57 research outputs found

    An evaluation of semantic fisheye views for opportunistic search in an annotated image collection

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    Visual interfaces are potentially powerful tools for users to explore a representation of a collection and opportunistically discover information that will guide them toward relevant documents. Semantic fisheye views (SFEVs) are focus + context visualization techniques that manage visual complexity by selectively emphasizing and increasing the detail of information related to the user's focus and deemphasizing or filtering less important information. In this paper we describe a prototype for visualizing an annotated image collection and an experiment to compare the effectiveness of two distinctly different SFEVs for a complex opportunistic search task. The first SFEV calculates relevance based on keyword-content similarity and the second based on conceptual relationships between images derived using WordNet. The results of the experiment suggest that semantic-guided search is significantly more effective than similarity-guided search for discovering and using domain knowledge in a collectio

    Concept expansion using semantic fisheye views

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    Exploratory search over a collection often requires users to iteratively apply a variety of strategies, such as searching for more general or more specific concepts in reaction to the information they encounter. Rich semantic models, such as WordNet, are potentially valuable aids for making sense of this information. However, these large complex models often contain specialized vocabularies and a detailed level of granularity that makes them difficult to use for opportunistic search. In this paper, we describe how Semantic Fisheye Views (SFEV) can be designed to transparently integrate rich semantic models into the search process, allowing users to effectively explore a diverse range of related concepts without explicitly navigating over the underlying model. The SFEV combines semantic guided search with interactive visualization techniques, creating a search tool that we have found to be significantly more effective for exploratory tasks than those based on keyword-similarity alone. © Springer-Verlag Berlin Heidelberg 2005

    Integrating Statistics and Visualization to Improve Exploratory Social Network Analysis

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    Social network analysis is emerging as a key technique to understanding social, cultural and economic phenomena. However, social network analysis is inherently complex since analysts must understand every individual's attributes as well as relationships between individuals. There are many statistical algorithms which reveal nodes that occupy key social positions and form cohesive social groups. However, it is difficult to find outliers and patterns in strictly quantitative output. In these situations, information visualizations can enable users to make sense of their data, but typical network visualizations are often hard to interpret because of overlapping nodes and tangled edges. My first contribution improves the process of exploratory social network analysis. I have designed and implemented a novel social network analysis tool, SocialAction (http://www.cs.umd.edu/hcil/socialaction) , that integrates both statistics and visualizations to enable users to quickly derive the benefits of both. Statistics are used to detect important individuals, relationships, and clusters. Instead of tabular display of numbers, the results are integrated with a network visualization in which users can easily and dynamically filter nodes and edges. The visualizations simplify the statistical results, facilitating sensemaking and discovery of features such as distributions, patterns, trends, gaps and outliers. The statistics simplify the comprehension of a sometimes chaotic visualization, allowing users to focus on statistically significant nodes and edges. SocialAction was also designed to help analysts explore non-social networks, such as citation, communication, financial and biological networks. My second contribution extends lessons learned from SocialAction and provides designs guidelines for interactive techniques to improve exploratory data analysis. A taxonomy of seven interactive techniques are augmented with computed attributes from statistics and data mining to improve information visualization exploration. Furthermore, systematic yet flexible design goals are provided to help guide domain experts through complex analysis over days, weeks and months. My third contribution demonstrates the effectiveness of long term case studies with domain experts to measure creative activities of information visualization users. Evaluating information visualization tools is problematic because controlled studies may not effectively represent the workflow of analysts. Discoveries occur over weeks and months, and exploratory tasks may be poorly defined. To capture authentic insights, I designed an evaluation methodology that used structured and replicated long-term case studies. The methodology was implemented on unique domain experts that demonstrated the effectiveness of integrating statistics and visualization

    Practical and Rich User Digitization

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    A long-standing vision in computer science has been to evolve computing devices into proactive assistants that enhance our productivity, health and wellness, and many other facets of our lives. User digitization is crucial in achieving this vision as it allows computers to intimately understand their users, capturing activity, pose, routine, and behavior. Today's consumer devices - like smartphones and smartwatches provide a glimpse of this potential, offering coarse digital representations of users with metrics such as step count, heart rate, and a handful of human activities like running and biking. Even these very low-dimensional representations are already bringing value to millions of people's lives, but there is significant potential for improvement. On the other end, professional, high-fidelity comprehensive user digitization systems exist. For example, motion capture suits and multi-camera rigs that digitize our full body and appearance, and scanning machines such as MRI capture our detailed anatomy. However, these carry significant user practicality burdens, such as financial, privacy, ergonomic, aesthetic, and instrumentation considerations, that preclude consumer use. In general, the higher the fidelity of capture, the lower the user's practicality. Most conventional approaches strike a balance between user practicality and digitization fidelity. My research aims to break this trend, developing sensing systems that increase user digitization fidelity to create new and powerful computing experiences while retaining or even improving user practicality and accessibility, allowing such technologies to have a societal impact. Armed with such knowledge, our future devices could offer longitudinal health tracking, more productive work environments, full body avatars in extended reality, and embodied telepresence experiences, to name just a few domains.Comment: PhD thesi

    Grounding for a computational model of place

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    Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2006.Text printed 2 columns per page.Includes bibliographical references (leaves 66-70).Places are spatial locations that have been given meaning by human experience. The sense of a place is it's support for experiences and the emotional responses associated with them. This sense provides direction and focus for our daily lives. Physical maps and their electronic decedents deconstruct places into discrete data and require user interpretation to reconstruct the original sense of place. Is it possible to create maps that preserve this sense of place and successfully communicate it to the user? This thesis presents a model, and an application upon that model, that captures sense of place for translation, rather then requires the user to recreate it from disparate data. By grounding a human place-sense for machine interpretation, new presentations of space can be presented that more accurately mirror human cognitive conceptions. By using measures of semantic distance a user can observe the proximity of place not only in distance but also by context or association. Applications built upon this model can then construct representations that show places that are similar in feeling or reasonable destinations given the user's current location.(cont.) To accomplish this, the model attempts to understand place in the context a human might by using commonsense reasoning to analyze textual descriptions of place, and implicit statements of support for the role of these places in natural activity. It produces a semantic description of a place in terms of human action and emotion. Representations built upon these descriptions can offer powerful changes in the cognitive processing of space.Matthew Curtis Hockenberry.S.M

    Cognitive Foundations for Visual Analytics

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    In this report, we provide an overview of scientific/technical literature on information visualization and VA. Topics discussed include an update and overview of the extensive literature search conducted for this study, the nature and purpose of the field, major research thrusts, and scientific foundations. We review methodologies for evaluating and measuring the impact of VA technologies as well as taxonomies that have been proposed for various purposes to support the VA community. A cognitive science perspective underlies each of these discussions

    Designing navigable information spaces

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    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1998.Includes bibliographical references (p. 159-164).by Mark A. Foltz.M.S
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