2,016 research outputs found

    Evolutionary improvement of programs

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    Most applications of genetic programming (GP) involve the creation of an entirely new function, program or expression to solve a specific problem. In this paper, we propose a new approach that applies GP to improve existing software by optimizing its non-functional properties such as execution time, memory usage, or power consumption. In general, satisfying non-functional requirements is a difficult task and often achieved in part by optimizing compilers. However, modern compilers are in general not always able to produce semantically equivalent alternatives that optimize non-functional properties, even if such alternatives are known to exist: this is usually due to the limited local nature of such optimizations. In this paper, we discuss how best to combine and extend the existing evolutionary methods of GP, multiobjective optimization, and coevolution in order to improve existing software. Given as input the implementation of a function, we attempt to evolve a semantically equivalent version, in this case optimized to reduce execution time subject to a given probability distribution of inputs. We demonstrate that our framework is able to produce non-obvious optimizations that compilers are not yet able to generate on eight example functions. We employ a coevolved population of test cases to encourage the preservation of the function's semantics. We exploit the original program both through seeding of the population in order to focus the search, and as an oracle for testing purposes. As well as discussing the issues that arise when attempting to improve software, we employ rigorous experimental method to provide interesting and practical insights to suggest how to address these issues

    Program transformations using temporal logic side conditions

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    This paper describes an approach to program optimisation based on transformations, where temporal logic is used to specify side conditions, and strategies are created which expand the repertoire of transformations and provide a suitable level of abstraction. We demonstrate the power of this approach by developing a set of optimisations using our transformation language and showing how the transformations can be converted into a form which makes it easier to apply them, while maintaining trust in the resulting optimising steps. The approach is illustrated through a transformational case study where we apply several optimisations to a small program

    Contrasting Compile-Time Meta-Programming in Metalua and Converge

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    Powerful, safe macro systems allow programs to be programatically constructed by the user at compile-time. Such systems have traditionally been largely confined to LISP-like languages and their successors. In this paper we describe and compare two modern, dynamically typed languages Converge and Metalua, which both have macro-like systems. We show how, in different ways, they build upon traditional macro systems to explore new ways of constructing programs

    Costing JIT Traces

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    Tracing JIT compilation generates units of compilation that are easy to analyse and are known to execute frequently. The AJITPar project aims to investigate whether the information in JIT traces can be used to make better scheduling decisions or perform code transformations to adapt the code for a specific parallel architecture. To achieve this goal, a cost model must be developed to estimate the execution time of an individual trace. This paper presents the design and implementation of a system for extracting JIT trace information from the Pycket JIT compiler. We define three increasingly parametric cost models for Pycket traces. We perform a search of the cost model parameter space using genetic algorithms to identify the best weightings for those parameters. We test the accuracy of these cost models for predicting the cost of individual traces on a set of loop-based micro-benchmarks. We also compare the accuracy of the cost models for predicting whole program execution time over the Pycket benchmark suite. Our results show that the weighted cost model using the weightings found from the genetic algorithm search has the best accuracy

    The TeamPlay project : analysing and optimising time, energy, and security for cyber-physical systems

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    Funding: This work was supported by the EU Horizon-2020 project TeamPlay (https://www.teamplay-h2020.eu), grant #779882.Non-functional properties, such as energy, time, and security (ETS) are becoming increasingly important for the programming of Cyber-Physical Systems (CPS). This paper describes TeamPlay, a research project funded under the EU Horizon 2020 programme between January 2018 and June 2021.TeamPlay aimed to provide the system designer with a toolchain for developing embedded applications where ETS properties are first-class citizens, allowing the developer to reflect directly on energy, time and security properties at the source code level. In this paper we give an overview of the TeamPlay methodology, introduce the challenges and solutions of our approach and summarise the results achieved. Overall, applying our TeamPlay methodology led to an improvement of up to 18% performance and 52% energy usage over traditional approaches.Postprin

    Compiler architecture using a portable intermediate language

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    The back end of a compiler performs machine-dependent tasks and low-level optimisations that are laborious to implement and difficult to debug. In addition, in languages that require run-time services such as garbage collection, the back end must interface with the run-time system to provide those services. The net result is that building a compiler back end entails a high implementation cost. In this dissertation I describe reusable code generation infrastructure that enables the construction of a complete programming language implementation (compiler and run-time system) with reduced effort. The infrastructure consists of a portable intermediate language, a compiler for this language and a low-level run-time system. I provide an implementation of this system and I show that it can support a variety of source programming languages, it reduces the overall eort required to implement a programming language, it can capture and retain information necessary to support run-time services and optimisations, and it produces efficient code

    Guppy: Process-Oriented Programming on Embedded Devices

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    Guppy is a new and experimental process-oriented programming language, taking much inspiration (and some code-base) from the existing occam-pi language. This paper reports on a variety of aspects related to this, specifically language, compiler and run-time system development, enabling Guppy programs to run on desktop and embedded systems. A native code-generation approach is taken, using C as the intermediate language, and with stack-space requirements determined at compile-time

    Comparing Tag Scheme Variations Using an Abstract Machine Generator

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    In this paper we study, in the context of a WAM-based abstract machine for Prolog, how variations in the encoding of type information in tagged words and in their associated basic operations impact performance and memory usage. We use a high-level language to specify encodings and the associated operations. An automatic generator constructs both the abstract machine using this encoding and the associated Prolog-to-byte code compiler. Annotations in this language make it possible to impose constraints on the final representation of tagged words, such as the effectively addressable space (fixing, for example, the word size of the target processor /architecture), the layout of the tag and value bits inside the tagged word, and how the basic operations are implemented. We evaluate large number of combinations of the different parameters in two scenarios: a) trying to obtain an optimal general-purpose abstract machine and b) automatically generating a specially-tuned abstract machine for a particular program. We conclude that we are able to automatically generate code featuring all the optimizations present in a hand-written, highly-optimized abstract machine and we canal so obtain emulators with larger addressable space and better performance
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