14,408 research outputs found
Levitating Particle Displays with Interactive Voxels
Levitating objects can be used as the primitives in a new type of display. We present levitating particle displays and show how research into object levitation is enabling a new way of presenting and interacting with information. We identify novel properties of levitating particle displays and give examples of the interaction techniques and applications they allow. We then discuss design challenges for these displays, potential solutions, and promising areas for future research
Floating Widgets: Interaction with Acoustically-Levitated Widgets
Acoustic levitation enables new types of human-computer interface, where the content that users interact with is made up from small objects held in mid-air. We show that acoustically-levitated objects can form mid-air widgets that respond to interaction. Users can interact with them using in-air hand gestures. Sound and widget movement are used as feedback about the interaction
DataLev: Mid-air Data Physicalisation Using Acoustic Levitation
Data physicalisation is a technique that encodes data through the
geometric and material properties of an artefact, allowing users
to engage with data in a more immersive and multi-sensory way.
However, current methods of data physicalisation are limited in
terms of their reconfgurability and the types of materials that can
be used. Acoustophoresis—a method of suspending and manipulating materials using sound waves—ofers a promising solution
to these challenges. In this paper, we present DataLev, a design
space and platform for creating reconfgurable, multimodal data
physicalisations with enriched materiality using acoustophoresis.
We demonstrate the capabilities of DataLev through eight examples and evaluate its performance in terms of reconfgurability and
materiality. Our work ofers a new approach to data physicalisation, enabling designers to create more dynamic, engaging, and
expressive artefacts
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MistForm: adaptive shape changing fog screens
We present MistForm, a shape changing fog display that can support one or two users interacting with either 2D or 3D content. Mistform combines affordances from both shape changing interfaces and mid-air displays. For example, a concave display can maintain content in comfortable reach for a single user, while a convex shape can support several users engaged on individual tasks. MistForm also enables unique interaction possibilities by exploiting the synergies between shape changing interfaces and mid-air fog displays. For instance, moving the screen will affect the brightness and blurriness of the screen at specific locations around the display, creating spaces with similar (collaboration) or different visibility (personalized content). We describe the design of MistForm and analyse its inherent challenges, such as image distortion and uneven brightness on dynamic curved surfaces. We provide a machine learning approach to characterize the shape of the screen and a rendering algorithm to remove aberrations. We finally explore novel interactive possibilities and reflect on their potential and limitations
Automated archiving of archaeological aerial images
The main purpose of any aerial photo archive is to allow quick access to images based on content and location. Therefore, next to a description of technical parameters and depicted content, georeferencing of every image is of vital importance. This can be done either by identifying the main photographed object (georeferencing of the image content) or by mapping the center point and/or the outline of the image footprint. The paper proposes a new image archiving workflow. The new pipeline is based on the parameters that are logged by a commercial, but cost-effective GNSS/IMU solution and processed with in-house-developed software. Together, these components allow one to automatically geolocate and rectify the (oblique) aerial images (by a simple planar rectification using the exterior orientation parameters) and to retrieve their footprints with reasonable accuracy, which is automatically stored as a vector file. The data of three test flights were used to determine the accuracy of the device, which turned out to be better than 1° for roll and pitch (mean between 0.0 and 0.21 with a standard deviation of 0.17–0.46) and better than 2.5° for yaw angles (mean between 0.0 and −0.14 with a standard deviation of 0.58–0.94). This turned out to be sufficient to enable a fast and almost automatic GIS-based archiving of all of the imagery
Roadmap on 3D integral imaging: Sensing, processing, and display
This Roadmap article on three-dimensional integral imaging provides an overview of some of the research activities in the field of integral imaging. The article discusses various aspects of the field including sensing of 3D scenes, processing of captured information, and 3D display and visualization of information. The paper consists of a series of 15 sections from the experts presenting various aspects of the field on sensing, processing, displays, augmented reality, microscopy, object recognition, and other applications. Each section represents the vision of its author to describe the progress, potential, vision, and challenging issues in this field
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