1,126 research outputs found

    AN EFFECTIVE METAHEURISTIC FOR TOURIST TRIP PLANNING IN PUBLIC TRANSPORT NETWORKS

    Get PDF
    The Time-Dependent Orienteering Problem with Time Windows (TDOPTW) is a combinatorial optimization problem defined on graphs. Its real life applications are particularly associated with tourist trip planning in trans-port networks, where travel time between two points depends on the moment of travel start. In the paper an effective TDOPTW solution (evolutionary algorithm with local search operators) was presented and applied to gen-erate attractive tours in real public transport networks of Białystok and Athens. The method achieved very high-quality solutions in a short execution time

    DISCRETE PARTICLE SWARM OPTIMIZATION FOR THE ORIENTEERING PROBLEM

    Get PDF
    Discrete particle swarm optimization (DPSO) is gaining popularity in the area of combinatorial optimization in the recent past due to its simplicity in coding and consistency in performance.  A DPSO algorithm has been developed for orienteering problem (OP) which has been shown to have many practical applications.  It uses reduced variable neighborhood search as a local search tool.  The DPSO algorithm was compared with ten heuristic models from the literature using benchmark problems.  The results show that the DPSO algorithm is a robust algorithm that can optimally solve the well known OP test problems

    Algorithms for Large Orienteering Problems

    Get PDF
    In this thesis, we have developed algorithms to solve large-scale Orienteering Problems. The Orienteering Problem is a combinatorial optimization problem were given a weighted complete graph with vertex profits and a maximum distance constraint, the goal is to find the simple cycle which maximizes the sum of the profits of the visited vertices. To solve the Orienteering Problem, we have developed an evolutionary algorithm and an Branch-and-Cut algorithm. One of the key characteristics of the evolutionary algorithm is to work with unfeasible solutions. From the point of view of genetic operators, the main contribution has been the development of the Edge Recombination Crossover for the Orienteering Problem, which in a wider context it is also valid for any cycle problem. Another contribution has been the developed local search to handle large problems. The Branch-and-Cut algorithm includes new contributions in the separation algorithms of inequalities stemming from the cycle problem, in the separation loop, in the variables pricing, and in the calculation of the lower and upper bounds of the problem. At the same time, we have generalized for cycle problems the support graph shrinking techniques and procedures to speed up the exact separation algorithms for subcycle elimination constraints. The experiments carried out in large-sized instances, up to 7393 nodes, show that both algorithms achieve outstanding results, both in terms of the quality of solutions and in terms of the execution time.BERC.2014-2017 SEV-2013-0323 PID2019-104933GB-I00 MTM2015-65317-

    Algorithms for large orienteering problems

    Get PDF
    185 p.Tesi lan honetan, tamaina handiko Orientazio Problemak ebazteko algoritmoak garatu ditugu. Orientazio Problema optimizazio konbinatorioko problema bat da: herri multzo bat eta hauen arteko distantzia emanik, herri bakoitzak bere saria duelarik, eta ibilbidearen distantzia osoaren murrizketa bat ezarririk, problemaren helburua sarien batura maximizatzen duen ibilbidea aurkitzean datza. Orientazio Problema ebazteko, algoritmo ebolutibo bat eta Branch-and-Cut algoritmo bat garatu ditugu. Algoritmo ebolutiboaren ezaugarri nagusienetako bat, soluzio ez bideragarriekin lan egitea da. Eragile genetikoen ikuspuntutik algoritmo honen ekarpen nagusia Orientazio Problemarentzako proposatutako Ertzen Birkonbinazio Gurutzaketa da. Beste ekarpen bat problema handiak ebazteko aproposa den bilaketa lokala da. Branch-and-Cut algoritmoak berriz, ziklo problementzako banantze algoritmoetan, banantze begiztan, aldagaien baloratzean, eta problemaren goi eta behe-mugen kalkuluan ditu ekarpen nagusiak. Aldi berean, ziklo problementzako algoritmo zehatzaren parte diren euskarri grafoen sinplifikazio teknika eta azpizikloak identifikatzeko separazio algoritmoak aztertu ditugu. Tamaina handiko problemekin, 7393 herrirainokoak, egindako esperimentuek erakusten dute bi algoritmoek primerako emaitzak lortzen dituztela, bai soluzioen kalitatearen aldetik eta bai algoritmoen azkartasunaren aldetik ere.En esta tesis, hemos desarrollado algoritmos para resolver instancias de gran tamaño para el Problema de Orientación. El Problema de Orientación es un problema de optimización combinatoria en el cual, dado un grafo, con distancias asociadas en las aristas y premios en los vértices, y la restricción de longitud máxima de la ruta, el objetivo es maximizar la suma de recompensas de las ciudades visitadas.Para resolver el Problema de Orientación, hemos desarrollado un algoritmo evolutivo y un algoritmo Branch-and-Cut. La principal característica del algoritmo evolutivo es el uso de soluciones infactibles durante de la búsqueda. Desde el punto de vista de los operadores genéticos, la contribución más notable es el desarrollo del Cruce de Recombinación de Aristas para el Problema de Orientación. Otra contribución ha sido el desarrollo de una búsqueda local que permite abarcar problemas de gran tamaño. El algoritmo Branch-and-Cut incluye contribuciones en los algoritmos de separación para problemas de ciclos, en el bucle de separación, en la estimación de precios de las variables, y en el cálculo de las cotas inferiores y superiores del problema. Al mismo tiempo, generalizamos para problemas de ciclos, la contracción de grafos soporte y procedimientos para acelerar la separación exacta de las restricciones de eliminación de subciclos. Los experimentos llevados a cabo en problemas de gran tamaño, problemas de hasta 7393 nodos, muestran que ambos algoritmos obtienen resultados excelentes, en términos de la calidad de la solución y en términos del tiempo de ejecución.-In this thesis, we have developed algorithms to solve large-scale Orienteering Problems. The Orienteering Problem is a combinatorial optimization problem were given a weighted complete graph with vertex profits and a maximum distance constraint, the goal is to find the simple cycle which maximizes the sum of the profits of the visited vertices. To solve the Orienteering Problem, we have developed an evolutionary algorithm and a Branch-and-Cut algorithm. One of the key characteristics of the evolutionary algorithm is to work with unfeasible solutions. From the point of view of genetic operators, the main contribution has been the development of the Edge Recombination Crossover for the Orienteering Problem, which in a wider context it is also valid for any cycle problem. Another contribution has been the developed local search to handle large problems. The Branch-and-Cut algorithm includes new contributions in the separation algorithms of inequalities stemming from the cycle problem, in the separation loop, in the variables pricing, and in the calculation of the lower and upper bounds of the problem. At the same time, we have generalized for cycle problems the support graph shrinking techniques and procedures to speed up the exact separation algorithms for subcycle elimination constraints. The experiments carried out in large-sized instances, up to 7393 nodes, show that both algorithms achieve outstanding results, both in terms of the quality of solutions and in terms of the execution time.bcam:basque center for applied mathematic

    An efficient evolutionary algorithm for the orienteering problem

    Get PDF
    This paper deals with the Orienteering Problem, which is a routing problem. In the Orienteering Problem, each node has a profit assigned and the goal is to find the route that maximizes the total collected profit subject to a limitation on the total route distance. To solve this problem, we propose an evolutionary algorithm, whose key characteristic is to maintain unfeasible solutions during the search. Furthermore, it includes a novel solution codification for the Orienteering Problem, a novel heuristic for node inclusion in the route, an adaptation of the Edge Recombination crossover developed for the Travelling Salesperson Problem, specific operators to recover the feasibility of solutions when required, and the use of the Lin-Kernighan heuristic to improve the route lengths. We compare our algorithm with three state-of-the-art algorithms for the problem on 344 benchmark instances, with up to 7397 nodes. The results show a competitive behavior of our approach in instances of low-medium dimensionality, and outstanding results in the large dimensionality instances reaching new best known solutions with lower computational time than the state-of-the-art algorithms.MTM2015-65317-P, TIN2016-78365-R, IT-609-13, IT-928-16, UFI BETS 201

    Two-Stage Vehicle Routing Problems with Profits and Buffers: Analysis and Metaheuristic Optimization Algorithms

    Get PDF
    This thesis considers the Two-Stage Vehicle Routing Problem (VRP) with Profits and Buffers, which generalizes various optimization problems that are relevant for practical applications, such as the Two-Machine Flow Shop with Buffers and the Orienteering Problem. Two optimization problems are considered for the Two-Stage VRP with Profits and Buffers, namely the minimization of total time while respecting a profit constraint and the maximization of total profit under a budget constraint. The former generalizes the makespan minimization problem for the Two-Machine Flow Shop with Buffers, whereas the latter is comparable to the problem of maximizing score in the Orienteering Problem. For the three problems, a theoretical analysis is performed regarding computational complexity, existence of optimal permutation schedules (where all vehicles traverse the same nodes in the same order) and potential gaps in attainable solution quality between permutation schedules and non-permutation schedules. The obtained theoretical results are visualized in a table that gives an overview of various subproblems belonging to the Two-Stage VRP with Profits and Buffers, their theoretical properties and how they are connected. For the Two-Machine Flow Shop with Buffers and the Orienteering Problem, two metaheuristics 2BF-ILS and VNSOP are presented that obtain favorable results in computational experiments when compared to other state-of-the-art algorithms. For the Two-Stage VRP with Profits and Buffers, an algorithmic framework for Iterative Search Algorithms with Variable Neighborhoods (ISAVaN) is proposed that generalizes aspects from 2BF-ILS as well as VNSOP. Various algorithms derived from that framework are evaluated in an experimental study. The evaluation methodology used for all computational experiments in this thesis takes the performance during the run time into account and demonstrates that algorithms for structurally different problems, which are encompassed by the Two-Stage VRP with Profits and Buffers, can be evaluated with similar methods. The results show that the most suitable choice for the components in these algorithms is dependent on the properties of the problem and the considered evaluation criteria. However, a number of similarities to algorithms that perform well for the Two-Machine Flow Shop with Buffers and the Orienteering Problem can be identified. The framework unifies these characteristics, providing a spectrum of algorithms that can be adapted to the specifics of the considered Vehicle Routing Problem.:1 Introduction 2 Background 2.1 Problem Motivation 2.2 Formal Definition of the Two-Stage VRP with Profits and Buffers 2.3 Review of Literature on Related Vehicle Routing Problems 2.3.1 Two-Stage Vehicle Routing Problems 2.3.2 Vehicle Routing Problems with Profits 2.3.3 Vehicle Routing Problems with Capacity- or Resource-based Restrictions 2.4 Preliminary Remarks on Subsequent Chapters 3 The Two-Machine Flow Shop Problem with Buffers 3.1 Review of Literature on Flow Shop Problems with Buffers 3.1.1 Algorithms and Metaheuristics for Flow Shops with Buffers 3.1.2 Two-Machine Flow Shop Problems with Buffers 3.1.3 Blocking Flow Shops 3.1.4 Non-Permutation Schedules 3.1.5 Other Extensions and Variations of Flow Shop Problems 3.2 Theoretical Properties 3.2.1 Computational Complexity 3.2.2 The Existence of Optimal Permutation Schedules 3.2.3 The Gap Between Permutation Schedules an Non-Permutation 3.3 A Modification of the NEH Heuristic 3.4 An Iterated Local Search for the Two-Machine Flow Shop Problem with Buffers 3.5 Computational Evaluation 3.5.1 Algorithms for Comparison 3.5.2 Generation of Problem Instances 3.5.3 Parameter Values 3.5.4 Comparison of 2BF-ILS with other Metaheuristics 3.5.5 Comparison of 2BF-OPT with NEH 3.6 Summary 4 The Orienteering Problem 4.1 Review of Literature on Orienteering Problems 4.2 Theoretical Properties 4.3 A Variable Neighborhood Search for the Orienteering Problem 4.4 Computational Evaluation 4.4.1 Measurement of Algorithm Performance 4.4.2 Choice of Algorithms for Comparison 4.4.3 Problem Instances 4.4.4 Parameter Values 4.4.5 Experimental Setup 4.4.6 Comparison of VNSOP with other Metaheuristics 4.5 Summary 5 The Two-Stage Vehicle Routing Problem with Profits and Buffers 5.1 Theoretical Properties of the Two-Stage VRP with Profits and Buffers 5.1.1 Computational Complexity of the General Problem 5.1.2 Existence of Permutation Schedules in the Set of Optimal Solutions 5.1.3 The Gap Between Permutation Schedules an Non-Permutation Schedules 5.1.4 Remarks on Restricted Cases 5.1.5 Overview of Theoretical Results 5.2 A Metaheuristic Framework for the Two-Stage VRP with Profits and Buffers 5.3 Experimental Results 5.3.1 Problem Instances 5.3.2 Experimental Results for O_{max R, Cmax≤B} 5.3.3 Experimental Results for O_{min Cmax, R≥Q} 5.4 Summary Bibliography List of Figures List of Tables List of Algorithm

    Electric vehicle routing, arc routing, and team orienteering problems in sustainable transportation

    Full text link
    [EN] The increasing use of electric vehicles in road and air transportation, especially in last-mile delivery and city mobility, raises new operational challenges due to the limited capacity of electric batteries. These limitations impose additional driving range constraints when optimizing the distribution and mobility plans. During the last years, several researchers from the Computer Science, Artificial Intelligence, and Operations Research communities have been developing optimization, simulation, and machine learning approaches that aim at generating efficient and sustainable routing plans for hybrid fleets, including both electric and internal combustion engine vehicles. After contextualizing the relevance of electric vehicles in promoting sustainable transportation practices, this paper reviews the existing work in the field of electric vehicle routing problems. In particular, we focus on articles related to the well-known vehicle routing, arc routing, and team orienteering problems. The review is followed by numerical examples that illustrate the gains that can be obtained by employing optimization methods in the aforementioned field. Finally, several research opportunities are highlighted.This work has been partially supported by the Spanish Ministry of Science, Innovation, and Universities (PID2019-111100RB-C21-C22/AEI/10.13039/501100011033, RED2018-102642-T), the SEPIE Erasmus+Program (2019-I-ES01-KA103-062602), and the IoF2020-H2020 (731884) project.Do C. Martins, L.; Tordecilla, RD.; Castaneda, J.; Juan-Pérez, ÁA.; Faulin, J. (2021). Electric vehicle routing, arc routing, and team orienteering problems in sustainable transportation. Energies. 14(16):1-30. https://doi.org/10.3390/en14165131130141

    Time-Dependent Tourist Tour Planning with Adjustable Profits

    Get PDF
    Planning a tourist trip in a foreign city can be a complex undertaking: when selecting the attractions and choosing visit order and visit durations, opening hours as well as the public transit timetable need to be considered. Additionally, when planning trips for multiple days, it is desirable to avoid redundancy. Since the attractiveness of activities such as shopping or sightseeing depends on personal preferences, there is no one-size-fits-all solution to this problem. We propose several realistic extensions to the Time-Dependent Team Orienteering Problem with Time Windows (TDTOPTW) which are relevant in practice and present the first MILP representation of it. Furthermore, we propose a problem-specific preprocessing step which enables fast heuristic (iterated local search) and exact (mixed-integer linear programming) personalized trip-planning for tourists. Experimental results for the city of Berlin show that the approach is feasible in practice
    corecore