4,799 research outputs found

    Lunar Rover with Multiple Science Handling Capability

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    A rover design study was undertaken for exploration of the Moon. Rovers that have been launched in the past carried a suite of science payload either onboard its body or on the robotic arm’s end. No rover has so far been launched and tasked with “carrying and deploying” a payload on an extraterrestrial surface. This paper describes a lunar rover designed for deploying payload as well as carrying a suite of instruments onboard for conventional science tasks. The main consideration during the rover design process was the usage of existing, in-house technology for development of some rover systems. The manipulation subsystem design was derived from the technology of Light Weight Robot, a dexterous arm originally developed for terrestrial applications. Recent efforts have led to definition of a mission architecture for exploration of the Moon with such a rover. An outline of its design, the manipulating arm technology and the design decisions that were made has been presented

    Performance Analysis of An Experimental Micro Flexible Manufacturing System (FMS)

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    Due to advanced technology, it is very important the performance of FMS for sensivity, production quality, repeatability and energy consumptions. Flexible manufacturing systems (FMSs) are the most automated and technologically sophisticated of the machine cell types used to implement cellular manufacturing. An FMS usually has multiple automated stations and is capable of variable routings among stations, while its flexibility allows it to operate as a mixed model system. The FMS concept integrates many of the advanced technologies that we met in previous units, including flexible automation, CNC machines, distributed computer control, and automated material handling and storage. In this experimental investigation, vibration and accelerations analysis of an experimental FMS with 5 degrees of freedom robot manipulator are presented. Firstly, experimental measurement of accelerations and vibrations are trained with a vibration measurement system and sensors. However, the process of production of part is a cycle of exact production time

    3D Printed Soft Robotic Hand

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    Soft robotics is an emerging industry, largely dominated by companies which hand mold their actuators. Our team set out to design an entirely 3D printed soft robotic hand, powered by a pneumatic control system which will prove both the capabilities of soft robots and those of 3D printing. Through research, computer aided design, finite element analysis, and experimental testing, a functioning actuator was created capable of a deflection of 2.17” at a maximum pressure input of 15 psi. The single actuator was expanded into a 4 finger gripper and the design was printed and assembled. The created prototype was ultimately able to lift both a 100-gram apple and a 4-gram pill, proving its functionality in two prominent industries: pharmaceutical and food packing

    How do you Play with a Robotic Toy Animal? A long-term study of Pleo

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    Pleo is one of the more advanced interactive toys currently available for the home market, taking the form of a robotic dinosaur. We present an exploratory study of how it was interacted with and reflected upon in the homes of six families during 2 to 10 months. Our analysis emphasizes a discrepancy between the participants’ initial desires to borrow a Pleo and what they reported later on about their actual experiences. Further, the data suggests an apparent tension between participants expecting the robot to work as a ‘toy’ while making consistent comparisons with real pet animals. We end by discussing a series of implications for design of this category of toys, in order to better maintain interest and engagement over time

    BRAHMS: Novel middleware for integrated systems computation

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    Biological computational modellers are becoming increasingly interested in building large, eclectic models, including components on many different computational substrates, both biological and non-biological. At the same time, the rise of the philosophy of embodied modelling is generating a need to deploy biological models as controllers for robots in real-world environments. Finally, robotics engineers are beginning to find value in seconding biomimetic control strategies for use on practical robots. Together with the ubiquitous desire to make good on past software development effort, these trends are throwing up new challenges of intellectual and technological integration (for example across scales, across disciplines, and even across time) - challenges that are unmet by existing software frameworks. Here, we outline these challenges in detail, and go on to describe a newly developed software framework, BRAHMS. that meets them. BRAHMS is a tool for integrating computational process modules into a viable, computable system: its generality and flexibility facilitate integration across barriers, such as those described above, in a coherent and effective way. We go on to describe several cases where BRAHMS has been successfully deployed in practical situations. We also show excellent performance in comparison with a monolithic development approach. Additional benefits of developing in the framework include source code self-documentation, automatic coarse-grained parallelisation, cross-language integration, data logging, performance monitoring, and will include dynamic load-balancing and 'pause and continue' execution. BRAHMS is built on the nascent, and similarly general purpose, model markup language, SystemML. This will, in future, also facilitate repeatability and accountability (same answers ten years from now), transparent automatic software distribution, and interfacing with other SystemML tools. (C) 2009 Elsevier Ltd. All rights reserved

    Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball

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    Playing the game of Ping-Pong is a challenge to human abilities since it requires developing skills, such as fast reaction capabilities, precision of movement and high speed mental responses. These processes include the utilization of seven DOF of the human arm, and translational movements through the legs, torso, and other extremities of the body, which are used for developing different game strategies or simply imposing movements that affect the ball such as spinning movements. Computationally, Ping-Pong requires a huge quantity of joints and visual information to be processed and analysed, something which really represents a challenge for a robot. In addition, in order for a robot to develop the task mechanically, it requires a large and dexterous workspace, and good dynamic capacities. Although there are commercial robots that are able to play Ping-Pong, the game is still an open task, where there are problems to be solved and simplified. All robotic Ping-Pong players cited in the bibliography used at least four DOF to hit the ball. In this paper, a spherical bat mounted on a 3-DOF parallel robot is proposed. The spherical bat is used to drive the trajectory of a Ping-Pong ball.Fil: Trasloheros, Alberto. Universidad Aeronáutica de Querétaro; MéxicoFil: Sebastián, José María. Universidad Politécnica de Madrid; España. Consejo Superior de Investigaciones Científicas; EspañaFil: Torrijos, Jesús. Consejo Superior de Investigaciones Científicas; España. Universidad Politécnica de Madrid; EspañaFil: Carelli Albarracin, Ricardo Oscar. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de Ingeniería. Instituto de Automática; ArgentinaFil: Roberti, Flavio. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de Ingeniería. Instituto de Automática; Argentin

    Naturalizing Dasein and other (Alleged) Heresies

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    First paragraph: To my mind, being wrong is nowhere near as disheartening as being boring, so I am encouraged by the fact that, in the four chapters immediately preceding this one, four thinkers for whom I have nothing but the utmost intellectual respect have found my ongoing project to articulate the philosophical groundwork for a genuinely Heideggerian cognitive science interesting enough that they have taken the trouble to explain precisely why it is flawed. Just how deep the supposed flaws go depends on which set of criticisms one chooses to read. For Ratcliffe and Rehberg they go very deep indeed, since, for these thinkers, there is a sense in which the very idea of a Heideggerian cognitive science borders on the incoherent. Dreyfus and Rietveld, on the other hand, seem to agree with me that something worth calling a Heideggerian cognitive science is certainly possible; it's just that my version of it is seriously defective

    In Sync: Exploring Synchronization to Increase Trust Between Humans and Non-humanoid Robots

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    When we go for a walk with friends, we can observe an interesting effect: From step lengths to arm movements - our movements unconsciously align; they synchronize. Prior research found that this synchronization is a crucial aspect of human relations that strengthens social cohesion and trust. Generalizing from these findings in synchronization theory, we propose a dynamical approach that can be applied in the design of non-humanoid robots to increase trust. We contribute the results of a controlled experiment with 51 participants exploring our concept in a between-subjects design. For this, we built a prototype of a simple non-humanoid robot that can bend to follow human movements and vary the movement synchronization patterns. We found that synchronized movements lead to significantly higher ratings in an established questionnaire on trust between people and automation but did not influence the willingness to spend money in a trust game.Comment: To appear in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI 23), April 23-28, 2023, Hamburg, Germany. ACM, New York, NY, USA, 14 page
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