6,697 research outputs found
Datacenter Traffic Control: Understanding Techniques and Trade-offs
Datacenters provide cost-effective and flexible access to scalable compute
and storage resources necessary for today's cloud computing needs. A typical
datacenter is made up of thousands of servers connected with a large network
and usually managed by one operator. To provide quality access to the variety
of applications and services hosted on datacenters and maximize performance, it
deems necessary to use datacenter networks effectively and efficiently.
Datacenter traffic is often a mix of several classes with different priorities
and requirements. This includes user-generated interactive traffic, traffic
with deadlines, and long-running traffic. To this end, custom transport
protocols and traffic management techniques have been developed to improve
datacenter network performance.
In this tutorial paper, we review the general architecture of datacenter
networks, various topologies proposed for them, their traffic properties,
general traffic control challenges in datacenters and general traffic control
objectives. The purpose of this paper is to bring out the important
characteristics of traffic control in datacenters and not to survey all
existing solutions (as it is virtually impossible due to massive body of
existing research). We hope to provide readers with a wide range of options and
factors while considering a variety of traffic control mechanisms. We discuss
various characteristics of datacenter traffic control including management
schemes, transmission control, traffic shaping, prioritization, load balancing,
multipathing, and traffic scheduling. Next, we point to several open challenges
as well as new and interesting networking paradigms. At the end of this paper,
we briefly review inter-datacenter networks that connect geographically
dispersed datacenters which have been receiving increasing attention recently
and pose interesting and novel research problems.Comment: Accepted for Publication in IEEE Communications Surveys and Tutorial
Systematizing Decentralization and Privacy: Lessons from 15 Years of Research and Deployments
Decentralized systems are a subset of distributed systems where multiple
authorities control different components and no authority is fully trusted by
all. This implies that any component in a decentralized system is potentially
adversarial. We revise fifteen years of research on decentralization and
privacy, and provide an overview of key systems, as well as key insights for
designers of future systems. We show that decentralized designs can enhance
privacy, integrity, and availability but also require careful trade-offs in
terms of system complexity, properties provided, and degree of
decentralization. These trade-offs need to be understood and navigated by
designers. We argue that a combination of insights from cryptography,
distributed systems, and mechanism design, aligned with the development of
adequate incentives, are necessary to build scalable and successful
privacy-preserving decentralized systems
Space Shuffle: A Scalable, Flexible, and High-Bandwidth Data Center Network
Data center applications require the network to be scalable and
bandwidth-rich. Current data center network architectures often use rigid
topologies to increase network bandwidth. A major limitation is that they can
hardly support incremental network growth. Recent work proposes to use random
interconnects to provide growth flexibility. However routing on a random
topology suffers from control and data plane scalability problems, because
routing decisions require global information and forwarding state cannot be
aggregated. In this paper we design a novel flexible data center network
architecture, Space Shuffle (S2), which applies greedy routing on multiple ring
spaces to achieve high-throughput, scalability, and flexibility. The proposed
greedy routing protocol of S2 effectively exploits the path diversity of
densely connected topologies and enables key-based routing. Extensive
experimental studies show that S2 provides high bisectional bandwidth and
throughput, near-optimal routing path lengths, extremely small forwarding
state, fairness among concurrent data flows, and resiliency to network
failures
MiniCPS: A toolkit for security research on CPS Networks
In recent years, tremendous effort has been spent to modernizing
communication infrastructure in Cyber-Physical Systems (CPS) such as Industrial
Control Systems (ICS) and related Supervisory Control and Data Acquisition
(SCADA) systems. While a great amount of research has been conducted on network
security of office and home networks, recently the security of CPS and related
systems has gained a lot of attention. Unfortunately, real-world CPS are often
not open to security researchers, and as a result very few reference systems
and topologies are available. In this work, we present MiniCPS, a CPS
simulation toolbox intended to alleviate this problem. The goal of MiniCPS is
to create an extensible, reproducible research environment targeted to
communications and physical-layer interactions in CPS. MiniCPS builds on
Mininet to provide lightweight real-time network emulation, and extends Mininet
with tools to simulate typical CPS components such as programmable logic
controllers, which use industrial protocols (Ethernet/IP, Modbus/TCP). In
addition, MiniCPS defines a simple API to enable physical-layer interaction
simulation. In this work, we demonstrate applications of MiniCPS in two example
scenarios, and show how MiniCPS can be used to develop attacks and defenses
that are directly applicable to real systems.Comment: 8 pages, 6 figures, 1 code listin
Topologies for combining the Internet of Things and Serious Games
Serious Games have been established over recent years as a means of utilising gaming for applications other than entertainment.With the emergence of the Internet of Things (IoT) paradigm, a new direction for serious games arises, where data gathered from the physical environment can be utilised towards new novel applications. This literature survey uncovers existing topologies that can be applied for combining IoT with Serious Games. This paper presents findings from extensive research into IoT, Serious Games, Pervasive Games and Gamification, IoT topologies and Wireless Sensor Networks (WSN), to identify the requirements of a topology for Serious Games and IoT. By understanding the topological requirements for combining IoT and Serious Games, the development process is reduced, allowing for the advancement in the mentioned field. Three topologies are presented for combining IoT with Serious Games and a detailed topology for developing a Serious Game that monitors student attendance is presented. Also included, is an insight into the new paradigm of Smart Serious Games (SSGs). This paper will aid future research and development in SSGs determine effective network topologies
Highly intensive data dissemination in complex networks
This paper presents a study on data dissemination in unstructured
Peer-to-Peer (P2P) network overlays. The absence of a structure in unstructured
overlays eases the network management, at the cost of non-optimal mechanisms to
spread messages in the network. Thus, dissemination schemes must be employed
that allow covering a large portion of the network with a high probability
(e.g.~gossip based approaches). We identify principal metrics, provide a
theoretical model and perform the assessment evaluation using a high
performance simulator that is based on a parallel and distributed architecture.
A main point of this study is that our simulation model considers
implementation technical details, such as the use of caching and Time To Live
(TTL) in message dissemination, that are usually neglected in simulations, due
to the additional overhead they cause. Outcomes confirm that these technical
details have an important influence on the performance of dissemination schemes
and that the studied schemes are quite effective to spread information in P2P
overlay networks, whatever their topology. Moreover, the practical usage of
such dissemination mechanisms requires a fine tuning of many parameters, the
choice between different network topologies and the assessment of behaviors
such as free riding. All this can be done only using efficient simulation tools
to support both the network design phase and, in some cases, at runtime
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