1,596 research outputs found

    Internet of robotic things : converging sensing/actuating, hypoconnectivity, artificial intelligence and IoT Platforms

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    The Internet of Things (IoT) concept is evolving rapidly and influencing newdevelopments in various application domains, such as the Internet of MobileThings (IoMT), Autonomous Internet of Things (A-IoT), Autonomous Systemof Things (ASoT), Internet of Autonomous Things (IoAT), Internetof Things Clouds (IoT-C) and the Internet of Robotic Things (IoRT) etc.that are progressing/advancing by using IoT technology. The IoT influencerepresents new development and deployment challenges in different areassuch as seamless platform integration, context based cognitive network integration,new mobile sensor/actuator network paradigms, things identification(addressing, naming in IoT) and dynamic things discoverability and manyothers. The IoRT represents new convergence challenges and their need to be addressed, in one side the programmability and the communication ofmultiple heterogeneous mobile/autonomous/robotic things for cooperating,their coordination, configuration, exchange of information, security, safetyand protection. Developments in IoT heterogeneous parallel processing/communication and dynamic systems based on parallelism and concurrencyrequire new ideas for integrating the intelligent “devices”, collaborativerobots (COBOTS), into IoT applications. Dynamic maintainability, selfhealing,self-repair of resources, changing resource state, (re-) configurationand context based IoT systems for service implementation and integrationwith IoT network service composition are of paramount importance whennew “cognitive devices” are becoming active participants in IoT applications.This chapter aims to be an overview of the IoRT concept, technologies,architectures and applications and to provide a comprehensive coverage offuture challenges, developments and applications

    Mobile information access in the real world: A story of three wireless devices

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    This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2008 ElsevierThe importance of the user perspective to the wireless information access experience cannot be understated: simply put, users will not indulge in devices that are perceived to be difficult to use and in technologies that do not offer quality infotainment – combined information and entertainment – content. In this paper, we investigate the impact that mobile devices have on the user wireless infotainment access experience in practice. To this end, we have undertaken an empirical study placed in a ‘real-world’ setting, in which participants undertook typical infotainment access tasks on three different wireless-enabled mobile devices: a laptop, a personal digital assistant and a head mounted display device. Results show that, with the exception of participants’ level of self-consciousness when using such devices in public environments, the user wireless information access experience is generally unaffected by device type. Location was shown, though, to be a significant factor when users engage in tasks such as listening to online music or navigation. Whilst the interaction between device and environment was found to influence entertainment-related tasks in our experiments, the informational ones were not affected. However, the interaction effects between device and user type was found to affect both types of tasks. Lastly, a user’s particular computing experience was shown to influence the perceived ease of wireless information access only in the case of online searching, irrespective of whether this is done for primarily informational purposes or entertainment ones

    Supporting service discovery, querying and interaction in ubiquitous computing environments.

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    In this paper, we contend that ubiquitous computing environments will be highly heterogeneous, service rich domains. Moreover, future applications will consequently be required to interact with multiple, specialised service location and interaction protocols simultaneously. We argue that existing service discovery techniques do not provide sufficient support to address the challenges of building applications targeted to these emerging environments. This paper makes a number of contributions. Firstly, using a set of short ubiquitous computing scenarios we identify several key limitations of existing service discovery approaches that reduce their ability to support ubiquitous computing applications. Secondly, we present a detailed analysis of requirements for providing effective support in this domain. Thirdly, we provide the design of a simple extensible meta-service discovery architecture that uses database techniques to unify service discovery protocols and addresses several of our key requirements. Lastly, we examine the lessons learnt through the development of a prototype implementation of our architecture

    Cognitive assisted living ambient system: a survey

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    The demographic change towards an aging population is creating a significant impact and introducing drastic challenges to our society. We therefore need to find ways to assist older people to stay independently and prevent social isolation of these population. Information and Communication Technologies (ICT) provide various solutions to help older adults to improve their quality of life, stay healthier, and live independently for a time. Ambient Assisted Living (AAL) is a field to investigate innovative technologies to provide assistance as well as healthcare and rehabilitation to impaired seniors. The paper provides a review of research background and technologies of AAL

    A Design Rationale for Pervasive Computing - User Experience, Contextual Change, and Technical Requirements

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    The vision of pervasive computing promises a shift from information technology per se to what can be accomplished by using it, thereby fundamentally changing the relationship between people and information technology. In order to realize this vision, a large number of issues concerning user experience, contextual change, and technical requirements should be addressed. We provide a design rationale for pervasive computing that encompasses these issues, in which we argue that a prominent aspect of user experience is to provide user control, primarily founded in human values. As one of the more significant aspects of the user experience, we provide an extended discussion about privacy. With contextual change, we address the fundamental change in previously established relationships between the practices of individuals, social institutions, and physical environments that pervasive computing entails. Finally, issues of technical requirements refer to technology neutrality and openness--factors that we argue are fundamental for realizing pervasive computing. We describe a number of empirical and technical studies, the results of which have helped to verify aspects of the design rationale as well as shaping new aspects of it. The empirical studies include an ethnographic-inspired study focusing on information technology support for everyday activities, a study based on structured interviews concerning relationships between contexts of use and everyday planning activities, and a focus group study of laypeople’s interpretations of the concept of privacy in relation to information technology. The first technical study concerns the model of personal service environments as a means for addressing a number of challenges concerning user experience, contextual change, and technical requirements. Two other technical studies relate to a model for device-independent service development and the wearable server as a means to address issues of continuous usage experience and technology neutrality respectively

    A mobile sensing solution for indoor and outdoor state detection

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    Abstract. One important research challenge in ubiquitous computing is determining a device’s indoor/outdoor environmental state. Particularly with modern smartphones, environmental information is important for enabling of new types of services and optimizing already existing functionalities. This thesis presents a tool for Android-powered smartphones called ContextIO for detecting the device’s indoor/outdoor state by combining different onboard sensors of the device itself. To develop ContextIO, we developed a plugin to AWARE mobile sensing framework. Together the plugin and its separate controller component collect rich environmental sensor data. The data analysis and ContextIO’s design considers collected data particularly about magnetometer, ambient light and GSM cellular signal strength. We manually derive thresholds in the data that can be used in combination to infer whether a device is indoor or outdoor. ContextIO uses the same thresholds to infer the state in real time. This thesis contributes an Android tool for inferring the device’s indoor/outdoor status, an open dataset that other researchers can use in their work and an analysis of the collected sensor data for environmental indoor/outdoor state detection.TiivistelmĂ€. Yksi jokapaikan tietotekniikan tutkimuskysymyksistĂ€ keskittyy selvittĂ€mÀÀn onko laitteen sijainti sisĂ€- vai ulkotilassa. Etenkin uudet Ă€lypuhelimet pystyvĂ€t hyödyntĂ€mÀÀn tĂ€tĂ€ tietoa uudenlaisten palveluiden ja sovellusten kehittĂ€misessĂ€ sekĂ€ vanhojen toiminnallisuuksien optimoinnissa. TĂ€mĂ€ diplomityö esittelee Android-kĂ€yttöjĂ€rjestelmĂ€llĂ€ toimiville puhelimille suunnatun työkalun nimeltÀÀn ContextIO. Työkalu yhdistelee Ă€lypuhelimen sensorien tuottamaa tietoa ja havaitsee laitteen siirtymisen eri sijaintiin sisĂ€- ja ulkotilojen suhteen. ContextIO:n suunnittelu ja kehitystyö perustuvat data-analyysiin, jonka data kerĂ€ttiin AWARE-sensorialustan liitĂ€nnĂ€isellĂ€ sekĂ€ erillisellĂ€ nimeĂ€mistyökalulla. Data-analyysi keskittyy magnetometrin, valosensorin sekĂ€ GSM-kentĂ€n voimakkuuden hyödyntĂ€miseen paikantamisessa. KerĂ€tystĂ€ datasta mÀÀriteltiin raja-arvot, joita yhdistelemĂ€llĂ€ voidaan varsin luotettavasti todeta laitteen sijainti sisĂ€- ja ulkotilojen suhteen. NĂ€mĂ€ raja-arvot luovat perustan ContextIO:n reaaliaikaiselle laitteen sijainnin mÀÀrittĂ€miselle. TĂ€mĂ€n diplomityön pÀÀasialliset tulokset ovat työkalu Android-pohjaisten Ă€lypuhelinten sijainnin mÀÀrittĂ€miseen sisĂ€- ja ulkotilojen suhteen, avoin datasetti, jota muut tutkijat voivat kĂ€yttÀÀ sekĂ€ sijainnin mÀÀrittĂ€miseen keskittyvĂ€ data-analyysi

    Engineering Multimedia-Aware Personalized Ubiquitous Services

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    Ubiquitous computing focusing on users and tasks instead of devices and singular applications is an attractive vision for the future. Especially the idea of nomadic, mobile users poses new challenges on hardware and software. Mobile devices provide vastly different presentation capabilities and need to integrate into heterogeneous environments. Network bandwidth is far from being constant and services may be available only when online. This paper presents MUNDO, an infrastructure for ubiquitous computing that addresses these challenges. The infrastructure is intended to be non-monolithic with its parts supporting mobile computing using multi-modal user interfaces, mobile data delivery, and ad-hoc communication and networking

    A testing framework for mobile computing software

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