215 research outputs found

    Who cares about sarcastic tweets? Investigating the impact of sarcasm on sentiment analysis

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    Sarcasm is a common phenomenon in social media, and is inherently difficult to analyse, not just automatically but often for humans too. It has an important effect on sentiment, but is usually ignored in social media analysis, because it is considered too tricky to handle. While there exist a few systems which can detect sarcasm, almost no work has been carried out on studying the effect that sarcasm has on sentiment in tweets, and on incorporating this into automatic tools for sentiment analysis. We perform an analysis of the effect of sarcasm scope on the polarity of tweets, and have compiled a number of rules which enable us to improve the accuracy of sentiment analysis when sarcasm is known to be present. We consider in particular the effect of sentiment and sarcasm contained in hashtags, and have developed a hashtag tokeniser for GATE, so that sentiment and sarcasm found within hashtags can be detected more easily. According to our experiments, the hashtag tokenisation achieves 98% Precision, while the sarcasm detection achieved 91% Precision and polarity detection 80%

    Social games in a social network

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    We study an evolutionary version of the Prisoner's Dilemma game, played by agents placed in a small-world network. Agents are able to change their strategy, imitating that of the most successful neighbor. We observe that different topologies, ranging from regular lattices to random graphs, produce a variety of emergent behaviors. This is a contribution towards the study of social phenomena and transitions governed by the topology of the community

    Pentaquark spectrum in string dynamics

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    The masses of uuddsˉuudd\bar s and uudddˉuudd\bar d pentaquarks are evaluated in a framework of the Effective Hamiltonian approach to QCD using the Jaffe-Wilczek [ud]2qˉ[ud]^2\bar q approximation. The mass of the [ud]2sˉ[ud]^2\bar s state is found to be 300500\sim 300-500 MeV higher than the observed Θ+(1540)\Theta^+(1540) mass.Comment: 6 pages, 1 figure included, LaTeX2e; several references added; misprints corrected; to appear in Physics Letters

    Noise Can Reduce Disorder in Chaotic Dynamics

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    We evoke the idea of representation of the chaotic attractor by the set of unstable periodic orbits and disclose a novel noise-induced ordering phenomenon. For long unstable periodic orbits forming the strange attractor the weights (or natural measure) is generally highly inhomogeneous over the set, either diminishing or enhancing the contribution of these orbits into system dynamics. We show analytically and numerically a weak noise to reduce this inhomogeneity and, additionally to obvious perturbing impact, make a regularizing influence on the chaotic dynamics. This universal effect is rooted into the nature of deterministic chaos.Comment: 11 pages, 5 figure

    A visual demonstration of convergence properties of cooperative coevolution

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    We introduce a model for cooperative coevolutionary algorithms (CCEAs) using partial mixing, which allows us to compute the expected long-run convergence of such algorithms when individuals ’ fitness is based on the maximum payoff of some N evaluations with partners chosen at random from the other population. Using this model, we devise novel visualization mechanisms to attempt to qualitatively explain a difficult-to-conceptualize pathology in CCEAs: the tendency for them to converge to suboptimal Nash equilibria. We further demonstrate visually how increasing the size of N, or biasing the fitness to include an ideal-collaboration factor, both improve the likelihood of optimal convergence, and under which initial population configurations they are not much help

    Disordered Environments in Spatial Games

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    The Prisoner's dilemma is the main game theoretical framework in which the onset and maintainance of cooperation in biological populations is studied. In the spatial version of the model, we study the robustness of cooperation in heterogeneous ecosystems in spatial evolutionary games by considering site diluted lattices. The main result is that due to disorder, the fraction of cooperators in the population is enhanced. Moreover, the system presents a dynamical transition at ρ\rho^*, separating a region with spatial chaos from one with localized, stable groups of cooperators.Comment: 6 pages, 5 figure

    Vegetation control on soil organic matter dynamics

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    Soil organic matter (SOM) formation is one of the least understood steps of the global carbon cycle. An example is uncertainty around the role of plant communities in regulating SOM formation and turnover. Here we took advantage of the highly controlled conditions at the San Dimas lysimeter installation to quantify the influence of oak and pine vegetation on SOM dynamics. SOM turnover rates, estimated using total C and C-14 content of litter and physically separable soil fractions, were faster under oak than under pine. In contrast to the rapid turnover for the oak litter (<2 years), the delay in litter incorporation into the mineral soil under pine was a controlling factor of SOM fluxes. (C) 2001 Published by Elsevier Science Ltd

    Analytical Results for Individual and Group Selection of Any Intensity

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    The idea of evolutionary game theory is to relate the payoff of a game to reproductive success (= fitness). An underlying assumption in most models is that fitness is a linear function of the payoff. For stochastic evolutionary dynamics in finite populations, this leads to analytical results in the limit of weak selection, where the game has a small effect on overall fitness. But this linear function makes the analysis of strong selection difficult. Here, we show that analytical results can be obtained for any intensity of selection, if fitness is defined as an exponential function of payoff. This approach also works for group selection (= multi-level selection). We discuss the difference between our approach and that of inclusive fitness theory

    The impact of introducing alcohol‐free beer options in bars and public houses on alcohol sales and revenue: a randomised crossover field trial

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    Aims: The study aimed to estimate the impact of introducing a draught alcohol‐free beer, thereby increasing the relative availability of these products, on alcohol sales and monetary takings in bars and pubs in England. Design: Randomised crossover field trial. Setting: England. Participants: Fourteen venues that did not previously sell draught alcohol‐free beer. Intervention and comparator: Venues completed two intervention periods and two control periods in a randomised order over 8 weeks. Intervention periods involved replacing one draught alcoholic beer with an alcohol‐free beer. Control periods operated business as usual. Measurements: The primary outcome was mean weekly volume (in litres) of draught alcoholic beer sold. The secondary outcome was mean weekly revenue [in GBP (£)] from all drinks. Analyses adjusted for randomised order, special events, season and busyness. Findings: The adjusted mean difference in weekly sales of draught alcoholic beer was −20 L [95% confidence interval (CI) = −41 to +0.4], equivalent to a 4% reduction (95% CI = 8% reduction to 0.1% increase) in the volume of alcoholic draught beer sold when draught alcohol‐free beer was available. Excluding venues that failed at least one fidelity check resulted in an adjusted mean difference of −29 L per week (95% CI = −53 to −5), equivalent to a 5% reduction (95% CI = 8% reduction to 0.8% reduction). The adjusted mean difference in weekly revenue was +61 GBP per week (95% CI = −328 to +450), equivalent to a 1% increase (95% CI = 5% decrease to 7% increase) when draught alcohol‐free beer was available. Conclusions: Introducing a draught alcohol‐free beer in bars and pubs in England reduced the volume of draught alcoholic beer sold by 4% to 5%, with no evidence of the intervention impacting net revenue
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