118,047 research outputs found
Factors shaping the evolution of electronic documentation systems
The main goal is to prepare the space station technical and managerial structure for likely changes in the creation, capture, transfer, and utilization of knowledge. By anticipating advances, the design of Space Station Project (SSP) information systems can be tailored to facilitate a progression of increasingly sophisticated strategies as the space station evolves. Future generations of advanced information systems will use increases in power to deliver environmentally meaningful, contextually targeted, interconnected data (knowledge). The concept of a Knowledge Base Management System is emerging when the problem is focused on how information systems can perform such a conversion of raw data. Such a system would include traditional management functions for large space databases. Added artificial intelligence features might encompass co-existing knowledge representation schemes; effective control structures for deductive, plausible, and inductive reasoning; means for knowledge acquisition, refinement, and validation; explanation facilities; and dynamic human intervention. The major areas covered include: alternative knowledge representation approaches; advanced user interface capabilities; computer-supported cooperative work; the evolution of information system hardware; standardization, compatibility, and connectivity; and organizational impacts of information intensive environments
From Artifacts to Aggregations: Modeling Scientific Life Cycles on the Semantic Web
In the process of scientific research, many information objects are
generated, all of which may remain valuable indefinitely. However, artifacts
such as instrument data and associated calibration information may have little
value in isolation; their meaning is derived from their relationships to each
other. Individual artifacts are best represented as components of a life cycle
that is specific to a scientific research domain or project. Current cataloging
practices do not describe objects at a sufficient level of granularity nor do
they offer the globally persistent identifiers necessary to discover and manage
scholarly products with World Wide Web standards. The Open Archives
Initiative's Object Reuse and Exchange data model (OAI-ORE) meets these
requirements. We demonstrate a conceptual implementation of OAI-ORE to
represent the scientific life cycles of embedded networked sensor applications
in seismology and environmental sciences. By establishing relationships between
publications, data, and contextual research information, we illustrate how to
obtain a richer and more realistic view of scientific practices. That view can
facilitate new forms of scientific research and learning. Our analysis is
framed by studies of scientific practices in a large, multi-disciplinary,
multi-university science and engineering research center, the Center for
Embedded Networked Sensing (CENS).Comment: 28 pages. To appear in the Journal of the American Society for
Information Science and Technology (JASIST
Comparative Study on Agile software development methodologies
Today-s business environment is very much dynamic, and organisations are
constantly changing their software requirements to adjust with new environment.
They also demand for fast delivery of software products as well as for
accepting changing requirements. In this aspect, traditional plan-driven
developments fail to meet up these requirements. Though traditional software
development methodologies, such as life cycle-based structured and object
oriented approaches, continue to dominate the systems development few decades
and much research has done in traditional methodologies, Agile software
development brings its own set of novel challenges that must be addressed to
satisfy the customer through early and continuous delivery of the valuable
software. It is a set of software development methods based on iterative and
incremental development process, where requirements and development evolve
through collaboration between self-organizing, cross-functional teams that
allows rapid delivery of high quality software to meet customer needs and also
accommodate changes in the requirements. In this paper, we significantly
identify and describe the major factors, that Agile development approach
improves software development process to meet the rapid changing business
environments. We also provide a brief comparison of agile development
methodologies with traditional systems development methodologies, and discuss
current state of adopting agile methodologies. We speculate that from the need
to satisfy the customer through early and continuous delivery of the valuable
software, Agile software development is emerged as an alternative to
traditional plan-based software development methods. The purpose of this paper,
is to provide an in-depth understanding, the major benefits of agile
development approach to software development industry, as well as provide a
comparison study report of ASDM over TSDM.Comment: 25 pages, 25 images, 86 references used, with authors biographie
A framework for design engineering education in a global context
This paper presents a framework for teaching design engineering in a global context using innovative technologies to enable distributed teams to work together effectively across international and cultural boundaries. The DIDET Framework represents the findings of a 5-year project conducted by the University of Strathclyde, Stanford University and Olin College which enhanced student learning opportunities by enabling them to partake in global, team based design engineering projects, directly experiencing different cultural contexts and accessing a variety of digital information sources via a range of innovative technology. The use of innovative technology enabled the formalization of design knowledge within international student teams as did the methods that were developed for students to store, share and reuse information. Coaching methods were used by teaching staff to support distributed teams and evaluation work on relevant classes was carried out regularly to allow ongoing improvement of learning and teaching and show improvements in student learning. Major findings of the 5 year project include the requirement to overcome technological, pedagogical and cultural issues for successful eLearning implementations. The DIDET Framework encapsulates all the conclusions relating to design engineering in a global context. Each of the principles for effective distributed design learning is shown along with relevant findings and suggested metrics. The findings detailed in the paper were reached through a series of interventions in design engineering education at the collaborating institutions. Evaluation was carried out on an ongoing basis and fed back into project development, both on the pedagogical and the technological approaches
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