567 research outputs found
DREAM Architecture: a Developmental Approach to Open-Ended Learning in Robotics
Robots are still limited to controlled conditions, that the robot designer
knows with enough details to endow the robot with the appropriate models or
behaviors. Learning algorithms add some flexibility with the ability to
discover the appropriate behavior given either some demonstrations or a reward
to guide its exploration with a reinforcement learning algorithm. Reinforcement
learning algorithms rely on the definition of state and action spaces that
define reachable behaviors. Their adaptation capability critically depends on
the representations of these spaces: small and discrete spaces result in fast
learning while large and continuous spaces are challenging and either require a
long training period or prevent the robot from converging to an appropriate
behavior. Beside the operational cycle of policy execution and the learning
cycle, which works at a slower time scale to acquire new policies, we introduce
the redescription cycle, a third cycle working at an even slower time scale to
generate or adapt the required representations to the robot, its environment
and the task. We introduce the challenges raised by this cycle and we present
DREAM (Deferred Restructuring of Experience in Autonomous Machines), a
developmental cognitive architecture to bootstrap this redescription process
stage by stage, build new state representations with appropriate motivations,
and transfer the acquired knowledge across domains or tasks or even across
robots. We describe results obtained so far with this approach and end up with
a discussion of the questions it raises in Neuroscience
Robot education peers in a situated primary school study: personalisation promotes child learning
The benefit of social robots to support child learning in an educational context over an extended period of time is evaluated. Specifically, the effect of personalisation and adaptation of robot social behaviour is assessed. Two autonomous robots were embedded within two matched classrooms of a primary school for a continuous two week period without experimenter supervision to act as learning companions for the children for familiar and novel subjects. Results suggest that while children in both personalised and non-personalised conditions learned, there was increased child learning of a novel subject exhibited when interacting with a robot that personalised its behaviours, with indications that this benefit extended to other class-based performance. Additional evidence was obtained suggesting that there is increased acceptance of the personalised robot peer over a non-personalised version. These results provide the first evidence in support of peer-robot behavioural personalisation having a positive influence on learning when embedded in a learning environment for an extended period of time
Embodied Language Learning and Cognitive Bootstrapping:Methods and Design Principles
Co-development of action, conceptualization and social interaction mutually scaffold and support each other within a virtuous feedback cycle in the development of human language in children. Within this framework, the purpose of this article is to bring together diverse but complementary accounts of research methods that jointly contribute to our understanding of cognitive development and in particular, language acquisition in robots. Thus, we include research pertaining to developmental robotics, cognitive science, psychology, linguistics and neuroscience, as well as practical computer science and engineering. The different studies are not at this stage all connected into a cohesive whole; rather, they are presented to illuminate the need for multiple different approaches that complement each other in the pursuit of understanding cognitive development in robots. Extensive experiments involving the humanoid robot iCub are reported, while human learning relevant to developmental robotics has also contributed useful results. Disparate approaches are brought together via common underlying design principles. Without claiming to model human language acquisition directly, we are nonetheless inspired by analogous development in humans and consequently, our investigations include the parallel co-development of action, conceptualization and social interaction. Though these different approaches need to ultimately be integrated into a coherent, unified body of knowledge, progress is currently also being made by pursuing individual methods
Embodied language learning and cognitive bootstrapping: methods and design principles
Co-development of action, conceptualization and social interaction mutually scaffold and support each other within a virtuous feedback cycle in the development of human language in children. Within this framework, the purpose of this article is to bring together diverse but complementary accounts of research methods that jointly contribute to our understanding of cognitive development and in particular, language acquisition in robots. Thus, we include research pertaining to developmental robotics, cognitive science, psychology, linguistics and neuroscience, as well as practical computer science and engineering. The different studies are not at this stage all connected into a cohesive whole; rather, they are presented to illuminate the need for multiple different approaches that complement each other in the pursuit of understanding cognitive development in robots. Extensive experiments involving the humanoid robot iCub are reported, while human learning relevant to developmental robotics has also contributed useful results.
Disparate approaches are brought together via common underlying design principles. Without claiming to model human language acquisition directly, we are nonetheless inspired by analogous development in humans and consequently, our investigations include the parallel co-development of action, conceptualization and social interaction. Though these different approaches need to ultimately be integrated into a coherent, unified body of knowledge, progress is currently also being made by pursuing individual methods
The Mechanics of Embodiment: A Dialogue on Embodiment and Computational Modeling
Embodied theories are increasingly challenging traditional views of cognition by arguing that conceptual representations that constitute our knowledge are grounded in sensory and motor experiences, and processed at this sensorimotor level, rather than being represented and processed abstractly in an amodal conceptual system. Given the established empirical foundation, and the relatively underspecified theories to date, many researchers are extremely interested in embodied cognition but are clamouring for more mechanistic implementations. What is needed at this stage is a push toward explicit computational models that implement sensory-motor grounding as intrinsic to cognitive processes. In this article, six authors from varying backgrounds and approaches address issues concerning the construction of embodied computational models, and illustrate what they view as the critical current and next steps toward mechanistic theories of embodiment. The first part has the form of a dialogue between two fictional characters: Ernest, the �experimenter�, and Mary, the �computational modeller�. The dialogue consists of an interactive sequence of questions, requests for clarification, challenges, and (tentative) answers, and touches the most important aspects of grounded theories that should inform computational modeling and, conversely, the impact that computational modeling could have on embodied theories. The second part of the article discusses the most important open challenges for embodied computational modelling
Artificial co-drivers as a universal enabling technology for future intelligent vehicles and transportation systems
This position paper introduces the concept of artificial
“co-drivers” as an enabling technology for future intelligent
transportation systems. In Sections I and II, the design
principles of co-drivers are introduced and framed within general human–robot interactions. Several contributing theories and technologies are reviewed, specifically those relating to relevant cognitive architectures, human-like sensory-motor strategies, and
the emulation theory of cognition. In Sections III and IV, we
present the co-driver developed for the EU project interactIVe
as an example instantiation of this notion, demonstrating how
it conforms to the given guidelines. We also present substantive experimental results and clarify the limitations and performance of the current implementation. In Sections IV and V, we analyze the impact of the co-driver technology. In particular, we identify a range of application fields, showing how it constitutes a universal enabling technology for both smart vehicles and cooperative systems, and naturally sets out a program for future research
- …