. Em boa verdade, já existe na literatura uma variedade grande de técnicas de segmentação, bem como um número significativo de técnicas de multi-resolução, para malhas triangulares. No entanto, não é assim tão comum encontrar estruturas de dados e algoritmos que façam a fusão ou a simbiose destes dois conceitos, multi-resolução e segmentação, num único esquema multi-resolução que sirva os propósitos das aplicações que lidam com malhas simples e segmentadas, sendo que neste contexto se entende que uma malha simples é uma malha com um único segmento. Sendo assim, nesta tese descreve-se um novo esquema (entenda-seestruturasdedadosealgoritmos)demulti-resoluçãoesegmentação,designado por extended Ghost Cell (xGC). Este esquema preserva a forma das malhas, tanto em termos globais como locais, ou seja, os segmentos da malha e as suas fronteiras, bem como os seus vincos e ápices são preservados, não importa o nível de resolução que usamos durante a/o simplificação/refinamento da malha. Além disso, ao contrário de outros esquemas de segmentação, tornou-se possível ter segmentos adjacentes com dois ou mais níveis de resolução de diferença. Isto é particularmente útil em animação por computador, compressão e transmissão de malhas, operações de modelação geométrica, visualização científica e computação gráfica. Em suma, esta tese apresenta um esquema genérico, automático, e orientado à percepção humana, que torna possível a simbiose dos conceitos de segmentação e multiresolução de malhas trianguladas que sejam representativas de objectos 3D.The mesh segmentation is an important topic in computer graphics, in particular in geometric computing. This is so because mesh segmentation techniques find many applications in movies, computer animation, virtual reality, mesh compression, and games. Infact, trianglemeshesarewidelyusedininteractiveapplications, sothattheir segmentation in meaningful parts (i.e., human-perceptually segmentation, perceptive segmentationormeaningfulsegmentation)isoftenseenasawayofspeedinguptheuser interaction, detecting collisions between these mesh-covered objects in a 3D scene, as well as animating one or more meaningful parts (e.g., the head of a humanoid) independently of the other parts of a given object. It happens that there is no known technique capable of correctly segmenting any mesh into meaningful parts. Some techniques are more adequate for non-freeform objects (e.g., quadricmechanicalparts), whileothersperformbetterinthedomainoffreeform objects. Only recently, some techniques have been developed for the entire universe of objects and shapes. Even worse it is the fact that most segmentation techniques are not entirely automated in the sense that almost all techniques require some sort of pre-requisites and user assistance. Summing up, these three challenges related to perceptual proximity, generality and automation are at the core of the work described in this thesis. In order to face these challenges, we have developed the first contour-based mesh segmentation algorithm that we may find in the literature, which is inspired in the edgebased segmentation techniques used in image analysis, as opposite to region-based segmentation techniques. Its leading idea is to firstly find the contour of each region, and then to identify and collect all of its inner triangles. The encountered mesh regions correspond to ups and downs, which do not need to be strictly convex nor strictly concave, respectively. These regions, called relaxedly convex regions (or saliences) and relaxedly concave regions (or recesses), produce segmentations that are less-sensitive to noise and, at the same time, are more intuitive from the human point of view; hence it is called human perception- oriented (HPO) segmentation. Besides, and unlike the current state-of-the-art in mesh segmentation, the existence of these relaxed regions makes the algorithm suited to both non-freeform and freeform objects. In this thesis, we have also tackled a fourth challenge, which is related with the fusion of mesh segmentation and multi-resolution. Truly speaking, a plethora of segmentation techniques, as well as a number of multiresolution techniques, for triangle meshes already exist in the literature. However, it is not so common to find algorithms and data structures that fuse these two concepts, multiresolution and segmentation, into a symbiotic multi-resolution scheme for both plain and segmented meshes, in which a plainmeshisunderstoodasameshwithasinglesegment. So, weintroducesuchanovel multiresolution segmentation scheme, called extended Ghost Cell (xGC) scheme. This scheme preserves the shape of the meshes in both global and local terms, i.e., mesh segments and their boundaries, as well as creases and apices are preserved, no matter the level of resolution we use for simplification/refinement of the mesh. Moreover, unlike other segmentation schemes, it was made possible to have adjacent segments with two or more resolution levels of difference. This is particularly useful in computer animation, mesh compression and transmission, geometric computing, scientific visualization, and computer graphics. In short, this thesis presents a fully automatic, general, and human perception-oriented scheme that symbiotically integrates the concepts of mesh segmentation and multiresolution

    Doctor of Philosophy

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    dissertationWhile boundary representations, such as nonuniform rational B-spline (NURBS) surfaces, have traditionally well served the needs of the modeling community, they have not seen widespread adoption among the wider engineering discipline. There is a common perception that NURBS are slow to evaluate and complex to implement. Whereas computer-aided design commonly deals with surfaces, the engineering community must deal with materials that have thickness. Traditional visualization techniques have avoided NURBS, and there has been little cross-talk between the rich spline approximation community and the larger engineering field. Recently there has been a strong desire to marry the modeling and analysis phases of the iterative design cycle, be it in car design, turbulent flow simulation around an airfoil, or lighting design. Research has demonstrated that employing a single representation throughout the cycle has key advantages. Furthermore, novel manufacturing techniques employing heterogeneous materials require the introduction of volumetric modeling representations. There is little question that fields such as scientific visualization and mechanical engineering could benefit from the powerful approximation properties of splines. In this dissertation, we remove several hurdles to the application of NURBS to problems in engineering and demonstrate how their unique properties can be leveraged to solve problems of interest

    Contribution to structural parameters computation: volume models and methods

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    Bio-CAD and in-silico experimentation are getting a growing interest in biomedical applications where scientific data coming from real samples are used to compute structural parameters that allow to evaluate physical properties. Non-invasive imaging acquisition technologies such as CT, mCT or MRI, plus the constant growth of computer capabilities, allow the acquisition, processing and visualization of scientific data with increasing degree of complexity. Structural parameters computation is based on the existence of two phases (or spaces) in the sample: the solid, which may correspond to the bone or material, and the empty or porous phase and, therefore, they are represented as binary volumes. The most common representation model for these datasets is the voxel model, which is the natural extension to 3D of 2D bitmaps. In this thesis, the Extreme Vertices Model (EVM) and a new proposed model, the Compact Union of Disjoint Boxes (CUDB), are used to represent binary volumes in a much more compact way. EVM stores only a sorted subset of vertices of the object¿s boundary whereas CUDB keeps a compact list of boxes. In this thesis, methods to compute the next structural parameters are proposed: pore-size distribution, connectivity, orientation, sphericity and roundness. The pore-size distribution helps to interpret the characteristics of porous samples by allowing users to observe most common pore diameter ranges as peaks in a graph. Connectivity is a topological property related to the genus of the solid space, measures the level of interconnectivity among elements, and is an indicator of the biomechanical characteristics of bone or other materials. The orientation of a shape can be defined by rotation angles around a set of orthogonal axes. Sphericity is a measure of how spherical is a particle, whereas roundness is the measure of the sharpness of a particle's edges and corners. The study of these parameters requires dealing with real samples scanned at high resolution, which usually generate huge datasets that require a lot of memory and large processing time to analyze them. For this reason, a new method to simplify binary volumes in a progressive and lossless way is presented. This method generates a level-of-detail sequence of objects, where each object is a bounding volume of the previous objects. Besides being used as support in the structural parameter computation, this method can be practical for task such as progressive transmission, collision detection and volume of interest computation. As part of multidisciplinary research, two practical applications have been developed to compute structural parameters of real samples. A software for automatic detection of characteristic viscosity points of basalt rocks and glasses samples, and another to compute sphericity and roundness of complex forms in a silica dataset.El Bio-Diseño Asistido por Computadora (Bio-CAD), y la experimentacion in-silico est an teniendo un creciente interes en aplicaciones biomedicas, en donde se utilizan datos cientificos provenientes de muestras reales para calcular par ametros estructurales que permiten evaluar propiedades físicas. Las tecnologías de adquisicion de imagen no invasivas como la TC, TC o IRM, y el crecimiento constante de las prestaciones de las computadoras, permiten la adquisicion, procesamiento y visualizacion de datos científicos con creciente grado de complejidad. El calculo de parametros estructurales esta basado en la existencia de dos fases (o espacios) en la muestra: la solida, que puede corresponder al hueso o material, y la fase porosa o vacía, por tanto, tales muestras son representadas como volumenes binarios. El modelo de representacion mas comun para estos conjuntos de datos es el modelo de voxeles, el cual es una extension natural a 3D de los mapas de bits 2D. En esta tesis se utilizan el modelo Extreme Verrtices Model (EVM) y un nuevo modelo propuesto, the Compact Union of Disjoint Boxes (CUDB), para representar los volumenes binarios en una forma mucho mas compacta. El modelo EVM almacena solo un subconjunto ordenado de vertices de la frontera del objeto mientras que el modelo CUDB mantiene una lista compacta de cajas. En esta tesis se proponen metodos para calcular los siguientes parametros estructurales: distribucion del tamaño de los poros, conectividad, orientacion, esfericidad y redondez. La distribucion del tamaño de los poros ayuda a interpretar las características de las muestras porosas permitiendo a los usuarios observar los rangos de diametro mas comunes de los poros mediante picos en un grafica. La conectividad es una propiedad topologica relacionada con el genero del espacio solido, mide el nivel de interconectividad entre los elementos, y es un indicador de las características biomecanicas del hueso o de otros materiales. La orientacion de un objeto puede ser definida por medio de angulos de rotacion alrededor de un conjunto de ejes ortogonales. La esfericidad es una medida de que tan esferica es una partícula, mientras que la redondez es la medida de la nitidez de sus aristas y esquinas. En el estudio de estos parametros se trabaja con muestras reales escaneadas a alta resolucion que suelen generar conjuntos de datos enormes, los cuales requieren una gran cantidad de memoria y mucho tiempo de procesamiento para ser analizados. Por esta razon, se presenta un nuevo metodo para simpli car vol umenes binarios de una manera progresiva y sin perdidas. Este metodo genera una secuencia de niveles de detalle de los objetos, en donde cada objeto es un volumen englobante de los objetos previos. Ademas de ser utilizado como apoyo en el calculo de parametros estructurales, este metodo puede ser de utilizado en otras tareas como transmision progresiva, deteccion de colisiones y calculo de volumen de interes. Como parte de una investigacion multidisciplinaria, se han desarrollado dos aplicaciones practicas para calcular parametros estructurales de muestras reales. Un software para la deteccion automatica de puntos de viscosidad característicos en muestras de rocas de basalto y vidrios, y una aplicacion para calcular la esfericidad y redondez de formas complejas en un conjunto de datos de sílice

    Reconstruction de formes tubulaires à partir de nuages de points : application à l’estimation de la géométrie forestière

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    Les capacités des technologies de télédétection ont augmenté exponentiellement au cours des dernières années : de nouveaux scanners fournissent maintenant une représentation géométrique de leur environnement sous la forme de nuage de points avec une précision jusqu'ici inégalée. Le traitement de nuages de points est donc devenu une discipline à part entière avec ses problématiques propres et de nombreux défis à relever. Le coeur de cette thèse porte sur la modélisation géométrique et introduit une méthode robuste d'extraction de formes tubulaires à partir de nuages de points. Nous avons choisi de tester nos méthodes dans le contexte applicatif difficile de la foresterie pour mettre en valeur la robustesse de nos algorithmes et leur application à des données volumineuses. Nos méthodes intègrent les normales aux points comme information supplémentaire pour atteindre les objectifs de performance nécessaire au traitement de nuages de points volumineux.Cependant, ces normales ne sont généralement pas fournies par les capteurs, il est donc nécessaire de les pré-calculer.Pour préserver la rapidité d'exécution, notre premier développement a donc consisté à présenter une méthode rapide d'estimation de normales. Pour ce faire nous avons approximé localement la géométrie du nuage de points en utilisant des "patchs" lisses dont la taille s'adapte à la complexité locale des nuages de points. Nos travaux se sont ensuite concentrés sur l’extraction robuste de formes tubulaires dans des nuages de points denses, occlus, bruités et de densité inhomogène. Dans cette optique, nous avons développé une variante de la transformée de Hough dont la complexité est réduite grâce aux normales calculées. Nous avons ensuite couplé ces travaux à une proposition de contours actifs indépendants de leur paramétrisation. Cette combinaison assure la cohérence interne des formes reconstruites et s’affranchit ainsi des problèmes liés à l'occlusion, au bruit et aux variations de densité. Notre méthode a été validée en environnement complexe forestier pour reconstruire des troncs d'arbre afin d'en relever les qualités par comparaison à des méthodes existantes. La reconstruction de troncs d'arbre ouvre d'autres questions à mi-chemin entre foresterie et géométrie. La segmentation des arbres d'une placette forestière est l'une d’entre elles. C'est pourquoi nous proposons également une méthode de segmentation conçue pour contourner les défauts des nuages de points forestiers et isoler les différents objets d'un jeu de données. Durant nos travaux nous avons utilisé des approches de modélisation pour répondre à des questions géométriques, et nous les avons appliqué à des problématiques forestières.Il en résulte un pipeline de traitements cohérent qui, bien qu'illustré sur des données forestières, est applicable dans des contextes variés.Abstract : The potential of remote sensing technologies has recently increased exponentially: new sensors now provide a geometric representation of their environment in the form of point clouds with unrivalled accuracy. Point cloud processing hence became a full discipline, including specific problems and many challenges to face. The core of this thesis concerns geometric modelling and introduces a fast and robust method for the extraction of tubular shapes from point clouds. We hence chose to test our method in the difficult applicative context of forestry in order to highlight the robustness of our algorithms and their application to large data sets. Our methods integrate normal vectors as a supplementary geometric information in order to achieve the performance goal necessary for large point cloud processing. However, remote sensing techniques do not commonly provide normal vectors, thus they have to be computed. Our first development hence consisted in the development of a fast normal estimation method on point cloud in order to reduce the computing time on large point clouds. To do so, we locally approximated the point cloud geometry using smooth ''patches`` of points which size adapts to the local complexity of the point cloud geometry. We then focused our work on the robust extraction of tubular shapes from dense, occluded, noisy point clouds suffering from non-homogeneous sampling density. For this objective, we developed a variant of the Hough transform which complexity is reduced thanks to the computed normal vectors. We then combined this research with a new definition of parametrisation-invariant active contours. This combination ensures the internal coherence of the reconstructed shapes and alleviates issues related to occlusion, noise and variation of sampling density. We validated our method in complex forest environments with the reconstruction of tree stems to emphasize its advantages and compare it to existing methods. Tree stem reconstruction also opens new perspectives halfway in between forestry and geometry. One of them is the segmentation of trees from a forest plot. Therefore we also propose a segmentation approach designed to overcome the defects of forest point clouds and capable of isolating objects inside a point cloud. During our work we used modelling approaches to answer geometric questions and we applied our methods to forestry problems. Therefore, our studies result in a processing pipeline adapted to forest point cloud analyses, but the general geometric algorithms we propose can also be applied in various contexts

    Generative Mesh Modeling

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    Generative Modeling is an alternative approach for the description of three-dimensional shape. The basic idea is to represent a model not as usual by an agglomeration of geometric primitives (triangles, point clouds, NURBS patches), but by functions. The paradigm change from objects to operations allows for a procedural representation of procedural shapes, such as most man-made objects. Instead of storing only the result of a 3D construction, the construction process itself is stored in a model file. The generative approach opens truly new perspectives in many ways, among others also for 3D knowledge management. It permits for instance to resort to a repository of already solved modeling problems, in order to re-use this knowledge also in different, slightly varied situations. The construction knowledge can be collected in digital libraries containing domain-specific parametric modeling tools. A concrete realization of this approach is a new general description language for 3D models, the "Generative Modeling Language" GML. As a Turing-complete "shape programming language" it is a basis of existing, primitv based 3D model formats. Together with its Runtime engine the GML permits - to store highly complex 3D models in a compact form, - to evaluate the description within fractions of a second, - to adaptively tesselate and to interactively display the model, - and even to change the models high-level parameters at runtime.Die generative Modellierung ist ein alternativer Ansatz zur Beschreibung von dreidimensionaler Form. Zugrunde liegt die Idee, ein Modell nicht wie üblich durch eine Ansammlung geometrischer Primitive (Dreiecke, Punkte, NURBS-Patches) zu beschreiben, sondern durch Funktionen. Der Paradigmenwechsel von Objekten zu Geometrie-erzeugenden Operationen ermöglicht es, prozedurale Modelle auch prozedural zu repräsentieren. Statt das Resultat eines 3D-Konstruktionsprozesses zu speichern, kann so der Konstruktionsprozess selber repräsentiert werden. Der generative Ansatz eröffnet unter anderem gänzlich neue Perspektiven für das Wissensmanagement im 3D-Bereich. Er ermöglicht etwa, auf einen Fundus bereits gelöster Konstruktions-Aufgaben zurückzugreifen, um sie in ähnlichen, aber leicht variierten Situationen wiederverwenden zu können. Das Konstruktions-Wissen kann dazu in Form von Bibliotheken parametrisierter, Domänen-spezifischer Modellier-Werkzeuge gesammelt werden. Konkret wird dazu eine neue allgemeine Modell-Beschreibungs-Sprache vorgeschlagen, die "Generative Modeling Language" GML. Als Turing-mächtige "Programmiersprache für Form" stellt sie eine echte Verallgemeinerung existierender Primitiv-basierter 3D-Modellformate dar. Zusammen mit ihrer Runtime-Engine erlaubt die GML, - hochkomplexe 3D-Objekte extrem kompakt zu beschreiben, - die Beschreibung innerhalb von Sekundenbruchteilen auszuwerten, - das Modell adaptiv darzustellen und interaktiv zu betrachten, - und die Modell-Parameter interaktiv zu verändern

    Biomimetic bone grafts: from the lab to the clinic

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    Aplicat embargament des de la data de defensa fins el dia 17/6/2022Bone grafting is a common medical practice in today’s society, being bone the second most transplanted tissue worldwide after blood. Therefore, it represents a field of major interest for both, biomedical research and the biomedical industry. Despite the ability of bone to self-heal, in some scenarios where defects are large or complex, bone grafts are essential for a successfully regeneration. Although autografting is still today the gold standard in terms of biological performance, the limited availability and morbidity associated with this practice drive to search for alternatives. Synthetic grafts arise as a promising option due to their unlimited availability and the possibility to tune their structure and composition for optimal performance. The present thesis explores biomimetic calcium deficient hydroxyapatite (CDHA), a promising material for synthetic bone grafts, in a translational-oriented perspective. Two product presentations are studied: A more conventional granulated conformation and a 3D printed personalised format. Chapter 1 offers a brief overview of bone biology, as well as a state of the art of the currently available bone grafting strategies found in the literature. Chapter 2 focuses on the validation of the in vivo performance of CDHA granules compared to the well- established bovine xenograft particulate grafts in a dental indication in miniature swine. It is concluded that both biomaterials meet the requirements for bone grafting, (i.e., biocompatibility, osseointegration, and osteoconduction). Moreover, it is revealed that granule morphology is a key factor to ensure the preservation of the grafted volume. In the following chapters, the focus is moved to the 3D printed personalised CDHA bone grafts. Chapter 3 investigates different approaches to accelerate the consolidation process of the 3D printed grafts in order to make the technology more suitable for industrial applications, and develops a hydrothermal treatment that reduces the reaction time to 30 minutes instead of the 7 days needed in the biomimetic approach. Despite the slight differences in physicochemical properties associated to this approach (e.g., microstructure, crystalline phase, microporosity, specific surface area), the resulting scaffolds support adhesion and proliferation of rat mesenchymal stem cells, suggesting its potential as bone graft substitutes. In Chapter 4 the hydrothermal route introduced in the previous chapter is compared to the long-established biomimetic treatment in terms of the in vivo performance of the 3D-printed scaffolds through orthotopic implantation in rabbit condyle monocortical defects. The samples treated with this new process, in addition to the excellent biocompatibility, osseointegrative and osteoconductive properties characteristic of biomimetic CDHA, exhibit a significantly higher amount of newly formed bone than the biomimetic counterpart. This enhanced performance is attributed to the higher permeability of the microstructure, as demonstrated with a protein adsorption test. Chapter 5 explores a strategy to enhance the degree of concavity and specific surface area of 3D printed structures obtained by microextrusion, by using nozzles with non-circular cross-sections. Besides achieving the intended purpose and characterising the 3D-printed structures, different technical constraints for the printing process associated to the use of non-circular nozzles are identified. In a further step, this developed technology is applied to the fabrication of 3D-printed bone grafts with concave filament surfaces and tested in vivo in a rabbit condyle orthotopic model in Chapter 6. It is found that using strands with star-shaped cross-sections helps to guide bone, enhancing the osteoconductive properties of the scaffolds. Finally, Chapter 7 summarises all the work carried out in this thesis to transfer the 3D printing technology of synthetic bone grafts to the market, turning it into a commercially available product.L'ús d'empelts ossis és cada vegada més freqüent: l'os és el segon teixit més trasplantat del món, després de la sang. Per això, aquesta pràctica atreu un gran interès tant a nivell de recerca com per a la indústria biomèdica. En casos en què els defectes són massa grossos o complexos, l'ús d'empelts ossis és essencial per aconseguir una bona regeneració. Malgrat que els autoempelts segueixen sent el tractament de primera elecció, la seva disponibilitat limitada així com la morbiditat associada fan necessari buscar altres solucions. Els empelts sintètics sorgeixen com una alternativa prometedora, donada la seva àmplia disponibilitat i la possibilitat de modificar-ne l'estructura i la composició per obtenir un rendiment òptim. En aquesta tesi s'estudia la hidroxiapatita biomimètica deficient en calci (CDHA) per a la fabricació d'empelts ossis sintètics, des d'una perspectiva orientada a la recerca translacional. S'estudien dues presentacions diferents del producte: una configuració en forma de grànuls i un format personalitzat obtingut per impressió 3D. El Capítol 1 recull una descripció general de la biologia de l'os, juntament amb l'estat de l'art de les diferents estratègies d'empelts ossis que es poden trobar a la literatura. El Capítol 2 se centra en l'estudi de la resposta in vivo de grànuls de CDHA, en comparació amb el xenoempelt boví amb més reconeixement mèdic, en una indicació dental en porcs en miniatura. L'estudi conclou que ambdós biomaterials compleixen els requisits d'un empelt ossi, i.e., biocompatibilitat, osteointegració i osteoconducció. A més, es demostra que la morfologia dels grànuls és un factor clau per assegurar la preservació del volum empeltat. En el Capítol 3 s'investiguen diferents processos per accelerar la consolidació dels empelts impresos en 3D per tal d'aconseguir una tecnologia més adient per a aplicacions industrials, i es desenvolupa un tractament hidrotèrmic que redueix el temps de reacció dels 7 dies necessaris per mètodes biomimètics a només 30 minuts. Amb el nou tractament s'observen petites diferències en les propietats fisicoquímiques (per exemple, en la microestructura, en la fase cristal·lina, la microporositat o la superfície específica), però els empelts obtinguts permeten l'adhesió i la proliferació de cèl·lules mare de rata, que indica que són una solució viable com a substituts ossis. En el Capítol 4 el procés hidrotèrmic introduït al capítol anterior es compara amb el tractament biomimètic in vivo mitjançant la implantació ortotòpica d'empelts 3D en defectes monocorticals en còndils de conills. Les mostres tractades amb aquest nou procediment, a més de presentar l'excel·lent biocompatibilitat i les propietats osteointegratives i osteoconductives pròpies de la CDHA biomimètica, també mostren una quantitat significativament més gran de teixit ossi neoformat que la seva contrapart. Aquestes diferències s'atribueixen a la major permeabilitat de la microestructura, tal com es demostra en un assaig d'absorció de proteïnes. En el Capítol 5 s'estudia una estratègia per millorar tant el grau de concavitat com la superfície específica d'estructures impreses en 3D obtingudes per microextrusió. Per això, s'utilitzen broquets d'extrusió amb seccions transversals no circulars. A més d'aconseguir-ho i caracteritzar les propietats de les estructures impreses, s'identifiquen un conjunt de restriccions tècniques associades a l'ús de broquets no circulars. En un pas més, aquesta estratègia s'aplica a la fabricació d'empelts ossis amb superfícies de filament còncaves i, en el Capítol 6, s'assaja in vivo en un model ortotòpic de còndil de conill. S'observa que utilitzar filaments amb una secció transversal en forma d'estrella ajuda a guiar l'os i millora les propietats osteoconductives dels empelts. Finalment, el Capítol 7 resumeix la feina duta a terme al llarg de la tesi per transferir la tecnologia d'impressió 3D d'empelts ossis sintètics, convertint-lo en un producte disponible comercialment.Postprint (published version

    Soft Robotics: Design for Simplicity, Performance, and Robustness of Robots for Interaction with Humans.

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    This thesis deals with the design possibilities concerning the next generation of advanced Robots. Aim of the work is to study, analyse and realise artificial systems that are essentially simple, performing and robust and can live and coexist with humans. The main design guideline followed in doing so is the Soft Robotics Approach, that implies the design of systems with intrinsic mechanical compliance in their architecture. The first part of the thesis addresses design of new soft robotics actuators, or robotic muscles. At the beginning are provided information about what a robotic muscle is and what is needed to realise it. A possible classification of these systems is analysed and some criteria useful for their comparison are explained. After, a set of functional specifications and parameters is identified and defined, to characterise a specific subset of this kind of actuators, called Variable Stiffness Actuators. The selected parameters converge in a data-sheet that easily defines performance and abilities of the robotic system. A complete strategy for the design and realisation of this kind of system is provided, which takes into account their me- chanical morphology and architecture. As consequence of this, some new actuators are developed, validated and employed in the execution of complex experimental tasks. In particular the actuator VSA-Cube and its add-on, a Variable Damper, are developed as the main com- ponents of a robotics low-cost platform, called VSA-CubeBot, that v can be used as an exploratory platform for multi degrees of freedom experiments. Experimental validations and mathematical models of the system employed in multi degrees of freedom tasks (bimanual as- sembly and drawing on an uneven surface), are reported. The second part of the thesis is about the design of multi fingered hands for robots. In this part of the work the Pisa-IIT SoftHand is introduced. It is a novel robot hand prototype designed with the purpose of being as easily usable, robust and simple as an industrial gripper, while exhibiting a level of grasping versatility and an aspect comparable to that of the human hand. In the thesis the main theo- retical tool used to enable such simplification, i.e. the neuroscience– based notion of soft synergies, are briefly reviewed. The approach proposed rests on ideas coming from underactuated hand design. A synthesis method to realize a desired set of soft synergies through the principled design of adaptive underactuated mechanisms, which is called the method of adaptive synergies, is discussed. This ap- proach leads to the design of hands accommodating in principle an arbitrary number of soft synergies, as demonstrated in grasping and manipulation simulations and experiments with a prototype. As a particular instance of application of the method of adaptive syner- gies, the Pisa–IIT SoftHand is then described in detail. The design and implementation of the prototype hand are shown and its effec- tiveness demonstrated through grasping experiments. Finally, control of the Pisa/IIT Hand is considered. Few different control strategies are adopted, including an experimental setup with the use of surface Electromyographic signals
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