185 research outputs found

    Web Data Extraction, Applications and Techniques: A Survey

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    Web Data Extraction is an important problem that has been studied by means of different scientific tools and in a broad range of applications. Many approaches to extracting data from the Web have been designed to solve specific problems and operate in ad-hoc domains. Other approaches, instead, heavily reuse techniques and algorithms developed in the field of Information Extraction. This survey aims at providing a structured and comprehensive overview of the literature in the field of Web Data Extraction. We provided a simple classification framework in which existing Web Data Extraction applications are grouped into two main classes, namely applications at the Enterprise level and at the Social Web level. At the Enterprise level, Web Data Extraction techniques emerge as a key tool to perform data analysis in Business and Competitive Intelligence systems as well as for business process re-engineering. At the Social Web level, Web Data Extraction techniques allow to gather a large amount of structured data continuously generated and disseminated by Web 2.0, Social Media and Online Social Network users and this offers unprecedented opportunities to analyze human behavior at a very large scale. We discuss also the potential of cross-fertilization, i.e., on the possibility of re-using Web Data Extraction techniques originally designed to work in a given domain, in other domains.Comment: Knowledge-based System

    Review of the state of the art: discovering and associating semantics to tags in folksonomies

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    This paper describes and compares the most relevant approaches for associating tags with semantics in order to make explicit the meaning of those tags. We identify a common set of steps that are usually considered across all these approaches and frame our descriptions according to them, providing a unified view of how each approach tackles the different problems that appear during the semantic association process. Furthermore, we provide some recommendations on (a) how and when to use each of the approaches according to the characteristics of the data source, and (b) how to improve results by leveraging the strengths of the different approaches

    prototypical implementations

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    In this technical report, we present prototypical implementations of innovative tools and methods developed according to the working plan outlined in Technical Report TR-B-09-05 [23]. We present an ontology modularization and integration framework and the SVoNt server, the server-side end of an SVN- based versioning system for ontologies in the Corporate Ontology Engineering pillar. For the Corporate Semantic Collaboration pillar, we present the prototypical implementation of a light-weight ontology editor for non-experts and an ontology based expert finder system. For the Corporate Semantic Search pillar, we present a prototype for algorithmic extraction of relations in folksonomies, a tool for trend detection using a semantic analyzer, a tool for automatic classification of web documents using Hidden Markov models, a personalized semantic recommender for multimedia content, and a semantic search assistant developed in co-operation with the Museumsportal Berlin. The prototypes complete the next milestone on the path to an integral Cor- porate Semantic Web architecture based on the three pillars Corporate Ontol- ogy Engineering, Corporate Semantic Collaboration, and Corporate Semantic Search, as envisioned in [23]

    Crowdsourcing for image metadata : a comparison between game-generated tags and professional descriptors

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    One way to address the challenge of creating metadata for digitized image collections is to rely on user-created index terms, typically by harvesting tags from the collaborative information services known as folksonomies or by allowing the users to tag directly in the catalog. An alternative method, only recently applied in cultural heritage institutions, is Human Computation Games, a crowdsourcing tool that relies on user-agreement to create valid tags. This study contributes to the research by investigating tags (at various degrees of validation) generated by a Human Computation Game and comparing them to descriptors assigned to the same images by professional indexers. The analysis is done by classifying tags and descriptors by term-category, as well as by measuring overlap on both syntactic (matching on terms) and semantic (matching on meaning) level between the tags and the descriptors. The findings shows that validated tags tend to describe ‘artifacts/objects’ and that game-generated tags typically will represent what is in the picture, rather than what it is about. Descriptors also primarily belonged to this term-category but also had a substantial amount of ‘Proper nouns’, mainly named locations. Tags generated by the game, not validated by player-agreement, had a higher frequency of ‘subjective/narrative’ tags, but also more errors. It was determined that the exact (character-for-character) overlap i.e. the number of common terms compared to the entire pool of tags and descriptors was slightly less than 5% for all types of tags. By extending the analysis to include fuzzy (word-stem) matching, the overlap more than doubled. The semantic overlap was established with thesaurus relations between a sample of tags and descriptors and adapting this - more inclusive - view of overlap resulted in an increase in percentage of tags that were matched to descriptors. More than half of the validated tags had some thesaurus relation to a descriptor added by a professional indexer. Approximately 60% of the thesaurus relations between descriptors and valid tags were either ‘same’ or ‘equivalent’ and roughly 20% were associative and 20% were hierarchical. For the hierarchical relations it was found that tags typically describe images at a less specific level than descriptors.Joint Master Degree in Digital Library Learning (DILL

    An automatic method for reporting the quality of thesauri

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    Thesauri are knowledge models commonly used for information classification and retrieval whose structure is defined by standards such as the ISO 25964. However, when creators do not correctly follow the specifications, they construct models with inadequate concepts or relations that provide a limited usability. This paper describes a process that automatically analyzes the thesaurus properties and relations with respect to ISO 25964 specification, and suggests the correction of potential problems. It performs a lexical and syntactic analysis of the concept labels, and a structural and semantic analyses of the relations. The process has been tested with Urbamet and Gemet thesauri and the results have been analyzed to determine how well the proposed process works

    Exploiting the Social Capital of Folksonomies for Web Page Classification

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    Semantic Interaction in Web-based Retrieval Systems : Adopting Semantic Web Technologies and Social Networking Paradigms for Interacting with Semi-structured Web Data

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    Existing web retrieval models for exploration and interaction with web data do not take into account semantic information, nor do they allow for new forms of interaction by employing meaningful interaction and navigation metaphors in 2D/3D. This thesis researches means for introducing a semantic dimension into the search and exploration process of web content to enable a significantly positive user experience. Therefore, an inherently dynamic view beyond single concepts and models from semantic information processing, information extraction and human-machine interaction is adopted. Essential tasks for semantic interaction such as semantic annotation, semantic mediation and semantic human-computer interaction were identified and elaborated for two general application scenarios in web retrieval: Web-based Question Answering in a knowledge-based dialogue system and semantic exploration of information spaces in 2D/3D

    A Generic architecture for semantic enhanced tagging systems

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    The Social Web, or Web 2.0, has recently gained popularity because of its low cost and ease of use. Social tagging sites (e.g. Flickr and YouTube) offer new principles for end-users to publish and classify their content (data). Tagging systems contain free-keywords (tags) generated by end-users to annotate and categorise data. Lack of semantics is the main drawback in social tagging due to the use of unstructured vocabulary. Therefore, tagging systems suffer from shortcomings such as low precision, lack of collocation, synonymy, multilinguality, and use of shorthands. Consequently, relevant contents are not visible, and thus not retrievable while searching in tag-based systems. On the other hand, the Semantic Web, so-called Web 3.0, provides a rich semantic infrastructure. Ontologies are the key enabling technology for the Semantic Web. Ontologies can be integrated with the Social Web to overcome the lack of semantics in tagging systems. In the work presented in this thesis, we build an architecture to address a number of tagging systems drawbacks. In particular, we make use of the controlled vocabularies presented by ontologies to improve the information retrieval in tag-based systems. Based on the tags provided by the end-users, we introduce the idea of adding “system tags” from semantic, as well as social, resources. The “system tags” are comprehensive and wide-ranging in comparison with the limited “user tags”. The system tags are used to fill the gap between the user tags and the search terms used for searching in the tag-based systems. We restricted the scope of our work to tackle the following tagging systems shortcomings: - The lack of semantic relations between user tags and search terms (e.g. synonymy, hypernymy), - The lack of translation mediums between user tags and search terms (multilinguality), - The lack of context to define the emergent shorthand writing user tags. To address the first shortcoming, we use the WordNet ontology as a semantic lingual resource from where system tags are extracted. For the second shortcoming, we use the MultiWordNet ontology to recognise the cross-languages linkages between different languages. Finally, to address the third shortcoming, we use tag clusters that are obtained from the Social Web to create a context for defining the meaning of shorthand writing tags. A prototype for our architecture was implemented. In the prototype system, we built our own database to host videos that we imported from real tag-based system (YouTube). The user tags associated with these videos were also imported and stored in the database. For each user tag, our algorithm adds a number of system tags that came from either semantic ontologies (WordNet or MultiWordNet), or from tag clusters that are imported from the Flickr website. Therefore, each system tag added to annotate the imported videos has a relationship with one of the user tags on that video. The relationship might be one of the following: synonymy, hypernymy, similar term, related term, translation, or clustering relation. To evaluate the suitability of our proposed system tags, we developed an online environment where participants submit search terms and retrieve two groups of videos to be evaluated. Each group is produced from one distinct type of tags; user tags or system tags. The videos in the two groups are produced from the same database and are evaluated by the same participants in order to have a consistent and reliable evaluation. Since the user tags are used nowadays for searching the real tag-based systems, we consider its efficiency as a criterion (reference) to which we compare the efficiency of the new system tags. In order to compare the relevancy between the search terms and each group of retrieved videos, we carried out a statistical approach. According to Wilcoxon Signed-Rank test, there was no significant difference between using either system tags or user tags. The findings revealed that the use of the system tags in the search is as efficient as the use of the user tags; both types of tags produce different results, but at the same level of relevance to the submitted search terms
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