258 research outputs found

    Asynchronous Multiparty Session Type Implementability is Decidable - Lessons Learned from Message Sequence Charts

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    Multiparty session types (MSTs) provide efficient means to specify and verify asynchronous message-passing systems. For a global type, which specifies all interactions between roles in a system, the implementability problem asks whether there are local specifications for all roles such that their composition is deadlock-free and generates precisely the specified executions. Decidability of the implementability problem is an open question. We answer it positively for global types with sender-driven choice, which allow a sender to send to different receivers upon branching and a receiver to receive from different senders. To achieve this, we generalise results from the domain of high-level message sequence charts (HMSCs). This connection also allows us to comprehensively investigate how HMSC techniques can be adapted to the MST setting. This comprises techniques to make the problem algorithmically more tractable as well as a variant of implementability that may open new design space for MSTs. Inspired by potential performance benefits, we introduce a generalisation of the implementability problem that we, unfortunately, prove to be undecidable

    Contracts for Systems Design: Theory

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    Aircrafts, trains, cars, plants, distributed telecommunication military or health care systems,and more, involve systems design as a critical step. Complexity has caused system design times and coststo go severely over budget so as to threaten the health of entire industrial sectors. Heuristic methods andstandard practices do not seem to scale with complexity so that novel design methods and tools based on astrong theoretical foundation are sorely needed. Model-based design as well as other methodologies suchas layered and compositional design have been used recently but a unified intellectual framework with acomplete design flow supported by formal tools is still lacking.Recently an “orthogonal” approach has been proposed that can be applied to all methodologies introducedthus far to provide a rigorous scaffolding for verification, analysis and abstraction/refinement: contractbaseddesign. Several results have been obtained in this domain but a unified treatment of the topic that canhelp in putting contract-based design in perspective is missing. This paper intends to provide such treatmentwhere contracts are precisely defined and characterized so that they can be used in design methodologiessuch as the ones mentioned above with no ambiguity. In addition, the paper provides an important linkbetween interface and contract theories to show similarities and correspondences.This paper is complemented by a companion paper where contract based design is illustrated throughuse cases

    Complete Multiparty Session Type Projection with Automata

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    Multiparty session types (MSTs) are a type-based approach to verifying communication protocols. Central to MSTs is a projection operator: a partial function that maps protocols represented as global types to correct-by-construction implementations for each participant, represented as a communicating state machine. Existing projection operators are syntactic in nature, and trade efficiency for completeness. We present the first projection operator that is sound, complete, and efficient. Our projection separates synthesis from checking implementability. For synthesis, we use a simple automata-theoretic construction; for checking implementability, we present succinct conditions that summarize insights into the property of implementability. We use these conditions to show that MST implementability is PSPACE-complete. This improves upon a previous decision procedure that is in EXPSPACE and applies to a smaller class of MSTs. We demonstrate the effectiveness of our approach using a prototype implementation, which handles global types not supported by previous work without sacrificing performance.Comment: 24 pages, 44 pages including appendix; CAV 202

    Multiagent Industrial Symbiosis Systems

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    IFM2005 doctoral symposium on integrated formal methods, Eindhoven, The Netherlands, November 29, 2005

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    Contracts for System Design

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    Systems design has become a key challenge and differentiating factor over the last decades for system companies. Aircrafts, trains, cars, plants, distributed telecommunication military or health care systems, and more, involve systems design as a critical step. Complexity has caused system design times and costs to go severely over budget so as to threaten the health of entire industrial sectors. Heuristic methods and standard practices do not seem to scale with complexity so that novel design methods and tools based on a strong theoretical foundation are sorely needed. Model-based design as well as other methodologies such as layered and compositional design have been used recently but a unified intellectual framework with a complete design flow supported by formal tools is still lacking albeit some attempts at this framework such as Platform-based Design have been successfully deployed. Recently an "orthogonal" approach has been proposed that can be applied to all methodologies proposed thus far to provide a rigorous scaffolding for verification, analysis and abstraction/refinement: contractbased design. Several results have been obtained in this domain but a unified treatment of the topic that can help in putting contract-based design in perspective is still missing. This paper intends to provide such treatment where contracts are precisely defined and characterized so that they can be used in design methodologies such as the ones mentioned above with no ambiguity. In addition, the paper provides an important link between interfaces and contracts to show similarities and correspondences. Examples of the use of contracts in design are provided as well as in depth analysis of existing literature.Cet article fait le point sur le concept de contrat pour la conception de systèmes. Les contrats que nous proposons portent, non seulement sur des propriétés de typage de leurs interfaces, mais incluent une description abstraite de comportements. Nous proposons une méta-théorie, ou, si l'on veut, une théorie générique des contrats, qui permet le développement séparé de sous-systèmes. Nous montrons que cette méta-théorie se spécialise en l'une ou l'autre des théories connues

    Formal Techniques for Component-based Design of Embedded Systems

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    Embedded systems have become ubiquitous - from avionics and automotive over consumer electronics to medical devices. Failures may entailmaterial damage or compromise safety of human beings. At the same time, shorter product cycles, together with fast growing complexity of the systems to be designed, create a tremendous need for rigorous design techniques. The goal of component-based construction is to build complex systems from simpler components that are well understood and can be (re)used so as to accelerate the design process. This document presents a summary of the formal techniques for component-based design of embedded systems I have (co-)developed

    Testing and test-driven development of conceptual schemas

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    The traditional focus for Information Systems (IS) quality assurance relies on the evaluation of its implementation. However, the quality of an IS can be largely determined in the first stages of its development. Several studies reveal that more than half the errors that occur during systems development are requirements errors. A requirements error is defined as a mismatch between requirements specification and stakeholders¿ needs and expectations. Conceptual modeling is an essential activity in requirements engineering aimed at developing the conceptual schema of an IS. The conceptual schema is the general knowledge that an IS needs to know in order to perform its functions. A conceptual schema specification has semantic quality when it is valid and complete. Validity means that the schema is correct (the knowledge it defines is true for the domain) and relevant (the knowledge it defines is necessary for the system). Completeness means that the conceptual schema includes all relevant knowledge. The validation of a conceptual schema pursues the detection of requirements errors in order to improve its semantic quality. Conceptual schema validation is still a critical challenge in requirements engineering. In this work we contribute to this challenge, taking into account that, since conceptual schemas of IS can be specified in executable artifacts, they can be tested. In this context, the main contributions of this Thesis are (1) an approach to test conceptual schemas of information systems, and (2) a novel method for the incremental development of conceptual schemas supported by continuous test-driven validation. As far as we know, this is the first work that proposes and implements an environment for automated testing of UML/OCL conceptual schemas, and the first work that explores the use of test-driven approaches in conceptual modeling. The testing of conceptual schemas may be an important and practical means for their validation. It allows checking correctness and completeness according to stakeholders¿ needs and expectations. Moreover, in conjunction with the automatic check of basic test adequacy criteria, we can also analyze the relevance of the elements defined in the schema. The testing environment we propose requires a specialized language for writing tests of conceptual schemas. We defined the Conceptual Schema Testing Language (CSTL), which may be used to specify automated tests of executable schemas specified in UML/OCL. We also describe a prototype implementation of a test processor that makes feasible the approach in practice. The conceptual schema testing approach supports test-last validation of conceptual schemas, but it also makes sense to test incomplete conceptual schemas while they are developed. This fact lays the groundwork of Test-Driven Conceptual Modeling (TDCM), which is our second main contribution. TDCM is a novel conceptual modeling method based on the main principles of Test-Driven Development (TDD), an extreme programming method in which a software system is developed in short iterations driven by tests. We have applied the method in several case studies, in the context of Design Research, which is the general research framework we adopted. Finally, we also describe an integration approach of TDCM into a broad set of software development methodologies, including the Unified Process development methodology, MDD-based approaches, storytest-driven agile methods and goal and scenario-oriented requirements engineering methods.Els enfocaments per assegurar la qualitat deis sistemes d'informació s'han basal tradicional m en! en l'avaluació de la seva implementació. No obstan! aix6, la qualitat d'un sis tema d'informació pot ser ampliament determinada en les primeres fases del seu desenvolupament. Diversos estudis indiquen que més de la meitat deis errors de software són errors de requisits . Un error de requisit es defineix com una desalineació entre l'especificació deis requisits i les necessitats i expectatives de les parts im plicades (stakeholders ). La modelització conceptual és una activitat essencial en l'enginyeria de requisits , l'objectiu de la qual és desenvolupar !'esquema conceptual d'un sistema d'informació. L'esquema conceptual és el coneixement general que un sistema d'informació requereix per tal de desenvolupar les seves funcions . Un esquema conceptual té qualitat semantica quan és va lid i complet. La valides a implica que !'esquema sigui correcte (el coneixement definit és cert peral domini) i rellevant (el coneixement definit és necessari peral sistema). La completes a significa que !'esquema conceptual inclou tot el coneixement rellevant. La validació de !'esquema conceptual té coma objectiu la detecció d'errors de requisits per tal de millorar la qualitat semantica. La validació d'esquemes conceptuals és un repte crític en l'enginyeria de requisits . Aquesta te si contribueix a aquest repte i es basa en el fet que els es quemes conceptuals de sistemes d'informació poden ser especificats en artefactes executables i, per tant, poden ser provats. Les principals contribucions de la te si són (1) un enfocament pera les pro ves d'esquemes conceptuals de sistemes d'informació, i (2) una metodología innovadora pel desenvolupament incremental d'esquemes conceptuals assistit per una validació continuada basada en proves . Les pro ves d'esquemes conceptuals poden ser una im portant i practica técnica pera la se va validació, jaque permeten provar la correctesa i la completesa d'acord ambles necessitats i expectatives de les parts interessades. En conjunció amb la comprovació d'un conjunt basic de criteris d'adequació de les proves, també podem analitzar la rellevancia deis elements definits a !'esquema. L'entorn de test proposat inclou un llenguatge especialitzat per escriure proves automatitzades d'esquemes conceptuals, anomenat Conceptual Schema Testing Language (CSTL). També hem descrit i implementa! a un prototip de processador de tes tos que fa possible l'aplicació de l'enfocament proposat a la practica. D'acord amb l'estat de l'art en validació d'esquemes conceptuals , aquest és el primer treball que proposa i implementa un entorn pel testing automatitzat d'esquemes conceptuals definits en UML!OCL. L'enfocament de proves d'esquemes conceptuals permet dura terme la validació d'esquemes existents , pero també té sentit provar es quemes conceptuals incomplets m entre estant sent desenvolupats. Aquest fet és la base de la metodología Test-Driven Conceptual Modeling (TDCM), que és la segona contribució principal. El TDCM és una metodología de modelització conceptual basada en principis basics del Test-Driven Development (TDD), un métode de programació en el qual un sistema software és desenvolupat en petites iteracions guiades per proves. També hem aplicat el métode en diversos casos d'estudi en el context de la metodología de recerca Design Science Research. Finalment, hem proposat enfocaments d'integració del TDCM en diverses metodologies de desenvolupament de software

    Quantitative reactive modeling and verification

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    Formal verification aims to improve the quality of software by detecting errors before they do harm. At the basis of formal verification is the logical notion of correctness, which purports to capture whether or not a program behaves as desired. We suggest that the boolean partition of software into correct and incorrect programs falls short of the practical need to assess the behavior of software in a more nuanced fashion against multiple criteria. We therefore propose to introduce quantitative fitness measures for programs, specifically for measuring the function, performance, and robustness of reactive programs such as concurrent processes. This article describes the goals of the ERC Advanced Investigator Project QUAREM. The project aims to build and evaluate a theory of quantitative fitness measures for reactive models. Such a theory must strive to obtain quantitative generalizations of the paradigms that have been success stories in qualitative reactive modeling, such as compositionality, property-preserving abstraction and abstraction refinement, model checking, and synthesis. The theory will be evaluated not only in the context of software and hardware engineering, but also in the context of systems biology. In particular, we will use the quantitative reactive models and fitness measures developed in this project for testing hypotheses about the mechanisms behind data from biological experiments
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