58 research outputs found

    Portable performance on heterogeneous architectures

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    Trends in both consumer and high performance computing are bringing not only more cores, but also increased heterogeneity among the computational resources within a single machine. In many machines, one of the greatest computational resources is now their graphics coprocessors (GPUs), not just their primary CPUs. But GPU programming and memory models differ dramatically from conventional CPUs, and the relative performance characteristics of the different processors vary widely between machines. Different processors within a system often perform best with different algorithms and memory usage patterns, and achieving the best overall performance may require mapping portions of programs across all types of resources in the machine. To address the problem of efficiently programming machines with increasingly heterogeneous computational resources, we propose a programming model in which the best mapping of programs to processors and memories is determined empirically. Programs define choices in how their individual algorithms may work, and the compiler generates further choices in how they can map to CPU and GPU processors and memory systems. These choices are given to an empirical autotuning framework that allows the space of possible implementations to be searched at installation time. The rich choice space allows the autotuner to construct poly-algorithms that combine many different algorithmic techniques, using both the CPU and the GPU, to obtain better performance than any one technique alone. Experimental results show that algorithmic changes, and the varied use of both CPUs and GPUs, are necessary to obtain up to a 16.5x speedup over using a single program configuration for all architectures.United States. Dept. of Energy (Award DE-SC0005288)United States. Defense Advanced Research Projects Agency (Award HR0011-10-9-0009)National Science Foundation (U.S.) (Award CCF-0632997

    Autotuning for Automatic Parallelization on Heterogeneous Systems

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    A CUDA backend for Marrow and its Optimisation via Machine Learning

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    In the modern days, various industries like business and science deal with collecting, processing and storing massive amounts of data. Conventional CPUs, which are optimised for sequential performance, struggle to keep up with processing so much data, however GPUs, designed for parallel computations, are more than up for the task. Using GPUs for general processing has become more popular in recent years due to the need for fast parallel processing, but developing programs that execute on the GPU can be difficult and time consuming. Various high-level APIs that compile into GPU programs exist, however due to the abstraction of lower level concepts and lack of algorithm specific optimisations, it may not be possible to reach peak performance. Optimisation specifically is an interesting problem, optimisation patterns very rarely can be applied uniformly to different algorithms and manually tuning individual programs is extremely time consuming. Machine learning compilation is a concept that has gained some attention in recent years, with good reason. The idea is to have a model trained using a machine learning algorithm and have it make an estimate on how to optimise an input program. Predicting the best optimisations for a program is much faster than doing it manually, in works making use of this technique, it has shown to also provide even better optimisations. In this thesis, we will be working with the Marrow framework and develop a CUDA based backend for it, so that low-level GPU code may be generated. Additionally, we will be training a machine learning model and use it to automatically optimise the CUDA code generated from Marrow programs.Hoje em dia, várias indústrias como negócios e ciência lidam com a coleção, processamento e armazenamento de enormes quantidades de dados. CPUs convencionais, que são otimizados para processarem sequencialmente, têm dificuldade a processar tantos dados eficientemente, no entanto, GPUs que são desenhados para efetuarem computações paralelas, são mais que adequados para a tarefa. Usar GPUs para computações genéricas tem-se tornado mais comum em anos recentes devído à necessidade de processamento paralelo rápido, mas desenvolver programas que executam na GPU pode ser bastante díficil e demorar demasiado tempo. Existem várias APIs de alto nível que compilem para a GPU, mas devído à abstração de conceitos de baixo nível e à falta de otimizações específicas para algoritmos, pode ser impossível obter o máximo de efficiência. É interessante o problema de otimização, pois na maior parte dos casos é impossível aplicar padróes de otimização uniformemente em diferentes algoritmos e encontrar a melhor maneira de otimizar um programa manualmente demora bastante tempo. Compilação usando aprendizagem automática é um conceito que tem ficado mais popular em tempos recentes, e por boas razões. A ideia consiste em ter um modelo treinado através com um algoritmo de aprendizagem automática e usa-lo para ter uma estimativa das melhor otimizações que se podem aplicar a um dado programa. Prever as melhores otimizações com um modelo é muito mais rápido que o processo manual, e trabalhos que usam esta técnica demonstram obter otmizações ainda melhores. Nesta tese, vamos trabalhar com a framework Marrow e desevolver uma backend de CUDA para a mesma, de forma a que esta possa gerar código de baixo nível para a GPU. Para além disso, vamos treinar um modelo de aprendizagem automática e usa-lo para otimizar código CUDA gerado a partir de programas do Marrow automáticamente

    Doctor of Philosophy

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    dissertationEmerging trends such as growing architectural diversity and increased emphasis on energy and power efficiency motivate the need for code that adapts to its execution context (input dataset and target architecture). Unfortunately, writing such code remains difficult, and is typically attempted only by a small group of motivated expert programmers who are highly knowledgeable about the relationship between software and its hardware mapping. In this dissertation, we introduce novel abstractions and techniques based on automatic performance tuning that enable both experts and nonexperts (application developers) to produce adaptive code. We present two new frameworks for adaptive programming: Nitro and Surge. Nitro enables expert programmers to specify code variants, or alternative implementations of the same computation, together with meta-information for selecting among them. It then utilizes supervised classification to select an optimal code variant at runtime based on characteristics of the execution context. Surge, on the other hand, provides a high-level nested data-parallel programming interface for application developers to specify computations. It then employs a two-level mechanism to automatically generate code variants and then tunes them using Nitro. The resulting code performs on par with or better than handcrafted reference implementations on both CPUs and GPUs. In addition to abstractions for expressing code variants, this dissertation also presents novel strategies for adaptively tuning them. First, we introduce a technique for dynamically selecting an optimal code variant at runtime based on characteristics of the input dataset. On five high-performance GPU applications, variants tuned using this strategy achieve over 93% of the performance of variants selected through exhaustive search. Next, we present a novel approach based on multitask learning to develop a code variant selection model on a target architecture from training on different source architectures. We evaluate this approach on a set of six benchmark applications and a collection of six NVIDIA GPUs from three distinct architecture generations. Finally, we implement support for combined code variant and frequency selection based on multiple objectives, including power and energy efficiency. Using this strategy, we construct a GPU sorting implementation that provides improved energy and power efficiency with less than a proportional drop in sorting throughput

    Heterogeneous parallel virtual machine: A portable program representation and compiler for performance and energy optimizations on heterogeneous parallel systems

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    Programming heterogeneous parallel systems, such as the SoCs (System-on-Chip) on mobile and edge devices is extremely difficult; the diverse parallel hardware they contain exposes vastly different hardware instruction sets, parallelism models and memory systems. Moreover, a wide range of diverse hardware and software approximation techniques are available for applications targeting heterogeneous SoCs, further exacerbating the programmability challenges. In this thesis, we alleviate the programmability challenges of such systems using flexible compiler intermediate representation solutions, in order to benefit from the performance and superior energy efficiency of heterogeneous systems. First, we develop Heterogeneous Parallel Virtual Machine (HPVM), a parallel program representation for heterogeneous systems, designed to enable functional and performance portability across popular parallel hardware. HPVM is based on a hierarchical dataflow graph with side effects. HPVM successfully supports three important capabilities for programming heterogeneous systems: a compiler intermediate representation (IR), a virtual instruction set (ISA), and a basis for runtime scheduling. We use the HPVM representation to implement an HPVM prototype, defining the HPVM IR as an extension of the Low Level Virtual Machine (LLVM) IR. Our results show comparable performance with optimized OpenCL kernels for the target hardware from a single HPVM representation using translators from HPVM virtual ISA to native code, IR optimizations operating directly on the HPVM representation, and the capability for supporting flexible runtime scheduling schemes from a single HPVM representation. We extend HPVM to ApproxHPVM, introducing hardware-independent approximation metrics in the IR to enable maintaining accuracy information at the IR level and mapping of application-level end-to-end quality metrics to system level "knobs". The approximation metrics quantify the acceptable accuracy loss for individual computations. Application programmers only need to specify high-level, and end-to-end, quality metrics, instead of detailed parameters for individual approximation methods. The ApproxHPVM system then automatically tunes the accuracy requirements of individual computations and maps them to approximate hardware when possible. ApproxHPVM results show significant performance and energy improvements for popular deep learning benchmarks. Finally, we extend to ApproxHPVM to ApproxTuner, a compiler and runtime system for approximation. ApproxTuner extends ApproxHPVM with a wide range of hardware and software approximation techniques. It uses a three step approximation tuning strategy, a combination of development-time, install-time, and dynamic tuning. Our strategy ensures software portability, even though approximations have highly hardware-dependent performance, and enables efficient dynamic approximation tuning despite the expensive offline steps. ApproxTuner results show significant performance and energy improvements across 7 Deep Neural Networks and 3 image processing benchmarks, and ensures that high-level end-to-end quality specifications are satisfied during adaptive approximation tuning

    Halide: a language and compiler for optimizing parallelism, locality, and recomputation in image processing pipelines

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    Image processing pipelines combine the challenges of stencil computations and stream programs. They are composed of large graphs of different stencil stages, as well as complex reductions, and stages with global or data-dependent access patterns. Because of their complex structure, the performance difference between a naive implementation of a pipeline and an optimized one is often an order of magnitude. Efficient implementations require optimization of both parallelism and locality, but due to the nature of stencils, there is a fundamental tension between parallelism, locality, and introducing redundant recomputation of shared values. We present a systematic model of the tradeoff space fundamental to stencil pipelines, a schedule representation which describes concrete points in this space for each stage in an image processing pipeline, and an optimizing compiler for the Halide image processing language that synthesizes high performance implementations from a Halide algorithm and a schedule. Combining this compiler with stochastic search over the space of schedules enables terse, composable programs to achieve state-of-the-art performance on a wide range of real image processing pipelines, and across different hardware architectures, including multicores with SIMD, and heterogeneous CPU+GPU execution. From simple Halide programs written in a few hours, we demonstrate performance up to 5x faster than hand-tuned C, intrinsics, and CUDA implementations optimized by experts over weeks or months, for image processing applications beyond the reach of past automatic compilers.United States. Dept. of Energy (Award DE-SC0005288)National Science Foundation (U.S.) (Grant 0964004)Intel CorporationCognex CorporationAdobe System

    Halide: a language and compiler for optimizing parallelism, locality, and recomputation in image processing pipelines

    Get PDF
    Image processing pipelines combine the challenges of stencil computations and stream programs. They are composed of large graphs of different stencil stages, as well as complex reductions, and stages with global or data-dependent access patterns. Because of their complex structure, the performance difference between a naive implementation of a pipeline and an optimized one is often an order of magnitude. Efficient implementations require optimization of both parallelism and locality, but due to the nature of stencils, there is a fundamental tension between parallelism, locality, and introducing redundant recomputation of shared values. We present a systematic model of the tradeoff space fundamental to stencil pipelines, a schedule representation which describes concrete points in this space for each stage in an image processing pipeline, and an optimizing compiler for the Halide image processing language that synthesizes high performance implementations from a Halide algorithm and a schedule. Combining this compiler with stochastic search over the space of schedules enables terse, composable programs to achieve state-of-the-art performance on a wide range of real image processing pipelines, and across different hardware architectures, including multicores with SIMD, and heterogeneous CPU+GPU execution. From simple Halide programs written in a few hours, we demonstrate performance up to 5x faster than hand-tuned C, intrinsics, and CUDA implementations optimized by experts over weeks or months, for image processing applications beyond the reach of past automatic compilers.United States. Dept. of Energy (Award DE-SC0005288)National Science Foundation (U.S.) (Grant 0964004)Intel CorporationCognex CorporationAdobe System

    Autotuning wavefront patterns for heterogeneous architectures

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    Manual tuning of applications for heterogeneous parallel systems is tedious and complex. Optimizations are often not portable, and the whole process must be repeated when moving to a new system, or sometimes even to a different problem size. Pattern based parallel programming models were originally designed to provide programmers with an abstract layer, hiding tedious parallel boilerplate code, and allowing a focus on only application specific issues. However, the constrained algorithmic model associated with each pattern also enables the creation of pattern-specific optimization strategies. These can capture more complex variations than would be accessible by analysis of equivalent unstructured source code. These variations create complex optimization spaces. Machine learning offers well established techniques for exploring such spaces. In this thesis we use machine learning to create autotuning strategies for heterogeneous parallel implementations of applications which follow the wavefront pattern. In a wavefront, computation starts from one corner of the problem grid and proceeds diagonally like a wave to the opposite corner in either two or three dimensions. Our framework partitions and optimizes the work created by these applications across systems comprising multicore CPUs and multiple GPU accelerators. The tuning opportunities for a wavefront include controlling the amount of computation to be offloaded onto GPU accelerators, choosing the number of CPU and GPU threads to process tasks, tiling for both CPU and GPU memory structures, and trading redundant halo computation against communication for multiple GPUs. Our exhaustive search of the problem space shows that these parameters are very sensitive to the combination of architecture, wavefront instance and problem size. We design and investigate a family of autotuning strategies, targeting single and multiple CPU + GPU systems, and both two and three dimensional wavefront instances. These yield an average of 87% of the performance found by offline exhaustive search, with up to 99% in some cases

    Automatic scheduling of image processing pipelines

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