185 research outputs found

    Machine Learning in Digital Signal Processing for Optical Transmission Systems

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    The future demand for digital information will exceed the capabilities of current optical communication systems, which are approaching their limits due to component and fiber intrinsic non-linear effects. Machine learning methods are promising to find new ways of leverage the available resources and to explore new solutions. Although, some of the machine learning methods such as adaptive non-linear filtering and probabilistic modeling are not novel in the field of telecommunication, enhanced powerful architecture designs together with increasing computing power make it possible to tackle more complex problems today. The methods presented in this work apply machine learning on optical communication systems with two main contributions. First, an unsupervised learning algorithm with embedded additive white Gaussian noise (AWGN) channel and appropriate power constraint is trained end-to-end, learning a geometric constellation shape for lowest bit-error rates over amplified and unamplified links. Second, supervised machine learning methods, especially deep neural networks with and without internal cyclical connections, are investigated to combat linear and non-linear inter-symbol interference (ISI) as well as colored noise effects introduced by the components and the fiber. On high-bandwidth coherent optical transmission setups their performances and complexities are experimentally evaluated and benchmarked against conventional digital signal processing (DSP) approaches. This thesis shows how machine learning can be applied to optical communication systems. In particular, it is demonstrated that machine learning is a viable designing and DSP tool to increase the capabilities of optical communication systems

    Real-time Digital Simulation of Guitar Amplifiers as Audio Effects

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    Práce se zabývá číslicovou simulací kytarových zesilovačů, jakož to nelineárních analogových hudebních efektů, v reálném čase. Hlavním cílem práce je návrh algoritmů, které by umožnily simulaci složitých systémů v reálném čase. Tyto algoritmy jsou prevážně založeny na automatizované DK-metodě a aproximaci nelineárních funkcí. Kvalita navržených algoritmů je stanovana pomocí poslechových testů.The work deals with the real-time digital simulation of guitar amplifiers considered as nonlinear analog audio effects. The main aim is to design algorithms which are able to simulate complex systems in real-time. These algorithms are mainly based on the automated DK-method and the approximation of nonlinear functions. Quality of the designed algorithms is evaluated using listening tests.

    A novel and integrated architecture for identification and cancellation of noise from GSM signal

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    There are multiple reasons for the evolution as well as the presence of noise over transmitted GSM signal. In spite of various approaches towards noise cancellation techniques, there are less applicable techniques for controlling noise in acoustic GSM signal. Therefore, the proposed manuscript presents an integrated modelling which performs modelling of noise identification that could significantly assist in successful noise cancellation. The proposed system uses three different approach viz. i) stochastic based approach for noise modelling, ii) analytical-based approach where allocated power acts as one of the prominent factors of noise, and iii) wavelet-based approach for effective decomposition of GSM signal for assisting better noise cancellation technique followed by better retention of signal quality. Simulated in MATLAB, the study outcome shows that it offers a cost-effective implementation, A Practical Approach for Noise identification, and Effective Noise Cancellation with Signal quality retention. The proposed system offers approximately 24% of enhancement in noise reduction as compared to any existing digital filters with 1.6 seconds faster in processing speed

    Apprentissage automatique pour le codage cognitif de la parole

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    Depuis les années 80, les codecs vocaux reposent sur des stratégies de codage à court terme qui fonctionnent au niveau de la sous-trame ou de la trame (généralement 5 à 20 ms). Les chercheurs ont essentiellement ajusté et combiné un nombre limité de technologies disponibles (transformation, prédiction linéaire, quantification) et de stratégies (suivi de forme d'onde, mise en forme du bruit) pour construire des architectures de codage de plus en plus complexes. Dans cette thèse, plutôt que de s'appuyer sur des stratégies de codage à court terme, nous développons un cadre alternatif pour la compression de la parole en codant les attributs de la parole qui sont des caractéristiques perceptuellement importantes des signaux vocaux. Afin d'atteindre cet objectif, nous résolvons trois problèmes de complexité croissante, à savoir la classification, la prédiction et l'apprentissage des représentations. La classification est un élément courant dans les conceptions de codecs modernes. Dans un premier temps, nous concevons un classifieur pour identifier les émotions, qui sont parmi les attributs à long terme les plus complexes de la parole. Dans une deuxième étape, nous concevons un prédicteur d'échantillon de parole, qui est un autre élément commun dans les conceptions de codecs modernes, pour mettre en évidence les avantages du traitement du signal de parole à long terme et non linéaire. Ensuite, nous explorons les variables latentes, un espace de représentations de la parole, pour coder les attributs de la parole à court et à long terme. Enfin, nous proposons un réseau décodeur pour synthétiser les signaux de parole à partir de ces représentations, ce qui constitue notre dernière étape vers la construction d'une méthode complète de compression de la parole basée sur l'apprentissage automatique de bout en bout. Bien que chaque étape de développement proposée dans cette thèse puisse faire partie d'un codec à elle seule, chaque étape fournit également des informations et une base pour la prochaine étape de développement jusqu'à ce qu'un codec entièrement basé sur l'apprentissage automatique soit atteint. Les deux premières étapes, la classification et la prédiction, fournissent de nouveaux outils qui pourraient remplacer et améliorer des éléments des codecs existants. Dans la première étape, nous utilisons une combinaison de modèle source-filtre et de machine à état liquide (LSM), pour démontrer que les caractéristiques liées aux émotions peuvent être facilement extraites et classées à l'aide d'un simple classificateur. Dans la deuxième étape, un seul réseau de bout en bout utilisant une longue mémoire à court terme (LSTM) est utilisé pour produire des trames vocales avec une qualité subjective élevée pour les applications de masquage de perte de paquets (PLC). Dans les dernières étapes, nous nous appuyons sur les résultats des étapes précédentes pour concevoir un codec entièrement basé sur l'apprentissage automatique. un réseau d'encodage, formulé à l'aide d'un réseau neuronal profond (DNN) et entraîné sur plusieurs bases de données publiques, extrait et encode les représentations de la parole en utilisant la prédiction dans un espace latent. Une approche d'apprentissage non supervisé basée sur plusieurs principes de cognition est proposée pour extraire des représentations à partir de trames de parole courtes et longues en utilisant l'information mutuelle et la perte contrastive. La capacité de ces représentations apprises à capturer divers attributs de la parole à court et à long terme est démontrée. Enfin, une structure de décodage est proposée pour synthétiser des signaux de parole à partir de ces représentations. L'entraînement contradictoire est utilisé comme une approximation des mesures subjectives de la qualité de la parole afin de synthétiser des échantillons de parole à consonance naturelle. La haute qualité perceptuelle de la parole synthétisée ainsi obtenue prouve que les représentations extraites sont efficaces pour préserver toutes sortes d'attributs de la parole et donc qu'une méthode de compression complète est démontrée avec l'approche proposée.Abstract: Since the 80s, speech codecs have relied on short-term coding strategies that operate at the subframe or frame level (typically 5 to 20ms). Researchers essentially adjusted and combined a limited number of available technologies (transform, linear prediction, quantization) and strategies (waveform matching, noise shaping) to build increasingly complex coding architectures. In this thesis, rather than relying on short-term coding strategies, we develop an alternative framework for speech compression by encoding speech attributes that are perceptually important characteristics of speech signals. In order to achieve this objective, we solve three problems of increasing complexity, namely classification, prediction and representation learning. Classification is a common element in modern codec designs. In a first step, we design a classifier to identify emotions, which are among the most complex long-term speech attributes. In a second step, we design a speech sample predictor, which is another common element in modern codec designs, to highlight the benefits of long-term and non-linear speech signal processing. Then, we explore latent variables, a space of speech representations, to encode both short-term and long-term speech attributes. Lastly, we propose a decoder network to synthesize speech signals from these representations, which constitutes our final step towards building a complete, end-to-end machine-learning based speech compression method. The first two steps, classification and prediction, provide new tools that could replace and improve elements of existing codecs. In the first step, we use a combination of source-filter model and liquid state machine (LSM), to demonstrate that features related to emotions can be easily extracted and classified using a simple classifier. In the second step, a single end-to-end network using long short-term memory (LSTM) is shown to produce speech frames with high subjective quality for packet loss concealment (PLC) applications. In the last steps, we build upon the results of previous steps to design a fully machine learning-based codec. An encoder network, formulated using a deep neural network (DNN) and trained on multiple public databases, extracts and encodes speech representations using prediction in a latent space. An unsupervised learning approach based on several principles of cognition is proposed to extract representations from both short and long frames of data using mutual information and contrastive loss. The ability of these learned representations to capture various short- and long-term speech attributes is demonstrated. Finally, a decoder structure is proposed to synthesize speech signals from these representations. Adversarial training is used as an approximation to subjective speech quality measures in order to synthesize natural-sounding speech samples. The high perceptual quality of synthesized speech thus achieved proves that the extracted representations are efficient at preserving all sorts of speech attributes and therefore that a complete compression method is demonstrated with the proposed approach

    Perceptually motivated blind source separation of convolutive audio mixtures

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    Optimization and improvements in spatial sound reproduction systems through perceptual considerations

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    [ES] La reproducción de las propiedades espaciales del sonido es una cuestión cada vez más importante en muchas aplicaciones inmersivas emergentes. Ya sea en la reproducción de contenido audiovisual en entornos domésticos o en cines, en sistemas de videoconferencia inmersiva o en sistemas de realidad virtual o aumentada, el sonido espacial es crucial para una sensación de inmersión realista. La audición, más allá de la física del sonido, es un fenómeno perceptual influenciado por procesos cognitivos. El objetivo de esta tesis es contribuir con nuevos métodos y conocimiento a la optimización y simplificación de los sistemas de sonido espacial, desde un enfoque perceptual de la experiencia auditiva. Este trabajo trata en una primera parte algunos aspectos particulares relacionados con la reproducción espacial binaural del sonido, como son la escucha con auriculares y la personalización de la Función de Transferencia Relacionada con la Cabeza (Head Related Transfer Function - HRTF). Se ha realizado un estudio sobre la influencia de los auriculares en la percepción de la impresión espacial y la calidad, con especial atención a los efectos de la ecualización y la consiguiente distorsión no lineal. Con respecto a la individualización de la HRTF se presenta una implementación completa de un sistema de medida de HRTF y se introduce un nuevo método para la medida de HRTF en salas no anecoicas. Además, se han realizado dos experimentos diferentes y complementarios que han dado como resultado dos herramientas que pueden ser utilizadas en procesos de individualización de la HRTF, un modelo paramétrico del módulo de la HRTF y un ajuste por escalado de la Diferencia de Tiempo Interaural (Interaural Time Difference - ITD). En una segunda parte sobre reproducción con altavoces, se han evaluado distintas técnicas como la Síntesis de Campo de Ondas (Wave-Field Synthesis - WFS) o la panoramización por amplitud. Con experimentos perceptuales se han estudiado la capacidad de estos sistemas para producir sensación de distancia y la agudeza espacial con la que podemos percibir las fuentes sonoras si se dividen espectralmente y se reproducen en diferentes posiciones. Las aportaciones de esta investigación pretenden hacer más accesibles estas tecnologías al público en general, dada la demanda de experiencias y dispositivos audiovisuales que proporcionen mayor inmersión.[CA] La reproducció de les propietats espacials del so és una qüestió cada vegada més important en moltes aplicacions immersives emergents. Ja siga en la reproducció de contingut audiovisual en entorns domèstics o en cines, en sistemes de videoconferència immersius o en sistemes de realitat virtual o augmentada, el so espacial és crucial per a una sensació d'immersió realista. L'audició, més enllà de la física del so, és un fenomen perceptual influenciat per processos cognitius. L'objectiu d'aquesta tesi és contribuir a l'optimització i simplificació dels sistemes de so espacial amb nous mètodes i coneixement, des d'un criteri perceptual de l'experiència auditiva. Aquest treball tracta, en una primera part, alguns aspectes particulars relacionats amb la reproducció espacial binaural del so, com són l'audició amb auriculars i la personalització de la Funció de Transferència Relacionada amb el Cap (Head Related Transfer Function - HRTF). S'ha realitzat un estudi relacionat amb la influència dels auriculars en la percepció de la impressió espacial i la qualitat, dedicant especial atenció als efectes de l'equalització i la consegüent distorsió no lineal. Respecte a la individualització de la HRTF, es presenta una implementació completa d'un sistema de mesura de HRTF i s'inclou un nou mètode per a la mesura de HRTF en sales no anecoiques. A mès, s'han realitzat dos experiments diferents i complementaris que han donat com a resultat dues eines que poden ser utilitzades en processos d'individualització de la HRTF, un model paramètric del mòdul de la HRTF i un ajustament per escala de la Diferencià del Temps Interaural (Interaural Time Difference - ITD). En una segona part relacionada amb la reproducció amb altaveus, s'han avaluat distintes tècniques com la Síntesi de Camp d'Ones (Wave-Field Synthesis - WFS) o la panoramització per amplitud. Amb experiments perceptuals, s'ha estudiat la capacitat d'aquests sistemes per a produir una sensació de distància i l'agudesa espacial amb que podem percebre les fonts sonores, si es divideixen espectralment i es reprodueixen en diferents posicions. Les aportacions d'aquesta investigació volen fer més accessibles aquestes tecnologies al públic en general, degut a la demanda d'experiències i dispositius audiovisuals que proporcionen major immersió.[EN] The reproduction of the spatial properties of sound is an increasingly important concern in many emerging immersive applications. Whether it is the reproduction of audiovisual content in home environments or in cinemas, immersive video conferencing systems or virtual or augmented reality systems, spatial sound is crucial for a realistic sense of immersion. Hearing, beyond the physics of sound, is a perceptual phenomenon influenced by cognitive processes. The objective of this thesis is to contribute with new methods and knowledge to the optimization and simplification of spatial sound systems, from a perceptual approach to the hearing experience. This dissertation deals in a first part with some particular aspects related to the binaural spatial reproduction of sound, such as listening with headphones and the customization of the Head Related Transfer Function (HRTF). A study has been carried out on the influence of headphones on the perception of spatial impression and quality, with particular attention to the effects of equalization and subsequent non-linear distortion. With regard to the individualization of the HRTF a complete implementation of a HRTF measurement system is presented, and a new method for the measurement of HRTF in non-anechoic conditions is introduced. In addition, two different and complementary experiments have been carried out resulting in two tools that can be used in HRTF individualization processes, a parametric model of the HRTF magnitude and an Interaural Time Difference (ITD) scaling adjustment. In a second part concerning loudspeaker reproduction, different techniques such as Wave-Field Synthesis (WFS) or amplitude panning have been evaluated. With perceptual experiments it has been studied the capacity of these systems to produce a sensation of distance, and the spatial acuity with which we can perceive the sound sources if they are spectrally split and reproduced in different positions. The contributions of this research are intended to make these technologies more accessible to the general public, given the demand for audiovisual experiences and devices with increasing immersion.Gutiérrez Parera, P. (2020). Optimization and improvements in spatial sound reproduction systems through perceptual considerations [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/142696TESI

    <strong>Non-Gaussian, Non-stationary and Nonlinear Signal Processing Methods - with Applications to Speech Processing and Channel Estimation</strong>

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    Nonlinear models and algorithms for RF systems digital calibration

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    Focusing on the receiving side of a communication system, the current trend in pushing the digital domain ever more closer to the antenna sets heavy constraints on the accuracy and linearity of the analog front-end and the conversion devices. Moreover, mixed-signal implementations of Systems-on-Chip using nanoscale CMOS processes result in an overall poorer analog performance and a reduced yield. To cope with the impairments of the low performance analog section in this "dirty RF" scenario, two solutions exist: designing more complex analog processing architectures or to identify the errors and correct them in the digital domain using DSP algorithms. In the latter, constraints in the analog circuits' precision can be offloaded to a digital signal processor. This thesis aims at the development of a methodology for the analysis, the modeling and the compensation of the analog impairments arising in different stages of a receiving chain using digital calibration techniques. Both single and multiple channel architectures are addressed exploiting the capability of the calibration algorithm to homogenize all the channels' responses of a multi-channel system in addition to the compensation of nonlinearities in each response. The systems targeted for the application of digital post compensation are a pipeline ADC, a digital-IF sub-sampling receiver and a 4-channel TI-ADC. The research focuses on post distortion methods using nonlinear dynamic models to approximate the post-inverse of the nonlinear system and to correct the distortions arising from static and dynamic errors. Volterra model is used due to its general approximation capabilities for the compensation of nonlinear systems with memory. Digital calibration is applied to a Sample and Hold and to a pipeline ADC simulated in the 45nm process, demonstrating high linearity improvement even with incomplete settling errors enabling the use of faster clock speeds. An extended model based on the baseband Volterra series is proposed and applied to the compensation of a digital-IF sub-sampling receiver. This architecture envisages frequency selectivity carried out at IF by an active band-pass CMOS filter causing in-band and out-of-band nonlinear distortions. The improved performance of the proposed model is demonstrated with circuital simulations of a 10th-order band pass filter, realized using a five-stage Gm-C Biquad cascade, and validated using out-of-sample sinusoidal and QAM signals. The same technique is extended to an array receiver with mismatched channels' responses showing that digital calibration can compensate the loss of directivity and enhance the overall system SFDR. An iterative backward pruning is applied to the Volterra models showing that complexity can be reduced without impacting linearity, obtaining state-of-the-art accuracy/complexity performance. Calibration of Time-Interleaved ADCs, widely used in RF-to-digital wideband receivers, is carried out developing ad hoc models because the steep discontinuities generated by the imperfect canceling of aliasing would require a huge number of terms in a polynomial approximation. A closed-form solution is derived for a 4-channel TI-ADC affected by gain errors and timing skews solving the perfect reconstruction equations. A background calibration technique is presented based on cyclo-stationary filter banks architecture. Convergence speed and accuracy of the recursive algorithm are discussed and complexity reduction techniques are applied
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