3,167 research outputs found
A tension approach to controlling the shape of cubic spline surfaces on FVS triangulations
We propose a parametric tensioned version of the FVS macro-element to control the shape of the composite surface and remove artificial oscillations, bumps and other undesired behaviour. In particular, this approach is applied to C1 cubic spline surfaces over a four-directional mesh produced by two-stage scattered data fitting methods
Data-driven quasi-interpolant spline surfaces for point cloud approximation
In this paper we investigate a local surface approximation, the Weighted
Quasi Interpolant Spline Approximation (wQISA), specifically designed for large
and noisy point clouds. We briefly describe the properties of the wQISA
representation and introduce a novel data-driven implementation, which combines
prediction capability and complexity efficiency. We provide an extended
comparative analysis with other continuous approximations on real data,
including different types of surfaces and levels of noise, such as 3D models,
terrain data and digital environmental data
Computing a Compact Spline Representation of the Medial Axis Transform of a 2D Shape
We present a full pipeline for computing the medial axis transform of an
arbitrary 2D shape. The instability of the medial axis transform is overcome by
a pruning algorithm guided by a user-defined Hausdorff distance threshold. The
stable medial axis transform is then approximated by spline curves in 3D to
produce a smooth and compact representation. These spline curves are computed
by minimizing the approximation error between the input shape and the shape
represented by the medial axis transform. Our results on various 2D shapes
suggest that our method is practical and effective, and yields faithful and
compact representations of medial axis transforms of 2D shapes.Comment: GMP14 (Geometric Modeling and Processing
A Bayesian Approach to Manifold Topology Reconstruction
In this paper, we investigate the problem of statistical reconstruction of piecewise linear manifold topology. Given a noisy, probably undersampled point cloud from a one- or two-manifold, the algorithm reconstructs an approximated most likely mesh in a Bayesian sense from which the sample might have been taken. We incorporate statistical priors on the object geometry to improve the reconstruction quality if additional knowledge about the class of original shapes is available. The priors can be formulated analytically or learned from example geometry with known manifold tessellation. The statistical objective function is approximated by a linear programming / integer programming problem, for which a globally optimal solution is found. We apply the algorithm to a set of 2D and 3D reconstruction examples, demon-strating that a statistics-based manifold reconstruction is feasible, and still yields plausible results in situations where sampling conditions are violated
Piecewise smooth reconstruction of normal vector field on digital data
International audienceWe propose a novel method to regularize a normal vector field defined on a digital surface (boundary of a set of voxels). When the digital surface is a digitization of a piecewise smooth manifold, our method localizes sharp features (edges) while regularizing the input normal vector field at the same time. It relies on the optimisation of a variant of the Ambrosio-Tortorelli functional, originally defined for denoising and contour extraction in image processing [AT90]. We reformulate this functional to digital surface processing thanks to discrete calculus operators. Experiments show that the output normal field is very robust to digitization artifacts or noise, and also fairly independent of the sampling resolution. The method allows the user to choose independently the amount of smoothing and the length of the set of discontinuities. Sharp and vanishing features are correctly delineated even on extremely damaged data. Finally, our method can be used to enhance considerably the output of state-of- the-art normal field estimators like Voronoi Covariance Measure [MOG11] or Randomized Hough Transform [BM12]
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Geometrically Designed Variable Knot Splines in Generalized (Non-)Linear Models
In this paper we extend the GeDS methodology, recently developed by Kaishev et al. (2016) for the Normal univariate spline regression case, to the more general GNM (GLM) context. Our approach is to view the (non-)linear predictor as a spline with free knots which are estimated, along with the regression coefficients and the degree of the spline, using a two stage algorithm. In stage A, a linear (degree one) free-knot spline is fitted to the data applying iteratively re-weighted least squares. In stage B, a Schoenberg variation diminishing spline approximation to the fit from stage A is constructed, thus simultaneously producing spline fits of second, third and higher degrees. We demonstrate, based on a thorough numerical investigation that the nice properties of the Normal GeDS methodology carry over to its GNM extension and GeDS favourably compares with other existing spline methods. The proposed GeDS GNM(GLM) methodology is extended to the multivariate case of more than one independent variable by utilizing tensor product splines and their related shape preserving variation diminishing property
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