53 research outputs found

    Impact of food structure on micronutrient bioavailability

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    Impact of food structure on micronutrient bioavailability. STLOpenday

    A Developmental Approach to the Study of Affective Bonds for Human-Robot Interaction

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    Robotics agents are meant to play an increasingly larger role in our everyday lives. To be successfully integrated in our environment, robots will need to develop and display adaptive, robust, and socially suitable behaviours. To tackle these issues, the robotics research community has invested a considerable amount of efforts in modelling robotic architectures inspired by research on living systems, from ethology to developmental psychology. Following a similar approach, this thesis presents the research results of the modelling and experimental testing of robotic architectures based on affective and attachment bonds between young infants and their primary caregiver. I follow a bottom-up approach to the modelling of such bonds, examining how they can promote the situated development of an autonomous robot. Specifically, the models used and the results from the experiments carried out in laboratory settings and with naive users demonstrate the impact such affective bonds have on the learning outcomes of an autonomous robot and on the perception and behaviour of humans. This research leads to the emphasis on the importance of the interplay between the dynamics of the regulatory behaviours performed by a robot and the responsiveness of the human partner. The coupling of such signals and behaviours in an attachment-like dyad determines the nature of the outcomes for the robot, in terms of learning or the satisfaction of other needs. The experiments carried out also demonstrate of the attachment system can help a robot adapt its own social behaviour to that of the human partners, as infants are thought to do during their development

    Building a game scenario to encourage children with autism to recognize and label emotions using a humanoid robot

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    This paper presents an exploratory study in which children with autism interact with ZECA (Zeno Engaging Children with Autism). ZECA is a humanoid robot with a face covered with a material allowing the display of varied facial expressions. The study investigates a novel scenario for robot-assisted play, to help promoting labelling of emotions by children with autism spectrum disorders (ASD). The study was performed during three sessions with two boys diagnosed with ASD. The results obtained from the analysis of the children's behaviours while interacting with ZECA helped us improve several aspects of our game scenario such as the technical specificities of the game and its dynamics, and the experimental setup. The software produced for this study allows the robot to autonomously identify the answers of the child during the session. This automatic identification helped the fluidity of the game and freed the experimenter to participate in triadic interactions with the child. The evaluation of the game scenario that will be used in a future study was the main goal of this pilot study, rather than to quantify and evaluate the performance of the children. Overall, this exploratory study in teaching children about labelling emotions using a humanoid robot embedded in a game scenario demonstrated the possible positive outcomes this child-robot interaction can produce and highlighted the issues regarding data collection and their analysis that will inform future studies.Fundação para a Ciencia e Tecnologia in the scope of the project: PEst-OE/EEI/UI0319/2014. The authors are grateful to the Portuguese Foundation for the R&D project RIPD/ADA/109407/2009 and SFRH/BD/71600/2010 scholarshipinfo:eu-repo/semantics/publishedVersio

    Profils d'attitudes à l'égard des sciences chez des élèves en fin de collège et début de lycée : influence sur les formes de motivation en classe et perspectives pour les pratiques pédagogiques.

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    National audienceUsing a closed questionnaire about science we have obtained data on a population of 552 French students from grade 9, 10 and 11. The questions evoked attitudes toward either the sciences in the society, or the taught scientific contents, or the teaching modalities in sciences and in the scholar organisation. Statistical analysis shows that 6 typical classes of students can be defined. Our results can be summarized as follow : a) the two major classes are characterized by students with positive attitudes toward scholar work but one profile ends up with the lowest motivation in science classes being highly frustrated by teaching modalities and the other with a motivation driven by utilitarian goals. The others profiles correspond to students having rather good auto-determination and motivation apart for one expressing negativity and a need for loneliness.Des élèves français de 3ème, 2nde et 1ère (N=552) ont répondu à un questionnaire écrit fermé interrogeant leurs attitudes à l'égard des sciences. Nous avons cherché à déterminer s'il existait des profils d'attitudes typiques au sein de cette population d'élèves dans le but de comprendre comment les individus de cette génération perçoivent les sciences et leur rôle social, les sciences enseignées et leur rôle dans l'organisation scolaire, ainsi que leur propre futur dans ce contexte. Nous avons trouvé 6 profils statistiquement significatifs L'analyse des attitudes caractérisant chaque profil permet de déduire la modalité la plus probable de régulation de la motivation de chacun d'eux et permet de dresser un bilan des points qui pourraient être modifiés par des actions pédagogiques, et pourraient constituer une potentielle remédiation aux frustrations des élèves

    Arousal regulation and affective adaptation to human responsiveness by a robot that explores and learns a novel environment

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    Copyright © 2014 Hiolle, Lewis and Cañamero. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.In the context of our work in developmental robotics regarding robot-human caregiver interactions, in this paper we investigate how a "baby" robot that explores and learns novel environments can adapt its affective regulatory behavior of soliciting help from a "caregiver" to the preferences shown by the caregiver in terms of varying responsiveness. We build on two strands of previous work that assessed independently (a) the differences between two "idealized" robot profiles-a "needy" and an "independent" robot-in terms of their use of a caregiver as a means to regulate the "stress" (arousal) produced by the exploration and learning of a novel environment, and (b) the effects on the robot behaviors of two caregiving profiles varying in their responsiveness-"responsive" and "non-responsive"-to the regulatory requests of the robot. Going beyond previous work, in this paper we (a) assess the effects that the varying regulatory behavior of the two robot profiles has on the exploratory and learning patterns of the robots; (b) bring together the two strands previously investigated in isolation and take a step further by endowing the robot with the capability to adapt its regulatory behavior along the "needy" and "independent" axis as a function of the varying responsiveness of the caregiver; and (c) analyze the effects that the varying regulatory behavior has on the exploratory and learning patterns of the adaptive robot.Peer reviewe

    A pilot study using imitation and storytelling scenarios as activities for labelling emotions by children with autism using a humanoid robot

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    In this paper we present a child-robot interaction pilot study, focusing on recognizing and labelling emotions displayed by a humanoid robot. ZECA (Zeno Engaging Children with Autism) has a special skin covering its face which allows the display of facial expressions representing five emotions: joy, sadness, fear, anger, and surprise. These facial expressions were used in two different game scenarios, involving imitation and storytelling activities. The goal of these scenarios is to help the child acquire knowledge about different emotions and to improve their skill in recognizing them. The results show that these scenarios are appropriate for the goal established for this study, and positive behaviours concerning non-verbal communication were observed. This exploratory study demonstrated the possible positive outcomes this child-robot interaction can produce and highlighted the issues regarding data collection and their analysis that will inform future studies.This work has been supported by FCT Fundação para a Ciência e Tecnologia in the scope of the project: PEst-OE/EEI/UI0319/2014. The authors are grateful to the Portuguese Foundation (FCT) for the R&D project RIPD/ADA/109407/2009 and SFRH/BD/71600/2010 scholarship.info:eu-repo/semantics/publishedVersio
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