34 research outputs found

    Improving the Effectiveness of the Dissemination Method in Disaster Early Warning Messages

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    The dissemination of disaster early warning messages has a significant role in the effectiveness and serviceability in an Early Warning System (EWS). Providing the community in a disaster area with an adequate dissemination and communication of early warning messages will improve people's awareness and reaction to a natural hazard. People who live in a disaster area play a crucial role in the success of EWS. Malaysian, Sri Lankan, Bangladeshi and Indonesian authorities employ mobile phone applications, such as text messages (SMS), as a tool for disaster warning messages. However, there are many challenges in methods for disseminating early warning messages. One of the challenges is the dissemination method in which only notification messages are sent. In this paper, we propose confirmation or verification messages, as part of disaster early warning messages, by using text messages. Confirmation messages are messages that use a verification channel to provide up-to- date official information about the latest natural disaster conditions. Keywords: disaster management, early warning messages dissemination, SM

    Citizen Centered Models Using Mobile Technology Applications for M-government

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    This research paper will present an existing application and the opportunity m-government services base on mobile technology applications. First we examine the existing applications in mobile technology that can be used for m-government services around world. Secondly, we will look at the benefit and disadvantages those mobile technology applications for m-government services. In addition, it will provide an overview the development of ICT in Indonesia and recognizing the particular challenges that exist for e-government in Indonesia. Then, we will create an analysis as the citizen centered models for m-government base on smart phone mobile technology application

    Peran Iklim Organisasi, Kepemimpinan Transformational, Knowledge sharing dan Employee Engagement Bagi Peningkatan Perilaku Kerja Inovatif

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    Penelitian ini bertujuan untuk menguji pengaruh iklim organisasi, kepemimpinan transformasional, knowledge sharing terhadap perilaku kerja inovatif dengan employee engagement sebagai variabel intervening. Jumlah sampel sebanyak 114 pemeriksa BPK Perwakilan Provinsi Jawa Tengah yang ditentukan dengan metode proporsional random sampling. Metode  pengumpulan  data  dalam  penelitian  ini  mengunakan kuesioner.Metode  analisis  data  yang  digunakan  dalam  penelitian  ini  adalah regresi linier berganda dan analisis jalur.Hasil dari penelitian ini menunjukkan bahwa knowledge sharing dan employee engagement berpengaruh signifikan terhadap perilaku kerja inovatif. Sedangkan iklim organisasi dan kepemimpinan transformasional tidak berpengaruh signifikan terhadap perilaku kerja inovatif. Iklim organisasi dan knowledge sharing berpengaruh signifikan terhadap employee engagement. Kepemimpinan transformasional tidak berpengaruh signifikan terhadap employee engagement. The purpose of this research is to study the influence of the organization climate, transformational leadership, knowledge sharing to the innovative work behavior with employee engagement as intervening variable. The number of respondent is 114 auditor at The Audit Board of The Republic of Indonesia, Regional Office in Central Java Province determinated through proporsional random sampling method. The data collection method in this study used a questionnaire. The data analysis method used in this research is multiple linear regression and path analysis. This result from this research indicates that knowledge sharing and employee engagement influential significantly to the innovative work behavior. While it was found that the organization climate and transformational leadership not significantly to innovative behavior The organization climate and knowledge sharing influential significantly to the employee engagement. Transformational leadership has not significantly to employee engagement

    Annemarie Johansen’s Stages of Growing up: Lois Lowry’s Number the Stars as a Bildungsroman

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    This research examines Lois Lowry’s Number the stars, focusing on the development of Annemarie Johansen’s self-awareness and personality trait from the stage of immaturity into maturity. In line with the topic of research, the formalist approach was used as the main theoretical approach. The library research was used in collecting the data. To point out every crucial stage of Annemarie Johansen’s growing up process, the definition of Bildungsroman proposed by Dilthey (1985) was applied. The results reveal that Annemarie Johansen goes through stages of growing up processes from her immaturity into maturity throughout violent and dangerous times. The results also show that during her self-growth, Annemarie Johansen gradually develops her self-awareness and personal trait of being a courageous girl in order to survive in the harsh reality and she manages to save her good friend, Ellen, from the plan of Nazi persecution of Jews during the German occupation. Finally, she transforms herself from an innocent and frightened girl into a brave girl in a brief period

    Eigenvalue Dan Eigenvector Dari Matriks Polinomial Dalam Aljabar Max-Plus

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    Pada penelitian ini, akan dibahas mengenai eigenvalue dan eigenvector dari polinomial dalam bentuk matriks di dalam Aljabar Max-Plus. Teorema Perron-Frobenius diterapkan seperti halnya pada aljabar biasa dengan membentuk korespondensi satu-satu antara eigenvalue dan eigenvector dari matriks polinomial dengan eigenvalue dan eigenvector dari matriks Companion. Proses perhitungan akan digunakan Program Scilab. Kata Kunci : eigenvalue, eigenvector, matriks polinomial, Aljabar Max-Plu

    IMPLEMENTATION COBIT 2019 FOR EVALUATION OF HEALTH CLINIC INFORMATION SYSTEM GOVERNANCE IN CENTRAL JAVA

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    The clinic is one of the small and medium-scale public facilities that provide individual health services with basic and detailed services. The application of information systems in health clinics has been carried out in recent years to support good performance in health services for the community. This study aims to evaluate the capability of information system governance that has been implemented in health clinics. The evaluation of this information system uses COBIT 2019. The latest framework is used as a guide in the evaluation of governance. COBIT 2019 has 10 design factors and 40 domains, which will then be the top domains that will be used to analyze information system capabilities. The results were obtained in several domains, including BAI02, BAI03, and BAI07. Furthermore, the results were obtained from the level of information system capability for each domain, namely the BAI02 domain with level 3 capability, the BAI03 domain with level 4 capability, and the BAI07 domain with level 3 capability. Two domains still have gaps, namely BAI02 and BAI07. Then this research also produces several recommendations to achieve the specified target level, such as being able to build your information system without relying on third parties and being able to design operational standards and guidelines that can be used in the transition to technological change

    Evaluasi Ketergunaan Sistem Pencarian Lokasi Buku di Dinas Kearsipan dan Perpustakaan Provinsi Jawa Tengah

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    Usability adalah seberapa mudah atau ukuran pengguna dalam menggunakan sistem. Pada saat ini Dinas Kearsipan dan Perpustakaan Provinsi Jawa Tengah (Dinas ARPUS) belum ada sistem pencarian lokasi buku (SILOKU). Penelitian ini bertujuan untuk menganalisa faktor ketergunaan suatu tampilan SILOKU pada Dinas ARPUS. Hasil dari penelitian ini adalah rekomendasi tampilan SILOKU yang sudah diuji ketergunaannya. Pada penelitian ini digunakan lima aspek yaitu aspek effectiveness, efficiency, satisfaction, ease of use, dan ease of learning. Pengumpulan data untuk aspek effectiveness dan efficiency dilakukan dengan cara melakukan observasi. Sedangkan pengumpulan data untuk aspek satisfaction, ease of use, dan ease of learning dilakukan dengan cara pengisian kuesioner yang dilakukan oleh responden. Uji ketergunaan dilakukan pada pengguna super_admin, petugas, dan pengunjung perpustakaan. Super_admin dan petugas yang dimaksud adalah petugas yang berada di Dinas ARPUS. Kasus uji coba dibuat berdasarkan Hierarchical Task Analysis (HTA) SILOKU. Pada hasil perhitungan didapatkan nilai evaluasi yang menunjukan adanya masalah yaitu tampilan SILOKU tidak menarik. Akan tetapi hasil uji coba tampilan SILOKU dari pengguna super_admin, petugas, dan pengunjung tidak mengalami kesulitan. Berdasarkan masalah tersebut, maka didapatkan rekomendasi dari hasil uji ketergunaan untuk aspek effectiveness, efficiency, satisfaction, ease of use, dan ease of learning adalah warna pada tampilan SILOKU yang tidak menarik sebaiknya diperbaiki. Hal ini bertujuan untuk memberikan kenyamanan responden dalam menggunakan tampilan SILOK

    Integration of UTAUT 2 and Delone & McLean to Evaluate Acceptance of Video Conference Application

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    This article explores how college students adopt video conferencing software for distance education. This research aims to examine the factors that influence the spread of video conferencing programs in Indonesia. A video conferencing application is a multimedia program that generates audio and visual content to facilitate real-time, two-way communication between its users. Because of COVID-19, classes of all kinds are now being taken online. As a result, more people are turning to tools like video conferencing. Therefore, learning how to access student video conferencing software is crucial. The UTAUT 2 and Delone & McLean models will be integrated into the analysis. A total of 327 people answered the survey. Next, we used the PLS-SEM technique in smart pls 3.0 to analyze the data collected from the respondents. The R-Square value of 26.2% for the retention intent variable and 62.3% for the user satisfaction variable demonstrate that independent variables in the study can explain endogenous variables and that the remaining variance is influenced by factors external to the survey.This article explores how college students adopt video conferencing software for distance education. This research aims to examine the factors that influence the spread of video conferencing programs in Indonesia. A video conferencing application is a multimedia program that generates audio and visual content to facilitate real-time, two-way communication between its users. Because of COVID-19, classes of all kinds are now being taken online. As a result, more people are turning to tools like video conferencing. Therefore, learning how to access student video conferencing software is crucial. The UTAUT 2 and Delone & McLean models will be integrated into the analysis. A total of 327 people answered the survey. Next, we used the PLS-SEM technique in smart pls 3.0 to analyze the data collected from the respondents. The R-Square value of 26.2% for the retention intent variable and 62.3% for the user satisfaction variable demonstrate that independent variables in the study can explain endogenous variables and that the remaining variance is influenced by factors external to the survey

    Digital Education Game for TK-A Level Students Using Multimedia Development Life Cycle Method

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    COVID-19 pandemic has changed human life. One of the impacted sectors is education. Ministry of Education urges students to implement distance learning. No exception with early childhood education or Pendidikan Anak Usia Dini (PAUD). Although distance learning has been widely implemented, PAUD sector has the lowest online learning implementation in Indonesia with 13.2% of total 98.4% of PAUD students implementing distance learning, whereas early age is considered capable of gaining an understanding of digital technology and equipment. One possible step in conducting digital learning in PAUD is through a digital educational game, because game is an important element in PAUD. In this study, a digital educational game was developed for TK-A level students using Scratch 3 with multimedia development life cycle method. After development, the game goes through two stages of testing. Alpha testing in the form of black box testing, and beta testing in the form of usability testing with 94,39% result, confidence testing with 97,8% result, and summative evaluation with 90% result on TK-A students, as well as interviews with PAUD teachers. The test results indicate that the game has been successfully developed and is feasible to be played by TK-A students.COVID-19 pandemic has changed human life. One of the impacted sectors is education. Ministry of Education urges students to implement distance learning. No exception with early childhood education or Pendidikan Anak Usia Dini (PAUD). Although distance learning has been widely implemented, PAUD sector has the lowest online learning implementation in Indonesia with 13.2% of total 98.4% of PAUD students implementing distance learning, whereas early age is considered capable of gaining an understanding of digital technology and equipment. One possible step in conducting digital learning in PAUD is through a digital educational game, because game is an important element in PAUD. In this study, a digital educational game was developed for TK-A level students using Scratch 3 with multimedia development life cycle method. After development, the game goes through two stages of testing. Alpha testing in the form of black box testing, and beta testing in the form of usability testing with 94,39% result, confidence testing with 97,8% result, and summative evaluation with 90% result on TK-A students, as well as interviews with PAUD teachers. The test results indicate that the game has been successfully developed and is feasible to be played by TK-A students

    Hubungan Antara Dukungan Sosial dengan Psychological Well Being pada Guru Honorer Daerah

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    Someone who has a high psychological well being will feel comfortable, peaceful, and always happy. a honorary teacher need of social support from the surrounding environment in order to be fulfilled psychological well being. This research aims to knowing the relationship between social support and psychological well being on a honorary teacher area. The method of collecting data using a scale of psychological well being and social support scale were then analyzed using product moment correlation. Results of data analysis obtained correlation coefficient (r) is 0.395 with significance level is 0.005 (p <0.01) means that there is a significant positive relationship between psychological well being and social support. Effective contribution of social support and psychological well being is 59,84 and (RH) is 47.5 which shows the high category. While social support variables have (RE) is 108.62 (RH) is 85 which indicates the high category. The conclusion from this study is that there is a positive relationship between social support and psychological well being
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