167,321 research outputs found

    Improving performance of blackboard systems

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    In this thesis, we deal with blackboard system performance issues. We show that blackboard system performance can be improved using parallel processing strategies and a novel blackboard architecture.We study traditional blackboard architectures using a novel performance frame¬ work. This is a useful tool for directing system optimisation efforts. We present the analysis of four blackboard systems present in the literature.nalysis of four blackboard systems present in the literature. Besides localised optimisation efforts, one of the most promising approaches for improving blackboard system performance is the use of parallel processing techniques. However, traditional blackboard architectures present both data and control contention when implemented in parallel.In this thesis we present a novel blackboard architecture, the Active Blackboard Architecture (ABB). We based ABB on a novel variation of the traditional "Blackboard and Experts" metaphor, called "Blackboard, Experts and Desks". This new metaphor introduces a new element, the desks, used by the experts to perform their work.The ABB architecture is based on an active blackboard, capable of processing on its own, and a decentralised control model. This avoids control contention and bottlenecks. We describe this architecture using the Z specification language, and implemented and evaluated in the EPCC Meiko Computing Surface, a multi-transputer distributed memory parallel machine.The ABB Parallel prototype is an object oriented implementation of the ABB model that overcomes both data and control bottlenecks by having a distributed blackboard and using the ABB control model. Based on a series of experiments, we show that the new architecture allows to achieve much greater effective parallelism in a blackboard system. We also present some ways in which the system can be tailored to specific application needs, improving in this way its overall performance

    Group Communication Patterns for High Performance Computing in Scala

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    We developed a Functional object-oriented Parallel framework (FooPar) for high-level high-performance computing in Scala. Central to this framework are Distributed Memory Parallel Data structures (DPDs), i.e., collections of data distributed in a shared nothing system together with parallel operations on these data. In this paper, we first present FooPar's architecture and the idea of DPDs and group communications. Then, we show how DPDs can be implemented elegantly and efficiently in Scala based on the Traversable/Builder pattern, unifying Functional and Object-Oriented Programming. We prove the correctness and safety of one communication algorithm and show how specification testing (via ScalaCheck) can be used to bridge the gap between proof and implementation. Furthermore, we show that the group communication operations of FooPar outperform those of the MPJ Express open source MPI-bindings for Java, both asymptotically and empirically. FooPar has already been shown to be capable of achieving close-to-optimal performance for dense matrix-matrix multiplication via JNI. In this article, we present results on a parallel implementation of the Floyd-Warshall algorithm in FooPar, achieving more than 94 % efficiency compared to the serial version on a cluster using 100 cores for matrices of dimension 38000 x 38000

    Concurrent Lexicalized Dependency Parsing: The ParseTalk Model

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    A grammar model for concurrent, object-oriented natural language parsing is introduced. Complete lexical distribution of grammatical knowledge is achieved building upon the head-oriented notions of valency and dependency, while inheritance mechanisms are used to capture lexical generalizations. The underlying concurrent computation model relies upon the actor paradigm. We consider message passing protocols for establishing dependency relations and ambiguity handling.Comment: 90kB, 7pages Postscrip

    An Object-Oriented Model for Extensible Concurrent Systems: the Composition-Filters Approach

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    Applying the object-oriented paradigm for the development of large and complex software systems offers several advantages, of which increased extensibility and reusability are the most prominent ones. The object-oriented model is also quite suitable for modeling concurrent systems. However, it appears that extensibility and reusability of concurrent applications is far from trivial. The problems that arise, the so-called inheritance anomalies are analyzed and presented in this paper. A set of requirements for extensible concurrent languages is formulated. As a solution to the identified problems, an extension to the object-oriented model is presented; composition filters. Composition filters capture messages and can express certain constraints and operations on these messages, for example buffering. In this paper we explain the composition filters approach, demonstrate its expressive power through a number of examples and show that composition filters do not suffer from the inheritance anomalies and fulfill the requirements that were established

    Texture Segregation By Visual Cortex: Perceptual Grouping, Attention, and Learning

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    A neural model is proposed of how laminar interactions in the visual cortex may learn and recognize object texture and form boundaries. The model brings together five interacting processes: region-based texture classification, contour-based boundary grouping, surface filling-in, spatial attention, and object attention. The model shows how form boundaries can determine regions in which surface filling-in occurs; how surface filling-in interacts with spatial attention to generate a form-fitting distribution of spatial attention, or attentional shroud; how the strongest shroud can inhibit weaker shrouds; and how the winning shroud regulates learning of texture categories, and thus the allocation of object attention. The model can discriminate abutted textures with blurred boundaries and is sensitive to texture boundary attributes like discontinuities in orientation and texture flow curvature as well as to relative orientations of texture elements. The model quantitatively fits a large set of human psychophysical data on orientation-based textures. Object boundar output of the model is compared to computer vision algorithms using a set of human segmented photographic images. The model classifies textures and suppresses noise using a multiple scale oriented filterbank and a distributed Adaptive Resonance Theory (dART) classifier. The matched signal between the bottom-up texture inputs and top-down learned texture categories is utilized by oriented competitive and cooperative grouping processes to generate texture boundaries that control surface filling-in and spatial attention. Topdown modulatory attentional feedback from boundary and surface representations to early filtering stages results in enhanced texture boundaries and more efficient learning of texture within attended surface regions. Surface-based attention also provides a self-supervising training signal for learning new textures. Importance of the surface-based attentional feedback in texture learning and classification is tested using a set of textured images from the Brodatz micro-texture album. Benchmark studies vary from 95.1% to 98.6% with attention, and from 90.6% to 93.2% without attention.Air Force Office of Scientific Research (F49620-01-1-0397, F49620-01-1-0423); National Science Foundation (SBE-0354378); Office of Naval Research (N00014-01-1-0624

    A methodology for the decomposition of discrete event models for parallel simulation

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    Parallel simulation has presented the possibility of performing high-speed simulation. However, when attempting to make a link between the requirements of parallel simulation and discrete event simulation used in commercial areas such as manufacturing, a major problem arises. This lies in the decomposition of the simulation into a series of concurrently executing objects. Using the activity cycle diagram simulation technique as an illustrative example, this paper suggests a solution to this decomposition problem. This is discussed within the context of providing a conceptually seamless methodology for translating simulation models into a form which can exploit the benefits of parallel computing
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