4,254 research outputs found

    Connectionist natural language parsing

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    The key developments of two decades of connectionist parsing are reviewed. Connectionist parsers are assessed according to their ability to learn to represent syntactic structures from examples automatically, without being presented with symbolic grammar rules. This review also considers the extent to which connectionist parsers offer computational models of human sentence processing and provide plausible accounts of psycholinguistic data. In considering these issues, special attention is paid to the level of realism, the nature of the modularity, and the type of processing that is to be found in a wide range of parsers

    Conversational ecologies

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    This project takes a transdisciplinary approach to spatial interactivity, incorporating elements of theoretical discourse, speculative design, narrative worldbuilding, making, scientific experimentation and video. To me it is destructive to segregate bodies of knowledge, or any bodies for that matter, and it denies the synergism that is possible with transdisciplinary work. I combine scientific materiality with imagined alechemies and interweave these throughout the text with borrowed and original philosophical contemplations to more fully grapple with the shifting complexities of Conversational Ecologies. I firmly believe that due to the complex, multisensorial nature of interactivity, the discourse must exist outside of just the written. This discourse can exist simultaneously as fantasy and reality–as long as it engages the senses and encourages people to reconsider their ecological positionalities. This theoretical, textual body acts as both a beginning for these experiments, and as a site to re-incorporate what I learn ‘in the field.

    Hybrid Sport Configurations: The Intertwining of the Physical and the Digital

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    The motivation for this research follows from our observation of the increasing influence of digitalization on sporting activities and the emergence of physical-digital hybrid sport. While traditional, physical sport gradually embraces digital elements and experiences to the game, born-digital eSport increasingly involves physical elements in its setting (e.g., offline tournaments). In this paper, we investigate various physical-digital hybrid configurations of existing and emerging sporting activities and their implications for the fusing of the digital and physical worlds. Based on an inductive approach and drawing from existing literature on physical-digital hybridity, we conceptualize four sport clusters (digitally supported sport, digitally augmented sport, digitally replicated sport, and digitally translated sport) along three dimensions: the sporting activities (especially in terms of the relationship between the digital and physical components), the sporting arena, and actors’ influence. Based on our conceptualization and observations, we discuss implications for both the information systems and sport management domains

    Psychopower and Ordinary Madness: Reticulated Dividuals in Cognitive Capitalism

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    Despite the seemingly neutral vantage of using nature for widely-distributed computational purposes, neither post-biological nor post-humanist teleology simply concludes with the real "end of nature" as entailed in the loss of the specific ontological status embedded in the identifier "natural." As evinced by the ecological crises of the Anthropocene—of which the 2019 Brazil Amazon rainforest fires are only the most recent—our epoch has transfixed the “natural order" and imposed entropic artificial integration, producing living species that become “anoetic,” made to serve as automated exosomatic residues, or digital flecks. I further develop Gilles Deleuze’s description of control societies to upturn Foucauldian biopower, replacing its spacio-temporal bounds with the exographic excesses in psycho-power; culling and further detailing Bernard Stiegler’s framework of transindividuation and hyper-control, I examine how becoming-subject is predictively facilitated within cognitive capitalism and what Alexander Galloway terms “deep digitality.” Despite the loss of material vestiges qua virtualization—which I seek to trace in an historical review of industrialization to postindustrialization—the drive-based and reticulated "internet of things" facilitates a closed loop from within the brain to the outside environment, such that the aperture of thought is mediated and compressed. The human brain, understood through its material constitution, is susceptible to total datafication’s laminated process of “becoming-mnemotechnical,” and, as neuroplasticity is now a valid description for deep-learning and neural nets, we are privy to the rebirth of the once-discounted metaphor of the “cybernetic brain.” Probing algorithmic governmentality while posing noetic dreaming as both technical and pharmacological, I seek to analyze how spirit is blithely confounded with machine-thinking’s gelatinous cognition, as prosthetic organ-adaptation becomes probabilistically molded, networked, and agentially inflected (rather than simply externalized)

    Designing Hybrid Gifts

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    Hybrid gifting combines physical artefacts and experiences with digital interactivity to generate new kinds of gifts. Our review details how gifting is a complex social phenomenon and how digital gifting is less engaging than physical gifting for both givers and receivers. Employing a Research Through Design approach, we developed a portfolio of four hybrid gifting experiences: an augmented advent calendar; edible music tracks; personalised museum tours; and a narrated city walk. Our reflection addresses three concepts: hybrid wrapping where physical gifts become wrapped in digital media and vice versa; the importance of effortful interactions that are visible and pleasurable; and the need to consider social obligation, including opportunities for acknowledgement and reciprocation, dealing with embarrassment, and recognising the distinction between giving and sharing. Our concepts provide guidance to practitioners who wish to design future gifting experiences while helping HCI researchers engage with the concept of gifting in a nuanced way

    When Ideas Migrate: A Postcolonial Perspective on Biomodd [LBA2]

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    This paper was completed as part of the Marie Curie Initial Training Network FP7-PEOPLE-2013-ITN, CogNovo, grant number 604764.Biomodd is a global series of art installations in which computer technology and ecology converge. Computer networks built from upcycled computer components are provided with living internal ecosystems. In a symbiotic exchange, plants and algae live alongside electronics and use the latter’s waste heat to thrive. Sensors and robotics provide additional interaction possibilities with the organisms. The first version of the project was completed in the US, while the second version was built in the Philippines. Using a postcolonial stance, we reflect on the challenges involved in translating the project from one context to another. We focus on issues related to heat recycling in the tropics; authenticity and hybridity; obsolescence and the convertibility of capital; cultural sampling, remixing, and appropriation; and structures for social organization. We advance Biomodd as a significant contribution to artscience collaborative initiatives in the global South

    Modeling the formation of attentive publics in social media: the case of Donald Trump

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    Previous research has shown the importance of Donald Trump’s Twitter activity, and that of his Twitter following, in spreading his message during the primary and general election campaigns of 2015–2016. However, we know little about how the publics who followed Trump and amplified his messages took shape. We take this case as an opportunity to theorize and test questions about the assembly of what we call “attentive publics” in social media. We situate our study in the context of current discussions of audience formation, attention flow, and hybridity in the United States’ political media system. From this we derive propositions concerning how attentive publics aggregate around a particular object, in this case Trump himself, which we test using time series modeling. We also present an exploration of the possible role of automated accounts in these processes. Our results reiterate the media hybridity described by others, while emphasizing the importance of news media coverage in building social media attentive publics.Accepted manuscrip

    Machinising humans and humanising machines: Emotional relationships mediated by technology and material experience

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    With the advent of affective computing and physical computing, technological artefacts are increasingly mediating human emotional relations, and becoming social entities themselves. These technologies on one hand prompt a critical reflection on human-machine relations, and on the other hand offer a fertile ground for imagining new dynamics of emotional relations mediated by technology and materiality. This chapter describes design research drawing on theories of technology, materiality and making. Carried out through fashion and experience design, the practice amplifies the processes of mediation. By creating material playgrounds for technological and human agency, the experiments described here aim to generate knowledge about the emotional self, critical reflection on human-machine relationships, and new imagined emotional relations resulting from the hybridity of humans and technology

    Shape exploration in design : formalising and supporting a transformational process

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    The process of sketching can support the sort of transformational thinking that is seen as essential for the interpretation and reinterpretation of ideas in innovative design. Such transformational thinking, however, is not yet well supported by computer-aided design systems. In this paper, outcomes of experimental investigations into the mechanics of sketching are described, in particular those employed by practising architects and industrial designers as they responded to a series of conceptual design tasks,. Analyses of the experimental data suggest that the interactions of designers with their sketches can be formalised according to a finite number of generalised shape rules. A set of shape rules, formalising the reinterpretation and transformations of shapes, e.g. through deformation or restructuring, are presented. These rules are suggestive of the manipulations that need to be afforded in computational tools intended to support designers in design exploration. Accordingly, the results of the experimental investigations informed the development of a prototype shape synthesis system, and a discussion is presented in which the future requirements of such systems are explored
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