28 research outputs found

    Psychosocial factors influencing the experience of sustainability professionals

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    Purpose The study seeks to gain insight into psychosocial factors influencing sustainability professionals in their work to lead by influencing and improving pro-environmental decision-making in their organisations. Approach Using Interpretative Phenomenological Analysis as a framework, the study enquires into the lived experience of sustainability professionals and leaders from the UK and Canada. The primary data source is semi- structured interviews, analysed with frame and metaphor analysis. Findings Key psychosocial factors involved in participants’ experience are identified, specifically psychological threat coping strategies, psychological needs, motivation and vitality, finding complex interactions between them. Tensions and trade-offs between competency, relatedness and autonomy needs and coping strategies such as suppression of negative emotion and ‘deep green’ identity are modelled in diagrams to show the dynamics. How these tensions are negotiated has implications for psychological wellbeing and effectiveness, as well as for pro-environmental cognition and behaviour. Implications The concepts and models presented in this paper may be of practical use to sustainability professionals, environmentalists and organisation leaders, for example in identifying interventions to develop inner resources, support authentic and effective action and disrupt maladaptive responses to ecological crisis. Originality/value The paper contributes insight to understanding of underlying processes shaping environmental cognition and behaviour, particularly in relation to psychological threat coping strategies and interacting factors. With a transdisciplinary approach, the methodology enables nuanced interpretation of complex phenomena to be generated, and addresses gaps in psychology and organisation studies sustainability research, with implications for the future study of sustainability leadership

    Counterparts: Clothing, value and the sites of otherness in Panapompom ethnographic encounters

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    This is an Author's Accepted Manuscript of an article published in Anthropological Forum, 18(1), 17-35, 2008 [copyright Taylor & Francis], available online at: http://www.tandfonline.com/10.1080/00664670701858927.Panapompom people living in the western Louisiade Archipelago of Milne Bay Province, Papua New Guinea, see their clothes as indices of their perceived poverty. ‘Development’ as a valued form of social life appears as images that attach only loosely to the people employing them. They nevertheless hold Panapompom people to account as subjects to a voice and gaze that is located in the imagery they strive to present: their clothes. This predicament strains anthropological approaches to the study of Melanesia that subsist on strict alterity, because native self‐judgments are located ‘at home’ for the ethnographer. In this article, I develop the notion of the counterpart as a means to explore these forms of postcolonial oppression and their implications for the ethnographic encounter

    Political geographies of the object

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    This paper examines the role of objects in the constitution and exercise of state power, drawing on a close reading of the acclaimed HBO television series The Wire, an unconventional crime drama set and shot in Baltimore, Maryland. While political geography increasingly recognizes the prosaic and intimate practices of stateness, we argue that objects themselves are central to the production, organization, and performance of state power. Specifically, we analyze how three prominent objects on The Wire—wiretaps, cameras, and standardized tests—arrange and produce the conditions we understand as ‘stateness’. Drawing on object-oriented philosophy, we offer a methodology of power that suggests it is generalized force relations rather than specifically social relations that police a population—without, of course, ever being able to fully capture it. We conclude by suggesting The Wire itself is an object of force, and explore the implications of an object-oriented approach for understanding the nature of power, and for political geography more broadly

    Images across Europe: The sending and receiving of sexual images and associations with interpersonal violence in young people's relationships

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    This article explores young people's experiences of sending and receiving sexual images and text messages (sexting) within their interpersonal relationships and the contexts in which this occurs. The article uses data from a recent Daphne funded project ‘Safeguarding teenagers' intimate relationships’ (STIR) involving a survey with 4564 young people aged between 14 and 17 in a number of schools across five countries in Europe. Findings reveal that experiences of sexting vary by country and gender. The study also found that young people who reported victimisation in their relationships were more likely to have sent a sext message than those who had not. The article points to the need for a more nuanced understanding of the varied contexts and experiences around sexting in order to better develop policy, practice and education in this area

    Professional athletes and their duty to be role models

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    This chapter takes an interdisciplinary approach combining expertise in sports management and in philosophy to examine the premises underpinning the contested claim that professional athletes have a special obligation to be role models both within and beyond the sporting arena. Arguments for and against the claim are briefly addressed, as a prelude to identifying and elucidating a set of factors relevant to a consideration of this alleged special obligation. The chapter considers understandings of sport, play and athleticism from an ethical perspective and examines their relationship to professionalism to determine the extent to which ethical imperatives can logically be upheld or undermined within the professional context. The chapter concludes that professional athletes cannot be expected to be able to respond to the demand that they act as role models within and beyond the sporting arena unless the tensions implicit within that demand are articulated. The chapter calls for recognition of the complexity of ethical decision-making in the context of professional sport and recommends that the training of professional athletes should.Copy; 2014 by Emerald Group Publishing Limited

    Some Games You Just Can’t Win: Crowdfunded Memorialisation, Grief and That Dragon, Cancer

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    January 2016 saw the final release of Numinous Games’ crowdfunded linear adventure game That Dragon, Cancer. An impactful independent title which subverts many of gaming’s traditional and valued norms. In less than two hours of abstracted adventure, players are transported through a series of vignettes documenting one family’s struggle with cancer, and the battle faced by their terminally ill child, Joel. Digital memorialisation has been documented by scholars since the late 1990s. This has come in the form of sites specifically created for memorialisation, social networking sites repurposed by their users for memorialisation (MySpace and more recently Facebook), and online virtual worlds (Second Life and World of Warcraft). However, within That Dragon, Cancer the productive nature of grief has created and envisioned a gaming experience purpose-built for memorialisation. This chapter begins by documenting memorialisation within virtual environments. From here, the author turns to consider the way in which That Dragon, Cancer provides a purpose-built space for grief, memorialisation and understanding, focussing on key stylistic and mechanic-based decisions undertaken in the games design. Finally, the author considers the way in which That Dragon, Cancer, through the use of crowdfunding in late 2014, transformed from a project memorialising one child to the memorialisation of many across the globe
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