278 research outputs found

    Coarse-grained reconfigurable array architectures

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    Coarse-Grained Reconfigurable Array (CGRA) architectures accelerate the same inner loops that benefit from the high ILP support in VLIW architectures. By executing non-loop code on other cores, however, CGRAs can focus on such loops to execute them more efficiently. This chapter discusses the basic principles of CGRAs, and the wide range of design options available to a CGRA designer, covering a large number of existing CGRA designs. The impact of different options on flexibility, performance, and power-efficiency is discussed, as well as the need for compiler support. The ADRES CGRA design template is studied in more detail as a use case to illustrate the need for design space exploration, for compiler support and for the manual fine-tuning of source code

    Exploring Processor and Memory Architectures for Multimedia

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    Multimedia has become one of the cornerstones of our 21st century society and, when combined with mobility, has enabled a tremendous evolution of our society. However, joining these two concepts introduces many technical challenges. These range from having sufficient performance for handling multimedia content to having the battery stamina for acceptable mobile usage. When taking a projection of where we are heading, we see these issues becoming ever more challenging by increased mobility as well as advancements in multimedia content, such as introduction of stereoscopic 3D and augmented reality. The increased performance needs for handling multimedia come not only from an ongoing step-up in resolution going from QVGA (320x240) to Full HD (1920x1080) a 27x increase in less than half a decade. On top of this, there is also codec evolution (MPEG-2 to H.264 AVC) that adds to the computational load increase. To meet these performance challenges there has been processing and memory architecture advances (SIMD, out-of-order superscalarity, multicore processing and heterogeneous multilevel memories) in the mobile domain, in conjunction with ever increasing operating frequencies (200MHz to 2GHz) and on-chip memory sizes (128KB to 2-3MB). At the same time there is an increase in requirements for mobility, placing higher demands on battery-powered systems despite the steady increase in battery capacity (500 to 2000mAh). This leaves negative net result in-terms of battery capacity versus performance advances. In order to make optimal use of these architectural advances and to meet the power limitations in mobile systems, there is a need for taking an overall approach on how to best utilize these systems. The right trade-off between performance and power is crucial. On top of these constraints, the flexibility aspects of the system need to be addressed. All this makes it very important to reach the right architectural balance in the system. The first goal for this thesis is to examine multimedia applications and propose a flexible solution that can meet the architectural requirements in a mobile system. Secondly, propose an automated methodology of optimally mapping multimedia data and instructions to a heterogeneous multilevel memory subsystem. The proposed methodology uses constraint programming for solving a multidimensional optimization problem. Results from this work indicate that using today’s most advanced mobile processor technology together with a multi-level heterogeneous on-chip memory subsystem can meet the performance requirements for handling multimedia. By utilizing the automated optimal memory mapping method presented in this thesis lower total power consumption can be achieved, whilst performance for multimedia applications is improved, by employing enhanced memory management. This is achieved through reduced external accesses and better reuse of memory objects. This automatic method shows high accuracy, up to 90%, for predicting multimedia memory accesses for a given architecture

    Domain-specific and reconfigurable instruction cells based architectures for low-power SoC

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    Multimedia terminal system-on-chip design and simulation

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    This paper proposes a design approach based on integrated architectural and system-on-chip (SoC) simulations. The main idea is to have an efficient framework for the design and the evaluation of multimedia terminals, allowing a fast system simulation with a definable degree of accuracy. The design approach includes the simulation of very long instruction word (VLIW) digital signal processors (DSPs), the utilization of a device multiplexing the media streams, and the emulation of the real-time media acquisition. This methodology allows the evaluation of both the multimedia algorithm implementations and the hardware platform, giving feedback on the complete SoC including the interaction between modules and conflicts in accessing either the bus or shared resources. An instruction set architecture (ISA) simulator and an SoC simulation environment compose the integrated framework. In order to validate this approach, the evaluation of an audio-video multiprocessor terminal is presented, and the complete simulation test results are reported

    A Future for Integrated Diagnostic Helping

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    International audienceMedical systems used for exploration or diagnostic helping impose high applicative constraints such as real time image acquisition and displaying. A large part of computing requirement of these systems is devoted to image processing. This chapter provides clues to transfer consumers computing architecture approaches to the benefit of medical applications. The goal is to obtain fully integrated devices from diagnostic helping to autonomous lab on chip while taking into account medical domain specific constraints.This expertise is structured as follows: the first part analyzes vision based medical applications in order to extract essentials processing blocks and to show the similarities between consumer’s and medical vision based applications. The second part is devoted to the determination of elementary operators which are mostly needed in both domains. Computing capacities that are required by these operators and applications are compared to the state-of-the-art architectures in order to define an efficient algorithm-architecture adequation. Finally this part demonstrates that it's possible to use highly constrained computing architectures designed for consumers handled devices in application to medical domain. This is based on the example of a high definition (HD) video processing architecture designed to be integrated into smart phone or highly embedded components. This expertise paves the way for the industrialisation of intergraded autonomous diagnostichelping devices, by showing the feasibility of such systems. Their future use would also free the medical staff from many logistical constraints due the deployment of today’s cumbersome systems

    Processor Enhancements for Media Streaming Applications

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    The development of more processing demanding applications on the Internet (video broadcasting) on one hand and the popularity of recent devices at the user level (digital cameras, wireless videophones, ...) on the other hand introduce challenges at several levels. Today, such devices present processing capabilities and bandwidth settings that are inefficient to manage scalable QoS requirements in a typical media delivery framework. In this paper, we present an impact study of such a scalable data representation optimized for QoS (Matching Pursuit 3D algorithms) on processor architectures to achieve the best performance and power efficiency. A review of state of the art techniques for processor architecture enhancement let us expect promising opportunities from the latest developments in the reconfigurable computing research field. We present here the first design steps of an efficient reconfigurable coprocessor especially designed to cope with future video delivery and multimedia processing requirements. Architecture perspectives are proposed with respect to low development cost constraints, backward compatibilty and easy coprocessor usage using an original strategy based on a hardware/software codesign methodolog

    Performance and area evaluations of processor-based benchmarks on FPGA devices

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    The computing system on SoCs is being long-term research since the FPGA technology has emerged due to its personality of re-programmable fabric, reconfigurable computing, and fast development time to market. During the last decade, uni-processor in a SoC is no longer to deal with the high growing market for complex applications such as Mobile Phones audio and video encoding, image and network processing. Due to the number of transistors on a silicon wafer is increasing, the recent FPGAs or embedded systems are advancing toward multi-processor-based design to meet tremendous performance and benefit this kind of systems are possible. Therefore, is an upcoming age of the MPSoC. In addition, most of the embedded processors are soft-cores, because they are flexible and reconfigurable for specific software functions and easy to build homogenous multi-processor systems for parallel programming. Moreover, behavioural synthesis tools are becoming a lot more powerful and enable to create datapath of logic units from high-level algorithms such as C to HDL and available for partitioning a HW/SW concurrent methodology. A range of embedded processors is able to implement on a FPGA-based prototyping to integrate the CPUs on a programmable device. This research is, firstly represent different types of computer architectures in modern embedded processors that are followed in different type of software applications (eg. Multi-threading Operations or Complex Functions) on FPGA-based SoCs; and secondly investigate their capability by executing a wide-range of multimedia software codes (Integer-algometric only) in different models of the processor-systems (uni-processor or multi-processor or Co-design), and finally compare those results in terms of the benchmarks and resource utilizations within FPGAs. All the examined programs were written in standard C and executed in a variety numbers of soft-core processors or hardware units to obtain the execution times. However, the number of processors and their customizable configuration or hardware datapath being generated are limited by a target FPGA resource, and designers need to understand the FPGA-based tradeoffs that have been considered - Speed versus Area. For this experimental purpose, I defined benchmarks into DLP / HLS catalogues, which are "data" and "function" intensive respectively. The programs of DLP will be executed in LEON3 MP and LE1 CMP multi-processor systems and the programs of HLS in the LegUp Co-design system on target FPGAs. In preliminary, the performance of the soft-core processors will be examined by executing all the benchmarks. The whole story of this thesis work centres on the issue of the execute times or the speed-up and area breakdown on FPGA devices in terms of different programs

    VLSI architecture design approaches for real-time video processing

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    This paper discusses the programmable and dedicated approaches for real-time video processing applications. Various VLSI architecture including the design examples of both approaches are reviewed. Finally, discussions of several practical designs in real-time video processing applications are then considered in VLSI architectures to provide significant guidelines to VLSI designers for any further real-time video processing design works

    A Hybrid Hardware/Software Architecture That Combines a 4-wide Very Long Instruction Word Software Processor (VLIW) with Application-specific Super-complex Instruction Set Hardware Functions

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    Application-driven processor designs are becoming increasingly feasible. Today, advances in field-programmable gate array (FPGA) technology are opening the doors to fast and highly-feasible hardware/software co-designed architectures. Over 100,000 FPGA logic array blocks and nearly 100 ASIC multiply-accumulate cores combine with extensible CPU cores to foster the design of configurable, application-driven hybrid processors.This thesis proposes a hardware/software co-designed architecture targeted to an FPGA. The architecture is a very-long instruction-word (VLIW) processor coupled with super-complex instruction set (SuperCISC) hardware co-processors. Results of the VLIW/SuperCISC show performance speedups over a single-issue processor of 9x to 332x, and entire application speedups from 4x to 127x. Contributions of this research include a 4-way VLIW designed from the ground up, a zero-overhead implementation of a hardware/software interface, evaluation of the scalability of shared data stores, examples of application-specific hardware accelerants, a SystemC simulator, and an evaluation of shared memory configurations
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