16 research outputs found

    The automatic design of hyper-heuristic framework with gene expression programming for combinatorial optimization problems

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    Hyper-heuristic approaches aim to automate heuristic design in order to solve multiple problems instead of designing tailor-made methodologies for individual problems. Hyper-heuristics accomplish this through a high level heuristic (heuristic selection mechanism and an acceptance criterion). This automates heuristic selection, deciding whether to accept or reject the returned solution. The fact that different problems or even instances, have different landscape structures and complexity, the design of efficient high level heuristics can have a dramatic impact on hyper-heuristic performance. In this work, instead of using human knowledge to design the high level heuristic, we propose a gene expression programming algorithm to automatically generate, during the instance solving process, the high level heuristic of the hyper-heuristic framework. The generated heuristic takes information (such as the quality of the generated solution and the improvement made) from the current problem state as input and decides which low level heuristic should be selected and the acceptance or rejection of the resultant solution. The benefit of this framework is the ability to generate, for each instance, different high level heuristics during the problem solving process. Furthermore, in order to maintain solution diversity, we utilize a memory mechanism which contains a population of both high quality and diverse solutions that is updated during the problem solving process. The generality of the proposed hyper-heuristic is validated against six well known combinatorial optimization problem, with very different landscapes, provided by the HyFlex software. Empirical results comparing the proposed hyper-heuristic with state of the art hyper-heuristics, conclude that the proposed hyper-heuristic generalizes well across all domains and achieves competitive, if not superior, results for several instances on all domains

    Editorial for the Special Issue on Combinatorial Optimization Problems

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    First paragraph: In combinatorial optimization, the goal is to find an optimal solution, according to some objective function, from a discrete search space. These problems arise widely in industry and academia and, unfortunately, many of them are NP-hard and no polynomial time algorithm can guarantee their solution to a certified optimality unless. Therefore, in the last decades researchers have investigated the use of stochastic search algorithms to find near optimal solutions to these problems. In particular, great research efforts have been devoted to the development and application of metaheuristic algorithms to solve combinatorial optimization problems

    A dynamic multiarmed bandit-gene expression programming hyper-heuristic for combinatorial optimization problems

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    Hyper-heuristics are search methodologies that aim to provide high-quality solutions across a wide variety of problem domains, rather than developing tailor-made methodologies for each problem instance/domain. A traditional hyper-heuristic framework has two levels, namely, the high level strategy (heuristic selection mechanism and the acceptance criterion) and low level heuristics (a set of problem specific heuristics). Due to the different landscape structures of different problem instances, the high level strategy plays an important role in the design of a hyper-heuristic framework. In this paper, we propose a new high level strategy for a hyper-heuristic framework. The proposed high-level strategy utilizes a dynamic multiarmed bandit-extreme value-based reward as an online heuristic selection mechanism to select the appropriate heuristic to be applied at each iteration. In addition, we propose a gene expression programming framework to automatically generate the acceptance criterion for each problem instance, instead of using human-designed criteria. Two well-known, and very different, combinatorial optimization problems, one static (exam timetabling) and one dynamic (dynamic vehicle routing) are used to demonstrate the generality of the proposed framework. Compared with state-of-the-art hyper-heuristics and other bespoke methods, empirical results demonstrate that the proposed framework is able to generalize well across both domains. We obtain competitive, if not better results, when compared to the best known results obtained from other methods that have been presented in the scientific literature. We also compare our approach against the recently released hyper-heuristic competition test suite. We again demonstrate the generality of our approach when we compare against other methods that have utilized the same six benchmark datasets from this test suite

    A genetic programming hyper-heuristic approach for evolving 2-D strip packing heuristics

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    We present a genetic programming (GP) system to evolve reusable heuristics for the 2-D strip packing problem. The evolved heuristics are constructive, and decide both which piece to pack next and where to place that piece, given the current partial solution. This paper contributes to a growing research area that represents a paradigm shift in search methodologies. Instead of using evolutionary computation to search a space of solutions, we employ it to search a space of heuristics for the problem. A key motivation is to investigate methods to automate the heuristic design process. It has been stated in the literature that humans are very good at identifying good building blocks for solution methods. However, the task of intelligently searching through all of the potential combinations of these components is better suited to a computer. With such tools at their disposal, heuristic designers are then free to commit more of their time to the creative process of determining good components, while the computer takes on some of the design process by intelligently combining these components. This paper shows that a GP hyper-heuristic can be employed to automatically generate human competitive heuristics in a very-well studied problem domain

    Genetic programming hyper-heuristic with vehicle collaboration for uncertain capacitated arc routing problem

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    Due to its direct relevance to post-disaster operations, meter reading and civil refuse collection, the Uncertain Capacitated Arc Routing Problem (UCARP) is an important optimisation problem. Stochastic models are critical to study as they more accurately represent the real world than their deterministic counterparts. Although there have been extensive studies in solving routing problems under uncertainty, very few have considered UCARP, and none consider collaboration between vehicles to handle the negative effects of uncertainty. This article proposes a novel Solution Construction Procedure (SCP) that generates solutions to UCARP within a collaborative, multi-vehicle framework. It consists of two types of collaborative activities: one when a vehicle unexpectedly expends capacity (route failure), and the other during the refill process. Then, we propose a Genetic Programming Hyper-Heuristic (GPHH) algorithm to evolve the routing policy used within the collaborative framework. The experimental studies show that the new heuristic with vehicle collaboration and GP-evolved routing policy significantly outperforms the compared state-of-the-art algorithms on commonly studied test problems. This is shown to be especially true on instances with larger numbers of tasks and vehicles. This clearly shows the advantage of vehicle collaboration in handling the uncertain environment, and the effectiveness of the newly proposed algorithm

    Grammatical evolution hyper-heuristic for combinatorial optimization problems

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    Designing generic problem solvers that perform well across a diverse set of problems is a challenging task. In this work, we propose a hyper-heuristic framework to automatically generate an effective and generic solution method by utilizing grammatical evolution. In the proposed framework, grammatical evolution is used as an online solver builder, which takes several heuristic components (e.g., different acceptance criteria and different neighborhood structures) as inputs and evolves templates of perturbation heuristics. The evolved templates are improvement heuristics, which represent a complete search method to solve the problem at hand. To test the generality and the performance of the proposed method, we consider two well-known combinatorial optimization problems: exam timetabling (Carter and ITC 2007 instances) and the capacitated vehicle routing problem (Christofides and Golden instances). We demonstrate that the proposed method is competitive, if not superior, when compared to state-of-the-art hyper-heuristics, as well as bespoke methods for these different problem domains. In order to further improve the performance of the proposed framework we utilize an adaptive memory mechanism, which contains a collection of both high quality and diverse solutions and is updated during the problem solving process. Experimental results show that the grammatical evolution hyper-heuristic, with an adaptive memory, performs better than the grammatical evolution hyper-heuristic without a memory. The improved framework also outperforms some bespoke methodologies, which have reported best known results for some instances in both problem domains

    Evolutionary Algorithms with Mixed Strategy

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    Learning Instruction Scheduling Heuristics from Optimal Data

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    The development of modern pipelined and multiple functional unit processors has increased the available instruction level parallelism. In order to fully utilize these resources, compiler writers spend large amounts of time developing complex scheduling heuristics for each new architecture. In order to reduce the time spent on this process, automated machine learning techniques have been proposed to generate scheduling heuristics. We present two case studies using these techniques to generate instruction scheduling heuristics for basic blocks and super blocks. A basic block is a block of code with a single flow of control and a super block is a collection of basic blocks with a single entry point but multiple exit points. We improve previous techniques for automated generation of basic block scheduling heuristics by increasing the quality of the training data and increasing the number of features considered, including several novel features that have useful effects on scheduling instructions. Our case study into super block scheduling heuristics is a novel contribution as previous approaches were only applied to basic blocks. We show through experimentation that we can produce efficient heuristics that perform better than current heuristic methods for basic block and super block scheduling. We show that we can reduce the number of non-optimally scheduled blocks by up to 55% for basic blocks and 38% for super blocks. We also show that we can produce better schedules 7. 8 times more often than the next best heuristic for basic blocks and 4. 4 times more often for super blocks

    A cross-domain multi-armed bandit hyper-heuristic

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    Orientadora : Profª. Drª. Aurora PozoCo-orientador : Prof. Dr. Richard Aderbal GonçalvesDissertação (mestrado) - Universidade Federal do Paraná, Setor de Ciências Exatas, Programa de Pós-Graduação em Informática. Defesa: Curitiba, 26/02/2016Inclui referências : f. 64-70Resumo: Muitos problemas de otimização do mundo real são complexos e possuem muitas variáveis e restrições. Por esta causa, o uso de meta-heurísticas tornou-se a principal maneira de resolver problemas com essas características. Uma das principais desvantagens do uso de meta-heurísticas e que são geralmente desenvolvidas utilizando características do domínio fazendo com que sejam atreladas a ele dificultando sua utilização em outros problemas. Em buscas de algoritmos mais adaptáveis o conceito de hiper-heurísticas surgiu. Hiper- heurísticas são métodos de busca que visam solucionar problemas de otimização selecionando ou gerando heurísticas. Hiper-heurísticas de seleção escolhem uma boa heurística para ser aplicada a partir de um conjunto de heurísticas. O método de seleção e a principal peca de uma hiper-heurística de seleção tendo impacto fundamental em sua performance. Apesar de existirem vários trabalhos sobre hiper-heurísticas de seleção, ainda não existe consenso sobre como uma boa estratégia de seleção deve ser definida. Em busca de uma estratégia de seleção, algoritmos inspirados nos conceitos do problema Multi-Armed Bandit (MAB) serão estudados. Estes algoritmos foram aplicados ao contexto da Seleção Adaptativa de Operadores obtendo resultados promissores. Entretanto, ainda existem poucas abordagens para o contexto de hiper-heurísticas. Nesta dissertação propomos uma hiper-heurística que utiliza algoritmos MAB como sua estratégia de seleção. A abordagem proposta e desenvolvida utilizando o framework HyFlex, que foi proposto para facilitar a implementação e comparação de novas Hiper- heurísticas. Os parâmetros foram configurados através de um estudo empírico, e a melhor configuração encontrada foi comparada com os 10 primeiros colocados da competição CHeSC 2011. Os resultados obtidos foram bons e comparáveis com os das melhores abordagens da literatura. O algoritmo proposto alcançou a quarta colocação. Apesar dos bons resultados, os experimentos demonstram que a abordagem proposta sofre grande influencia dos parâmetros. Trabalhos futuros irão investigar formas de amenizar esta influência.Abstract: Many real word optimization problems are very complex with many variables and constraints, and cannot be solved by exact methods in a reasonable computational time. As an alternative, meta-heuristics emerged as an efficient way to solve this type of problems even though they cannot ensure optimal values. The main issue of meta-heuristics is that they are built using domain-specific knowledge, therefore they require a great effort to be used in a new domain. In order to solve this problem, the concept of Hyper-heuristics were proposed. Hyper-heuristics are search methods that aim to solve optimization problems by selecting or generating heuristics. Selection hyper-heuristics choose from a pool of heuristics a good one to be applied at the current stage of the optimization process. The selection mechanism is the main part of a selection hyper-heuristic and has a great impact on its performance. Although there are several works focused on selection hyperheuristics, there is no unanimity about which is the best way to define a selection strategy. In this dissertation, a deterministic selection strategy based on the concepts of the MultiArmed Bandit (MAB) problem is proposed to cross-domain optimization. Multi-armed bandit approaches define a selection function with two components, the first is based on the performance of an operator and the second based on the number of times that the operator was used. These approaches had showed a promising performance over the Adaptive Operator Selection context. However, there are few works on literature that aim the hyper-heuristic context, as proposed here. The proposed approach is integrated into the HyFlex framework, that was developed to facilitate the implementation and comparison of hyper-heuristics. An empirical parameter configuration was performed and the best setup was compared to the top ten CHeSC 2011 algorithms using the same methodology adopted during the competition. The results obtained were good comparable to those attained by the literature. Moreover, it was concluded that the behavior of MAB selection is heavily affected by its parameters. As this is not a desirable behavior to hyper-heuristics, future research will investigate ways to better deal with the parameter setting
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