1,304 research outputs found

    오프셋 곡선 및 곡면의 자가 교차 검출 및 제거

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    학위논문(박사)--서울대학교 대학원 :공과대학 컴퓨터공학부,2020. 2. 김명수.Offset curves and surfaces have many applications in computer-aided design and manufacturing, but the self-intersections and redundancies must be trimmed away for their practical use. We present a new method for offset curve and surface trimming that detects the self-intersections and eliminates the redundant parts of an offset curve and surface that are closer than the offset distance to the original curve and surface. We first propose an offset trimming method based on constructing geometric constraint equations. We formulate the constraint equations of the self-intersections of an offset curve and surface in the parameter domain of the original curve and surface. Numerical computations based on the regularity and intrinsic properties of the given input curve and surface is carried out to compute the solution of the constraint equations. The method deals with numerical instability around near-singular regions of an offset surface by using osculating tori that can be constructed in a highly stable way, i.e., by offsetting the osculating torii of the given input regular surface. We reveal the branching structure and the terminal points from the complete self-intersection curves of the offset surface. From the observation that the trimming method based on the multivariate equation solving is computationally expensive, we also propose an acceleration technique to trim an offset curve and surface. The alternative method constructs a bounding volume hierarchy specially designed to enclose the offset curve and surface and detects the self-collision of the bounding volumes instead. In the case of an offset surface, the thickness of the bounding volumes is indirectly determined based on the maximum deviations of the positions and the normals between the given input surface patches and their osculating tori. For further acceleration, the bounding volumes are pruned as much as possible during self-collision detection using various geometric constraints imposed on the offset surface. We demonstrate the effectiveness of the new trimming method using several non-trivial test examples of offset trimming. Lastly, we investigate the problem of computing the Voronoi diagram of a freeform surface using the offset trimming technique for surfaces. By trimming the offset surface with a gradually changing offset radius, we compute the boundary of the Voronoi cells that appear in the concave side of the given input surface. In particular, we interpret the singular and branching points of the self-intersection curves of the trimmed offset surfaces in terms of the boundary elements of the Voronoi diagram.오프셋 곡선 및 곡면은 computer-aided design (CAD)와 computer-aided manufacturing (CAM)에서 널리 이용되는 연산들 중 하나이다. 하지만 실용적인 활용을 위해서는 오프셋 곡선 및 곡면에서 생기는 자가 교차를 찾고 이를 기준으로 오프셋 곡선 및 곡면에서 원래의 곡선 및 곡면에 가까운 불필요한 영역을 제거하여야한다. 본 논문에서는 오프셋 곡선 및 곡면에서 생기는 자가 교차를 계산하고, 오프셋 곡선 및 곡면에서 생기는 불필요한 영역을 제거하는 알고리즘을 제안한다. 본 논문은 우선 오프셋 곡선 및 곡면의 자가 교차점들과 그 교차점들이 기인한 원래 곡선 및 곡면의 점들이 이루는 평면 이등변 삼각형 관계로부터 오프셋 곡선 및 곡면의 자가 교차점의 제약 조건을 만족시키는 방정식들을 세운다. 이 제약식들은 원래 곡선 및 곡면의 변수 공간에서 표현되며, 이 방정식들의 해는 다변수 방정식의 해를 구하는 solver를 이용하여 구한다. 오프셋 곡면의 경우, 원래 곡면의 주곡률 중 하나가 오프셋 반지름의 역수와 같을 때 오프셋 곡면의 법선이 정의가 되지 않는 특이점이 생기는데, 오프셋 곡면의 자가 교차 곡선이 이 부근을 지날 때는 자가 교차 곡선의 계산이 불안정해진다. 따라서 자가 교차 곡선이 오프셋 곡면의 특이점 부근을 지날 때는 오프셋 곡면을 접촉 토러스로 치환하여 더 안정된 방법으로 자가 교차 곡선을 구한다. 계산된 오프셋 곡면의 자가 교차 곡선으로부터 교차 곡선의 xyzxyz-공간에서의 말단 점, 가지 구조 등을 밝힌다. 본 논문은 또한 바운딩 볼륨 기반의 오프셋 곡선 및 곡면의 자가 교차 곡선 검출을 가속화하는 방법을 제시한다. 바운딩 볼륨은 기저 곡선 및 곡면을 단순한 기하로 감싸고 기하 연산을 수행함으로써 가속화에 기여한다. 오프셋 곡면의 자가 교차 곡선을 구하기 위하여, 본 논문은 오프셋 곡면의 바운딩 볼륨 구조를 기저 곡면의 바운딩 볼륨과 기저 곡면의 법선 곡면의 바운딩 볼륨의 구조로부터 계산하며 이때 각 바운딩 볼륨의 두께를 계산한다. 또한, 바운딩 볼륨 중에서 실제 오프셋 곡선 및 곡면의 자가 교차에 기여하지 않는 부분을 깊은 재귀 전에 찾아서 제거하는 여러 조건들을 나열한다. 한편, 자가 교차가 제거된 오프셋 곡선 및 곡면은 기저 곡선 및 곡면의 보로노이 구조와 깊은 관련이 있는 것이 알려져 있다. 본 논문에서는 자유 곡면의 연속된 오프셋 곡면들로부터 자유 곡면의 보로노이 구조를 유추하는 방법을 제시한다. 특히, 오프셋 곡면의 자가 교차 곡선 상에서 나타나는 가지 점이나 말단 점과 같은 특이점들이 자유 곡면의 보로노이 구조에서 어떻게 해석되는지 제시한다.1. Introduction 1 1.1 Background and Motivation 1 1.2 Research Objectives and Approach 7 1.3 Contributions and Thesis Organization 11 2. Preliminaries 14 2.1 Curve and Surface Representation 14 2.1.1 Bezier Representation 14 2.1.2 B-spline Representation 17 2.2 Differential Geometry of Curves and Surfaces 19 2.2.1 Differential Geometry of Curves 19 2.2.2 Differential Geometry of Surfaces 21 3. Previous Work 23 3.1 Offset Curves 24 3.2 Offset Surfaces 27 3.3 Offset Curves on Surfaces 29 4. Trimming Offset Curve Self-intersections 32 4.1 Experimental Results 35 5. Trimming Offset Surface Self-intersections 38 5.1 Constraint Equations for Offset Self-Intersections 38 5.1.1 Coplanarity Constraint 39 5.1.2 Equi-angle Constraint 40 5.2 Removing Trivial Solutions 40 5.3 Removing Normal Flips 41 5.4 Multivariate Solver for Constraints 43 5.A Derivation of f(u,v) 46 5.B Relationship between f(u,v) and Curvatures 47 5.3 Trimming Offset Surfaces 50 5.4 Experimental Results 53 5.5 Summary 57 6. Acceleration of trimming offset curves and surfaces 62 6.1 Motivation 62 6.2 Basic Approach 67 6.3 Trimming an Offset Curve using the BVH 70 6.4 Trimming an Offset Surface using the BVH 75 6.4.1 Offset Surface BVH 75 6.4.2 Finding Self-intersections in Offset Surface Using BVH 87 6.4.3 Tracing Self-intersection Curves 98 6.5 Experimental Results 100 6.6 Summary 106 7. Application of Trimming Offset Surfaces: 3D Voronoi Diagram 107 7.1 Background 107 7.2 Approach 110 7.3 Experimental Results 112 7.4 Summary 114 8. Conclusion 119 Bibliography iDocto

    Principal component and Voronoi skeleton alternatives for curve reconstruction from noisy point sets

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    Surface reconstruction from noisy point samples must take into consideration the stochastic nature of the sample -- In other words, geometric algorithms reconstructing the surface or curve should not insist in following in a literal way each sampled point -- Instead, they must interpret the sample as a “point cloud” and try to build the surface as passing through the best possible (in the statistical sense) geometric locus that represents the sample -- This work presents two new methods to find a Piecewise Linear approximation from a Nyquist-compliant stochastic sampling of a quasi-planar C1 curve C(u) : R → R3, whose velocity vector never vanishes -- One of the methods articulates in an entirely new way Principal Component Analysis (statistical) and Voronoi-Delaunay (deterministic) approaches -- It uses these two methods to calculate the best possible tape-shaped polygon covering the planarised point set, and then approximates the manifold by the medial axis of such a polygon -- The other method applies Principal Component Analysis to find a direct Piecewise Linear approximation of C(u) -- A complexity comparison of these two methods is presented along with a qualitative comparison with previously developed ones -- It turns out that the method solely based on Principal Component Analysis is simpler and more robust for non self-intersecting curves -- For self-intersecting curves the Voronoi-Delaunay based Medial Axis approach is more robust, at the price of higher computational complexity -- An application is presented in Integration of meshes originated in range images of an art piece -- Such an application reaches the point of complete reconstruction of a unified mes

    3D Reconstruction Using High Resolution Implicit Surface Representations and Memory Management Strategies

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    La disponibilité de capteurs de numérisation 3D rapides et précis a permis de capturer de très grands ensembles de points à la surface de différents objets qui véhiculent la géométrie des objets. La métrologie appliquée consiste en l'application de mesures dans différents domaines tels que le contrôle qualité, l'inspection, la conception de produits et la rétroingénierie. Une fois que le nuage de points 3D non organisés couvrant toute la surface de l'objet a été capturé, un modèle de la surface doit être construit si des mesures métrologiques doivent être effectuées sur l'objet. Dans la reconstruction 3D en temps réel, à l'aide de scanners 3D portables, une représentation de surface implicite très efficace est le cadre de champ vectoriel, qui suppose que la surface est approchée par un plan dans chaque voxel. Le champ vectoriel contient la normale à la surface et la matrice de covariance des points tombant à l'intérieur d'un voxel. L'approche globale proposée dans ce projet est basée sur le cadre Vector Field. Le principal problème abordé dans ce projet est la résolution de l'incrément de consommation de mémoire et la précision du modèle reconstruit dans le champ vectoriel. Ce tte approche effectue une sélection objective de la taille optimale des voxels dans le cadre de champ vectoriel pour maintenir la consommation de mémoire aussi faible que possible et toujours obtenir un modèle précis de la surface. De plus, un ajustement d e surface d'ordre élevé est utilisé pour augmenter la précision du modèle. Étant donné que notre approche ne nécessite aucune paramétrisation ni calcul complexe, et qu'au lieu de travailler avec chaque point, nous travaillons avec des voxels dans le champ vectoriel, cela réduit la complexité du calcul.The availability of fast and accurate 3D scanning sensors has made it possible to capture very large sets of points at the surface of different objects that convey the geometry of the objects. A pplied metrology consists in the application of measurements in different fields such as quality control, inspection, product design and reverse engineering. Once the cloud of unorganized 3D points covering the entire surface of the object has been capture d, a model of the surface must be built if metrologic measurements are to be performed on the object. In realtime 3D reconstruction, using handheld 3D scanners a very efficient implicit surface representation is the Vector Field framework, which assumes that the surface is approximated by a plane in each voxel. The vector field contains the normal to the surface and the covariance matrix of the points falling inside a voxel. The proposed global approach in this project is based on the Vector Field framew ork. The main problem addressed in this project is solving the memory consumption increment and the accuracy of the reconstructed model in the vector field. This approach performs an objective selection of the optimal voxels size in the vector field frame work to keep the memory consumption as low as possible and still achieve an accurate model of the surface. Moreover, a highorder surface fitting is used to increase the accuracy of the model. Since our approach do not require any parametrization and compl ex calculation, and instead of working with each point we are working with voxels in the vector field, then it reduces the computational complexity

    View generated database

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    This document represents the final report for the View Generated Database (VGD) project, NAS7-1066. It documents the work done on the project up to the point at which all project work was terminated due to lack of project funds. The VGD was to provide the capability to accurately represent any real-world object or scene as a computer model. Such models include both an accurate spatial/geometric representation of surfaces of the object or scene, as well as any surface detail present on the object. Applications of such models are numerous, including acquisition and maintenance of work models for tele-autonomous systems, generation of accurate 3-D geometric/photometric models for various 3-D vision systems, and graphical models for realistic rendering of 3-D scenes via computer graphics

    Exploiting lattice structures in shape grammar implementations

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    The ability to work with ambiguity and compute new designs based on both defined and emergent shapes are unique advantages of shape grammars. Realizing these benefits in design practice requires the implementation of general purpose shape grammar interpreters that support: (a) the detection of arbitrary subshapes in arbitrary shapes and (b) the application of shape rules that use these subshapes to create new shapes. The complexity of currently available interpreters results from their combination of shape computation (for subshape detection and the application of rules) with computational geometry (for the geometric operations need to generate new shapes). This paper proposes a shape grammar implementation method for three-dimensional circular arcs represented as rational quadratic Bézier curves based on lattice theory that reduces this complexity by separating steps in a shape computation process from the geometrical operations associated with specific grammars and shapes. The method is demonstrated through application to two well-known shape grammars: Stiny's triangles grammar and Jowers and Earl's trefoil grammar. A prototype computer implementation of an interpreter kernel has been built and its application to both grammars is presented. The use of Bézier curves in three dimensions opens the possibility to extend shape grammar implementations to cover the wider range of applications that are needed before practical implementations for use in real life product design and development processes become feasible

    Doctor of Philosophy

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    dissertationThe medial axis of an object is a shape descriptor that intuitively presents the morphology or structure of the object as well as intrinsic geometric properties of the object’s shape. These properties have made the medial axis a vital ingredient for shape analysis applications, and therefore the computation of which is a fundamental problem in computational geometry. This dissertation presents new methods for accurately computing the 2D medial axis of planar objects bounded by B-spline curves, and the 3D medial axis of objects bounded by B-spline surfaces. The proposed methods for the 3D case are the first techniques that automatically compute the complete medial axis along with its topological structure directly from smooth boundary representations. Our approach is based on the eikonal (grassfire) flow where the boundary is offset along the inward normal direction. As the boundary deforms, different regions start intersecting with each other to create the medial axis. In the generic situation, the (self-) intersection set is born at certain creation-type transition points, then grows and undergoes intermediate transitions at special isolated points, and finally ends at annihilation-type transition points. The intersection set evolves smoothly in between transition points. Our approach first computes and classifies all types of transition points. The medial axis is then computed as a time trace of the evolving intersection set of the boundary using theoretically derived evolution vector fields. This dynamic approach enables accurate tracking of elements of the medial axis as they evolve and thus also enables computation of topological structure of the solution. Accurate computation of geometry and topology of 3D medial axes enables a new graph-theoretic method for shape analysis of objects represented with B-spline surfaces. Structural components are computed via the cycle basis of the graph representing the 1-complex of a 3D medial axis. This enables medial axis based surface segmentation, and structure based surface region selection and modification. We also present a new approach for structural analysis of 3D objects based on scalar functions defined on their surfaces. This approach is enabled by accurate computation of geometry and structure of 2D medial axes of level sets of the scalar functions. Edge curves of the 3D medial axis correspond to a subset of ridges on the bounding surfaces. Ridges are extremal curves of principal curvatures on a surface indicating salient intrinsic features of its shape, and hence are of particular interest as tools for shape analysis. This dissertation presents a new algorithm for accurately extracting all ridges directly from B-spline surfaces. The proposed technique is also extended to accurately extract ridges from isosurfaces of volumetric data using smooth implicit B-spline representations. Accurate ridge curves enable new higher-order methods for surface analysis. We present a new definition of salient regions in order to capture geometrically significant surface regions in the neighborhood of ridges as well as to identify salient segments of ridges

    Active modelling of virtual humans

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    This thesis provides a complete framework that enables the creation of photorealistic 3D human models in real-world environments. The approach allows a non-expert user to use any digital capture device to obtain four images of an individual and create a personalised 3D model, for multimedia applications. To achieve this, it is necessary that the system is automatic and that the reconstruction process is flexible to account for information that is not available or incorrectly captured. In this approach the individual is automatically extracted from the environment using constrained active B-spline templates that are scaled and automatically initialised using only image information. These templates incorporate the energy minimising framework for Active Contour Models, providing a suitable and flexible method to deal with the adjustments in pose an individual can adopt. The final states of the templates describe the individual’s shape. The contours in each view are combined to form a 3D B-spline surface that characterises an individual’s maximal silhouette equivalent. The surface provides a mould that contains sufficient information to allow for the active deformation of an underlying generic human model. This modelling approach is performed using a novel technique that evolves active-meshes to 3D for deforming the underlying human model, while adaptively constraining it to preserve its existing structure. The active-mesh approach incorporates internal constraints that maintain the structural relationship of the vertices of the human model, while external forces deform the model congruous to the 3D surface mould. The strength of the internal constraints can be reduced to allow the model to adopt the exact shape of the bounding volume or strengthened to preserve the internal structure, particularly in areas of high detail. This novel implementation provides a uniform framework that can be simply and automatically applied to the entire human model

    A walk through the planned CS building

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    Using the architectural plan views of our future computer science building as test objects, we have completed the first stage of a Building walkthrough system. The inputs to our system are AutoCAD files. An AutoCAD converter translates the geometrical information in these files into a format suitable for 3D rendering. Major model errors, such as incorrect polygon intersections and random face orientations, are detected and fixed automatically. Interactive viewing and editing tools are provided to view the results, to modify and clean the model and to change surface attributes. Our display system provides a simple-to-use user interface for interactive exploration of buildings. Using only the mouse buttons, the user can move inside and outside the building and change floors. Several viewing and rendering options are provided, such as restricting the viewing frustum, avoiding wall collisions, and selecting different rendering algorithms. A plan view of the current floor, with the position of the eye point and viewing direction on it, is displayed at all times. The scene illumination can be manipulated, by interactively controlling intensity values for 5 light sources

    Sketch-based path design

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    We first present a novel approach to sketching 2D curves with minimally varying curvature as piecewise clothoids. A stable and efficient algorithm fits a sketched piecewise linear curve using a number of clothoid segments with G2 continuity based on a specified error tolerance. We then present a system for conceptually sketching 3D layouts for road and other path networks. Our system makes four key contributions. First, we generate paths with piecewise linear curvature by fitting 2D clothoid curves to strokes sketched on a terrain. Second, the height of paths above the terrain is automatically determined using a new constraint optimization formulation of the occlusion relationships between sketched strokes. Third, we present the break-out lens, a novel widget inspired by break-out views used in engineering visualization, to facilitate the in-context and interactive manipulation of paths from alternate view points. Finally, our path construction is terrain sensitive. ii Acknowledgements I would like to acknowledge the efforts of my supervisor, Karan Singh, and thank him for his guidance over the duration of the Masters program. I learned much from him a

    Three-Dimensional Biplanar Reconstruction of the Scoliotic Spine for Standard Clinical Setup

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    Tese de Doutoramento. Engenharia Informática. Faculdade de Engenharia. Universidade do Porto. 201
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