1,902 research outputs found

    This House Proves that Debating is Harder than Soccer

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    During the last twenty years, a lot of research was conducted on the sport elimination problem: Given a sports league and its remaining matches, we have to decide whether a given team can still possibly win the competition, i.e., place first in the league at the end. Previously, the computational complexity of this problem was investigated only for games with two participating teams per game. In this paper we consider Debating Tournaments and Debating Leagues in the British Parliamentary format, where four teams are participating in each game. We prove that it is NP-hard to decide whether a given team can win a Debating League, even if at most two matches are remaining for each team. This contrasts settings like football where two teams play in each game since there this case is still polynomial time solvable. We prove our result even for a fictitious restricted setting with only three teams per game. On the other hand, for the common setting of Debating Tournaments we show that this problem is fixed parameter tractable if the parameter is the number of remaining rounds kk. This also holds for the practically very important question of whether a team can still qualify for the knock-out phase of the tournament and the combined parameter k+bk + b where bb denotes the threshold rank for qualifying. Finally, we show that the latter problem is polynomial time solvable for any constant kk and arbitrary values bb that are part of the input.Comment: 18 pages, to appear at FUN 201

    Mind the Gap – Passenger Arrival Patterns in Multi-agent Simulations

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    In most studies mathematical models are developed finding the expected waiting time to be a function of the headway. These models have in common that the proportion of passengers that arrive randomly at a public transport stop is less as headway in-creases. Since there are several factors of influence, such as social demographic or regional aspects, the reliability of public transport service and the level of passenger information, the threshold headway for the transition from random to coordinated passenger arrivals vary from study to study. This study's objective is to investigate if an agent-based model exhibits realistic passenger arrival behavior at transit stops. This objective is approached by exploring the sensitivity of the agents' arrival behavior towards (1) the degree of learning, (2) the reliability of the experienced transit service, and (3) the service headway. The simulation experiments for a simple transit corridor indicate that the applied model is capable of representing the complex passenger arrival behavior observed in reality. (1) For higher degrees of learning, the agents tend to over-optimize, i.e. they try to obtain the latest possible departure time exact to the second. An approach is presented which increases the diversity in the agents' travel alternatives and results in a more realistic behavior. (2) For a less reliable service the agents' time adaptation changes in that a buffer time is added between their arrival at the stop and the actual departure of the vehicle. (3) For the modification of the headway the simulation outcome is consistent with the literature on arrival patterns. Smaller headways yield a more equally distributed arrival pattern whereas larger headways result in more coordinated arrival patterns

    Why closing an Airport May not Matter – The Impact of the Relocation of TXL Airport on the Bus Network of Berlin

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    This paper investigates the closure of TXL airport and its impact on the bus network of Berlin. The results of the scenario are based on a co-evolutionary algorithm for public transit network design. The algorithm is integrated in a multi-modal multi-agent simulation. In the simulation, competing minibus operators start exploring the public transport market offering their services. With more successful operators expanding and less successful operators going bankrupt, a sustainable network of minibus services evolves. In the TXL scenario, the impact of the massive change in demand is found to be locally confined. Only transit lines serving TXL airport directly are affected. Furthermore, transit lines are found to have a higher probability of surviving if connecting two different activity centers, e.g. transit hubs. Following a hub-and-spoke approach by letting the line end in low-demand areas renders a line less attractive because of a reduced connectivity, e.g. to one train station only

    STG-ET: DLR electric propulsion test facility

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    DLR operates the High Vacuum Plume Test Facility Göttingen – Electric Thrusters (STG-ET). This electric propulsion test facility has now accumulated several years of EP-thruster testing experience. Special features tailored to electric space propulsion testing like a large vacuum chamber mounted on a low vibration foundation, a beam dump target with low sputtering, and a performant pumping system characterize this facility. The vacuum chamber is 12.2m long and has a diameter of 5m. With respect to accurate thruster testing, the design focus is on accurate thrust measurement, plume diagnostics, and plume interaction with spacecraft components. Electric propulsion thrusters have to run for thousands of hours, and with this the facility is prepared for long-term experiments. This paper gives an overview of the facility, and shows some details of the vacuum chamber, pumping system, diagnostics, and experiences with these components. New version available: DLR Institute of Aerodynamics and Technology. (2018). STG-ET: DLR Electric Propulsion Test Facility. Journal of large-scale research facilities, 4, A134. http://dx.doi.org/10.17815/jlsrf-3-156-

    Mobility traces and spreading of COVID-19

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    We use human mobility models, for which we are experts, and attach a virus infection dynamics to it, for which we are not experts but have taken it from the literature, including recent publications. This results in a virus spreading dynamics model. The results should be verified, but because of the current time pressure, we publish them in their current state. Recommendations for improvement are welcome. We come to the following conclusions: 1. Complete lockdown works. About 10 days after lockdown, the infection dynamics dies down. This assumes that lockdown is complete, which can be guaranteed in the simulation, but not in reality. Still, it gives strong support to the argument that it is never too late for complete lockdown. 2. As a rule of thumb, we would suggest complete lockdown no later than once 10% of hospital capacities available for COVID-19 are in use, and possibly much earlier. This is based on the following insights: a. Even after lockdown, the infection dynamics continues at home, leading to another tripling of the cases before the dynamics is slowed. b. There will be many critical cases coming from people who were infected before lockdown. Because of the exponential growth dynamics, their number will be large. c. Researchers with more detailed disease progression models should improve upon these statements. 3. Our simulations say that complete removal of infections at child care, primary schools, workplaces and during leisure activities will not be enough to sufficiently slow down the infection dynamics. It would have been better, but still not sufficient, if initiated earlier. 4. Infections in public transport play an important role. In the simulations shown later, removing infections in the public transport system reduces the infection speed and the height of the peak by approximately 20%. Evidently, this depends on the infection parameters, which are not well known. – This does not point to reducing public transport capacities as a reaction to the reduced demand, but rather use it for lower densities of passengers and thus reduced infection rates. 5. In our simulations, removal of infections at child care, primary schools, workplaces, leisure activities, and in public transport may barely have been sufficient to control the infection dynamics if implemented early on. Now according to our simulations it is too late for this, and (even) harsher measures will have to be initiated until possibly a return to such a restrictive, but still somewhat functional regime will again be possible. Evidently, all of these results have to be taken with care. They are based on preliminary infection parameters taken from the literature, used inside a model that has more transport/movement details than all others that we are aware of but still not enough to describe all aspects of reality, and suffer from having to write computer code under time pressure. Optimally, they should be confirmed independently. Short of that, given current knowledge we believe that they provide justification for “complete lockdown” at the latest when about 10% of available hospital capacities for COVID-19 are in use (and possibly earlier; we are no experts of hospital capabilities). What was not investigated in detail in our simulations was contact tracing, i.e. tracking down the infection chains and moving all people along infection chains into quarantine. The case of Singapore has so far shown that this may be successful. Preliminary simulation of that tactic shows that it is difficult to implement for COVID-19, since the incubation time is rather long, people are contagious before they feel sick, or maybe never feel sufficiently sick at all. We will investigate in future work if and how contact tracing can be used together with a restrictive, but not totally locked down regime. When opening up after lockdown, it would be important to know the true fraction of people who are already immune, since that would slow down the infection dynamics by itself. For Wuhan, the currently available numbers report that only about 0.1% of the population was infected, which would be very far away from “herd immunity”. However, there have been and still may be many unknown infections (Frankfurter Allgemeine Zeitung GmbH 2020)

    Recommender Systems for Scientific and Technical Information Providers

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    Providers of scientific and technical information are a promising application area of recommender systems due to high search costs for their goods and the general problem of assessing the quality of information products. Nevertheless, the usage of recommendation services in this market is still in its infancy. This book presents economical concepts, statistical methods and algorithms, technical architectures, as well as experiences from case studies on how recommender systems can be integrated

    Equality of Opportunity and Redistribution in Europe

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    The concept of equality of opportunity (EOp) goes back to Roemer (1993, 1998) who argues that a society shall guarantee its members equal access to advantage regardless of their circumstances, while holding them responsible for turning that access into actual advantage by the application of effort. Such arguments have been on the political agenda across the European Union, where the recent enlargements have brought together countries with rather different economic, social, and political backgrounds. This paper investigates how family background influences income acquisition in 15 European countries. It also scrutinizes how governments affect EOp through the design of their tax and transfer schemes. Our overall results suggest that the link between family background and economic success is usually tighter in relatively poor countries than in rich countries. Moreover, we find a clear country clustering for the Scandinavian, the Continental European, and the Anglo-Saxon countries. For Eastern Europe, our results are less definite. Looking at the impact of the tax and benefit schemes in the EU, it can be concluded that both taxes and transfers reduce inequality of opportunities, with social benefits typically playing the key role. Furthermore, the equalizing impacts of the tax benefit system on inequality of opportunity differ substantially from the ones observed when referring to the traditional notion of inequality of outcomes.equality of opportunity, inequality, redistribution

    Biomaterials for craniofacial reconstruction

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    Biomaterials for reconstruction of bony defects of the skull comprise of osteosynthetic materials applied after osteotomies or traumatic fractures and materials to fill bony defects which result from malformation, trauma or tumor resections. Other applications concern functional augmentations for dental implants or aesthetic augmentations in the facial region

    AL520-2 Cruise summary report [AL520/2]

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    Cruise period: 20.3.2019 - 4.4.2019 Alkor cruise 520-2 was part of the project ASKAWZ (Acoustic Seafloor Classification of the German EEZ) funded by the Federal Maritime and Hydrographic Agency (BSH) and the Feral Agency for Nature Conservation (BfN). The main goal of the cruise was the full area acoustic mapping of the westernmost part of the German EEZ (so called “duck bill”) by sidescan sonar and the detection of natural and man-made structures (trawl marks) on the seafloor. The full area mapping was achieved by 61 sidescan sonar profiles, covering an area of ca. 640 km². A single-beam echosounder with automatic seafloor classification (QTC 5.5) was run simultaneously to the sidescan sonar. The acoustic backscatter data was “ground truthed” using Shipek grab and Box-corer (Reineck-Type) samples. In addition an underwater video camera was used to gather further seabed information. Aditionally sidescan data was recorded in the Helgoland-Reef pockmark area. Here 13 lines were surveyed (ca. 10 km²) by sidescan sonar in order to document the development of the pockmark field
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