475 research outputs found

    Towards accurate multi-person pose estimation in the wild

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    In this thesis we are concerned with the problem of articulated human pose estimation and pose tracking in images and video sequences. Human pose estimation is a task of localising major joints of a human skeleton in natural images and is one of the most important visual recognition tasks in the scenes containing humans with numerous applications in robotics, virtual and augmented reality, gaming and healthcare among others. Articulated human pose tracking requires tracking multiple persons in the video sequence while simultaneously estimating full body poses. This task is important for analysing surveillance footage, activity recognition, sports analytics, etc. Most of the prior work focused on the pose estimation of single pre-localised humans whereas here we address a case with multiple people in real world images which entails several challenges such as person-person overlaps in highly crowded scenes, unknown number of people or people entering and leaving video sequences. The first contribution is a multi-person pose estimation algorithm based on the bottom-up detection-by-grouping paradigm. Unlike the widespread top-down approaches our method detects body joints and pairwise relations between them in a single forward pass of a convolutional neural network. Multi-person parsing is performed by optimizing a joint objective based on a multicut graph partitioning framework. Secondly, we extend our pose estimation approach to articulated multi-person pose tracking in videos. Our approach performs multi-target tracking and pose estimation in a holistic manner by optimising a single objective. We further simplify and refine the formulation which allows us to reach close to the real-time performance. Thirdly, we propose a large scale dataset and a benchmark for articulated multi-person tracking. It is the first dataset of video sequences comprising complex multi-person scenes and fully annotated tracks with 2D keypoints. Our fourth contribution is a method for estimating 3D body pose using on-body wearable cameras. Our approach uses a pair of downward facing, head-mounted cameras and captures an entire body. This egocentric approach is free of limitations of traditional setups with external cameras and can estimate body poses in very crowded environments. Our final contribution goes beyond human pose estimation and is in the field of deep learning of 3D object shapes. In particular, we address the case of reconstructing 3D objects from weak supervision. Our approach represents objects as 3D point clouds and is able to learn them with 2D supervision only and without requiring camera pose information at training time. We design a differentiable renderer of point clouds as well as a novel loss formulation for dealing with camera pose ambiguity.In dieser Arbeit behandeln wir das Problem der Schätzung und Verfolgung artikulierter menschlicher Posen in Bildern und Video-Sequenzen. Die Schätzung menschlicher Posen besteht darin die Hauptgelenke des menschlichen Skeletts in natürlichen Bildern zu lokalisieren und ist eine der wichtigsten Aufgaben der visuellen Erkennung in Szenen, die Menschen beinhalten. Sie hat zahlreiche Anwendungen in der Robotik, virtueller und erweiterter Realität, in Videospielen, in der Medizin und weiteren Bereichen. Die Verfolgung artikulierter menschlicher Posen erfordert die Verfolgung mehrerer Personen in einer Videosequenz bei gleichzeitiger Schätzung vollständiger Körperhaltungen. Diese Aufgabe ist besonders wichtig für die Analyse von Video-Überwachungsaufnahmen, Aktivitätenerkennung, digitale Sportanalyse etc. Die meisten vorherigen Arbeiten sind auf die Schätzung einzelner Posen vorlokalisierter Menschen fokussiert, wohingegen wir den Fall mehrerer Personen in natürlichen Aufnahmen betrachten. Dies bringt einige Herausforderungen mit sich, wie die Überlappung verschiedener Personen in dicht gedrängten Szenen, eine unbekannte Anzahl an Personen oder Personen die das Sichtfeld der Video-Sequenz verlassen oder betreten. Der erste Beitrag ist ein Algorithmus zur Schätzung der Posen mehrerer Personen, welcher auf dem Paradigma der Erkennung durch Gruppierung aufbaut. Im Gegensatz zu den verbreiteten Verfeinerungs-Ansätzen erkennt unsere Methode Körpergelenke and paarweise Beziehungen zwischen ihnen in einer einzelnen Vorwärtsrechnung eines faltenden neuronalen Netzwerkes. Die Gliederung in mehrere Personen erfolgt durch Optimierung einer gemeinsamen Zielfunktion, die auf dem Mehrfachschnitt-Problem in der Graphenzerlegung basiert. Zweitens erweitern wir unseren Ansatz zur Posen-Bestimmung auf das Verfolgen mehrerer Personen und deren Artikulation in Videos. Unser Ansatz führt eine Verfolgung mehrerer Ziele und die Schätzung der zugehörigen Posen in ganzheitlicher Weise durch, indem eine einzelne Zielfunktion optimiert wird. Desweiteren vereinfachen und verfeinern wir die Formulierung, was unsere Methode nah an Echtzeit-Leistung bringt. Drittens schlagen wir einen großen Datensatz und einen Bewertungsmaßstab für die Verfolgung mehrerer artikulierter Personen vor. Dies ist der erste Datensatz der Video-Sequenzen von komplexen Szenen mit mehreren Personen beinhaltet und deren Spuren komplett mit zwei-dimensionalen Markierungen der Schlüsselpunkte versehen sind. Unser vierter Beitrag ist eine Methode zur Schätzung von drei-dimensionalen Körperhaltungen mittels am Körper tragbarer Kameras. Unser Ansatz verwendet ein Paar nach unten gerichteter, am Kopf befestigter Kameras und erfasst den gesamten Körper. Dieser egozentrische Ansatz ist frei von jeglichen Limitierungen traditioneller Konfigurationen mit externen Kameras und kann Körperhaltungen in sehr dicht gedrängten Umgebungen bestimmen. Unser letzter Beitrag geht über die Schätzung menschlicher Posen hinaus in den Bereich des tiefen Lernens der Gestalt von drei-dimensionalen Objekten. Insbesondere befassen wir uns mit dem Fall drei-dimensionale Objekte unter schwacher Überwachung zu rekonstruieren. Unser Ansatz repräsentiert Objekte als drei-dimensionale Punktwolken and ist im Stande diese nur mittels zwei-dimensionaler Überwachung und ohne Informationen über die Kamera-Ausrichtung zur Trainingszeit zu lernen. Wir entwerfen einen differenzierbaren Renderer für Punktwolken sowie eine neue Formulierung um mit uneindeutigen Kamera-Ausrichtungen umzugehen

    Characterizing Objects in Images using Human Context

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    Humans have an unmatched capability of interpreting detailed information about existent objects by just looking at an image. Particularly, they can effortlessly perform the following tasks: 1) Localizing various objects in the image and 2) Assigning functionalities to the parts of localized objects. This dissertation addresses the problem of aiding vision systems accomplish these two goals. The first part of the dissertation concerns object detection in a Hough-based framework. To this end, the independence assumption between features is addressed by grouping them in a local neighborhood. We study the complementary nature of individual and grouped features and combine them to achieve improved performance. Further, we consider the challenging case of detecting small and medium sized household objects under human-object interactions. We first evaluate appearance based star and tree models. While the tree model is slightly better, appearance based methods continue to suffer due to deficiencies caused by human interactions. To this end, we successfully incorporate automatically extracted human pose as a form of context for object detection. The second part of the dissertation addresses the tedious process of manually annotating objects to train fully supervised detectors. We observe that videos of human-object interactions with activity labels can serve as weakly annotated examples of household objects. Since such objects cannot be localized only through appearance or motion, we propose a framework that includes human centric functionality to retrieve the common object. Designed to maximize data utility by detecting multiple instances of an object per video, the framework achieves performance comparable to its fully supervised counterpart. The final part of the dissertation concerns localizing functional regions or affordances within objects by casting the problem as that of semantic image segmentation. To this end, we introduce a dataset involving human-object interactions with strong i.e. pixel level and weak i.e. clickpoint and image level affordance annotations. We propose a framework that utilizes both forms of weak labels and demonstrate that efforts for weak annotation can be further optimized using human context

    Integrating 3D Objects and Pose Estimation for Multimodal Video Annotations

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    With the recent technological advancements, using video has become a focal point on many ubiquitous activities, from presenting ideas to our peers to studying specific events or even simply storing relevant video clips. As a result, taking or making notes can become an invaluable tool in this process by helping us to retain knowledge, document information, or simply reason about recorded contents. This thesis introduces new features for a pre-existing Web-Based multimodal anno- tation tool, namely the integration of 3D components in the current system and pose estimation algorithms aimed at the moving elements in the multimedia content. There- fore, the 3D developments will allow the user to experience a more immersive interaction with the tool by being able to visualize 3D objects either in a neutral or 360º background to then use them as traditional annotations. Afterwards, mechanisms for successfully integrating these 3D models on the currently loaded video will be explored, along with a detailed overview of the use of keypoints (pose estimation) to highlight details in this same setting. The goal of this thesis will thus be the development and evaluation of these features seeking the construction of a virtual environment in which a user can successfully work on a video by combining different types of annotations.Ao longo dos anos, a utilização de video tornou-se um aspecto fundamental em várias das atividades realizadas no quotidiano como seja em demonstrações e apresentações profissionais, para a análise minuciosa de detalhes visuais ou até simplesmente para preservar videos considerados relevantes. Deste modo, o uso de anotações no decorrer destes processos e semelhantes, constitui um fator de elevada importância ao melhorar potencialmente a nossa compreensão relativa aos conteúdos em causa e também a ajudar a reter características importantes ou a documentar informação pertinente. Efetivamente, nesta tese pretende-se introduzir novas funcionalidades para uma fer- ramenta de anotação multimodal, nomeadamente, a integração de componentes 3D no sistema atual e algorítmos de Pose Estimation com vista à deteção de elementos em mo- vimento em video. Assim, com estas features procura-se proporcionar um experiência mais imersiva ao utilizador ao permitir, por exemplo, a visualização preliminar de objec- tos num plano tridimensional em fundos neutros ou até 360º antes de os utilizar como elementos de anotação tradicionais. Com efeito, serão explorados mecanismos para a integração eficiente destes modelos 3D em video juntamente com o uso de keypoints (pose estimation) permitindo acentuar pormenores neste ambiente de visualização. O objetivo desta tese será, assim, o desenvol- vimento e avaliação continuada destas funcionalidades de modo a potenciar o seu uso em ambientes virtuais em simultaneo com as diferentes tipos de anotações já existentes

    Real-time object detection using monocular vision for low-cost automotive sensing systems

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    This work addresses the problem of real-time object detection in automotive environments using monocular vision. The focus is on real-time feature detection, tracking, depth estimation using monocular vision and finally, object detection by fusing visual saliency and depth information. Firstly, a novel feature detection approach is proposed for extracting stable and dense features even in images with very low signal-to-noise ratio. This methodology is based on image gradients, which are redefined to take account of noise as part of their mathematical model. Each gradient is based on a vector connecting a negative to a positive intensity centroid, where both centroids are symmetric about the centre of the area for which the gradient is calculated. Multiple gradient vectors define a feature with its strength being proportional to the underlying gradient vector magnitude. The evaluation of the Dense Gradient Features (DeGraF) shows superior performance over other contemporary detectors in terms of keypoint density, tracking accuracy, illumination invariance, rotation invariance, noise resistance and detection time. The DeGraF features form the basis for two new approaches that perform dense 3D reconstruction from a single vehicle-mounted camera. The first approach tracks DeGraF features in real-time while performing image stabilisation with minimal computational cost. This means that despite camera vibration the algorithm can accurately predict the real-world coordinates of each image pixel in real-time by comparing each motion-vector to the ego-motion vector of the vehicle. The performance of this approach has been compared to different 3D reconstruction methods in order to determine their accuracy, depth-map density, noise-resistance and computational complexity. The second approach proposes the use of local frequency analysis of i ii gradient features for estimating relative depth. This novel method is based on the fact that DeGraF gradients can accurately measure local image variance with subpixel accuracy. It is shown that the local frequency by which the centroid oscillates around the gradient window centre is proportional to the depth of each gradient centroid in the real world. The lower computational complexity of this methodology comes at the expense of depth map accuracy as the camera velocity increases, but it is at least five times faster than the other evaluated approaches. This work also proposes a novel technique for deriving visual saliency maps by using Division of Gaussians (DIVoG). In this context, saliency maps express the difference of each image pixel is to its surrounding pixels across multiple pyramid levels. This approach is shown to be both fast and accurate when evaluated against other state-of-the-art approaches. Subsequently, the saliency information is combined with depth information to identify salient regions close to the host vehicle. The fused map allows faster detection of high-risk areas where obstacles are likely to exist. As a result, existing object detection algorithms, such as the Histogram of Oriented Gradients (HOG) can execute at least five times faster. In conclusion, through a step-wise approach computationally-expensive algorithms have been optimised or replaced by novel methodologies to produce a fast object detection system that is aligned to the requirements of the automotive domain

    Automatic object classification for surveillance videos.

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    PhDThe recent popularity of surveillance video systems, specially located in urban scenarios, demands the development of visual techniques for monitoring purposes. A primary step towards intelligent surveillance video systems consists on automatic object classification, which still remains an open research problem and the keystone for the development of more specific applications. Typically, object representation is based on the inherent visual features. However, psychological studies have demonstrated that human beings can routinely categorise objects according to their behaviour. The existing gap in the understanding between the features automatically extracted by a computer, such as appearance-based features, and the concepts unconsciously perceived by human beings but unattainable for machines, or the behaviour features, is most commonly known as semantic gap. Consequently, this thesis proposes to narrow the semantic gap and bring together machine and human understanding towards object classification. Thus, a Surveillance Media Management is proposed to automatically detect and classify objects by analysing the physical properties inherent in their appearance (machine understanding) and the behaviour patterns which require a higher level of understanding (human understanding). Finally, a probabilistic multimodal fusion algorithm bridges the gap performing an automatic classification considering both machine and human understanding. The performance of the proposed Surveillance Media Management framework has been thoroughly evaluated on outdoor surveillance datasets. The experiments conducted demonstrated that the combination of machine and human understanding substantially enhanced the object classification performance. Finally, the inclusion of human reasoning and understanding provides the essential information to bridge the semantic gap towards smart surveillance video systems

    Articulated Clinician Detection Using 3D Pictorial Structures on RGB-D Data

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    Reliable human pose estimation (HPE) is essential to many clinical applications, such as surgical workflow analysis, radiation safety monitoring and human-robot cooperation. Proposed methods for the operating room (OR) rely either on foreground estimation using a multi-camera system, which is a challenge in real ORs due to color similarities and frequent illumination changes, or on wearable sensors or markers, which are invasive and therefore difficult to introduce in the room. Instead, we propose a novel approach based on Pictorial Structures (PS) and on RGB-D data, which can be easily deployed in real ORs. We extend the PS framework in two ways. First, we build robust and discriminative part detectors using both color and depth images. We also present a novel descriptor for depth images, called histogram of depth differences (HDD). Second, we extend PS to 3D by proposing 3D pairwise constraints and a new method that makes exact inference tractable. Our approach is evaluated for pose estimation and clinician detection on a challenging RGB-D dataset recorded in a busy operating room during live surgeries. We conduct series of experiments to study the different part detectors in conjunction with the various 2D or 3D pairwise constraints. Our comparisons demonstrate that 3D PS with RGB-D part detectors significantly improves the results in a visually challenging operating environment.Comment: The supplementary video is available at https://youtu.be/iabbGSqRSg

    Fast, Accurate Thin-Structure Obstacle Detection for Autonomous Mobile Robots

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    Safety is paramount for mobile robotic platforms such as self-driving cars and unmanned aerial vehicles. This work is devoted to a task that is indispensable for safety yet was largely overlooked in the past -- detecting obstacles that are of very thin structures, such as wires, cables and tree branches. This is a challenging problem, as thin objects can be problematic for active sensors such as lidar and sonar and even for stereo cameras. In this work, we propose to use video sequences for thin obstacle detection. We represent obstacles with edges in the video frames, and reconstruct them in 3D using efficient edge-based visual odometry techniques. We provide both a monocular camera solution and a stereo camera solution. The former incorporates Inertial Measurement Unit (IMU) data to solve scale ambiguity, while the latter enjoys a novel, purely vision-based solution. Experiments demonstrated that the proposed methods are fast and able to detect thin obstacles robustly and accurately under various conditions.Comment: Appeared at IEEE CVPR 2017 Workshop on Embedded Visio
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