88 research outputs found

    Homogeneous and heterogeneous MPSoC architectures with network-on-chip connectivity for low-power and real-time multimedia signal processing

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    Two multiprocessor system-on-chip (MPSoC) architectures are proposed and compared in the paper with reference to audio and video processing applications. One architecture exploits a homogeneous topology; it consists of 8 identical tiles, each made of a 32-bit RISC core enhanced by a 64-bit DSP coprocessor with local memory. The other MPSoC architecture exploits a heterogeneous-tile topology with on-chip distributed memory resources; the tiles act as application specific processors supporting a different class of algorithms. In both architectures, the multiple tiles are interconnected by a network-on-chip (NoC) infrastructure, through network interfaces and routers, which allows parallel operations of the multiple tiles. The functional performances and the implementation complexity of the NoC-based MPSoC architectures are assessed by synthesis results in submicron CMOS technology. Among the large set of supported algorithms, two case studies are considered: the real-time implementation of an H.264/MPEG AVC video codec and of a low-distortion digital audio amplifier. The heterogeneous architecture ensures a higher power efficiency and a smaller area occupation and is more suited for low-power multimedia processing, such as in mobile devices. The homogeneous scheme allows for a higher flexibility and easier system scalability and is more suited for general-purpose DSP tasks in power-supplied devices

    Low complexity hardware oriented H.264/AVC motion estimation algorithm and related low power and low cost architecture design

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    制度:新 ; 報告番号:甲2999号 ; 学位の種類:博士(工学) ; 授与年月日:2010/3/15 ; 早大学位記番号:新525

    Content-Aware Multimedia Communications

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    The demands for fast, economic and reliable dissemination of multimedia information are steadily growing within our society. While people and economy increasingly rely on communication technologies, engineers still struggle with their growing complexity. Complexity in multimedia communication originates from several sources. The most prominent is the unreliability of packet networks like the Internet. Recent advances in scheduling and error control mechanisms for streaming protocols have shown that the quality and robustness of multimedia delivery can be improved significantly when protocols are aware of the content they deliver. However, the proposed mechanisms require close cooperation between transport systems and application layers which increases the overall system complexity. Current approaches also require expensive metrics and focus on special encoding formats only. A general and efficient model is missing so far. This thesis presents efficient and format-independent solutions to support cross-layer coordination in system architectures. In particular, the first contribution of this work is a generic dependency model that enables transport layers to access content-specific properties of media streams, such as dependencies between data units and their importance. The second contribution is the design of a programming model for streaming communication and its implementation as a middleware architecture. The programming model hides the complexity of protocol stacks behind simple programming abstractions, but exposes cross-layer control and monitoring options to application programmers. For example, our interfaces allow programmers to choose appropriate failure semantics at design time while they can refine error protection and visibility of low-level errors at run-time. Based on some examples we show how our middleware simplifies the integration of stream-based communication into large-scale application architectures. An important result of this work is that despite cross-layer cooperation, neither application nor transport protocol designers experience an increase in complexity. Application programmers can even reuse existing streaming protocols which effectively increases system robustness.Der Bedarf unsere Gesellschaft nach kostengünstiger und zuverlässiger Kommunikation wächst stetig. Während wir uns selbst immer mehr von modernen Kommunikationstechnologien abhängig machen, müssen die Ingenieure dieser Technologien sowohl den Bedarf nach schneller Einführung neuer Produkte befriedigen als auch die wachsende Komplexität der Systeme beherrschen. Gerade die Übertragung multimedialer Inhalte wie Video und Audiodaten ist nicht trivial. Einer der prominentesten Gründe dafür ist die Unzuverlässigkeit heutiger Netzwerke, wie z.B.~dem Internet. Paketverluste und schwankende Laufzeiten können die Darstellungsqualität massiv beeinträchtigen. Wie jüngste Entwicklungen im Bereich der Streaming-Protokolle zeigen, sind jedoch Qualität und Robustheit der Übertragung effizient kontrollierbar, wenn Streamingprotokolle Informationen über den Inhalt der transportierten Daten ausnutzen. Existierende Ansätze, die den Inhalt von Multimediadatenströmen beschreiben, sind allerdings meist auf einzelne Kompressionsverfahren spezialisiert und verwenden berechnungsintensive Metriken. Das reduziert ihren praktischen Nutzen deutlich. Außerdem erfordert der Informationsaustausch eine enge Kooperation zwischen Applikationen und Transportschichten. Da allerdings die Schnittstellen aktueller Systemarchitekturen nicht darauf vorbereitet sind, müssen entweder die Schnittstellen erweitert oder alternative Architekturkonzepte geschaffen werden. Die Gefahr beider Varianten ist jedoch, dass sich die Komplexität eines Systems dadurch weiter erhöhen kann. Das zentrale Ziel dieser Dissertation ist es deshalb, schichtenübergreifende Koordination bei gleichzeitiger Reduzierung der Komplexität zu erreichen. Hier leistet die Arbeit zwei Beträge zum aktuellen Stand der Forschung. Erstens definiert sie ein universelles Modell zur Beschreibung von Inhaltsattributen, wie Wichtigkeiten und Abhängigkeitsbeziehungen innerhalb eines Datenstroms. Transportschichten können dieses Wissen zur effizienten Fehlerkontrolle verwenden. Zweitens beschreibt die Arbeit das Noja Programmiermodell für multimediale Middleware. Noja definiert Abstraktionen zur Übertragung und Kontrolle multimedialer Ströme, die die Koordination von Streamingprotokollen mit Applikationen ermöglichen. Zum Beispiel können Programmierer geeignete Fehlersemantiken und Kommunikationstopologien auswählen und den konkreten Fehlerschutz dann zur Laufzeit verfeinern und kontrolliere

    Algoritmo de estimação de movimento e sua arquitetura de hardware para HEVC

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    Doutoramento em Engenharia EletrotécnicaVideo coding has been used in applications like video surveillance, video conferencing, video streaming, video broadcasting and video storage. In a typical video coding standard, many algorithms are combined to compress a video. However, one of those algorithms, the motion estimation is the most complex task. Hence, it is necessary to implement this task in real time by using appropriate VLSI architectures. This thesis proposes a new fast motion estimation algorithm and its implementation in real time. The results show that the proposed algorithm and its motion estimation hardware architecture out performs the state of the art. The proposed architecture operates at a maximum operating frequency of 241.6 MHz and is able to process 1080p@60Hz with all possible variables block sizes specified in HEVC standard as well as with motion vector search range of up to ±64 pixels.A codificação de vídeo tem sido usada em aplicações tais como, vídeovigilância, vídeo-conferência, video streaming e armazenamento de vídeo. Numa norma de codificação de vídeo, diversos algoritmos são combinados para comprimir o vídeo. Contudo, um desses algoritmos, a estimação de movimento é a tarefa mais complexa. Por isso, é necessário implementar esta tarefa em tempo real usando arquiteturas de hardware apropriadas. Esta tese propõe um algoritmo de estimação de movimento rápido bem como a sua implementação em tempo real. Os resultados mostram que o algoritmo e a arquitetura de hardware propostos têm melhor desempenho que os existentes. A arquitetura proposta opera a uma frequência máxima de 241.6 MHz e é capaz de processar imagens de resolução 1080p@60Hz, com todos os tamanhos de blocos especificados na norma HEVC, bem como um domínio de pesquisa de vetores de movimento até ±64 pixels

    Architectures for Adaptive Low-Power Embedded Multimedia Systems

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    This Ph.D. thesis describes novel hardware/software architectures for adaptive low-power embedded multimedia systems. Novel techniques for run-time adaptive energy management are proposed, such that both HW & SW adapt together to react to the unpredictable scenarios. A complete power-aware H.264 video encoder was developed. Comparison with state-of-the-art demonstrates significant energy savings while meeting the performance constraint and keeping the video quality degradation unnoticeable

    Approximate and timing-speculative hardware design for high-performance and energy-efficient video processing

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    Since the end of transistor scaling in 2-D appeared on the horizon, innovative circuit design paradigms have been on the rise to go beyond the well-established and ultraconservative exact computing. Many compute-intensive applications – such as video processing – exhibit an intrinsic error resilience and do not necessarily require perfect accuracy in their numerical operations. Approximate computing (AxC) is emerging as a design alternative to improve the performance and energy-efficiency requirements for many applications by trading its intrinsic error tolerance with algorithm and circuit efficiency. Exact computing also imposes a worst-case timing to the conventional design of hardware accelerators to ensure reliability, leading to an efficiency loss. Conversely, the timing-speculative (TS) hardware design paradigm allows increasing the frequency or decreasing the voltage beyond the limits determined by static timing analysis (STA), thereby narrowing pessimistic safety margins that conventional design methods implement to prevent hardware timing errors. Timing errors should be evaluated by an accurate gate-level simulation, but a significant gap remains: How these timing errors propagate from the underlying hardware all the way up to the entire algorithm behavior, where they just may degrade the performance and quality of service of the application at stake? This thesis tackles this issue by developing and demonstrating a cross-layer framework capable of performing investigations of both AxC (i.e., from approximate arithmetic operators, approximate synthesis, gate-level pruning) and TS hardware design (i.e., from voltage over-scaling, frequency over-clocking, temperature rising, and device aging). The cross-layer framework can simulate both timing errors and logic errors at the gate-level by crossing them dynamically, linking the hardware result with the algorithm-level, and vice versa during the evolution of the application’s runtime. Existing frameworks perform investigations of AxC and TS techniques at circuit-level (i.e., at the output of the accelerator) agnostic to the ultimate impact at the application level (i.e., where the impact is truly manifested), leading to less optimization. Unlike state of the art, the framework proposed offers a holistic approach to assessing the tradeoff of AxC and TS techniques at the application-level. This framework maximizes energy efficiency and performance by identifying the maximum approximation levels at the application level to fulfill the required good enough quality. This thesis evaluates the framework with an 8-way SAD (Sum of Absolute Differences) hardware accelerator operating into an HEVC encoder as a case study. Application-level results showed that the SAD based on the approximate adders achieve savings of up to 45% of energy/operation with an increase of only 1.9% in BD-BR. On the other hand, VOS (Voltage Over-Scaling) applied to the SAD generates savings of up to 16.5% in energy/operation with around 6% of increase in BD-BR. The framework also reveals that the boost of about 6.96% (at 50°) to 17.41% (at 75° with 10- Y aging) in the maximum clock frequency achieved with TS hardware design is totally lost by the processing overhead from 8.06% to 46.96% when choosing an unreliable algorithm to the blocking match algorithm (BMA). We also show that the overhead can be avoided by adopting a reliable BMA. This thesis also shows approximate DTT (Discrete Tchebichef Transform) hardware proposals by exploring a transform matrix approximation, truncation and pruning. The results show that the approximate DTT hardware proposal increases the maximum frequency up to 64%, minimizes the circuit area in up to 43.6%, and saves up to 65.4% in power dissipation. The DTT proposal mapped for FPGA shows an increase of up to 58.9% on the maximum frequency and savings of about 28.7% and 32.2% on slices and dynamic power, respectively compared with stat

    Parallel algorithms and architectures for low power video decoding

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2010.Cataloged from PDF version of thesis.Includes bibliographical references (p. 197-204).Parallelism coupled with voltage scaling is an effective approach to achieve high processing performance with low power consumption. This thesis presents parallel architectures and algorithms designed to deliver the power and performance required for current and next generation video coding. Coding efficiency, area cost and scalability are also addressed. First, a low power video decoder is presented for the current state-of-the-art video coding standard H.264/AVC. Parallel architectures are used along with voltage scaling to deliver high definition (HD) decoding at low power levels. Additional architectural optimizations such as reducing memory accesses and multiple frequency/voltage domains are also described. An H.264/AVC Baseline decoder test chip was fabricated in 65-nm CMOS. It can operate at 0.7 V for HD (720p, 30 fps) video decoding and with a measured power of 1.8 mW. The highly scalable decoder can tradeoff power and performance across >100x range. Second, this thesis demonstrates how serial algorithms, such as Context-based Adaptive Binary Arithmetic Coding (CABAC), can be redesigned for parallel architectures to enable high throughput with low coding efficiency cost. A parallel algorithm called the Massively Parallel CABAC (MP-CABAC) is presented that uses syntax element partitions and interleaved entropy slices to achieve better throughput-coding efficiency and throughput-area tradeoffs than H.264/AVC. The parallel algorithm also improves scalability by providing a third dimension to tradeoff coding efficiency for power and performance. Finally, joint algorithm-architecture optimizations are used to increase performance and reduce area with almost no coding penalty. The MP-CABAC is mapped to a highly parallel architecture with 80 parallel engines, which together delivers >10x higher throughput than existing H.264/AVC CABAC implementations. A MP-CABAC test chip was fabricated in 65-nm CMOS to demonstrate the power-performance-coding efficiency tradeoff.by Vivienne. Sze.Ph.D

    Contributions to reconfigurable video coding and low bit rate video coding

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    In this PhD Thesis, two different issues on video coding are stated and their corresponding proposed solutions discussed. In the first place, some problems of the use of video coding standards are identi ed and the potential of new reconfigurable platforms is put to the test. Specifically, the proposal from MPEG for a Reconfigurable Video Coding (RVC) standard is compared with a more ambitious proposal for Fully Configurable Video Coding (FCVC). In both cases, the objective is to nd a way for the definition of new video codecs without the concurrence of a classical standardization process, in order to reduce the time-to-market of new ideas while maintaining the proper interoperability between codecs. The main difference between these approaches is the ability of FCVC to reconfigure each program line in the encoder and decoder definition, while RVC only enables to conform the codec description from a database of standardized functional units. The proof of concept carried out in the FCVC prototype enabled to propose the incorporation of some of the FCVC capabilities in future versions of the RVC standard. The second part of the Thesis deals with the design and implementation of a filtering algorithm in a hybrid video encoder in order to simplify the high frequencies present in the prediction residue, which are the most expensive for the encoder in terms of output bit rate. By means of this filtering, the quantization scale employed by the video encoder in low bit rate is kept in reasonable values and the risk of appearance of encoding artifacts is reduced. The proposed algorithm includes a block for filter control that determines the proper amount of filtering from the encoder operating point and the characteristics of the sequence to be processed. This filter control is tuned according to perceptual considerations related with overall subjective quality assessment. Finally, the complete algorithm was tested by means of a standard subjective video quality assessment test, and the results showed a noticeable improvement in the quality score with respect to the non-filtered version, confirming that the proposed method reduces the presence of harmful low bit rate artifacts

    Exploring Processor and Memory Architectures for Multimedia

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    Multimedia has become one of the cornerstones of our 21st century society and, when combined with mobility, has enabled a tremendous evolution of our society. However, joining these two concepts introduces many technical challenges. These range from having sufficient performance for handling multimedia content to having the battery stamina for acceptable mobile usage. When taking a projection of where we are heading, we see these issues becoming ever more challenging by increased mobility as well as advancements in multimedia content, such as introduction of stereoscopic 3D and augmented reality. The increased performance needs for handling multimedia come not only from an ongoing step-up in resolution going from QVGA (320x240) to Full HD (1920x1080) a 27x increase in less than half a decade. On top of this, there is also codec evolution (MPEG-2 to H.264 AVC) that adds to the computational load increase. To meet these performance challenges there has been processing and memory architecture advances (SIMD, out-of-order superscalarity, multicore processing and heterogeneous multilevel memories) in the mobile domain, in conjunction with ever increasing operating frequencies (200MHz to 2GHz) and on-chip memory sizes (128KB to 2-3MB). At the same time there is an increase in requirements for mobility, placing higher demands on battery-powered systems despite the steady increase in battery capacity (500 to 2000mAh). This leaves negative net result in-terms of battery capacity versus performance advances. In order to make optimal use of these architectural advances and to meet the power limitations in mobile systems, there is a need for taking an overall approach on how to best utilize these systems. The right trade-off between performance and power is crucial. On top of these constraints, the flexibility aspects of the system need to be addressed. All this makes it very important to reach the right architectural balance in the system. The first goal for this thesis is to examine multimedia applications and propose a flexible solution that can meet the architectural requirements in a mobile system. Secondly, propose an automated methodology of optimally mapping multimedia data and instructions to a heterogeneous multilevel memory subsystem. The proposed methodology uses constraint programming for solving a multidimensional optimization problem. Results from this work indicate that using today’s most advanced mobile processor technology together with a multi-level heterogeneous on-chip memory subsystem can meet the performance requirements for handling multimedia. By utilizing the automated optimal memory mapping method presented in this thesis lower total power consumption can be achieved, whilst performance for multimedia applications is improved, by employing enhanced memory management. This is achieved through reduced external accesses and better reuse of memory objects. This automatic method shows high accuracy, up to 90%, for predicting multimedia memory accesses for a given architecture
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