442 research outputs found

    Freeform User Interfaces for Graphical Computing

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    報告番号: 甲15222 ; 学位授与年月日: 2000-03-29 ; 学位の種別: 課程博士 ; 学位の種類: 博士(工学) ; 学位記番号: 博工第4717号 ; 研究科・専攻: 工学系研究科情報工学専

    Multi-Agent Pathfinding in Mixed Discrete-Continuous Time and Space

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    In the multi-agent pathfinding (MAPF) problem, agents must move from their current locations to their individual destinations while avoiding collisions. Ideally, agents move to their destinations as quickly and efficiently as possible. MAPF has many real-world applications such as navigation, warehouse automation, package delivery and games. Coordination of agents is necessary in order to avoid conflicts, however, it can be very computationally expensive to find mutually conflict-free paths for multiple agents – especially as the number of agents is increased. Existing state-ofthe- art algorithms have been focused on simplified problems on grids where agents have no shape or volume, and each action executed by the agents have the same duration, resulting in simplified collision detection and synchronous, timed execution. In the real world agents have a shape, and usually execute actions with variable duration. This thesis re-formulates the MAPF problem definition for continuous actions, designates specific techniques for continuous-time collision detection, re-formulates two popular algorithms for continuous actions and formulates a new algorithm called Conflict-Based Increasing Cost Search (CBICS) for continuous actions

    Modern techniques for constraint solving the CASPER experience

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    Dissertação apresentada para obtenção do Grau de Doutor em Engenharia Informática, pela Universidade Nova de Lisboa, Faculdade de Ciências e TecnologiaConstraint programming is a well known paradigm for addressing combinatorial problems which has enjoyed considerable success for solving many relevant industrial and academic problems. At the heart of constraint programming lies the constraint solver, a computer program which attempts to find a solution to the problem, i.e. an assignment of all the variables in the problemsuch that all the constraints are satisfied. This dissertation describes a set of techniques to be used in the implementation of a constraint solver. These techniques aim at making a constraint solver more extensible and efficient,two properties which are hard to integrate in general, and in particular within a constraint solver. Specifically, this dissertation addresses two major problems: generic incremental propagation and propagation of arbitrary decomposable constraints. For both problemswe present a set of techniques which are novel, correct, and directly concerned with extensibility and efficiency. All the material in this dissertation emerged from our work in designing and implementing a generic constraint solver. The CASPER (Constraint Solving Platformfor Engineering and Research)solver does not only act as a proof-of-concept for the presented techniques, but also served as the common test platform for the many discussed theoretical models. Besides the work related to the design and implementation of a constraint solver, this dissertation also presents the first successful application of the resulting platform for addressing an open research problem, namely finding good heuristics for efficiently directing search towards a solution

    Decision procedures for linear arithmetic

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    In this thesis, we present new decision procedures for linear arithmetic in the context of SMT solvers and theorem provers: 1) CutSat++, a calculus for linear integer arithmetic that combines techniques from SAT solving and quantifier elimination in order to be sound, terminating, and complete. 2) The largest cube test and the unit cube test, two sound (although incomplete) tests that find integer and mixed solutions in polynomial time. The tests are especially efficient on absolutely unbounded constraint systems, which are difficult to handle for many other decision procedures. 3) Techniques for the investigation of equalities implied by a constraint system. Moreover, we present several applications for these techniques. 4) The Double-Bounded reduction and the Mixed-Echelon-Hermite transformation, two transformations that reduce any constraint system in polynomial time to an equisatisfiable constraint system that is bounded. The transformations are beneficial because they turn branch-and-bound into a complete and efficient decision procedure for unbounded constraint systems. We have implemented the above decision procedures (except for Cut- Sat++) as part of our linear arithmetic theory solver SPASS-IQ and as part of our CDCL(LA) solver SPASS-SATT. We also present various benchmark evaluations that confirm the practical efficiency of our new decision procedures.In dieser Arbeit präsentieren wir neue Entscheidungsprozeduren für lineare Arithmetik im Kontext von SMT-Solvern und Theorembeweisern: 1) CutSat++, ein korrekter und vollständiger Kalkül für ganzzahlige lineare Arithmetik, der Techniken zur Entscheidung von Aussagenlogik mit Techniken aus der Quantorenelimination vereint. 2) Der Größte-Würfeltest und der Einheitswürfeltest, zwei korrekte (wenn auch unvollständige) Tests, die in polynomieller Zeit (gemischt-)ganzzahlige Lösungen finden. Die Tests sind besonders effizient auf vollständig unbegrenzten Systemen, welche für viele andere Entscheidungsprozeduren schwer sind. 3) Techniken zur Ermittlung von Gleichungen, die von einem linearen Ungleichungssystem impliziert werden. Des Weiteren präsentieren wir mehrere Anwendungsmöglichkeiten für diese Techniken. 4) Die Beidseitig-Begrenzte-Reduktion und die Gemischte-Echelon-Hermitesche- Transformation, die ein Ungleichungssystem in polynomieller Zeit auf ein erfüllbarkeitsäquivalentes System reduzieren, das begrenzt ist. Vereint verwandeln die Transformationen Branch-and-Bound in eine vollständige und effiziente Entscheidungsprozedur für unbeschränkte Ungleichungssysteme. Wir haben diese Techniken (ausgenommen CutSat++) in SPASS-IQ (unserem theory solver für lineare Arithmetik) und in SPASS-SATT (unserem CDCL(LA) solver) implementiert. Basierend darauf präsentieren wir Benchmark-Evaluationen, die die Effizienz unserer Entscheidungsprozeduren bestätigen

    Conflict-driven learning in AI planning state-space search

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    Many combinatorial computation problems in computer science can be cast as a reachability problem in an implicitly described, potentially huge, graph: the state space. State-space search is a versatile and widespread method to solve such reachability problems, but it requires some form of guidance to prevent exploring that combinatorial space exhaustively. Conflict-driven learning is an indispensable search ingredient for solving constraint satisfaction problems (most prominently, Boolean satisfiability). It guides search towards solutions by identifying conflicts during the search, i.e., search branches not leading to any solution, learning from them knowledge to avoid similar conflicts in the remainder of the search. This thesis adapts the conflict-driven learning methodology to more general classes of reachability problems. Specifically, our work is placed in AI planning. We consider goal-reachability objectives in classical planning and in planning under uncertainty. The canonical form of "conflicts" in this context are dead-end states, i.e., states from which the desired goal property cannot be reached. We pioneer methods for learning sound and generalizable dead-end knowledge from conflicts encountered during forward state-space search. This embraces the following core contributions: When acting under uncertainty, the presence of dead-end states may make it impossible to satisfy the goal property with absolute certainty. The natural planning objective then is MaxProb, maximizing the probability of reaching the goal. However, algorithms for MaxProb probabilistic planning are severely underexplored. We close this gap by developing a large design space of probabilistic state-space search methods, contributing new search algorithms, admissible state-space reduction techniques, and goal-probability bounds suitable for heuristic state-space search. We systematically explore this design space through an extensive empirical evaluation. The key to our conflict-driven learning algorithm adaptation are unsolvability detectors, i.e., goal-reachability overapproximations. We design three complementary families of such unsolvability detectors, building upon known techniques: critical-path heuristics, linear-programming-based heuristics, and dead-end traps. We develop search methods to identify conflicts in deterministic and probabilistic state spaces, and we develop suitable refinement methods for the different unsolvability detectors so to recognize these states. Arranged in a depth-first search, our techniques approach the elegance of conflict-driven learning in constraint satisfaction, featuring the ability to learn to refute search subtrees, and intelligent backjumping to the root cause of a conflict. We provide a comprehensive experimental evaluation, demonstrating that the proposed techniques yield state-of-the-art performance for finding plans for solvable classical planning tasks, proving classical planning tasks unsolvable, and solving MaxProb in probabilistic planning, on benchmarks where dead-end states abound.Viele kombinatorisch komplexe Berechnungsprobleme in der Informatik lassen sich als Erreichbarkeitsprobleme in einem implizit dargestellten, potenziell riesigen, Graphen - dem Zustandsraum - verstehen. Die Zustandsraumsuche ist eine weit verbreitete Methode, um solche Erreichbarkeitsprobleme zu lösen. Die Effizienz dieser Methode hängt aber maßgeblich von der Verwendung strikter Suchkontrollmechanismen ab. Das konfliktgesteuerte Lernen ist eine essenzielle Suchkomponente für das Lösen von Constraint-Satisfaction-Problemen (wie dem Erfüllbarkeitsproblem der Aussagenlogik), welches von Konflikten, also Fehlern in der Suche, neue Kontrollregeln lernt, die ähnliche Konflikte zukünftig vermeiden. In dieser Arbeit erweitern wir die zugrundeliegende Methodik auf Zielerreichbarkeitsfragen, wie sie im klassischen und probabilistischen Planen, einem Teilbereich der Künstlichen Intelligenz, auftauchen. Die kanonische Form von „Konflikten“ in diesem Kontext sind sog. Sackgassen, Zustände, von denen aus die Zielbedingung nicht erreicht werden kann. Wir präsentieren Methoden, die es ermöglichen, während der Zustandsraumsuche von solchen Konflikten korrektes und verallgemeinerbares Wissen über Sackgassen zu erlernen. Unsere Arbeit umfasst folgende Beiträge: Wenn der Effekt des Handelns mit Unsicherheiten behaftet ist, dann kann die Existenz von Sackgassen dazu führen, dass die Zielbedingung nicht unter allen Umständen erfüllt werden kann. Die naheliegendste Planungsbedingung in diesem Fall ist MaxProb, das Maximieren der Wahrscheinlichkeit, dass die Zielbedingung erreicht wird. Planungsalgorithmen für MaxProb sind jedoch wenig erforscht. Um diese Lücke zu schließen, erstellen wir einen umfangreichen Bausatz für Suchmethoden in probabilistischen Zustandsräumen, und entwickeln dabei neue Suchalgorithmen, Zustandsraumreduktionsmethoden, und Abschätzungen der Zielerreichbarkeitswahrscheinlichkeit, wie sie für heuristische Suchalgorithmen gebraucht werden. Wir explorieren den resultierenden Gestaltungsraum systematisch in einer breit angelegten empirischen Studie. Die Grundlage unserer Adaption des konfliktgesteuerten Lernens bilden Unerreichbarkeitsdetektoren. Wir konzipieren drei Familien solcher Detektoren basierend auf bereits bekannten Techniken: Kritische-Pfad Heuristiken, Heuristiken basierend auf linearer Optimierung, und Sackgassen-Fallen. Wir entwickeln Suchmethoden, um Konflikte in deterministischen und probabilistischen Zustandsräumen zu erkennen, sowie Methoden, um die verschiedenen Unerreichbarkeitsdetektoren basierend auf den erkannten Konflikten zu verfeinern. Instanziiert als Tiefensuche weisen unsere Techniken ähnliche Eigenschaften auf wie das konfliktgesteuerte Lernen für Constraint-Satisfaction-Problemen. Wir evaluieren die entwickelten Methoden empirisch, und zeigen dabei, dass das konfliktgesteuerte Lernen unter gewissen Voraussetzungen zu signifikanten Suchreduktionen beim Finden von Plänen in lösbaren klassischen Planungsproblemen, Beweisen der Unlösbarkeit von klassischen Planungsproblemen, und Lösen von MaxProb im probabilistischen Planen, führen kann

    Branching strategies for mixed-integer programs containing logical constraints and decomposable structure

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    Decision-making optimisation problems can include discrete selections, e.g. selecting a route, arranging non-overlapping items or designing a network of items. Branch-and-bound (B&B), a widely applied divide-and-conquer framework, often solves such problems by considering a continuous approximation, e.g. replacing discrete variable domains by a continuous superset. Such approximations weaken the logical relations, e.g. for discrete variables corresponding to Boolean variables. Branching in B&B reintroduces logical relations by dividing the search space. This thesis studies designing B&B branching strategies, i.e. how to divide the search space, for optimisation problems that contain both a logical and a continuous structure. We begin our study with a large-scale, industrially-relevant optimisation problem where the objective consists of machine-learnt gradient-boosted trees (GBTs) and convex penalty functions. GBT functions contain if-then queries which introduces a logical structure to this problem. We propose decomposition-based rigorous bounding strategies and an iterative heuristic that can be embedded into a B&B algorithm. We approach branching with two strategies: a pseudocost initialisation and strong branching that target the structure of GBT and convex penalty aspects of the optimisation objective, respectively. Computational tests show that our B&B approach outperforms state-of-the-art solvers in deriving rigorous bounds on optimality. Our second project investigates how satisfiability modulo theories (SMT) derived unsatisfiable cores may be utilised in a B&B context. Unsatisfiable cores are subsets of constraints that explain an infeasible result. We study two-dimensional bin packing (2BP) and develop a B&B algorithm that branches on SMT unsatisfiable cores. We use the unsatisfiable cores to derive cuts that break 2BP symmetries. Computational results show that our B&B algorithm solves 20% more instances when compared with commercial solvers on the tested instances. Finally, we study convex generalized disjunctive programming (GDP), a framework that supports logical variables and operators. Convex GDP includes disjunctions of mathematical constraints, which motivate branching by partitioning the disjunctions. We investigate separation by branching, i.e. eliminating solutions that prevent rigorous bound improvement, and propose a greedy algorithm for building the branches. We propose three scoring methods for selecting the next branching disjunction. We also analyse how to leverage infeasibility to expedite the B&B search. Computational results show that our scoring methods can reduce the number of explored B&B nodes by an order of magnitude when compared with scoring methods proposed in literature. Our infeasibility analysis further reduces the number of explored nodes.Open Acces

    Logic learning and optimized drawing: two hard combinatorial problems

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    Nowadays, information extraction from large datasets is a recurring operation in countless fields of applications. The purpose leading this thesis is to ideally follow the data flow along its journey, describing some hard combinatorial problems that arise from two key processes, one consecutive to the other: information extraction and representation. The approaches here considered will focus mainly on metaheuristic algorithms, to address the need for fast and effective optimization methods. The problems studied include data extraction instances, as Supervised Learning in Logic Domains and the Max Cut-Clique Problem, as well as two different Graph Drawing Problems. Moreover, stemming from these main topics, other additional themes will be discussed, namely two different approaches to handle Information Variability in Combinatorial Optimization Problems (COPs), and Topology Optimization of lightweight concrete structures
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