25 research outputs found

    Contribution to the construction of fingerprinting and watermarking schemes to protect mobile agents and multimedia content

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    The main characteristic of fingerprinting codes is the need of high error-correction capacity due to the fact that they are designed to avoid collusion attacks which will damage many symbols from the codewords. Moreover, the use of fingerprinting schemes depends on the watermarking system that is used to embed the codeword into the content and how it honors the marking assumption. In this sense, even though fingerprinting codes were mainly used to protect multimedia content, using them on software protection systems seems an option to be considered. This thesis, studies how to use codes which have iterative-decoding algorithms, mainly turbo-codes, to solve the fingerprinting problem. Initially, it studies the effectiveness of current approaches based on concatenating tradicioanal fingerprinting schemes with convolutional codes and turbo-codes. It is shown that these kind of constructions ends up generating a high number of false positives. Even though this thesis contains some proposals to improve these schemes, the direct use of turbo-codes without using any concatenation with a fingerprinting code as inner code has also been considered. It is shown that the performance of turbo-codes using the appropiate constituent codes is a valid alternative for environments with hundreds of users and 2 or 3 traitors. As constituent codes, we have chosen low-rate convolutional codes with maximum free distance. As for how to use fingerprinting codes with watermarking schemes, we have studied the option of using watermarking systems based on informed coding and informed embedding. It has been discovered that, due to different encodings available for the same symbol, its applicability to embed fingerprints is very limited. On this sense, some modifications to these systems have been proposed in order to properly adapt them to fingerprinting applications. Moreover the behavior and impact over a video produced as a collusion of 2 users by the YouTube’s s ervice has been s tudied. We have also studied the optimal parameters for viable tracking of users who have used YouTube and conspired to redistribute copies generated by a collusion attack. Finally, we have studied how to implement fingerprinting schemes and software watermarking to fix the problem of malicious hosts on mobile agents platforms. In this regard, four different alternatives have been proposed to protect the agent depending on whether you want only detect the attack or avoid it in real time. Two of these proposals are focused on the protection of intrusion detection systems based on mobile agents. Moreover, each of these solutions has several implications in terms of infrastructure and complexity.Els codis fingerprinting es caracteritzen per proveir una alta capacitat correctora ja que han de fer front a atacs de confabulació que malmetran una part important dels símbols de la paraula codi. D'atra banda, la utilització de codis de fingerprinting en entorns reals està subjecta a que l'esquema de watermarking que gestiona la incrustació sigui respectuosa amb la marking assumption. De la mateixa manera, tot i que el fingerprinting neix de la protecció de contingut multimèdia, utilitzar-lo en la protecció de software comença a ser una aplicació a avaluar. En aquesta tesi s'ha estudiat com aplicar codis amb des codificació iterativa, concretament turbo-codis, al problema del rastreig de traïdors en el context del fingerprinting digital. Inicialment s'ha qüestionat l'eficàcia dels enfocaments actuals en la utilització de codis convolucionals i turbo-codis que plantegen concatenacions amb esquemes habituals de fingerprinting. S'ha demostrat que aquest tipus de concatenacions portaven, de forma implícita, a una elevada probabilitat d'inculpar un usuari innocent. Tot i que s'han proposat algunes millores sobre aquests esquemes , finalment s'ha plantejat l'ús de turbocodis directament, evitant així la concatenació amb altres esquemes de fingerprinting. S'ha demostrat que, si s'utilitzen els codis constituents apropiats, el rendiment del turbo-descodificador és suficient per a ser una alternativa aplicable en entorns amb varis centenars d'usuaris i 2 o 3 confabuladors . Com a codis constituents s'ha optat pels codis convolucionals de baix ràtio amb distància lliure màxima. Pel que fa a com utilitzar els codis de fingerprinting amb esquemes de watermarking, s'ha estudiat l'opció d'utilitzar sistemes de watermarking basats en la codificació i la incrustació informada. S'ha comprovat que, degut a la múltiple codificació del mateix símbol, la seva aplicabilitat per incrustar fingerprints és molt limitada. En aquest sentit s'ha plantejat algunes modificacions d'aquests sistemes per tal d'adaptar-los correctament a aplicacions de fingerprinting. D'altra banda s'ha avaluat el comportament i l'impacte que el servei de YouTube produeix sobre un vídeo amb un fingerprint incrustat. A més , s'ha estudiat els paràmetres òptims per a fer viable el rastreig d'usuaris que han confabulat i han utilitzat YouTube per a redistribuir la copia fruït de la seva confabulació. Finalment, s'ha estudiat com aplicar els esquemes de fingerprinting i watermarking de software per solucionar el problema de l'amfitrió maliciós en agents mòbils . En aquest sentit s'han proposat quatre alternatives diferents per a protegir l'agent en funció de si és vol només detectar l'atac o evitar-lo en temps real. Dues d'aquestes propostes es centren en la protecció de sistemes de detecció d'intrusions basats en agents mòbils. Cadascuna de les solucions té diverses implicacions a nivell d'infrastructura i de complexitat.Postprint (published version

    Multimedia

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    The nowadays ubiquitous and effortless digital data capture and processing capabilities offered by the majority of devices, lead to an unprecedented penetration of multimedia content in our everyday life. To make the most of this phenomenon, the rapidly increasing volume and usage of digitised content requires constant re-evaluation and adaptation of multimedia methodologies, in order to meet the relentless change of requirements from both the user and system perspectives. Advances in Multimedia provides readers with an overview of the ever-growing field of multimedia by bringing together various research studies and surveys from different subfields that point out such important aspects. Some of the main topics that this book deals with include: multimedia management in peer-to-peer structures & wireless networks, security characteristics in multimedia, semantic gap bridging for multimedia content and novel multimedia applications

    Discrete Wavelet Transforms

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    The discrete wavelet transform (DWT) algorithms have a firm position in processing of signals in several areas of research and industry. As DWT provides both octave-scale frequency and spatial timing of the analyzed signal, it is constantly used to solve and treat more and more advanced problems. The present book: Discrete Wavelet Transforms: Algorithms and Applications reviews the recent progress in discrete wavelet transform algorithms and applications. The book covers a wide range of methods (e.g. lifting, shift invariance, multi-scale analysis) for constructing DWTs. The book chapters are organized into four major parts. Part I describes the progress in hardware implementations of the DWT algorithms. Applications include multitone modulation for ADSL and equalization techniques, a scalable architecture for FPGA-implementation, lifting based algorithm for VLSI implementation, comparison between DWT and FFT based OFDM and modified SPIHT codec. Part II addresses image processing algorithms such as multiresolution approach for edge detection, low bit rate image compression, low complexity implementation of CQF wavelets and compression of multi-component images. Part III focuses watermaking DWT algorithms. Finally, Part IV describes shift invariant DWTs, DC lossless property, DWT based analysis and estimation of colored noise and an application of the wavelet Galerkin method. The chapters of the present book consist of both tutorial and highly advanced material. Therefore, the book is intended to be a reference text for graduate students and researchers to obtain state-of-the-art knowledge on specific applications

    DNA–based data storage system

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    Despite the many advances in traditional data recording techniques, the surge of Big Data platforms and energy conservation issues has imposed new challenges to the storage community in terms of identifying extremely high volume, non-volatile and durable recording media. The potential for using macromolecules for ultra-dense storage was recognized as early as 1959 when Richard Feynman outlined his vision for nanotechnology in a lecture, “There is plenty of room at the bottom”. Among known macromolecules, DNA is unique insofar as it lends itself to implementations of non-volatile recording media of outstanding integrity and extremely high storage capacity. The basic system implementation steps for DNA-based data storage systems include synthesizing DNA strings that contain user information and subsequently retrieving them via high-throughput sequencing technologies. Existing architectures enable reading and writing but do not offer random-access and error-free data recovery from low-cost, portable devices, which is crucial for making the storage technology competitive with classical recorders. In this work we advance the field of macromolecular data storage in three directions. First, we introduce the notion of weakly mutually uncorrelated (WMU) sequences. WMU sequences are characterized by the property that no sufficiently long suffix of one sequence is the prefix of the same or another sequence. For this purpose, WMU sequences used for primer design in DNAbased data storage systems are also required to be at large mutual Hamming distance from each other, have balanced compositions of symbols, and avoid primer-dimer byproducts. We derive bounds on the size of WMU and various constrained WMU codes and present a number of constructions for balanced, error-correcting, primer-dimer free WMU codes using Dyck paths, prefixsynchronized and cyclic codes. Second, we describe the first DNA-based storage architecture that enables random access to data blocks and rewriting of information stored at arbitrary locations within the blocks. The newly developed architecture overcomes drawbacks of existing read-only methods that require decoding the whole file in order to read one data fragment. Our system is based on the newly developed WMU coding techniques and accompanying DNA editing methods that ensure data reliability, specificity and sensitivity of access, and at the same time provide exceptionally high data storage capacity. As a proof of concept, we encoded parts of the Wikipedia pages of six universities in the USA, and selected and edited parts of the text written in DNA corresponding to three of these schools. The results suggest that DNA is a versatile media suitable for both ultrahigh density archival and rewritable storage applications. Third, we demonstrate for the first time that a portable, random-access platform may be implemented in practice using nanopore sequencers. Every solution for DNA-based data storage systems so far has exclusively focused on Illumina sequencing devices, but such sequencers are expensive and designed for laboratory use only. Instead, we propose using a new technology, MinION–Oxford Nanopore’s handheld sequencer. Nanopore sequencing is fast and cheap, but it results in reads with high error rates. To deal with this issue, we designed an integrated processing pipeline that encodes data to avoid costly synthesis and sequencing errors, enables random access through addressing, and leverages efficient portable sequencing via new iterative alignment and deletion error-correcting codes. As a proof of concept, we stored and sequenced around 3.6 kB of binary data that includes two compressed images (a Citizen Kane poster and a smiley face emoji), using a portable data storage system, and obtained error-free read-outs

    Error-Correction Coding and Decoding: Bounds, Codes, Decoders, Analysis and Applications

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    Coding; Communications; Engineering; Networks; Information Theory; Algorithm

    Application and Theory of Multimedia Signal Processing Using Machine Learning or Advanced Methods

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    This Special Issue is a book composed by collecting documents published through peer review on the research of various advanced technologies related to applications and theories of signal processing for multimedia systems using ML or advanced methods. Multimedia signals include image, video, audio, character recognition and optimization of communication channels for networks. The specific contents included in this book are data hiding, encryption, object detection, image classification, and character recognition. Academics and colleagues who are interested in these topics will find it interesting to read

    Framework for privacy-aware content distribution in peer-to- peer networks with copyright protection

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    The use of peer-to-peer (P2P) networks for multimedia distribution has spread out globally in recent years. This mass popularity is primarily driven by the efficient distribution of content, also giving rise to piracy and copyright infringement as well as privacy concerns. An end user (buyer) of a P2P content distribution system does not want to reveal his/her identity during a transaction with a content owner (merchant), whereas the merchant does not want the buyer to further redistribute the content illegally. Therefore, there is a strong need for content distribution mechanisms over P2P networks that do not pose security and privacy threats to copyright holders and end users, respectively. However, the current systems being developed to provide copyright and privacy protection to merchants and end users employ cryptographic mechanisms, which incur high computational and communication costs, making these systems impractical for the distribution of big files, such as music albums or movies.El uso de soluciones de igual a igual (peer-to-peer, P2P) para la distribución multimedia se ha extendido mundialmente en los últimos años. La amplia popularidad de este paradigma se debe, principalmente, a la distribución eficiente de los contenidos, pero también da lugar a la piratería, a la violación del copyright y a problemas de privacidad. Un usuario final (comprador) de un sistema de distribución de contenidos P2P no quiere revelar su identidad durante una transacción con un propietario de contenidos (comerciante), mientras que el comerciante no quiere que el comprador pueda redistribuir ilegalmente el contenido más adelante. Por lo tanto, existe una fuerte necesidad de mecanismos de distribución de contenidos por medio de redes P2P que no supongan un riesgo de seguridad y privacidad a los titulares de derechos y los usuarios finales, respectivamente. Sin embargo, los sistemas actuales que se desarrollan con el propósito de proteger el copyright y la privacidad de los comerciantes y los usuarios finales emplean mecanismos de cifrado que implican unas cargas computacionales y de comunicaciones muy elevadas que convierten a estos sistemas en poco prácticos para distribuir archivos de gran tamaño, tales como álbumes de música o películas.L'ús de solucions d'igual a igual (peer-to-peer, P2P) per a la distribució multimèdia s'ha estès mundialment els darrers anys. L'àmplia popularitat d'aquest paradigma es deu, principalment, a la distribució eficient dels continguts, però també dóna lloc a la pirateria, a la violació del copyright i a problemes de privadesa. Un usuari final (comprador) d'un sistema de distribució de continguts P2P no vol revelar la seva identitat durant una transacció amb un propietari de continguts (comerciant), mentre que el comerciant no vol que el comprador pugui redistribuir il·legalment el contingut més endavant. Per tant, hi ha una gran necessitat de mecanismes de distribució de continguts per mitjà de xarxes P2P que no comportin un risc de seguretat i privadesa als titulars de drets i els usuaris finals, respectivament. Tanmateix, els sistemes actuals que es desenvolupen amb el propòsit de protegir el copyright i la privadesa dels comerciants i els usuaris finals fan servir mecanismes d'encriptació que impliquen unes càrregues computacionals i de comunicacions molt elevades que fan aquests sistemes poc pràctics per a distribuir arxius de grans dimensions, com ara àlbums de música o pel·lícules

    ON TURBO CODES AND OTHER CONCATENATED SCHEMES IN COMMUNICATION SYSTEMS

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    The advent of turbo codes in 1993 represented a significant step towards realising the ultimate capacity limit of a communication channel, breaking the link that was binding very good performance with exponential decoder complexity. Turbo codes are parallel concatenated convolutional codes, decoded with a suboptimal iterative algorithm. The complexity of the iterative algorithm increases only linearly with block length, bringing previously unprecedented performance within practical limits.. This work is a further investigation of turbo codes and other concatenated schemes such as the multiple parallel concatenation and the serial concatenation. The analysis of these schemes has two important aspects, their performance under optimal decoding and the convergence of their iterative, suboptimal decoding algorithm. The connection between iterative decoding performance and the optimal decoding performance is analysed with the help of computer simulation by studying the iterative decoding error events. Methods for good performance interleaver design and code design are presented and analysed in the same way. The optimal decoding performance is further investigated by using a novel method to determine the weight spectra of turbo codes by using the turbo code tree representation, and the results are compared with the results of the iterative decoder. The method can also be used for the analysis of multiple parallel concatenated codes, but is impractical for the serial concatenated codes. Non-optimal, non-iterative decoding algorithms are presented and compared with the iterative algorithm. The convergence of the iterative algorithm is investigated by using the Cauchy criterion. Some insight into the performance of the concatenated schemes under iterative decoding is found by separating error events into convergent and non-convergent components. The sensitivity of convergence to the Eb/Ng operating point has been explored.SateUite Research Centre Department of Communication and Electronic Engineerin
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