23,360 research outputs found

    Kinematic interpolation of movement data

    Get PDF
    Mobile tracking technologies are facilitating the collection of increasingly large and detailed data sets on object movement. Movement data are collected by recording an object’s location at discrete time intervals. Often, of interest is to estimate the unknown position of the object at unrecorded time points to increase the temporal resolution of the data, to correct erroneous or missing data points, or to match the recorded times between multiple data sets. Estimating an object’s unknown location between known locations is termed path interpolation. This paper introduces a new method for path interpolation termed kinematic interpolation. Kinematic interpolation incorporates object kinematics (i.e. velocity and acceleration) into the interpolation process. Six empirical data sets (two types of correlated random walks, caribou, cyclist, hurricane and athlete tracking data) are used to compare kinematic interpolation to other interpolation algorithms. Results showed kinematic interpolation to be a suitable interpolation method with fast-moving objects (e.g. the cyclist, hurricane and athlete tracking data), while other algorithms performed best with the correlated random walk and caribou data. Several issues associated with path interpolation tasks are discussed along with potential applications where kinematic interpolation can be useful. Finally, code for performing path interpolation is provided (for each method compared within) using the statistical software R.PostprintPeer reviewe

    On the Assessment of Stability and Patterning of Speech Movements

    Get PDF
    Speech requires the control of complex movements of orofacial structures to produce dynamic variations in the vocal tract transfer function. The nature of the underlying motor control processes has traditionally been investigated by employing measures of articulatory movements, including movement amplitude, velocity, and duration, at selected points in time. An alternative approach, first used in the study of limb motion, is to examine the entire movement trajectory over time. A new approach to speech movement trajectory analysis was introduced in earlier work from this laboratory. In this method, trajectories from multiple movement sequences are time- and amplitude-normalized, and the STI (spatiotemporal index) is computed to capture the degree of convergence of a set of trajectories onto a single, underlying movement template. This research note describes the rationale for this analysis and provides a detailed description of the signal processing involved. Alternative interpolation procedures for time-normalization of kinematic data are also considered

    Synthesis of variable dancing styles based on a compact spatiotemporal representation of dance

    Get PDF
    Dance as a complex expressive form of motion is able to convey emotion, meaning and social idiosyncrasies that opens channels for non-verbal communication, and promotes rich cross-modal interactions with music and the environment. As such, realistic dancing characters may incorporate crossmodal information and variability of the dance forms through compact representations that may describe the movement structure in terms of its spatial and temporal organization. In this paper, we propose a novel method for synthesizing beatsynchronous dancing motions based on a compact topological model of dance styles, previously captured with a motion capture system. The model was based on the Topological Gesture Analysis (TGA) which conveys a discrete three-dimensional point-cloud representation of the dance, by describing the spatiotemporal variability of its gestural trajectories into uniform spherical distributions, according to classes of the musical meter. The methodology for synthesizing the modeled dance traces back the topological representations, constrained with definable metrical and spatial parameters, into complete dance instances whose variability is controlled by stochastic processes that considers both TGA distributions and the kinematic constraints of the body morphology. In order to assess the relevance and flexibility of each parameter into feasibly reproducing the style of the captured dance, we correlated both captured and synthesized trajectories of samba dancing sequences in relation to the level of compression of the used model, and report on a subjective evaluation over a set of six tests. The achieved results validated our approach, suggesting that a periodic dancing style, and its musical synchrony, can be feasibly reproduced from a suitably parametrized discrete spatiotemporal representation of the gestural motion trajectories, with a notable degree of compression

    Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control

    Get PDF
    Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ‘natural’) and allow interaction with the surroundings and other (virtual) humans. Current animation techniques differ in the trade-off they offer between motion naturalness and the control that can be exerted over the motion. We show mechanisms to parametrize, combine (on different body parts) and concatenate motions generated by different animation techniques. We discuss several aspects of motion naturalness and show how it can be evaluated. We conclude by showing the promise of combinations of different animation paradigms to enhance both naturalness and control

    On singular values decomposition and patterns for human motion analysis and simulation

    Get PDF
    We are interested in human motion characterization and automatic motion simulation. The apparent redun- dancy of the humanoid w.r.t its explicit tasks lead to the problem of choosing a plausible movement in the framework of redun- dant kinematics. This work explores the intrinsic relationships between singular value decomposition at kinematic level and optimization principles at task level and joint level. Two task- based schemes devoted to simulation of human motion are then proposed and analyzed. These results are illustrated by motion captures, analyses and task-based simulations. Pattern of singular values serve as a basis for a discussion concerning the similarity of simulated and real motions

    Kinematic modelling of a 3-axis NC machine tool in linear and circular interpolation

    Full text link
    Machining time is a major performance criterion when it comes to high-speed machining. CAM software can help in estimating that time for a given strategy. But in practice, CAM-programmed feed rates are rarely achieved, especially where complex surface finishing is concerned. This means that machining time forecasts are often more than one step removed from reality. The reason behind this is that CAM routines do not take either the dynamic performances of the machines or their specific machining tolerances into account. The present article seeks to improve simulation of high-speed NC machine dynamic behaviour and machining time prediction, offering two models. The first contributes through enhanced simulation of three-axis paths in linear and circular interpolation, taking high-speed machine accelerations and jerks into account. The second model allows transition passages between blocks to be integrated in the simulation by adding in a polynomial transition path that caters for the true machining environment tolerances. Models are based on respect for path monitoring. Experimental validation shows the contribution of polynomial modelling of the transition passage due to the absence of a leap in acceleration. Simulation error on the machining time prediction remains below 1%

    Feedrate planning for machining with industrial six-axis robots

    Get PDF
    The authors want to thank Stäubli for providing the necessary information of the controller, Dynalog for its contribution to the experimental validations and X. Helle for its material contributions.Nowadays, the adaptation of industrial robots to carry out high-speed machining operations is strongly required by the manufacturing industry. This new technology machining process demands the improvement of the overall performances of robots to achieve an accuracy level close to that realized by machine-tools. This paper presents a method of trajectory planning adapted for continuous machining by robot. The methodology used is based on a parametric interpolation of the geometry in the operational space. FIR filters properties are exploited to generate the tool feedrate with limited jerk. This planning method is validated experimentally on an industrial robot
    corecore