86 research outputs found
Shock treatment: using immersive digital realism to restage and re-examine Milgram's 'obedience to authority' research
This is the final version of the article. Available from Public Library of Science via the DOI in this record.Attempts to revisit Milgram's 'Obedience to Authority' (OtA) paradigm present serious ethical challenges. In recent years new paradigms have been developed to circumvent these challenges but none involve using Milgram's own procedures and asking naïve participants to deliver the maximum level of shock. This was achieved in the present research by using Immersive Digital Realism (IDR) to revisit the OtA paradigm. IDR is a dramatic method that involves a director collaborating with professional actors to develop characters, the strategic withholding of contextual information, and immersion in a real-world environment. 14 actors took part in an IDR study in which they were assigned to conditions that restaged Milgrams's New Baseline ('Coronary') condition and four other variants. Post-experimental interviews also assessed participants' identification with Experimenter and Learner. Participants' behaviour closely resembled that observed in Milgram's original research. In particular, this was evidenced by (a) all being willing to administer shocks greater than 150 volts, (b) near-universal refusal to continue after being told by the Experimenter that "you have no other choice, you must continue" (Milgram's fourth prod and the one most resembling an order), and (c) a strong correlation between the maximum level of shock that participants administered and the mean maximum shock delivered in the corresponding variant in Milgram's own research. Consistent with an engaged follower account, relative identification with the Experimenter (vs. the Learner) was also a good predictor of the maximum shock that participants administered.The main work on this paper was supported by a grant from the Australian Research Council to KM and SDR (“Reinterpreting Milgram’s Obedience Studies via Documentary Film”; DP1301108). Additional funding was provided by the Australian Research Council to SAH (“An Advanced Social Identity Approach”; FL110100199) and by the Economic and Social Research Council to SDR (“Beyond the Banality of Evil”; ES/L003104/1). The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript
Contesting the "Nature" Of Conformity: what Milgram and Zimbardo's studies really show
This is the final version of the article. Available on open access from Public Library of Science via the DOI in this record.Understanding of the psychology of tyranny is dominated by classic studies from the 1960s and 1970s: Milgram's research on obedience to authority and Zimbardo's Stanford Prison Experiment. Supporting popular notions of the banality of evil, this research has been taken to show that people conform passively and unthinkingly to both the instructions and the roles that authorities provide, however malevolent these may be. Recently, though, this consensus has been challenged by empirical work informed by social identity theorizing. This suggests that individuals' willingness to follow authorities is conditional on identification with the authority in question and an associated belief that the authority is right
Contemporary understanding of riots: classical crowd psychology, ideology and the social identity approach
This article explores the origins and ideology of classical crowd psychology, a body of theory reflected in contemporary popularised understandings such as of the 2011 English ‘riots’. This article argues that during the nineteenth century, the crowd came to symbolise a fear of ‘mass society’ and that ‘classical’ crowd psychology was a product of these fears. Classical crowd psychology pathologised, reified and decontextualised the crowd, offering the ruling elites a perceived opportunity to control it. We contend that classical theory misrepresents crowd psychology and survives in contemporary understanding because it is ideological. We conclude by discussing how classical theory has been supplanted in academic contexts by an identity-based crowd psychology that restores the meaning to crowd action, replaces it in its social context and in so doing transforms theoretical understanding of ‘riots’ and the nature of the self
An approach for a negotiation model inspired on social networks
Supporting group decision-making in ubiquitous contexts is a complex
task that needs to deal with a large amount of factors to be successful. Here
we propose an approach for a negotiation model to support the group decisionmaking
process specially designed for ubiquitous contexts. We propose a new
look into this problematic, considering and defining strategies to deal with important
points such as the type of attributes in the multi-criteria problem and
agents' reasoning. Our model uses a social networking logic due to the type of
communication employed by the agents as well as to the type of relationships
they build as the interactions occur. Our approach intends to support the ubiquitous
group decision-making process in a similar way to the real process, which
simultaneously preserves the amount and quality of intelligence generated in
face-to-face meetings and is adapted to be used in a ubiquitous context.This work is part-funded by ERDF - European Regional Development Fund through
the COMPETE Programme (operational programme for competitiveness) and by
National Funds through the FCT - Fundação para a Ciência e a Tecnologia (Portuguese
Foundation for Science and Technology) within project FCOMP-01-0124-
FEDER-028980 (PTDC/EEISII/1386/2012) and SFRH/BD/89697/2012.info:eu-repo/semantics/publishedVersio
Shared Negative Experiences Lead to Identity Fusion via Personal Reflection
Across three studies, we examined the role of shared negative experiences in the formation of strong social bonds--identity fusion--previously associated with individuals' willingness to self-sacrifice for the sake of their groups. Studies 1 and 2 were correlational studies conducted on two different populations. In Study 1, we found that the extent to which Northern Irish Republicans and Unionists experienced shared negative experiences was associated with levels of identity fusion, and that this relationship was mediated by their reflection on these experiences. In Study 2, we replicated this finding among Bostonians, looking at their experiences of the 2013 Boston Marathon Bombings. These correlational studies provide initial evidence for the plausibility of our causal model; however, an experiment was required for a more direct test. Thus, in Study 3, we experimentally manipulated the salience of the Boston Marathon Bombings, and found that this increased state levels of identity fusion among those who experienced it negatively. Taken together, these three studies provide evidence that shared negative experience leads to identity fusion, and that this process involves personal reflection
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Letter processing and font information during reading: beyond distinctiveness, where vision meets design
Letter identification is a critical front end of the
reading process. In general, conceptualizations of the identification process have emphasized arbitrary sets of distinctive features. However, a richer view of letter processing incorporates principles from the field of type design, including an emphasis on uniformities across letters within a font. The importance of uniformities is supported by a small body of research indicating that consistency of font increases letter identification efficiency. We review design concepts and the relevant literature, with the goal of stimulating further thinking about letter processing during reading
Bystander responses to a violent incident in an immersive virtual environment
Under what conditions will a bystander intervene to try to stop a violent attack by one person on another? It is generally believed that the greater the size of the crowd of bystanders, the less the chance that any of them will intervene. A complementary model is that social identity is critical as an explanatory variable. For example, when the bystander shares common social identity with the victim the probability of intervention is enhanced, other things being equal. However, it is generally not possible to study such hypotheses experimentally for practical and ethical reasons. Here we show that an experiment that depicts a violent incident at life-size in immersive virtual reality lends support to the social identity explanation. 40 male supporters of Arsenal Football Club in England were recruited for a two-factor between-groups experiment: the victim was either an Arsenal supporter or not (in-group/out-group), and looked towards the participant for help or not during the confrontation. The response variables were the numbers of verbal and physical interventions by the participant during the violent argument. The number of physical interventions had a significantly greater mean in the ingroup condition compared to the out-group. The more that participants perceived that the Victim was looking to them for help the greater the number of interventions in the in-group but not in the out-group. These results are supported by standard statistical analysis of variance, with more detailed findings obtained by a symbolic regression procedure based on genetic programming. Verbal interventions made during their experience, and analysis of post-experiment interview data suggest that in-group members were more prone to confrontational intervention compared to the out-group who were more prone to make statements to try to diffuse the situation
Effective Rheology of Bubbles Moving in a Capillary Tube
We calculate the average volumetric flux versus pressure drop of bubbles
moving in a single capillary tube with varying diameter, finding a square-root
relation from mapping the flow equations onto that of a driven overdamped
pendulum. The calculation is based on a derivation of the equation of motion of
a bubble train from considering the capillary forces and the entropy production
associated with the viscous flow. We also calculate the configurational
probability of the positions of the bubbles.Comment: 4 pages, 1 figur
Intelligent negotiation model for ubiquitous group decision scenarios
Supporting group decision-making in ubiquitous contexts is a complex task that must deal with a large amount of
factors to succeed. Here we propose an approach for an intelligent negotiation model to support the group decision-making process
specially designed for ubiquitous contexts. Our approach can be used by researchers that intend to include arguments, complex
algorithms and agents' modelling in a negotiation model. It uses a social networking logic due to the type of communication
employed by the agents and it intends to support the ubiquitous group decision-making process in a similar way to the real process,
which simultaneously preserves the amount and quality of intelligence generated in face-to-face meetings. We propose a new look
into this problematic by considering and defining strategies to deal with important points such as the type of attributes in the multicriteria
problems, agents' reasoning and intelligent dialogues.This work has been
supported by COMPETE Programme (operational
programme for competitiveness) within project
POCI-01-0145-FEDER-007043, by National Funds
through the FCT – Fundação para a Ciência e a
Tecnologia (Portuguese Foundation for Science and
Technology) within the Projects
UID/CEC/00319/2013, UID/EEA/00760/2013, and
the João Carneiro PhD grant with the reference
SFRH/BD/89697/2012 and by Project MANTIS -
Cyber Physical System Based Proactive Collaborative
Maintenance (ECSEL JU Grant nr. 662189).info:eu-repo/semantics/publishedVersio
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