803 research outputs found

    An Overview of Self-Adaptive Technologies Within Virtual Reality Training

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    This overview presents the current state-of-the-art of self-adaptive technologies within virtual reality (VR) training. Virtual reality training and assessment is increasingly used for five key areas: medical, industrial & commercial training, serious games, rehabilitation and remote training such as Massive Open Online Courses (MOOCs). Adaptation can be applied to five core technologies of VR including haptic devices, stereo graphics, adaptive content, assessment and autonomous agents. Automation of VR training can contribute to automation of actual procedures including remote and robotic assisted surgery which reduces injury and improves accuracy of the procedure. Automated haptic interaction can enable tele-presence and virtual artefact tactile interaction from either remote or simulated environments. Automation, machine learning and data driven features play an important role in providing trainee-specific individual adaptive training content. Data from trainee assessment can form an input to autonomous systems for customised training and automated difficulty levels to match individual requirements. Self-adaptive technology has been developed previously within individual technologies of VR training. One of the conclusions of this research is that while it does not exist, an enhanced portable framework is needed and it would be beneficial to combine automation of core technologies, producing a reusable automation framework for VR training

    Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology

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    The volume 2 proceedings from the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology are presented. Topics discussed include intelligent computer assisted training (ICAT) systems architectures, ICAT educational and medical applications, virtual environment (VE) training and assessment, human factors engineering and VE, ICAT theory and natural language processing, ICAT military applications, VE engineering applications, ICAT knowledge acquisition processes and applications, and ICAT aerospace applications

    User modelling for robotic companions using stochastic context-free grammars

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    Creating models about others is a sophisticated human ability that robotic companions need to develop in order to have successful interactions. This thesis proposes user modelling frameworks to personalise the interaction between a robot and its user and devises novel scenarios where robotic companions may apply these user modelling techniques. We tackle the creation of user models in a hierarchical manner, using a streamlined version of the Hierarchical Attentive Multiple-Models for Execution and Recognition (HAMMER) architecture to detect low-level user actions and taking advantage of Stochastic Context-Free Grammars (SCFGs) to instantiate higher-level models which recognise uncertain and recursive sequences of low-level actions. We discuss a couple of distinct scenarios for robotic companions: a humanoid sidekick for power-wheelchair users and a companion of hospital patients. Next, we address the limitations of the previous scenarios by applying our user modelling techniques and designing two further scenarios that fully take advantage of the user model. These scenarios are: a wheelchair driving tutor which models the user abilities, and the musical collaborator which learns the preferences of its users. The methodology produced interesting results in all scenarios: users preferred the actual robot over a simulator as a wheelchair sidekick. Hospital patients rated positively their interactions with the companion independently of their age. Moreover, most users agreed that the music collaborator had become a better accompanist with our framework. Finally, we observed that users' driving performance improved when the robotic tutor instructed them to repeat a task. As our workforce ages and the care requirements in our society grow, robots will need to play a role in helping us lead better lives. This thesis shows that, through the use of SCFGs, adaptive user models may be generated which then can be used by robots to assist their users.Open Acces

    Emerging Challenges in Technology-based Support for Surgical Training

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    This paper stipulates several technological research and development thrusts that can assist in modern day approaches to simulated training of minimally invasive laparoscopic and robot surgery. Basic tenets of such training are explained, and specific areas of research are enumerated. Specifically, augmented and mixed reality are proposed as a means of improving perceptual and clinical decision-making skills, haptics are proposed as mechanism not only to provide force feedback and guidance, but also as a means of reflecting a tactile feel of surgery in simulated training scenarios. Learning optimization is discussed to fine tune the difficulty levels of various exercises. All the above elements can serve as the foundation for building computer-based virtual coaching environments that can reduce the training costs and provide a broader access to learning highly complex, technology driven surgical techniques

    Aerospace medicine and biology: A continuing bibliography with indexes (supplement 355)

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    This bibliography lists 147 reports, articles and other documents introduced into the NASA Scientific and Technical Information System during October, 1991. Subject coverage includes: aerospace medicine and psychology, life support systems and controlled environments, safety equipment, exobiology and extraterrestrial life, and flight crew behavior and performance

    Simulateur tutoriel intelligent pour les opérations robotisées application au bras canadien sur la station spatiale internationale

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    Cette thèse a pour objectif de développer un simulateur tutoriel intelligent pour l'apprentissage de manipulations robotisées, applicable au bras robot canadien sur la station spatiale internationale. Le simulateur appelé Roman Tutor est une preuve de concept de simulateur d'apprentissage autonome et continu pour des manipulations robotisées complexes. Un tel concept est notamment pertinent pour les futures missions spatiales sur Mars ou sur la Lune, et ce en dépit de l'inadéquation du bras canadien pour de telles missions en raison de sa trop grande complexité. Le fait de démontrer la possibilité de conception d'un simulateur capable, dans une certaine mesure, de donner des rétroactions similaires à celles d'un enseignant humain, pourrait inspirer de nouvelles idées pour des concepts similaires, applicables à des robots plus simples, qui seraient utilisés dans les prochaines missions spatiales. Afin de réaliser ce prototype, il est question de développer et d'intégrer trois composantes originales : premièrement, un planificateur de trajectoires pour des environnements dynamiques présentant des contraintes dures et flexibles ; deuxièmement, un générateur automatique de démonstrations de tâches, lequel fait appel au planificateur de trajectoires pour trouver une trajectoire solution à une tâche de déplacement du bras robot et à des techniques de planification des animations pour filmer la solution obtenue ; et troisièmement, un modèle pédagogique implémentant des stratégies d'intervention pour donner de l'aide à un opérateur manipulant le SSRMS. L'assistance apportée à un opérateur sur Roman Tutor fait appel d'une part à des démonstrations de tâches générées par le générateur automatique de démonstrations, et d'autre part au planificateur de trajectoires pour suivre la progression de l'opérateur sur sa tâche, lui fournir de l'aide et le corriger au besoin

    Virtual laboratories for education in science, technology, and engineering: A review

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    Within education, concepts such as distance learning, and open universities, are now becoming more widely used for teaching and learning. However, due to the nature of the subject domain, the teaching of Science, Technology, and Engineering are still relatively behind when using new technological approaches (particularly for online distance learning). The reason for this discrepancy lies in the fact that these fields often require laboratory exercises to provide effective skill acquisition and hands-on experience. Often it is difficult to make these laboratories accessible for online access. Either the real lab needs to be enabled for remote access or it needs to be replicated as a fully software-based virtual lab. We argue for the latter concept since it offers some advantages over remotely controlled real labs, which will be elaborated further in this paper. We are now seeing new emerging technologies that can overcome some of the potential difficulties in this area. These include: computer graphics, augmented reality, computational dynamics, and virtual worlds. This paper summarizes the state of the art in virtual laboratories and virtual worlds in the fields of science, technology, and engineering. The main research activity in these fields is discussed but special emphasis is put on the field of robotics due to the maturity of this area within the virtual-education community. This is not a coincidence; starting from its widely multidisciplinary character, robotics is a perfect example where all the other fields of engineering and physics can contribute. Thus, the use of virtual labs for other scientific and non-robotic engineering uses can be seen to share many of the same learning processes. This can include supporting the introduction of new concepts as part of learning about science and technology, and introducing more general engineering knowledge, through to supporting more constructive (and collaborative) education and training activities in a more complex engineering topic such as robotics. The objective of this paper is to outline this problem space in more detail and to create a valuable source of information that can help to define the starting position for future research

    Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology, Volume 1

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    These proceedings are organized in the same manner as the conference's contributed sessions, with the papers grouped by topic area. These areas are as follows: VE (virtual environment) training for Space Flight, Virtual Environment Hardware, Knowledge Aquisition for ICAT (Intelligent Computer-Aided Training) & VE, Multimedia in ICAT Systems, VE in Training & Education (1 & 2), Virtual Environment Software (1 & 2), Models in ICAT systems, ICAT Commercial Applications, ICAT Architectures & Authoring Systems, ICAT Education & Medical Applications, Assessing VE for Training, VE & Human Systems (1 & 2), ICAT Theory & Natural Language, ICAT Applications in the Military, VE Applications in Engineering, Knowledge Acquisition for ICAT, and ICAT Applications in Aerospace
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