440 research outputs found

    Towards an MPI-like Framework for Azure Cloud Platform

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    Message passing interface (MPI) has been widely used for implementing parallel and distributed applications. The emergence of cloud computing offers a scalable, fault-tolerant, on-demand al-ternative to traditional on-premise clusters. In this thesis, we investigate the possibility of adopt-ing the cloud platform as an alternative to conventional MPI-based solutions. We show that cloud platform can exhibit competitive performance and benefit the users of this platform with its fault-tolerant architecture and on-demand access for a robust solution. Extensive research is done to identify the difficulties of designing and implementing an MPI-like framework for Azure cloud platform. We present the details of the key components required for implementing such a framework along with our experimental results for benchmarking multiple basic operations of MPI standard implemented in the cloud and its practical application in solving well-known large-scale algorithmic problems

    Parallel architectures and runtime systems co-design for task-based programming models

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    The increasing parallelism levels in modern computing systems has extolled the need for a holistic vision when designing multiprocessor architectures taking in account the needs of the programming models and applications. Nowadays, system design consists of several layers on top of each other from the architecture up to the application software. Although this design allows to do a separation of concerns where it is possible to independently change layers due to a well-known interface between them, it is hampering future systems design as the Law of Moore reaches to an end. Current performance improvements on computer architecture are driven by the shrinkage of the transistor channel width, allowing faster and more power efficient chips to be made. However, technology is reaching physical limitations were the transistor size will not be able to be reduced furthermore and requires a change of paradigm in systems design. This thesis proposes to break this layered design, and advocates for a system where the architecture and the programming model runtime system are able to exchange information towards a common goal, improve performance and reduce power consumption. By making the architecture aware of runtime information such as a Task Dependency Graph (TDG) in the case of dataflow task-based programming models, it is possible to improve power consumption by exploiting the critical path of the graph. Moreover, the architecture can provide hardware support to create such a graph in order to reduce the runtime overheads and making possible the execution of fine-grained tasks to increase the available parallelism. Finally, the current status of inter-node communication primitives can be exposed to the runtime system in order to perform a more efficient communication scheduling, and also creates new opportunities of computation and communication overlap that were not possible before. An evaluation of the proposals introduced in this thesis is provided and a methodology to simulate and characterize the application behavior is also presented.El aumento del paralelismo proporcionado por los sistemas de cómputo modernos ha provocado la necesidad de una visión holística en el diseño de arquitecturas multiprocesador que tome en cuenta las necesidades de los modelos de programación y las aplicaciones. Hoy en día el diseño de los computadores consiste en diferentes capas de abstracción con una interfaz bien definida entre ellas. Las limitaciones de esta aproximación junto con el fin de la ley de Moore limitan el potencial de los futuros computadores. La mayoría de las mejoras actuales en el diseño de los computadores provienen fundamentalmente de la reducción del tamaño del canal del transistor, lo cual permite chips más rápidos y con un consumo eficiente sin apenas cambios fundamentales en el diseño de la arquitectura. Sin embargo, la tecnología actual está alcanzando limitaciones físicas donde no será posible reducir el tamaño de los transistores motivando así un cambio de paradigma en la construcción de los computadores. Esta tesis propone romper este diseño en capas y abogar por un sistema donde la arquitectura y el sistema de tiempo de ejecución del modelo de programación sean capaces de intercambiar información para alcanzar una meta común: La mejora del rendimiento y la reducción del consumo energético. Haciendo que la arquitectura sea consciente de la información disponible en el modelo de programación, como puede ser el grafo de dependencias entre tareas en los modelos de programación dataflow, es posible reducir el consumo energético explotando el camino critico del grafo. Además, la arquitectura puede proveer de soporte hardware para crear este grafo con el objetivo de reducir el overhead de construir este grado cuando la granularidad de las tareas es demasiado fina. Finalmente, el estado de las comunicaciones entre nodos puede ser expuesto al sistema de tiempo de ejecución para realizar una mejor planificación de las comunicaciones y creando nuevas oportunidades de solapamiento entre cómputo y comunicación que no eran posibles anteriormente. Esta tesis aporta una evaluación de todas estas propuestas, así como una metodología para simular y caracterizar el comportamiento de las aplicacionesPostprint (published version

    Optimizing Virtual Machine I/O Performance in Cloud Environments

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    Maintaining closeness between data sources and data consumers is crucial for workload I/O performance. In cloud environments, this kind of closeness can be violated by system administrative events and storage architecture barriers. VM migration events are frequent in cloud environments. VM migration changes VM runtime inter-connection or cache contexts, significantly degrading VM I/O performance. Virtualization is the backbone of cloud platforms. I/O virtualization adds additional hops to workload data access path, prolonging I/O latencies. I/O virtualization overheads cap the throughput of high-speed storage devices and imposes high CPU utilizations and energy consumptions to cloud infrastructures. To maintain the closeness between data sources and workloads during VM migration, we propose Clique, an affinity-aware migration scheduling policy, to minimize the aggregate wide area communication traffic during storage migration in virtual cluster contexts. In host-side caching contexts, we propose Successor to recognize warm pages and prefetch them into caches of destination hosts before migration completion. To bypass the I/O virtualization barriers, we propose VIP, an adaptive I/O prefetching framework, which utilizes a virtual I/O front-end buffer for prefetching so as to avoid the on-demand involvement of I/O virtualization stacks and accelerate the I/O response. Analysis on the traffic trace of a virtual cluster containing 68 VMs demonstrates that Clique can reduce inter-cloud traffic by up to 40%. Tests of MPI Reduce_scatter benchmark show that Clique can keep VM performance during migration up to 75% of the non-migration scenario, which is more than 3 times of the Random VM choosing policy. In host-side caching environments, Successor performs better than existing cache warm-up solutions and achieves zero VM-perceived cache warm-up time with low resource costs. At system level, we conducted comprehensive quantitative analysis on I/O virtualization overheads. Our trace replay based simulation demonstrates the effectiveness of VIP for data prefetching with ignorable additional cache resource costs

    Curracurrong: a stream processing system for distributed environments

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    Advances in technology have given rise to applications that are deployed on wireless sensor networks (WSNs), the cloud, and the Internet of things. There are many emerging applications, some of which include sensor-based monitoring, web traffic processing, and network monitoring. These applications collect large amount of data as an unbounded sequence of events and process them to generate a new sequences of events. Such applications need an adequate programming model that can process large amount of data with minimal latency; for this purpose, stream programming, among other paradigms, is ideal. However, stream programming needs to be adapted to meet the challenges inherent in running it in distributed environments. These challenges include the need for modern domain specific language (DSL), the placement of computations in the network to minimise energy costs, and timeliness in real-time applications. To overcome these challenges we developed a stream programming model that achieves easy-to-use programming interface, energy-efficient actor placement, and timeliness. This thesis presents Curracurrong, a stream data processing system for distributed environments. In Curracurrong, a query is represented as a stream graph of stream operators and communication channels. Curracurrong provides an extensible stream operator library and adapts to a wide range of applications. It uses an energy-efficient placement algorithm that optimises communication and computation. We extend the placement problem to support dynamically changing networks, and develop a dynamic program with polynomially bounded runtime to solve the placement problem. In many stream-based applications, real-time data processing is essential. We propose an approach that measures time delays in stream query processing; this model measures the total computational time from input to output of a query, i.e., end-to-end delay

    Curracurrong: a stream processing system for distributed environments

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    Advances in technology have given rise to applications that are deployed on wireless sensor networks (WSNs), the cloud, and the Internet of things. There are many emerging applications, some of which include sensor-based monitoring, web traffic processing, and network monitoring. These applications collect large amount of data as an unbounded sequence of events and process them to generate a new sequences of events. Such applications need an adequate programming model that can process large amount of data with minimal latency; for this purpose, stream programming, among other paradigms, is ideal. However, stream programming needs to be adapted to meet the challenges inherent in running it in distributed environments. These challenges include the need for modern domain specific language (DSL), the placement of computations in the network to minimise energy costs, and timeliness in real-time applications. To overcome these challenges we developed a stream programming model that achieves easy-to-use programming interface, energy-efficient actor placement, and timeliness. This thesis presents Curracurrong, a stream data processing system for distributed environments. In Curracurrong, a query is represented as a stream graph of stream operators and communication channels. Curracurrong provides an extensible stream operator library and adapts to a wide range of applications. It uses an energy-efficient placement algorithm that optimises communication and computation. We extend the placement problem to support dynamically changing networks, and develop a dynamic program with polynomially bounded runtime to solve the placement problem. In many stream-based applications, real-time data processing is essential. We propose an approach that measures time delays in stream query processing; this model measures the total computational time from input to output of a query, i.e., end-to-end delay

    A novel causally consistent replication protocol with partial geo-replication

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    Distributed storage systems are a fundamental component of large-scale Internet services. To keep up with the increasing expectations of users regarding availability and latency, the design of data storage systems has evolved to achieve these properties, by exploiting techniques such as partial replication, geo-replication and weaker consistency models. While systems with these characteristics exist, they usually do not provide all these properties or do so in an inefficient manner, not taking full advantage of them. Additionally, weak consistency models, such as eventual consistency, put an excessively high burden on application programmers for writing correct applications, and hence, multiple systems have moved towards providing additional consistency guarantees such as implementing the causal (and causal+) consistency models. In this thesis we approach the existing challenges in designing a causally consistent replication protocol, with a focus on the use of geo and partial data replication. To this end, we present a novel replication protocol, capable of enriching an existing geo and partially replicated datastore with the causal+ consistency model. In addition, this thesis also presents a concrete implementation of the proposed protocol over the popular Cassandra datastore system. This implementation is complemented with experimental results obtained in a realistic scenario, in which we compare our proposal withmultiple configurations of the Cassandra datastore (without causal consistency guarantees) and with other existing alternatives. The results show that our proposed solution is able to achieve a balanced performance, with low data visibility delays and without significant performance penalties

    Coordinating Resource Use in Open Distributed Systems

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    In an open distributed system, computational resources are peer-owned, and distributed over time and space. The system is open to interactions with its environment, and the resources can dynamically join or leave the system, or can be discovered at runtime. This dynamicity leads to opportunities to carry out computations without statically owned resources, harnessing the collective compute power of the resources connected by the Internet. However, realizing this potential requires efficient and scalable resource discovery, coordination, and control, which present challenges in a dynamic, open environment. In this thesis, I present an approach to address these challenges by separating the functionality concerns of concurrent computations from those of coordinating their resource use, with the purpose of reducing programming complexity, and aiding development of correct, efficient, and resource-aware concurrent programs. As a first step towards effectively coordinating distributed resources, I developed DREAM, a Distributed Resource Estimation and Allocation Model, which enables computations to reason about future availability of resources. I then developed a fine-grained resource coordination scheme for distributed computations. The coordination scheme integrates DREAM-based resource reasoning into a distributed scheduler, for deciding and enforcing fine-grained resource-use schedules for distributed computations. To control the overhead caused by the coordination, a tuner is implemented which explicitly balances the overhead of the control mechanisms against the extent of control exercised. The effectiveness and performance of the resource coordination approach have been evaluated using a number of case studies. Experimental results show that the approach can effectively schedule computations for supporting various types of coordination objectives, such as ensuring Quality-of-Service, power-efficient execution, and dynamic load balancing. The overhead caused by the coordination mechanism is relatively modest, and adjustable through the tuner. In addition, the coordination mechanism does not add extra programming complexity to computations

    Proceedings of the 5th International Workshop on Reconfigurable Communication-centric Systems on Chip 2010 - ReCoSoC\u2710 - May 17-19, 2010 Karlsruhe, Germany. (KIT Scientific Reports ; 7551)

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    ReCoSoC is intended to be a periodic annual meeting to expose and discuss gathered expertise as well as state of the art research around SoC related topics through plenary invited papers and posters. The workshop aims to provide a prospective view of tomorrow\u27s challenges in the multibillion transistor era, taking into account the emerging techniques and architectures exploring the synergy between flexible on-chip communication and system reconfigurability
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