17,411 research outputs found

    A Model of Plant Identification System Using GLCM, Lacunarity And Shen Features

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    Recently, many approaches have been introduced by several researchers to identify plants. Now, applications of texture, shape, color and vein features are common practices. However, there are many possibilities of methods can be developed to improve the performance of such identification systems. Therefore, several experiments had been conducted in this research. As a result, a new novel approach by using combination of Gray-Level Co-occurrence Matrix, lacunarity and Shen features and a Bayesian classifier gives a better result compared to other plant identification systems. For comparison, this research used two kinds of several datasets that were usually used for testing the performance of each plant identification system. The results show that the system gives an accuracy rate of 97.19% when using the Flavia dataset and 95.00% when using the Foliage dataset and outperforms other approaches.Comment: 10 page

    Texture Segregation By Visual Cortex: Perceptual Grouping, Attention, and Learning

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    A neural model is proposed of how laminar interactions in the visual cortex may learn and recognize object texture and form boundaries. The model brings together five interacting processes: region-based texture classification, contour-based boundary grouping, surface filling-in, spatial attention, and object attention. The model shows how form boundaries can determine regions in which surface filling-in occurs; how surface filling-in interacts with spatial attention to generate a form-fitting distribution of spatial attention, or attentional shroud; how the strongest shroud can inhibit weaker shrouds; and how the winning shroud regulates learning of texture categories, and thus the allocation of object attention. The model can discriminate abutted textures with blurred boundaries and is sensitive to texture boundary attributes like discontinuities in orientation and texture flow curvature as well as to relative orientations of texture elements. The model quantitatively fits a large set of human psychophysical data on orientation-based textures. Object boundar output of the model is compared to computer vision algorithms using a set of human segmented photographic images. The model classifies textures and suppresses noise using a multiple scale oriented filterbank and a distributed Adaptive Resonance Theory (dART) classifier. The matched signal between the bottom-up texture inputs and top-down learned texture categories is utilized by oriented competitive and cooperative grouping processes to generate texture boundaries that control surface filling-in and spatial attention. Topdown modulatory attentional feedback from boundary and surface representations to early filtering stages results in enhanced texture boundaries and more efficient learning of texture within attended surface regions. Surface-based attention also provides a self-supervising training signal for learning new textures. Importance of the surface-based attentional feedback in texture learning and classification is tested using a set of textured images from the Brodatz micro-texture album. Benchmark studies vary from 95.1% to 98.6% with attention, and from 90.6% to 93.2% without attention.Air Force Office of Scientific Research (F49620-01-1-0397, F49620-01-1-0423); National Science Foundation (SBE-0354378); Office of Naval Research (N00014-01-1-0624

    Analysis of GLCM Parameters for Textures Classification on UMD Database Images

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    Texture analysis is one of the most important techniques that have been used in image processing for many purposes, including image classification. The texture determines the region of a given gray level image, and reflects its relevant information. Several methods of analysis have been invented and developed to deal with texture in recent years, and each one has its own method of extracting features from the texture. These methods can be divided into two main approaches: statistical methods and processing methods. Gray Level Co-occurrence Matrix (GLCM) is the most popular statistical method used to get features from the texture. In addition to GLCM, a number of equations of Haralick characteristics will be used to calculate values used as discriminate features among different images in this study. There are many parameters of GLCM that should be taken into consideration to increase the discrimination between images belonging to different classes. In this study, we aim to evaluate GLCM parameters. For three decades now, GLCM is popular method used for texture analysis. Neural network which is one of supervised methods will also be used as a classifier. And finally, the database for this study will be images prepared from UMD (University of Maryland database)

    Near ground level sensing for spatial analysis of vegetation

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    Measured changes in vegetation indicate the dynamics of ecological processes and can identify the impacts from disturbances. Traditional methods of vegetation analysis tend to be slow because they are labor intensive; as a result, these methods are often confined to small local area measurements. Scientists need new algorithms and instruments that will allow them to efficiently study environmental dynamics across a range of different spatial scales. A new methodology that addresses this problem is presented. This methodology includes the acquisition, processing, and presentation of near ground level image data and its corresponding spatial characteristics. The systematic approach taken encompasses a feature extraction process, a supervised and unsupervised classification process, and a region labeling process yielding spatial information
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